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submitted 18 hours ago by gingerbrat@hexbear.net to c/games@hexbear.net

Damn, I need to rant about this with company, so thanks in advance for reading. Spoilers ahead.

I have a (bad) habit of replaying these games on a yearly basis. There's mutiple reasons, the most prominent perhaps is the fact that up until the end of the third game, they are so engaging and fun, the stakes are always incredibly high and ultimately, your decisions really shape the world around you. Curing the genophage, saving the geth, destroying the collectors, defeating Sovereign - it's slop, but it's fun slop.

Then you get to Earth by the end of the games and everything starts falling apart. The "beam" between Citadel and Earth is suddenly called "the conduit" by everyone and there is no explanation for it, and it's not like there wasn't the conduit in the first game. At the very end, once the crucible is activated, nobody apart from Shepard knows what the thing does. Still, the fleets are all fleeing, including the Normandy, but nobody knows what's going on. That probably includes the players by that point.

There is so much more in between these examples, but I don't have the beans to go over all of it. It's just a fucking mess.

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[-] EmmaGoldman@hexbear.net 12 points 17 hours ago

What would you write as the ending to the third game?

[-] gingerbrat@hexbear.net 7 points 12 hours ago* (last edited 8 hours ago)

Honestly, I think there would have to be a very extensive rewrite for the games in general. Starting with the first one, I think indoctrination should be handled consistently. I don't mind the party not knowing how it works, but the writing itself isn't consistent enough. They strung a lot of the story together in the second and third game in the most half-assed way, like the dreams about burnt forests as a marker of indoctrination which is bs, but some of that stuff was great (like the Cerberus team who try to get the reaper IFF and, once indoctrination sets in, can't tell their memories apart anymore).

For the second one the most important change would be that Shepard doesn't die and has to be brought back. It makes no sense to handwave that much of human biology to justify that you can restore a deep frozen human brain to its original state. Having the Normandy be destroyed in the beginning is impactful enough, and having a lot of the crew survive but shipless would have been acceptable too. It would make a lot of sense to me if the beginning of the second game was just the crew stranded, getting saved and then there's a two year jump to the present with the abducted colonies. Maybe Shepard was injured and had to retrain to get back to form (explains the character creator popping up), only to be sent out to one of the colonies where you could meet both Tali and maybe also Miranda and Jacob. Re-introducing Shepard from an "I am an Alliance soldier" perspective makes the most sense, and I'm pretty sure its possible to not kill Miranda and Jacob on the first meeting. Shepard might also be able to join the Virmire surivor's mission to find out if Cerberus is behind the abductions.

That amount of changes alone would rewrite the majority of the second game, and that would lead to a shitton of changes in the third one. If we were to keep the games as they were up until the ending, I think I would've appreciated if the ending really turned out to be that Shepard is indoctrinated. I honestly thought indoctrination was a fun plot point that makes everything a lot more risky and once it's too late, there is nothing you can do about it. I would even appreciate if Shepard would realize they're indoctrinated as they're talking to the Illusive Man, and after taking him out, also taking themselves out in a similar manner to Saren. There's a bunch of supposedly very smart people working on the crucible (as bad as it is as a story point), somebody would figure out how to use the thing, they've been winging it up until then anyway.

That's just off the top of my head, and I think I would still be salty that the original games went the way they did.

[-] chgxvjh@hexbear.net 3 points 4 hours ago* (last edited 4 hours ago)

I feel like an indoctrination story would suck a lot more than what we got for a game with a single POV character. When it's foreshadowed it's risks making the rest of the game a rather joyless experience since you can't do shit about it anyway.

If indoctrination is involved the story would need to change and revolve around how what the reapers are doing is a good thing worth fighting for actually.

Or it would require changing POV character.

[-] Le_Wokisme@hexbear.net 5 points 9 hours ago

if red-con wasn't a typowhile changing a story is often a con, the term comes from retroactive continuity

[-] gingerbrat@hexbear.net 4 points 8 hours ago

Good catchThanks, let me fix it real quick

[-] Carl@hexbear.net 20 points 16 hours ago* (last edited 16 hours ago)

Not OP but pretty much everything goes to shit when to meet the hologram kid. If it were up to me I would have like a a couple dozen short ending scenes where some of them get picked and some of them don't depending on your save file content (think fallout ending cards but expanded to entire scenes), and just play hype videos for all of the characters Shepherd is allied with while Shepherd aims the Crucible (which should just be a big orbiting super gun) and blows up Reapers with it.

That ending is pretty straightforward but I think that's all you need to pay off the series and give people a satisfying conclusion - you can have alternate versions of scenes like where characters live or die and then choose what happens based on your total war prep score, then you could have like a big set of conclusion scenes based on who was alive and who was dead and what their relationship to Shepherd was etc. Think of the structure like a visual novel scene web.

You don't need anything super complicated, as long as you gesture at the decisions made in Mass effect 1 and Mass effect 2 like by having a couple different end cards that could play depending on the fate of the Racni Queen and stuff like that, then I think it could have been a benchmark ending for game series with multiple entries.

[-] chgxvjh@hexbear.net 1 points 3 hours ago

I'd just not write myself into a corner that can only be resolved with deus ex machina. Beginner's move really.

[-] EmmaGoldman@hexbear.net 15 points 15 hours ago

I feel like it had already fallen off the rails by that point, but that's a solid enough ending that I would have been fine with it.

this post was submitted on 13 Jul 2026
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