Um more like ass effect
A good friend of mine who finally talked me into playing the trilogy tried to justify the ending. He said they actually do tell you which path leads where. I remember them talking about the options at length, but when you control the character it's just like "okay now pick a path." I had it in mind which one I wanted, but there was no indication which path led where. It really was a bad ending, and I thought they were going to make it better at some point.
Fortunately most of the rest of the trilogy is outstanding. I did love the apartment/imposter DLC for ME3, but it felt dumb to go on a little staycation while Earth is burning. That made no sense and they never tried to justify it. They just kept pushing me to go check out this apartment. And I was like, "no I have this whole galaxy to save." Then I did it just to shut it up and I got roped into this awesome quest, but it really made no sense for it to be there.
I liked it. One of the best parts of ME3

No but seriously, I'm only complaining because the original two endings didn't cost me extra money
Idk I paid like 5€ for the entire trilogy
And I'm only kidding. I think I paid the most for the third game and less than 5 bucks for the first two, but it sometimes does feel like too much still
Ubisoft would have released the legendary editon in 3 parts for 70€ each
I'll admit that the endings are a bit too transcendental, the world is reshaped based on your morality meter when earlier on it felt like they made an effort to have actions have material impact on the world in some ways.
I also don't really remember half of that stuff anyway.
The whole concept of the Crucible is horrible, like oh yeah every ruling group of organics for millions and millions of years has progressively been building more and more of it but nobody at any point knew or knows what it actually does? And then it can just magically make every organic part robot and every robot part organic.
They should've just let you defeat the Reapers with Facts and Logic if you reconciled the Geth and Quarians. Ideally you'd also get bonus points for stuff like how you treat EDI and the AI living in an air conditioner in ME1, but it seems pretty obvious that they didn't know what the fuck the plot of ME3 was going to be until it was way too late so none of those decisions would have been carried forward.
I still think they should've gone with dark energy as climate change metaphor.
I guess it didn't bother me much because the outcomes were sort of wish fulfilment and the fact that the endings didn't really matter much to me because the game was over after the ending. Imagine if they had to continue the story after that, oh boy.
it seems pretty obvious that they didn't know what the fuck the plot of ME3 was going to be until it was way too late
My understanding was they actually did have the whole thing planned out years in advance, but then because the original ending got "spoiled" online, EA foolishly decided that having the ending be a surprise was more important than having it be good, so they made them change it.
they also took the writer off of ME3 to do the stupid star wars MMO they made instead of kotor 3
ruined two series with one management fuckup
dude when i played this originally all those years ago the ending sent me into a deep depression for a month. i got blueballed so hard. the original ending in the first release of the game was way worse. i was way too invested and then they pulled out the stilettos smashed them into my eye sockets
I refused to play 3 after I heard what they did to the Geth. Took an incredibly interesting alien psychology that craves conformity and consensus on a fundamental level, and "reward" them for fighting against the Reapers by making them all individuals, which we established in the prior game would be something like Hell for them.
Just a god-awful erasure of everything good the series did in the first two games
Only ever saw the original endings. Couldn't care enough to replay after that. Anything other than destroy didnt make alot of sense to me. Control just makes you the big bad for a later game. And synthesis feels like they wanted everyone to have a feel good option that doesn't actually make any sense.
Also, I hate games where the ending is simply a choice at the end. The ending should be given to you based on the choices you have already made!
I was one of the dozen(s) that disliked the ME2. 
Worst game easily. Including Andromeda
Really resented having to work for the illusive man. And honestly none of the later games managed to make me care about new crew members.
And to add insult to injury my wife Liara divorced me to become the shadow broker.
I don't even really remember any of the crew aside from the ones who were with us from the first game, except for Miranda who I remember for making me cringe
I liked it less the second time, the shift from Epic Space Opera Trilogy to Space Heist Movie just killed momentum.
You learn... that the death machines want to kill humanity by melting them and pumping them into a Terminator. That's about it.
Barely even moves the needle on actually figuring out what to do about the Reapers, so of course it's a mad rush in the third.
Let's take a cool roleplay game with a baffling morality system that's about talking and make it a coverbased shooter. Also lets lean into the baffling morality system.
I never played 3 because teenage me was so frustrated at 2.
The only cool class in me2 is vanguard screw cover just charge everything.
I was going to do that anyway.
hey let's add fucking ammo powers and put all your shit on shared cooldown, and change everything that was unique about the combat.
let's get rid of the lift and throw combo like yeeting enemies into narnia isn't the coolest shit ever.
Hell let's add ammo to the game when one of the most unique things about the setting is that you have infinite ammo!
IIRC it was originally pitched as "you have a few heat sinks that you can use to quickly clear overheat when you're surrounded" but then turned into boring normal reloading.
The premise for me2 is also so, so stupid. My shep would never work for Cerberus after seeing what they get up to in the game 1 sidequests. Either because they're stupid, or because they're evil.
I spent that entire game being like "I hate all of you and you suck", and even though it helped some, it still was not good overall.
Me, when i'm in a "Pissing off the Fanbase" competition and my opponent is BioWare: 
koeitecmo sure is trying
In my replays of the game I went for the MEHEM ending, while the last time I played, it was still pretty jank, it felt more satisfying. And then just headcanon that the Citadel DLC was the epilogue, just one goofy ass send off. Otherwise they shouldn't have ever touched the damn thing and let indoctrination theory pull them out of their fuck-up. Honestly I kinda wish we still had the indoctrination theory endings, it would've actually been an unexpected subversion.
How did they remove indoctrination theory? Last time I played it, they still had hallucination(?)-TIM insisting that Control is the best ending and you should do it because it will totally work this time, which seems like strong evidence that either Shepard has been indoctrinated or the writers think we're dumb. And although there were some other baffling writing decisions in 3, the rest of the game overall didn't give me the impression that the writers think we're dumb, so it must be the indoctrination thing.
Agreed. It is why I was always a fan of the indoctrination theory. Whereas the only "correct" choice, is to destroy the reapers. The ending was still a mess but the theory at least allowed for some reason for it, at least the final choice/sequence.
Refusal (shoot the child) is the best ending imo. If sheps indoctrinated, i dont think we should be trusting the child when it says the red button will destroy the reapers tbh. Plus thematically I like the idea of this cycle failing and passing the torch on (as the protheans did) until eventually the reapers are defeated through countless cycles combined efforts
The only good ending to Mass Effect would be a fade to black without closure
Easiest thing to do would have been to have an option where Shepard can convince the Reapers to cooperate with organic life without forcibly converting them into cyborgs or whatever they were supposed to be
Just allow an actual fucking argument to be made and won
Oh, and get rid of the hologram kid, you don't need that
just upload the friendly geth into the reapers and have them debate the reapers in the free marketplace of ideas
I've only played the first one. The end game section was also kind of a letdown with that one iirc. When I heard they cut the Mako from the 2nd one, I kind of lost interest because the physics gameplay was actually a fun change of pace for me. Are the other two worth a playthrough? I enjoyed the KotORs pretty well, but I'm not sure I'd get much out of more Mass Effect at this point.
Mass effect two and three are good but they diverge from Mass effect 1 in that they're much more like third person cover shooters and much less like RPGs, so that gameplay balance doesn't sound interesting to you take that in mind. If you like the world in the writing and don't mind the gameplay then I would say definitely check them out, even with the disappointing ending Mass effect 3 is still like 90% good Sci-Fi action slop.
I really hate how rail roaded the later parts are. Most of the world is completely off limit unless you are on one specific quest.
In ME1 they actually managed to make it feel like a continuous world. Even with stuff like long elevator rides instead of load screens. Items are also the coolest in the ME1.
Andromeda takes in many ways the best of all games but sucks for other reasons. Like quest lines where the game requires you to board the ship just to read an email, and the email is just that someone wants to meet you in person. That shit legit made me quit and leave the game unfinished.
I second this, and I also think they're worth a try if you've never played them before.
I think they're worth a playthrough. There are some eyerolling moments in both for sure tho
What would you write as the ending to the third game?
Honestly, I think there would have to be a very extensive rewrite for the games in general. Starting with the first one, I think indoctrination should be handled consistently. I don't mind the party not knowing how it works, but the writing itself isn't consistent enough. They strung a lot of the story together in the second and third game in the most half-assed way, like the dreams about burnt forests as a marker of indoctrination which is bs, but some of that stuff was great (like the Cerberus team who try to get the reaper IFF and, once indoctrination sets in, can't tell their memories apart anymore).
For the second one the most important change would be that Shepard doesn't die and has to be brought back. It makes no sense to handwave that much of human biology to justify that you can restore a deep frozen human brain to its original state. Having the Normandy be destroyed in the beginning is impactful enough, and having a lot of the crew survive but shipless would have been acceptable too. It would make a lot of sense to me if the beginning of the second game was just the crew stranded, getting saved and then there's a two year jump to the present with the abducted colonies. Maybe Shepard was injured and had to retrain to get back to form (explains the character creator popping up), only to be sent out to one of the colonies where you could meet both Tali and maybe also Miranda and Jacob. Re-introducing Shepard from an "I am an Alliance soldier" perspective makes the most sense, and I'm pretty sure its possible to not kill Miranda and Jacob on the first meeting. Shepard might also be able to join the Virmire surivor's mission to find out if Cerberus is behind the abductions.
That amount of changes alone would rewrite the majority of the second game, and that would lead to a shitton of changes in the third one. If we were to keep the games as they were up until the ending, I think I would've appreciated if the ending really turned out to be that Shepard is indoctrinated. I honestly thought indoctrination was a fun plot point that makes everything a lot more risky and once it's too late, there is nothing you can do about it. I would even appreciate if Shepard would realize they're indoctrinated as they're talking to the Illusive Man, and after taking him out, also taking themselves out in a similar manner to Saren. There's a bunch of supposedly very smart people working on the crucible (as bad as it is as a story point), somebody would figure out how to use the thing, they've been winging it up until then anyway.
That's just off the top of my head, and I think I would still be salty that the original games went the way they did.
I feel like an indoctrination story would suck a lot more than what we got for a game with a single POV character. When it's foreshadowed it's risks making the rest of the game a rather joyless experience since you can't do shit about it anyway.
If indoctrination is involved the story would need to change and revolve around how what the reapers are doing is a good thing worth fighting for actually.
Or it would require changing POV character.
if red-con wasn't a typo
while changing a story is often a con, the term comes from retroactive continuity
Good catch
Thanks, let me fix it real quick
Not OP but pretty much everything goes to shit when to meet the hologram kid. If it were up to me I would have like a a couple dozen short ending scenes where some of them get picked and some of them don't depending on your save file content (think fallout ending cards but expanded to entire scenes), and just play hype videos for all of the characters Shepherd is allied with while Shepherd aims the Crucible (which should just be a big orbiting super gun) and blows up Reapers with it.
That ending is pretty straightforward but I think that's all you need to pay off the series and give people a satisfying conclusion - you can have alternate versions of scenes like where characters live or die and then choose what happens based on your total war prep score, then you could have like a big set of conclusion scenes based on who was alive and who was dead and what their relationship to Shepherd was etc. Think of the structure like a visual novel scene web.
You don't need anything super complicated, as long as you gesture at the decisions made in Mass effect 1 and Mass effect 2 like by having a couple different end cards that could play depending on the fate of the Racni Queen and stuff like that, then I think it could have been a benchmark ending for game series with multiple entries.
I feel like it had already fallen off the rails by that point, but that's a solid enough ending that I would have been fine with it.
Games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here

- No gamers allowed

- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review.

- Can't read Colon Syntax Emoji? :skill-issue: