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Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. Inspired by Infinity Engine-era games, particularly Planescape: Torment, the game was written and designed by a team led by Estonian novelist Robert Kurvitz and features an art style based on oil painting with music by the English band British Sea Power.

Disco Elysium takes place in the seaside district of a fictional city still recovering from a revolution that occurred decades prior to the game's start. Players take the role of an amnesiac detective who has been tasked with solving a murder mystery. During the investigation, he comes to recall events about his own past as well as current forces trying to affect the city. Disco Elysium was released for Windows in October 2019 and macOS in April 2020. An expanded version of the game featuring full voice acting and new content, subtitled The Final Cut, was released for consoles in 2021 alongside a free update for the PC versions.

Disco Elysium is a non-traditional role-playing game featuring very little combat. Instead, events are resolved through skill checks and dialogue trees via a system of 24 skills that represents different aspects of the protagonist, such as his perception and pain threshold. In addition, a system called the Thought Cabinet represents his other ideologies and personality traits, with players having the ability to freely support or suppress them. The game is based on a tabletop role-playing game setting that Kurvitz had previously created, later forming ZA/UM in 2016 to adapt it into a video game.

Disco Elysium has been cited as among the greatest video games ever made, with its narrative and art being praised. It won a number of awards from several publications, including Game of the Year. A television series adaptation was announced to be in development in 2020.

Gameplay

Disco Elysium is a role-playing video game that features an open world and dialogue-heavy gameplay mechanics. The game is presented in an isometric perspective in which the player character is controlled. The player takes the role of a detective, who suffers from alcohol and drug-induced amnesia, on a murder case. The player can move the detective about the current screen to interact with non-player characters (NPC) and highlighted objects or move onto other screens. Early in the game they gain a partner, Kim Kitsuragi, another detective who acts as the protagonist's voice of professionalism and who offers advice or support in certain dialogue options.

Setting

Disco Elysium takes place in the fantastic realist world of Elysium, developed by Kurvitz and his team in the years prior, which includes over six thousand years of history. The fiction has been constructed with attention to the theory of historical materialism, which posits that, even if the details were different, human history would play out in a similar way

The game takes place in the year '51 of the Current Century. Elysium is made of "isolas", masses of land and sea that are separated from each other by the Pale, an inscrutable, mist-like "connective tissue" in which the laws of reality break down. Prolonged exposure to the Pale can cause mental instability and eventually death, and traversing the Pale, which is typically done with aerostatics, is heavily regulated due to the danger

Events in the game take place in the impoverished district of Martinaise within the city of Revachol on the isola of Insulinde, the "New New World". Forty-nine years before the events of the game, a wave of communist revolutions swept multiple countries; the Suzerainty of Revachol, a monarchy that up to that point had been Elysium's pre-eminent superpower, was overthrown and replaced by a commune. Six years later, the Commune of Revachol was toppled by an invading alliance of moralist-capitalist nations called "the Coalition". Revachol was designated a Special Administrative Region and remains firmly under Coalition control decades later. One of the few governmental responsibilities that the Coalition concedes to the people of Revachol is policing, which is carried out by the Revachol Citizens Militia (RCM), a voluntary citizens' brigade turned semi-professional police force.

Development

Disco Elysium was developed by ZA/UM, a company founded in 2016 by Estonian novelist Robert Kurvitz, who served as the game's lead writer and designer. Kurvitz since 2001 had been part of a band called Ultramelanhool, and in 2005, while in Tallinn, Estonia, with the group struggling for finances, conceived of a fictional world during a drunken evening while listening to Tiësto's "Adagio for Strings". Feeling they had a solid idea, the group created a collective of artists and musicians, which included oil painter Aleksander Rostov, to expand upon the work of that night and developed a tabletop RPG based on Dungeons & Dragons on this steampunk-like concept

Kender suggested to Kurvitz that instead of pursuing a novel, that he try capturing his world as a video game as to draw a larger interest. Kurvitz had no experience in video games before, but once he had seen artwork of the game's setting of Revachol as easily fitting into an isometric format, as well as Rostov's agreement that they might as well continue taking the risk of failing on a video game together, Kurvitz proceeded with the idea.

The game was announced as an upcoming 2017 game under the title No Truce With the Furies, taken from the poem "Reflections" by R.S. Thomas and published in Thomas' No Truce with the Furies in 1995

Kurvitz established the ZA/UM team to create the game, using the name "za um", a reference to the Zaum constructed language created by Russian avant-garde poets in the early 1900s. Its name can be read in Russian as a shortcut for "vzyatsya za um" idiom, which is similar to the English idea of bootstrapping. The use of all-capitals and the slash symbol is to present the team as "something that definitely exists and weighs eight tonnes".

Work on the game started around 2016, with the local team living in a squat in a former gallery in Tallinn. They were able to secure venture capital into the game during that first year which allowed Kurvitz to seek out the English band Sea Power for their music for the game's soundtrack. While in Birmingham to speak to the band, Kurvitz realised England was a better location for the main development team as there were more local resources for both development and for voice-overs.

As originally planned, the game was to focus on action in a single city location to make the 2017 release. However, as ZA/UM had indicated to investors that this was to be a game that spanned a larger world, they found the need to spread beyond that single location, forcing them to delay the game's release, along with the name change to Disco Elysium. This title plays on a few double meanings related to the word "disco"; in one sense, it refers to ideas that briefly gain the spotlight before burning out similar to the fad of disco music, and reflected in the protagonist's clothing style, while in a more literal sense, "disco" is Latin for "I learn", thus reflecting on the protagonist's overcoming his amnesia to learn about the world of Elysium. Kurvitz had always anticipated the No Truce title to be more of a working title and wanted to reserve it for when they had bundled Disco Elysium with a second planned game

Design, voices, and influences

The game's art, drawn mostly in a painterly style, was led by Aleksander Rostov, while the game's soundtrack was written by the English band British Sea Power. The original release also had voice-acting by Dasha Nekrasova of the cultural commentary podcast Red Scare and four of the hosts from the political satire podcast Chapo Trap House; these would later be replaced in The Final Cut.

ZA/UM cited several works that influenced the writing and style of Disco Elysium. One major influence is the 1999 video game Planescape: Torment, which, like Disco Elysium, features an amnesiac player character, heavily emphasises dialogue, and is rendered isometrically. The television show The Wire was also used as an influence for the game's working class setting, while Émile Zola's writings shared stories on the misery of human life that narrative writer Helen Hindpere said she felt resonated within the game. Other works that influenced Disco Elysium included the video game Kentucky Route Zero; television shows True Detective and The Shield; the literary works of Dashiell Hammett, China Miéville, and the Strugatsky brothers; and artists Rembrandt, Ilya Repin, Jenny Saville, Alex Kanevsky, and Wassily Kandinsky. The creators have also said that their work owes a lot to the Estonian urbanist poet Arvi Siig. Kurvitz said while accepting the Estonian President's Young Cultural Figure annual award for 2020 "Without his modernism, Elysium – the world the game is placed in – would not be half of what it is." He also said Siig's vision of an international, radical and humanist Estonian culture lives on in Disco Elysium.

Kurvitz said that an aim was to have a full, complex depth of choices and outcomes, limited by the practicalities of game development. Knowing they could not realistically cover all possible choices, Kurvitz and his team instead focused more on what he called "microreactivity", small acts and decisions the player may make such as an embarrassing comment, and how that may propagate throughout events. The dialogue of the player's various skills helped then to provide critique and internalisation of how these small decisions had larger effects on the game world, so that the player would become more aware of such choices in the future. An additional factor in writing was the recognition that there was no real solution to the game; while the player may resolve some portions of the story, the primary case is nearly unworkable, similar to the rest of Revachol. They created the companion Kim as a no-nonsense character to help keep the player on track of resolving some part of the game and recognising that there were some story threads they simply could not fix or resolve.

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[–] [email protected] 15 points 1 day ago (1 children)

I hate my boss, he's a lazy sack of shit who pays no attention to anything, even his own words

We have a customer who, for insurance reasons, wants us to share information about the system we built for them with one of our competitors for review. Quite possibly bullshit, because they are a fishy customer. My boss said we wouldn't share anything about a system with a competitor until the customer completes the payments they owe us (Statement of Interest 1, for future reference), and I said "that's reasonable". I communicated this to the customer. They whined and said it's necessary and it's really not that much info, blah blah.

I spoke to the customer's lender that financed the system. They said it'll take a week or two, but they're processing the final payments. It's out of the customer's hands. Cool! I communicate this to my boss, who says to go ahead and share the system info with our competitors (Statement of Interest 2). I do so.

A week and a half later, the customer emails to say the thing I set up with the competitor hasn't come through yet. Ok, I tell them, I'll look into it. My boss is copied on the email, and he responds to me (and copies multiple coworkers who have literally nothing to do with this) by exactly reiterating Statement of Interest 1! This is in exact contradiction to Statement of Interest 2. Did he forget the Statement of Interest 2, because he often works drunk? Or did he never pay attention to that conversation in the first place, because he has no respect for any of his employees?

When I respond by reminding him about Statement of Interest 2, he does the exact same thing he always: he goes silent. No response, no acknowledgement. He does shit like this CONSTANTLY.

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[–] [email protected] 17 points 1 day ago* (last edited 1 day ago)

pivoting to a new strategy of replying to job rejection emails with a zip bomb

[–] [email protected] 7 points 22 hours ago

Kinda hoping Wyrd's The Other Side game takes off. The retro-Afro-Futurist army is kinda cool.

[–] [email protected] 11 points 1 day ago* (last edited 1 day ago) (8 children)

looking at houses bc my partner would rather roll the dice on permanent neighbors (hope they're not loud ever!) and never hear an adjoining apartment again at the low low cost of paying off 250k for the next 30 years and ANYWAY

everybody has fucking electric stoves, everywhere, not a single fucking gas stove to be found, what is this, I don't want to pay 1/4 of my life span for housing and have to cook with an inferior cook top

the best so far has been houses with gas heating where I guess I could convert shit

[–] [email protected] 8 points 23 hours ago (1 children)

I do love my gas stove, but having lived with an electric for a very long time, I learned to get by. But yeah if you can find a house already plumbed for gas, even better.

The other comment about induction is right too; if you have the cookware for it, induction is pretty dang good. I've only used an inductive hot plate though, never a full stovetop.

[–] [email protected] 6 points 22 hours ago

I used an induction stove at my parents' house before I really learned to cook and from my memory of it it's just a more bourgeois electric stove. with gas I can move the cookware and change the gas and I can affect how my food is cooking more readily, with electric or induction it's only going to really heat up when in physical contact with the stove.

And iirc with the induction cooktops they're all glass and shit so I can't really bang around a pan to shake things up the way I can on a gas stove

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[–] [email protected] 19 points 1 day ago (3 children)

It would be so funny if aliens were real and actually were little grey guys with big heads. posad

What if this guy was your buddy Jzorp and he was 4 feet tall and you smoked a blunt with him after work

[–] [email protected] 11 points 1 day ago

What if this guy was your buddy Jzorp and he was 4 feet tall and you smoked a blunt with him after work

They made a movie about this with Simon Pegg and Nick Frost

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[–] [email protected] 20 points 1 day ago (1 children)
[–] [email protected] 14 points 1 day ago

Bag of chips at home

[–] [email protected] 12 points 1 day ago* (last edited 1 day ago) (1 children)

Crushposting:

I’m mostly writing this down because I feel like this is the sort of day that without nuance would go down in my records as a big fat L.

They arrived a bit later than usual, with messy wet hair, indicating a shitty night/morning, with the mood to match.

They were busy most of the time with a project that is really draining them. We ran across each other at times and exchanged pleasantries but they seemed to either (1) actively avoid me because they find me annoying, or (2) actively avoid wasting time by hanging out with me (see my book episode from a couple days ago for why this isn’t a totally unreasonable assumption).

What’s worse is, this is the first day in a while where we haven’t accompanied each other home. The reason might be that they want to avoid me, but could just as well be that they couldn’t find me when they left because I was stuck in the bathroom talking a huge dump, and they don’t get along with the few other people who were still there.

If they really wanted to avoid me out of dislike, they could have answered a short and curt “fine” and walked away to my “how’s it going”, but in reality they answered in some detail what they had been doing (and kind of implicitly asked for encouragement).

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[–] [email protected] 19 points 1 day ago (2 children)

My pussy really hurts I think I’m dying?

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[–] [email protected] 14 points 1 day ago

Guy who thinks that the electoral college and the senate being structures that give the rural states disproportionate representation is based actually because of Maoism. The countryside surrounds the city, etc etc.

[–] [email protected] 23 points 1 day ago (4 children)

The humor skills you can gain as a coping mechanism from being unattractive are powerful, but if you ever acknowledge that's how you got them you're instantly no longer funny

oooaaaaaaauhhh

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[–] [email protected] 8 points 1 day ago

THIS
spoiler IS
THESONG THAT DOESN'T END!

'CAUSE IT GOES ON AND ON MY FRIEND!

SOME PEOPLE... STAAARTED SINGING IT NOT KNOWING WHAT IT WAAAAS!

BUT NOW THEY'LL KEEP ON SINGING IT FOREVER JUST BECAUSE

THIS IS THE SONG THAT DOESN'T END...

:::

:::

[–] [email protected] 11 points 1 day ago* (last edited 1 day ago)

I try so hard to make things easy and smooth for people but then they just cannot read and retain the information that would make their and my day easier. Whyyyyy

[–] [email protected] 16 points 1 day ago

The Social democrat candidate running for governor's wife had a brain hemorrhage and now all the other parties are racing to take the ads calling him a communist who's in Maduro's pocket off the air, because they're in poor taste. agony-4horsemen

[–] [email protected] 11 points 1 day ago

These pantry moths are fucking with my karma smh. I'm never gonna escape the cycle of saṃsāra at this rate kiryu-pain

[–] [email protected] 7 points 1 day ago

the existence of blursed implies the existence of cessed

[–] [email protected] 11 points 1 day ago* (last edited 1 day ago) (3 children)

(cw) oh, that's transphobia... that's blatant, unambiguous and egregious transphobia in YuYu Hakusho...

instance of a character being explicitly trans, look-you-in-the-eye–I-am-a-woman–I-used-to-be-a-man trans, and still having transphobia leveled at them. togashi-sensei, what the hell. disappointing deeper-sadness

[–] [email protected] 10 points 1 day ago

This part is also in the anime and is really bad.

[–] [email protected] 11 points 1 day ago* (last edited 1 day ago) (3 children)

what the fuck is yusuke even talking about. she made up her mind. she chose to live as a woman. would you tell a grown-ass adult they can't make up their mind about their age because they used to be a baby. she doesn't identify as a crossdresser. she identifies as a woman.

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[–] [email protected] 17 points 1 day ago (1 children)

got cat called on a quick grocery run without my glasses but it was honestly lowkey so funny to me like who said that reveal urself

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