8
submitted 8 hours ago by [email protected] to c/[email protected]

Watch with captions!

Ough my god it scratches my brain soo so good. Idk what Jamie Paige did but I need to inject Teto straight into my blood. Fuck I've listened to it like ten times today. Oohohojo and the animation and the lyrics. In what other song does the singer get her words wrong and scream "aaahhhh my penis" in the middle? It's so fuckin good

[-] [email protected] 3 points 1 day ago

Oohohojo. Birdbrain by Jamie Paige ft Kasabe Teto scratches my brain just right. It sounds sooooo good

[-] [email protected] 7 points 1 day ago

yeah thats a good point

[-] [email protected] 22 points 1 day ago

I think "resistance" might be a better term since it can include state entities, like Ansarallah and Iran

[-] [email protected] 7 points 2 days ago

Hell yeah, I'm also doing nothing in work rn. I managed to write about 400 words of my novel on my phone which is definitely not the ideal way but it's the only way I can at work lol

[-] [email protected] 14 points 2 days ago

Hi transgenders what is everyone doing today? I've been spending time with my dog

[-] [email protected] 16 points 2 days ago

Maybe I should hust start drawing specialised porn

[-] [email protected] 17 points 2 days ago

Gonna be honest I can't think of something I would hate more than building a career. And yet

[-] [email protected] 13 points 3 days ago

cw depressionSomething about depression is that I never actually know what appropriate sadness is. Like if I randomly get sad during the day I don't know if that's the same as people who aren't depressed or if that's just the symptoms rearing their head again

[-] [email protected] 5 points 3 days ago

When I start it, I feel like it will take a certain amount of time, and I feel like I'm not able to commit that amount of time to a task. Even when it's less than five minutes, I feel like I'll get frustrated doing only one task and then have to leave before I can finish. So a mental block I guess

It's so strange because when I'm working I love having one straightforward task, but when it comes to things I have to do for myself it's so much harder

[-] [email protected] 9 points 4 days ago

Approaching tasks is so stupidly hard. I can start cleaning the kitchen but then not finish it, even if it would only take me a minute to put something away and a few more to empty the dishwasher. I can take some clothes off of the line, but not all of them. Executive dysfunction is just stupid

[-] [email protected] 9 points 4 days ago

I usually make too much salad but then think "this is just salad, it won't keep me full long enough" so I eat it all and then can't move

[-] [email protected] 19 points 4 days ago

there are two types of nier automata fanart:

the most beautiful, solemn, thoughtful art ever painted

okay 2b's ass isn't THAT big

71
submitted 1 week ago by [email protected] to c/[email protected]

God its so fucking good. I've never played a story-heavy game and then wanted to immediately replay it. I've played through chapters 3 and 4 twice in the past month and I wanna replay it again already. Honestly if you haven't played it, and you have any interest in story games, I recommend jumping in now. The release of chapters is such a fun and exciting time and I wouldn't wanna miss future releases. Also if you don't want to play, at least check out the OST because its without a doubt the best I've ever heard.

25
DELTARUNE TOMORROW (hexbear.net)
submitted 1 month ago by [email protected] to c/[email protected]

DELTARUNE TOMORROW DELTARUNE TOMORROW DELTARUNE TOMORROW

susie-wide susie-concern susie-baffled susie-laugh ralsei-splat ralsei-upset ralsei-blush ralsei-ms-paint ralsei-angry ralsei-wut ralsei-pout ralsei-doobie berdly-smug berdly-actually noelle-what noelle-flushed noelle-flushed kris-love spamsus no-i-in-pezza kris-love ralsei-dragged-off ralsei-wave ralsei-pretty berdly-rose

We have so many Deltarune emojis I can't put them all in

35
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
49
submitted 2 months ago by [email protected] to c/[email protected]

Their colour is so misleading, because red food should be like really tangy and strong. Either sweet like a strawberry or cranberry, or savoury like ketchup. Tomatoes taste like they should be a pale green or yellow, but they're red. It's fucked up.

17
submitted 2 months ago by [email protected] to c/[email protected]
2
submitted 3 months ago by [email protected] to c/[email protected]

I've been living with depression since I was 14. It felt inescapable, but for a couple of years, I was doing really well. I stopped going to therapy, I was able to handle bad things, anxiety wasn't tearing me apart, I had goals I wanted to achieve. Then in the last two years of college, my depression came back worse than ever. Trying to get better isn't even on the table, right now I'm just trying to want to get better.

But for a few years, I was able to think to myself that I was happy, and that depression was a thing of the past. For the life of me, I can't remember why. I feel like I'm doomed to be stuck in a cycle of falling in and out of depression for years at a time at best.

But has anyone actually come out of depression, for real? Is it possible to say that you dealt with your depression and you are genuinely happy, or at least want to be happy, and you think you will be that way for the rest of your life? Because I genuinely don't see how people are supposed to be happy.

Also did we used to have a mental health comm?

1
I miss bugs (hexbear.net)
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I'm not a huge lover of bugs but I fucking miss seeing them around. When I was a kid only like ten years ago I would go outside and see huge lines of ants and moths flying around and caterpillars in the bushes of my dad's garden. I noticed one summer that I hadn't seen ants in a while, and bees were a precious rare visitor.

The ecological collapse is happening right in front of our eyes and we can't fix or stop it because rich people don't have enough money. We have to just kill everything so that the most evil people in the world can get more money.

36
submitted 5 months ago by [email protected] to c/[email protected]

PPB? Too good! Stop posting it!

Beanis? Too good! Stop posting it!

I need incomprehensible posts. I need posts that are poems about slop. I need the phrase "McDonald's Sprite" repeated 33 times. I need this weed to stop doing whatever it's doing rn

24
submitted 6 months ago by [email protected] to c/[email protected]

Wanna disclose that the only ttrpg I've played in depth is dnd 5e, so other systems might offer interesting answers.

TLDR I want to make combat more interesting as it progresses, not less

So combat in dnd is what should be the coolest and most entertaining part of a story, but is often the slowest part of a session. Most of combat is spent waiting for your turn. When it is your turn, sometimes, you'll swing twice with your sword, miss twice, and that's it, that's all you can do. Even when you hit, the consequences are often just an invisible number going down. Not very interesting, there's next to no input from the player, and this is mostly just the dice deciding everything. No room for roleplay or storytelling here.

So how, from a game master's perspective, can we make combat more interesting? A straightforward solution is to just have a bit of story content in each turn. Describe a fighter missing their attacks as "you are locked in combat with a warrior, who narrowly blocks your blows. The sound of steel on steel rings through the battlefield." Doing this for every turn is exhausting for the DM, where they have to try to give a flavourful description for everything, but every now and then can give more vivid images to your players.

Dialogue is another way to insert storytelling into combat. I've seen no DMs ever enforce the "6 seconds of dialogue per turn" rule in dnd, because it just sucks. Have the antagonist exchange barbs or shout their ideology at the players. Have them discuss their past with the player. Describe it as them shouting at each other over the wind, or the sound of war around them. Again, this can't be inserted into every turn, or it too will become monotomous.

So what about mechanical ways to elevate a battle? Legendary actions in dnd serve this purpose, to allow an NPC to perform actions when it isn't their turn. This helps to alleviate the action economy problem and makes the NPC seem a lot more active and dangerous. If a boss can attack when you don't expect, it makes the mechanics fade back into the background a little bit as your players realise how powerful this character is.

I think debuffs are the most frustrating thing to happen to players. Being able to do less without any long-term change to your characters is just annoying. Getting disadvantage on an attack means your character is less impactful in a session. As a player, this sucks. Imo, debuffs should be avoided unless they either apply to everyone fighting, including your enemy, or they advance a character's story. My DM actually achieved both of these scenarios. They designed a combat encounter where difficult terrain was cast by an opposing spellcaster, and their fighter and ranger could navigate difficult terrain easily. This made us realise that the enemy had planned their attack to our specific environment (forest) and that they were particulary dangerous in this specific location - but if we meet them again under different circmustances, they will lose their advantage. In another encounter, one player, who's character has been lacking control of their own life, was suffering massive debuffs from a character who was trying to control their mind. They had to make saving throws every turn, but the stakes were a lot higher than just missing the next attack - losing a saving throw could permanently change their character.

Debuffs are hard to pull off, but buffs aren't. Imo buffs are the easiest way to escalate a fight - have your NPC become stronger and more dangerous as a fight goes on, rather than them losing resources like health and spell slots. Have your NPC become stronger after losing a certain amount of health, or even have a second and third phase with different attacks and new descriptions - this makes a boss fight feel much more tense. You could also give your player a weapon that becomes stronger after landing more hits or something, or an accessory that halves their hp and gain advantage on every attack. This makes them feel like they're becoming cooler and more powerful as the fight goes on, too.

Are there other systems that better escalate combat? I find that combat in dnd becomes more predictable the longer it goes on due to the system of health and spell slot attrition. Characters in a fight only lose resources, but don't become stronger at all. A lot of power fantasies have fights become bigger and more bombastic as they go on, because that's fucking cool, but that doesn't happen by default in dnd unless you try to make it happen. So do other players or game masters, or anyone with experience in other systems, have anything to weigh in on? My ideas are just ideas and I haven't actually tested these, so I would love to hear from others.

this ended up being a lot more text than i intended.

52
submitted 6 months ago by [email protected] to c/[email protected]

Time sensitive question btw

37
submitted 6 months ago by [email protected] to c/[email protected]

Anything I write with a placeholder name feels bad and then I get stuck trying to think of a better name. I've already designated too much of the start of the alphabet to side characters, it needs to be something easy to read if its coming up over and over again in the book.

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Moss

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