60
submitted 18 hours ago by gingerbrat@hexbear.net to c/games@hexbear.net

Damn, I need to rant about this with company, so thanks in advance for reading. Spoilers ahead.

I have a (bad) habit of replaying these games on a yearly basis. There's mutiple reasons, the most prominent perhaps is the fact that up until the end of the third game, they are so engaging and fun, the stakes are always incredibly high and ultimately, your decisions really shape the world around you. Curing the genophage, saving the geth, destroying the collectors, defeating Sovereign - it's slop, but it's fun slop.

Then you get to Earth by the end of the games and everything starts falling apart. The "beam" between Citadel and Earth is suddenly called "the conduit" by everyone and there is no explanation for it, and it's not like there wasn't the conduit in the first game. At the very end, once the crucible is activated, nobody apart from Shepard knows what the thing does. Still, the fleets are all fleeing, including the Normandy, but nobody knows what's going on. That probably includes the players by that point.

There is so much more in between these examples, but I don't have the beans to go over all of it. It's just a fucking mess.

you are viewing a single comment's thread
view the rest of the comments
[-] chgxvjh@hexbear.net 3 points 4 hours ago* (last edited 4 hours ago)

I feel like an indoctrination story would suck a lot more than what we got for a game with a single POV character. When it's foreshadowed it's risks making the rest of the game a rather joyless experience since you can't do shit about it anyway.

If indoctrination is involved the story would need to change and revolve around how what the reapers are doing is a good thing worth fighting for actually.

Or it would require changing POV character.

this post was submitted on 13 Jul 2026
60 points (100.0% liked)

Games

21344 readers
213 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 6 years ago
MODERATORS