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[-] JakenVeina@midwest.social 36 points 1 day ago

I don't. He built up one of the largest media hype waves in history, based on willful lies, and got filthy stinking rich off of it. He set the example for countless others that you can achieve massive success by lying to your customers and taking their money first, then maybe following up later on with what you originally promised.

[-] RisingSwell@lemmy.dbzer0.com 35 points 1 day ago

He's also one of the few who actually like, fixed everything? Aside from this and Cyberpunk2077 what else major launched in such a disastrous way and yet is now actually good?

[-] Awoo@hexbear.net 45 points 1 day ago* (last edited 1 day ago)

Cyberpunk2077 hasn't actually achieved even half of what it promised yet. For example they promised Trauma Team playing a key role, they promised frequent flying avs, they promised jacking into building systems through hijacking people, all kinds of shit.

Just look at this short clip for example: https://www.youtube.com/watch?v=vjF9GgrY9c0&t=2531s

This shit is nowhere to be seen. It's not a game feature. And the way they talk about quests rippling through your game is just total bullshit. Baldur's Gate 3 genuinely achieves that, Cyberpunk does not.

This is just a couple of things I can think of off the top of my head but I know for a fact that there's hundreds of things they talked about that never made it anywhere near the players.

[-] RisingSwell@lemmy.dbzer0.com 13 points 1 day ago

Maybe I've forgotten a lot of the promises about it, because it launched barely playable and now it's fine, runs well and is a decent game.

[-] Awoo@hexbear.net 21 points 1 day ago* (last edited 1 day ago)

Here's a couple more random ones

There will be over 1,000 Cyberpunk 2077 NPCs with daily routines

Generally, we're trying to make the NPCs very believable, we want it to feel like this is a world where people actually live in, which would make players want to spend time in the world as well...If you followed someone for fifteen hours, you might see the same thing repeated a few times. But we're trying to make them do interesting stuff. Again, I think the best comparison would be Novigrad from The Witcher 3.

https://www.vg247.com/cyberpunk-2077-npcs-1000-daily-routines

Or what about environmental hazards that would be life threatening to the player? They said there'd be acid rain and other negative weather effects that were life threatening.

https://www.windowscentral.com/cyberpunk-2077-features-acid-rain-and-other-deadly-environmental-challenges

There's so much shit like this lol. Anything people spoke to them about they echoed back that it was absolutely in the game. Not once in the entirety of the interview process before game launch did a single developer attempt to set expectations at any kind of reasonable level, I'm sure they were told never to tell people that X wasn't in the game, so they just always said it was. When you extrapolate this out over all the interviews they did they said A LOT of shit that isn't actually a thing at all.

[-] ZeroHora@lemmy.ml 6 points 1 day ago

Cyberbug first gameplay had environment destruction and in the actual game very few type of stuff can be blown

Just look at this short clip for example: https://www.youtube.com/watch?v=vjF9GgrY9c0&t=2531s

This shit is nowhere to be seen. It's not a game feature

so like what that was all like pre rendered or something but they said it's gameplay footage

[-] HexReplyBot@hexbear.net 1 points 1 day ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[-] HexReplyBot@hexbear.net 3 points 1 day ago* (last edited 1 day ago)

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

this post was submitted on 27 May 2026
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