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[-] Enjoyer_of_Games@hexbear.net 2 points 49 minutes ago
[-] peeonyou@hexbear.net 4 points 2 hours ago

i dunno, i never could get into it.. it's just boring through and through to me.

[-] fox@hexbear.net 6 points 3 hours ago

NMS is great actually but it's not superbly interesting after a while. A lot of the gameplay loops have artificial time gates on them to stop you shotgunning the entire update in one session, and for all of the updates, very few ever bother to deepen an existing system or create synergies with older systems. So you end up with a bunch of different ways to do economy but the most efficient is to find busted sentinel ships and sell them for scrap. There's a bajillion planets but only like thirty unique ones, even including the anomaly planets. Ocean planets are really cool but again, by the time you unlock them you have no reason to go there except tourism.

[-] NOPper@lemmy.dbzer0.com 6 points 4 hours ago

I love all the updates, but man I wish they hadn't basically shit all over their implementation of VR. It was the most fun and immersive games for a long time, but every update breaks something new and I haven't been able to run it without game breaking issues for maybe 2 years now.

I know, niche user running niche OS owed nothing. Just a shame.

[-] JakenVeina@midwest.social 20 points 6 hours ago

I don't. He built up one of the largest media hype waves in history, based on willful lies, and got filthy stinking rich off of it. He set the example for countless others that you can achieve massive success by lying to your customers and taking their money first, then maybe following up later on with what you originally promised.

[-] RisingSwell@lemmy.dbzer0.com 24 points 6 hours ago

He's also one of the few who actually like, fixed everything? Aside from this and Cyberpunk2077 what else major launched in such a disastrous way and yet is now actually good?

[-] Awoo@hexbear.net 28 points 6 hours ago* (last edited 5 hours ago)

Cyberpunk2077 hasn't actually achieved even half of what it promised yet. For example they promised Trauma Team playing a key role, they promised frequent flying avs, they promised jacking into building systems through hijacking people, all kinds of shit.

Just look at this short clip for example: https://www.youtube.com/watch?v=vjF9GgrY9c0&t=2531s

This shit is nowhere to be seen. It's not a game feature. And the way they talk about quests rippling through your game is just total bullshit. Baldur's Gate 3 genuinely achieves that, Cyberpunk does not.

This is just a couple of things I can think of off the top of my head but I know for a fact that there's hundreds of things they talked about that never made it anywhere near the players.

[-] RisingSwell@lemmy.dbzer0.com 9 points 5 hours ago

Maybe I've forgotten a lot of the promises about it, because it launched barely playable and now it's fine, runs well and is a decent game.

[-] Awoo@hexbear.net 10 points 3 hours ago* (last edited 3 hours ago)

Here's a couple more random ones

There will be over 1,000 Cyberpunk 2077 NPCs with daily routines

Generally, we're trying to make the NPCs very believable, we want it to feel like this is a world where people actually live in, which would make players want to spend time in the world as well...If you followed someone for fifteen hours, you might see the same thing repeated a few times. But we're trying to make them do interesting stuff. Again, I think the best comparison would be Novigrad from The Witcher 3.

https://www.vg247.com/cyberpunk-2077-npcs-1000-daily-routines

Or what about environmental hazards that would be life threatening to the player? They said there'd be acid rain and other negative weather effects that were life threatening.

https://www.windowscentral.com/cyberpunk-2077-features-acid-rain-and-other-deadly-environmental-challenges

There's so much shit like this lol. Anything people spoke to them about they echoed back that it was absolutely in the game. Not once in the entirety of the interview process before game launch did a single developer attempt to set expectations at any kind of reasonable level, I'm sure they were told never to tell people that X wasn't in the game, so they just always said it was. When you extrapolate this out over all the interviews they did they said A LOT of shit that isn't actually a thing at all.

[-] LeeeroooyJeeenkiiins@hexbear.net 4 points 4 hours ago

Just look at this short clip for example: https://www.youtube.com/watch?v=vjF9GgrY9c0&t=2531s

This shit is nowhere to be seen. It's not a game feature

so like what that was all like pre rendered or something but they said it's gameplay footage

[-] HexReplyBot@hexbear.net 1 points 4 hours ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[-] HexReplyBot@hexbear.net 3 points 5 hours ago* (last edited 5 hours ago)

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[-] came_apart_at_Kmart@hexbear.net 14 points 7 hours ago

i decided to get it earlier this year when i saw it on sale. it runs great on linux (bazzite) on my old ass system.

anyway, there's a ton of shit to do. and its more about exploration and mystery than fighting, but you can do whatever seems like.

i can imagine playing it for a long time. all the building and technologies.

[-] hamid@crazypeople.online 13 points 6 hours ago

Once No Guy Buy, Always No Guy Buy

[-] Mindfury@hexbear.net 22 points 8 hours ago

is this the one with Pokemon in it, or is this yet another new update?

[-] SmokinStalin@hexbear.net 21 points 8 hours ago
[-] Mindfury@hexbear.net 14 points 8 hours ago

good lord, sean be moving

[-] take_five_moments@hexbear.net 15 points 8 hours ago

pokemon was the last update i think

[-] Sanctus@anarchist.nexus 14 points 8 hours ago

Yeah but NMS has no drip. Every character model is just goofy, so its unplayable.

[-] daniyeg@hexbear.net 17 points 9 hours ago* (last edited 9 hours ago)

the only interaction i had with NMS was watching dan olson's (folding ideas) almost contrarian review of NMS launch version. no link because no youtube. i liked his take on it but my guess is that the gentle restlessness of the game is now gone because of the content added over the years

[-] CriticalOtaku@hexbear.net 13 points 6 hours ago* (last edited 6 hours ago)

It's still there, strangely enough. Most of the stuff they added over the years have been more things the player can own (base building, capital ships, settlements, bigger ships, etc.) so after you get over the initial hurdle of survival and do the main story you can get stuck in a kinda tedious "Jeff Bezos Simulator" loop of accruing more stuff just for the sake of it.

But there aren't that many hostile npcs that'll outright jump you (as the player, you basically have to initiate combat most of the time, and running away is always viable), so deciding to drop everything and beeline to the galactic core to see the sights is always an option.

Funnily enough, the exact problem you're describing is what I would say happened to Sea of Thieves, where at launch it could be played as a chill out nautical simulator, but now you can't move 5 feet without getting jumped by wildlife and npc ships.

[-] Johnny_Arson@hexbear.net 10 points 5 hours ago

One of the biggest improvements in my opinion has just been to the planet and creature generation. A lot less jank than there was before and they have added a ton of atmospheric effects, environment detail and variety, biome variety etc. so yeah there has been a lot of stuff added to satiate the need to grind for ever more bits and bobs the exploration is also exponentially more interesting too. Overall I think it's rather impressive what the game has become.

[-] CriticalOtaku@hexbear.net 6 points 3 hours ago

True, although personally I still think that there are way too few creature/body types so the creatures get kinda samey after a while. That and the ecology of planets making no damn sense, but that is just a personal pet peeve of mine caused by the technical limitations of the game more than anything.

The changes to planet generation were really cool though. Walking over a hill and discovering a giant mountain range/ocean/forest/ruins from an ancient civilization/random npc outpost, seeing something that probably no one else playing the game has seen before... that's a very unique thing this game does that you can't really find anywhere else.

[-] Evilsandwichman@hexbear.net 5 points 4 hours ago

One of the biggest improvements in my opinion has just been to the planet and creature generation

Whaaaaat? You mean you don't miss when you could be looking at an empty patch of land, turn around, then turn back and suddenly there's this tight huddle of a variety of creatures?

[-] ryven@lemmy.dbzer0.com 7 points 6 hours ago* (last edited 6 hours ago)

I also liked launch NMS. I would say that the addition of NPCs who speak your language was a huge shift in the tone of the game, and that happened pretty early in the update timeline. It's still good, but it doesn't feel the same.

[-] BeanisBrain@hexbear.net 5 points 6 hours ago

I thought that was hbomberguy?

[-] daniyeg@hexbear.net 3 points 2 hours ago

wrong bearded bald man. i don't think none of them were even bald at the time.

[-] culpritus@hexbear.net 16 points 8 hours ago

I only played it for a bit right after launch on PC. It was clearly sort of a grind-loop if you wanted to maximize your suit/ship cargo space, but that seemed like a odd way to approach a game that was touted for its procedural galaxy of planets and lifeforms. I quickly just decided to keep exploring instead of trying to grind credits and such. It was quite meditative and unique when taking that approach. I think I stopped after doing an unrelated OS reinstall. Might have to give it another go eventually to see what it's like after all the extras were added in.

[-] 9to5@hexbear.net 17 points 7 hours ago* (last edited 7 hours ago)

Its not a very deep game but its wide as fuck. I have close to 90hs in it and that was about 4 years after release at which point the devs already added a whole bunch of things and new systems. I remember probably spending alone 20hs hunting for the ship of my dreams. I do plan to return for a another big session in the future but the game is truly aging like fine wine, hell they even improved the whole gfx system at one point and added coop multiplayer.

[-] Johnny_Arson@hexbear.net 8 points 7 hours ago

I've been wanting to get back into it if anyone wants to play mp

[-] 9to5@hexbear.net 10 points 7 hours ago

I have fucked around in multi for a little bit. You gotta have a goal in mind since its very sandboxy. Like building a large base togther on a rare planet type you both like or going on an expedition.

[-] Johnny_Arson@hexbear.net 6 points 6 hours ago

Well I happen to very much like the base building and have most of it unlocked up to a couple years ago.

[-] Mindfury@hexbear.net 6 points 6 hours ago

oh god i'm gonna reinstaaaaaaaal

[-] 9to5@hexbear.net 5 points 6 hours ago

Dont tempt me with a good time :^)

[-] Johnny_Arson@hexbear.net 5 points 5 hours ago

Looks like Mindfury also may be interested. DM me if ya wanna figure a time to play. I am between jobs rn so ain't got shit else to do aside from go spam resumes all over town and I pretty much canvassed everywhere I can walk to.

[-] EstraDoll@hexbear.net 4 points 6 hours ago

Dan Olson did a NMS video? I could have sworn I had seen every video he's ever put out and I don't remember that one

[-] daniyeg@hexbear.net 2 points 2 hours ago

he has put out A LOT of videos over the decade and some change he's been doing this. his earlier videos are short and numerous and he posted them in different places it's extremely hard to have watched all of them. he was working for channel awesome at some point. folding ideas the show itself has a lot of episodes.

this post was submitted on 27 May 2026
82 points (98.8% liked)

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