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submitted 16 hours ago by gingerbrat@hexbear.net to c/games@hexbear.net

Damn, I need to rant about this with company, so thanks in advance for reading. Spoilers ahead.

I have a (bad) habit of replaying these games on a yearly basis. There's mutiple reasons, the most prominent perhaps is the fact that up until the end of the third game, they are so engaging and fun, the stakes are always incredibly high and ultimately, your decisions really shape the world around you. Curing the genophage, saving the geth, destroying the collectors, defeating Sovereign - it's slop, but it's fun slop.

Then you get to Earth by the end of the games and everything starts falling apart. The "beam" between Citadel and Earth is suddenly called "the conduit" by everyone and there is no explanation for it, and it's not like there wasn't the conduit in the first game. At the very end, once the crucible is activated, nobody apart from Shepard knows what the thing does. Still, the fleets are all fleeing, including the Normandy, but nobody knows what's going on. That probably includes the players by that point.

There is so much more in between these examples, but I don't have the beans to go over all of it. It's just a fucking mess.

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[-] tmcgh@lemmy.zip 23 points 15 hours ago

Agreed. It is why I was always a fan of the indoctrination theory. Whereas the only "correct" choice, is to destroy the reapers. The ending was still a mess but the theory at least allowed for some reason for it, at least the final choice/sequence.

[-] ComradeRat@hexbear.net 7 points 9 hours ago

Refusal (shoot the child) is the best ending imo. If sheps indoctrinated, i dont think we should be trusting the child when it says the red button will destroy the reapers tbh. Plus thematically I like the idea of this cycle failing and passing the torch on (as the protheans did) until eventually the reapers are defeated through countless cycles combined efforts

this post was submitted on 13 Jul 2026
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