gunpointmadeline-stare i'm waiting

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[–] 14 points 2 years ago (4 children)

DotA 2: Should have had random items as rewards from matches based on the hero you are playing, instead of entirely random. Also, they should have had in-game currency for their stores rather than just barter and RMT.

Disco Elysium: Thought cabinet should not cost a skill point to remove an already internalized thought.

EU4: More internal realm management/struggle.

WoW: Raising the level cap is always a mistake. Obsoleting content is always a mistake. Worst storyline imaginable.

Heroes of Might and Magic: Conflux in HoMM 3 was lame

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  • [–] 5 points 2 years ago (1 child)

    WoW: Please fucking stop it with characters doing dramatic pause, double meaning "looks like we'll be sending them ... a welcome party" bullshit in your dialogue, swear to God it's every other line, it's not a personality trait if everyone does it and it creates no tension in the story because no one is paying attention to the story anymore at this point.

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  • [–] 4 points 2 years ago

    Just once I would like a scenario where a big bad doesn't get the "hehe, nice try, but I ain't dying in a cinematic, I'll see you as the last/second last boss in the raid" treatment and straight up get murked like that guy on Argus.

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  • [–] 1 point 2 years ago (1 child)

    The skill point cost exists so you need to invest in more slots, as opposed to minmaxing thoughts for free. I agree that it shouldn't cost a point to remove a thought, but there also shouldn't be a limit on how many thoughts you can have. By the time you've reached 12 levels, the game is openly very easy and the limit only makes things less fun.

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  • [–] 2 points 2 years ago

    Yeah, I guess what I mean is if you are like me (and pay to unlock the entire thought cabinet), then at that point you should be able to forget thoughts for free. I guess I could still exploit that, but if I've thrown that many skill points into the thought cabinet already, I think it is clear that isn't my angle.

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