FFXIV has too little content being released once you actually get through everything they made in the last decade.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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Disco Elysium and BG3 are both incredibly well written, to the point where my first playthrough was so good, and so perfectly fit my head canon, that playing it again with different choices and playstyles just feels tedious, and an exercise in futility.
Helldivers 2 really needs some sort of end game content. The gameplay loop is fun, but i'm not even max character level, yet I have everything unlocked, all warbonds, and maxed out resources.
El Paso, Elsewhere is flawless and there is nothing to criticize, go buy it now you losers.
Morrowind's combat sucks even if I got very good at making it work for me. I get what they were going for, but it's a very weird thing to allow you to aim at people in first person and still have your accuracy determined by dice roll.
in Steambot Chronicles, it sucks that your character can't wear the fancy dress.
ETA: one criticism for two games, i love both project zomboid and terraria, but both of them suck to try to get working with a controller.
ITT: a lot of very good games that I'll never play because now I think they're all terribly, irredeemably flawed
What have we done
Life is Strange has a lengthy stealth section in a dream sequence near the ending which doesn't really add anything to the game but tedium.
disco elysium insists upon itself
Mega Man Star Force 1's story has hit me more personally than any other piece of media and in general it's well-written despite it still being a kid's game. But it really rushed the friendship between Geo and Pat, you've barely even seen Pat throughout the game so Geo becoming so wrecked by his betrayal feels forced. Pat/Rey's betrayal is also telegraphed so blatantly that it makes Geo look like an idiot.
Pat/Rey also falls into a problematic DID trope of a "Dr. Jekyll and Mr. Hyde" type personality split, with an aggressive alter ego when most people with DID aren't dangerous like that.
Geo falling back into depression and fear of getting close with people, and cutting off everyone would be very relatable as someone who relapses into depressive thoughts, but the setup was too rushed as just mentioned and it's also right as the alien antagonists are starting their full-on invasion of Earth. It just made me go: "Get in the fucking mech, Shinji".
Cultist Simulator literally involves building an exploitative cult and sometimes sacrificing your followers so you can ascend higher. Though this does make for some interesting commentary when you can play as a priest who is still said exploitative cult leader or be exploited as an exotic dancer who must perpetually expose themselves more and more to the point you shed your skin and become a bug creature. Dwarf Fortress is hard, but losing is FUN! I feel like it sometimes incentivizes you to stop growing and be content where you are or not continue to dig ever deeper past a certain point when all the FUN comes from trying for infinite growth. Sure it has a high chance of killing your fort, but that's better than sitting around and nothing happening from a gameplay perspective.
Dyson Sphere Program is ChInEsE!!!!!!
My only real gripe actually might be that I think terraforming shouldn't cost dirt. In the game, you can only plot down tiles if you have dirt that is used as currency, essentially. It's such a boring mechanic that I use a mod to make it free.
Not a favorite game, I do still like it though, but in Stardew Valley since I'm doing a modded run currently, I think the days should be 0.5 times longer and businesses should open at 8 instead of 9. Also the tractor should be an actual in-game item. Tweak it a bit of course because it's pretty game breaking since you get to get way more done in a day.
I might add more games if I think of a few.
My main criticism of DSP is that when I played after the combat update, placing down a Planetary Shield Generator caused some kind of absurd memory leak and now I can't play that save above 1 FPS.
Also, no symmetry or copy and paste for Dyson Sphere editing? I guess it made my first Dyson Sphere design feel almost therapeutic with the amount of menial yet satisfying work that I ended up doing, but every subsequent sphere I've made since then has made me bored beyond belief.
I haven't played in a while so it's not super fresh in my mind but there is a combo of like 4-5 mods that drastically improve performance for DSP. At late game before those mods, I was getting 5fps when on planets with factories and off-world, I might peak at 25fps. After installing those mods, it effectively doubled my max framerate and like quadrupling my lowest framerate for my last playthrough when I was converting an entire family into a white science factory. I had 2 of 8 planned wedged done when I quick, along with 3 fully made spheres and was still seeing playable framerate.
All that is to say, between that and patch updates, that leak might be resolved. I'm not totally sure since I only play without combat.
I also either hand-make spheres or copy from a blueprint so I'm not sure there. I know the sphere editor is a bit finicky.
Fallout 4 is a terrible disappointment of a game. The writing is downright awful, especially following New Vegas. The factions are nonsensical, most of the companions are not interesting and the world building is so lazy (the institute just so happened to simultaneously invent FEV on the other side of the country from the Master). The combat is clunky at best. The base building is far to limited and inconsequential. Why can't I stop playing this game.
Been playing a bit of Fallout: London, it's pretty good. Have run into a few of The Gentry so far - first one immediately asked me to murder a union organiser and then his head mysteriously exploded (but I reloaded to make sure I could betray him to join the union guy, you can).
Oh damn that actually sounds good, I've heard good things about Fallout London so I'll have to check it out
you can only play outer wilds once
Okay. Fine.
Counter-Strike. Where do you want me to begin?
In the good old days when I started playing you had to download like 20 zip files to get the latest version of CS. You know what they did? They forced us to install a piece of software called Steam. CS was the thin end of the wedge that drove Steam into every true gamer's operating system.
Now there's good and bad aspects of Steam as a platform. Good and bad aspects of Valve as a company. But that move, funneling all us OG dial-up using CS players who were there since the beginning onto that janky ass platform that ate up system resources we didn't have to spare? Well a lot of us didn't like it. I didn't like it. But we went along with it because we wanted to keep playing our fucken shooter.
Now I have what, 21 years on Steam per my "veteran badge"? It's been longer than that, I guarantee it. I wasn't even using Steam 21 years ago, so I had to have been forced onto it earlier than that. I have a library of games I spent money on that I will never play. Slop.
But that's off-topic. Lets talk about CS.
CS is a game of rage and frustration, triumph and victory, it's play hard, play well or get brutally tormented and humiliated. Long before the horrorshow that CS has become today, it was already a torment nexus. You get killed early in a round? You're out. 15 minutes of watching everyone else have a good time while you wait for the next round to start. Get AWP'd thru the doors on Dust 2 a couple of rounds in a row? Shit I have seen people destroy expensive hardware in the fits of rage that CS can produce in its most passionate gamers.
CS is a game that will have you training with the intensity of an athlete while your body rots in a chair.
CS is a game where you better do your fucken research, you BETTER know your meta, you better not break the unspoken rules of the economy as it phases from round to round during a match or you will receive a torrent of abuse from your team mates even if you go on to clutch out the round and turn things around against the odds and have them all buying full loadouts in the following round because you dared to P90 rush B on a hunch and totally destroy the opposition. Even when you play well, if you play unconventionally you will be harassed.
You're a woman, playing CS? Forget about voice chat. Unless you want to grift. But that comes further down the line. CS has always been toxic, paranoid and intense. I remember playing CS 1.4-ish with a microsoft ball mouse that I knew so well that I could whip 360+ degree spins just from the momentum of the mouse ball and slam my mouse down on the mat to put my crosshairs on the head of someone unfortunate enough to come up those stairs on the CT side of Aztec too early in the round and catch a .50AE to the dome. "Obviously" I'm aimbotting. No fool, I have just been playing far too long and my brain is wired to work this system.
Fast forward, we'll skip CS:Source because I didn't even fucken bother. I was touching grass and washing dishes for shit pay during that period of the game's history. I returned for CS:GO. That was damn near a decade ago and I was "aged out" of peak performance. I played better than I had in my teens, I was actually good.
But then came the crates and the keys. Teenagers who were introduced to me as the children of family friends would add me on Steam, we'd queue, we'd rock shit. All femme trans team just beating gamerboy ass every night after work while doing mad drugs. But those kids, man, no life experience or education to teach them about the risks of the loot crate system, the total fucking black hole of gambling that they were playing with. I watched children cheat, grift and steal thousands, literally thousands of dollars worth of cosmetic skins from incel gamers who just liked having a girl to talk to while they played. "Hey hehe can I borrow your bayonet for a few rounds it looks so cool" and then yeet it's onto the gambling market, then gone, nothing to show for it but broken hearts and gambling addictions. Violations of the social contract, violations of the heart. A soulless situation.
I'm not gonna pretend I was above it, I bought keys. Why wouldn't I? I was an adult, I had disposable income back then and a drug addiction that made gambling feel even better than it normally does. I somehow managed to unbox stuff so rare and desirable that it once paid off my entire real world debt before I ran it back up again.
CS was the backbone of competitive shooters. The REAL deal, the hardcore shit. At least that's how we saw it. Everything else was a joke to us. We only had to tune into the international competitions to confirm it for ourselves. Suddenly gaming was legit. Suddenly we resented our families for chastising us for gaming when really, we should have been gaming MORE, that could have been US winning hundreds of thousands or millions of dollars.
Gaming. Leisure activity to unwind. Morphed into an economic monstrosity, corrupted youth minds, a whitewash for brutal regimes who hosted the tournaments. And you'd still get called a slur if you spoke in mixed company on mic.
CS:GO2? I haven't indulged yet. But I already know it sucks. I have made up my mind without playing it. I know they changed map geometry. I know they "fixed" the quirks that made each playing field unique and special and to which we dedicated tens or hundreds of hours to learning and discovering obscure boosts and 'nade techniques. But you gotta churn right? Gotta add something fresh or you'll stop growing in the market... right?
Well I dunno.
Peak for me was 1.5 with the WoW mod run on independent ISP servers over dial up internet where I could pick a class and grappling hook around the map. I wasn't at my most performant (a metric that makes no sense when it comes to how you enjoy your leisure and off-work entertainment hours) during that era, but it was chaotic and fun, our shitty internet connections meant it was always the same people queuing for the servers. You'd get to know each other. Mask appropriately and you might even be accepted and make friends.
You bring in ELO matchmaking, country-wide or even region-wide players meeting, randomly, never to see each other again? Mix in the promise that one day you could make it into the big leagues? Add in a mechanism to gacha-gamble at the micro-level and then mega-bet on the competitions?
I saw a game, a creation of love and labour that used stolen Deftones music as the loading music for some of its levels become the most monetised and commercialised franchise in existence.
Now I don't play games.
There's a lot of reasons for that, most of them are related to my broken mind, my traumas, the way I was raised. But deep down. Despite having beaten multiple drug addictions. It's because I know. I KNOW. That all roads, for me, lead back to CS. It doesn't matter what it is. I will go back. At this point I'm resigned. Will I still beat the pubes at 40 the way I surprised myself being able to do at 30? I dunno. I fear finding out. I fear the learning curve, the meta study, the pitfalls of gambling vice, the conniving, the harassment, I fear that if I cleverly ninja my way past all those laser traps I will land on a pressure plate at the end that confirms to me, finally: you're too old to game.
CS. The start and end of gaming. The only true game. Haters will disagree. I will allow them their perspectives. Hell I still aspire to create my own video games, as I have since before I graduated highschool and now after my career burnout as a software engineer. But the real game? the only game? I fear it. I respect it. I keep it at arms length or further, for the psychic damage it carries inherent to its designs which have been iteratively honed over the decades to become more and more exploitative.
I love you, Counter-Strike. I always have, since I first played you at a LAN party on novelty maps scaled such that we had the perspective of rats in a kitchen or play room, to the last time I played you before my brain broke. But you ruined games for me, you ruined the minds of many younger gamers. You will continue to contribute to the moral decay of our neoliberal dominated world.
You are the first skinnerbox I truly found, not the last I have to escape, but you might be the salvation, the salve, the cope that I need to scratch the itch that I have replaced with other addictions, more brutal lifestyle choices etc.
But you are evil. I see you, Satan. Volvo plz, etc.
GG. No ree. I am beyond ree. I am partially defined by the final defeat, as I sit out all of the metaphorical rounds now, enviously watching other gamers enjoy their time.
I wish my parents had just bought me a fucking console.
I forgive you, GabeN. Despite all the harm you have caused. The years of enjoyment you robbed from my years gaming and the years I could have gamed that I lost due to the way your co-opted and perverted versions of CS shaped my mind. I forgive you, because it is the healthiest thing for me to do.
I declare myself, the most stable, most normal CS veteran with this post.
I say this with utmost sincerity, GOOD fn post
New Vegas could be even more trans. Also, i've never liked the look of the games done with that Bethesda engine.
Dark souls 1's second half low-key sucks ass.
Duke's Archives and Londo Ruins are good, but everything in Izalith or the Giants' Tomb sucks a lot of ass. So you are correct on average.
The slug tree gets a lot of hate as a boss, but I think the Centipede Demon gets underrepresented. Killed as soon as you pass through the fog door because you drop to 0.5 frames per second, followed by a long run back again? Ass.
I kinda like Tomb of the Giants more than Duke's Archives. Duke's Archives feels very repetitive and grind-y. Lost Izalith really sucks ass hard. The fact that the opening to this area is a lazy reskin of the Asylum Demon tells you everything you need to know about the painfully boring lava portion of Dark Souls 1.
And the whole thing about the kiln of the first flame and Gwyn being massive letdowns leaves a bad taste in my mouth.
I was thinking about saying Void Stranger is too long, but I can't decide if I actually feel that way. Indie games doing weird and esoteric things is a big part of what makes them cool. If there wasn't anything annoying, it'd be boring. Idk, it's not an easy thing to articulate.
The snake puzzle is bullshit though
Binding of Isaac can be unfair, and while yeah that's kinda the point and mastery can overcome most of that, some rooms are laid out in a way that it's impossible to avoid damage. For example, a closet filled with spikes and a large troll bomb spawning and immediately homing in. This never feels good even if damage is avoided through pure luck (such as flight or explosion immunity).
Also most bosses are fine but they do love to add at least one bullshit boss per version. Rebirth brought us the dreaded Bloat, then in AB they added Hush, a bullet hellish, tanky completion mark boss that can only be attempted if reached within 30 mins or less. That wasn't bullshit enough, so in AB+ they added Delirium, another mark boss that is hidden somewhere on the largest map in the game among 6 other bosses (which included other end bosses). Before Rep there was only 1 way to guarantee access and that was by killing Hush (2 bs bosses in a row!) Oh and the fight itself is a disorienting chaotic nightmare and honestly never fun.
I don't think anything added in Rep compares to Delirium, though I'm never happy to see Scourge or Colostomia. Mother is difficult, but honestly getting to that fight is more annoying than the fight itself. Then Rep+ added the most devastating boss of all: barely functional online co-op that can delete your save.
Obligatory "fuck Bloat"
Majora’s Mask is too short
Real answer, Termina Bay is such a buzzkill to play through. I enjoy the associated temple but I groan upon seeing that sickly teal ocean. Woodfall/Southern Swamp and Snowhead imo had a better art direction and map layout. In comparison, the Bay has those hostile green land turds, while the water is nigh-on empty except for more enemies. The Pirate’s Fortress is fine but going back-and-forth for the Zora eggs is another buzzkill. The area fees dilapidated and empty but not in the weird or creepy way as the rest of the game (the ranch with the Flatwoods aliens, Ikana Valley).
To use a tired cliche, the area needs more “mystery” and even “Lovecraftian” influences. It’s otherwise just a polluted beach inhabited by the local Zora and pirate populations. Bloodborne did it right with the art direction of the Fisherman’s Wharf.
As a side note, I wonder what the venn diagram looks like for Majora’s Mask enjoyers and Disco Elysium enthusiasts. The mask sidequests are the best part of the game imo which translates over to DE’s.
Sid Meier's Pirates
gives you a lot of stuff to do and complete freedom to decide what you want to do, which is cool. Sadly all the stuff is the same.
Go hunt for the lost cities of the Aztecs! (Find all the map pieces, go on land until you find them, fight some Aztecs that are somehow still alive, get money)
Go save your family! (Kill the same two dudes 4 times until you've got a map for one of your family members, go to the place, look for the place, do some turnbased combat, save family!)
Treasure maps! (You know the drill)
Find a spy! (Go to city, talk to guy, duel him)
Your lady has a rival suitor! (Duel)
Eradicate the Dutch/British/Spanish/french! (Go to city, turnbased combat and then duel). I wish we could side with pirates or Jesuits or become our own nation. I also wish there was more to fighting the 10 dread pirates.
The dancing mini game kicks ass though. Also the attractiveness thing is funny but I don't think it was.meant as a joke, which makes it fucked.
Rimworld, Oxygen not included and Dwarf Fortress
Wish I could play them without having to dedicate hours to understand the basics.
Also I don't want to do programming by proxy, stop trying to get me to do programming by proxy.
When I talk of basics I also mean "opening moves" and "how to handle problems when they arise". Failure is fun when you're able to learn from it and when it doesn't happen constantly. Also I want to make nice bases with good layout and I end up stressing a lot about making the rooms good because of it. Not being able to replace walls easily in DF makes it hard for me to make a base.
Kingdom Come: Deliverance
is exactly the type of game I like, so why make saving a limited resource? Friction in gameplay can be good, but if I want to savescum, let me.
Same goes for games that only allow (or worse even NEVER allow) respeccing. I can't remember which it is, but there was an RPG I enjoyed that gave players 1 respec after it released a DLC and just... Why??? If you're gonna make me min/max, dont make it hard to do so when I find out I fucked up.
Sekiro
dragonrot
Assassin's creed
Never made a satisfying development of it's initial intriguing premise. In the first game the sections with Desmond were actually kind of interesting and the ending was pretty cool. Then it just became navel-gazing faff. Black flag being the worst of the bunch, and the ship mechanics sucked. If I wanted to drive a car with a lot of momentum I'd go play truck simulator. SIMULATE THE WIND YOU COWARDS. And death to tailing missions.
Red dead redemption 2
Doesn't have duels and the intro is too long and it's too constrictive in how I can do missions. Feels like they got Kojima on as a game director, because it screams "I WANTED TO MAKE A MOVIE, NOT A GAME"
GTA V
is worse than IV and the fanbase is ass.
Bully
Never got a sequel even though it's perfect. Except for the portrayal of women. That was icky. Like how they're just a resource for healing. Nasty.
Dome keeper
is great! It's as if someone took Motherlode and mixed it with the vibe of that flying penguin flash game. Fun little progression system, easy goal, digging is fun. And then you just hit a wall of "oh... That's it?" Seems like they ran out of ideas. The game runs out of steam anyway. Also the combat needed way more development. Felt like a tech demo for a tower defense.
Saints row
Suffers from what I've dubbed the "guardians of the galaxy issue" were certain aspects got high praise and then the sequel has just decided to go all in on those, not understanding they only worked because they felt genuine and were in balance. GotG 1 was fun, 2 was just noted to death by producers. SR2 was a breath of fresh air, SR3 was a stale fart.
An expanded remake of Pirates would go so hard, they really nailed the atmosphere but you've played basically the whole game in five hours. Hell, I bet an indie dev could make a bigger and better pirate game in the same style.
Yeah I really don't understand why no indie devs have copied it
Dome keeper
Yes! It feels like they had plans for way more domes and way more player characters, instead there's just...the few they have. It really falls into that category of "roguelike, but with maybe 10 hours of actual content and not a lot of replayability beyond that."
Pirates probably suffered from sticking too close to the original formula of a game that was released on 8-bit home computers.
Did you know there's a Wii version with more cartoony graphics and motion controls in the swordfighting and dancing parts?
I did not! That's awesome. Do you know of any games (excluding black flag) that hits the same vibe as pirates? I also enjoyed Freelancer
Rebel Galaxy is kind of similar, although it's set in space. There are also some games like Ys X or the upcoming pirate Majima Yakuza game with sea exploration, but it's obviously not going to be as involved as Pirates.
Prey (2017)
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Poorly balanced in some ways. The Typhon Neuromods give you some nasty diminishing returns, requiring more and more Psi to the point that it's not worth it to max them out. Same with some of the standard Neuromods. It's to the point that I always recommend the Core Balance mod you can find on Nexus.
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Really blows its wad with the mindfuckery early on and doesn't take more chances to layer it further, ending notwithstanding. When I first broke out of the apartment my jaw genuinely dropped. It surprised me in a way few games or even other pieces of media have. Then it just kinda peters out. It had the potential for more.
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Poor pacing on the plot. It kind of herds you through every sector of the station and implies an urgency that can undercut the exploration if you take it at face value. It also locks you out of half the station for half the game. Not a great thing to have in an ImSim.
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Visual variety on the Typhon is lacking. The Weavers look super cool and the way the Phantoms move is pretty unsettling, but the Telepaths and Technopaths are just big black blobs that kinda float around mind-controlling other enemies and hurling annoying projectiles at you. Likewise with the variant Phantoms just being tougher versions of the base one with different damage type auras.
Still my favorite goddamn game it is so fucking amazing
rolling people up into a ball does bring them closer together, but it's rude to abduct people in the middle of their day (katamari)