this post was submitted on 03 Feb 2025
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gunpointmadeline-stare i'm waiting

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[–] [email protected] 15 points 17 hours ago* (last edited 16 hours ago) (1 children)

i'm first-timing it now and it's really good. my only major critique is that in retrospect with what we have now for design principles I'm really feeling that funky camera control mechanism in a similar way to how I felt it in SM64. Lock-on can be a little wonky sometimes. First-person is unintuitive without a crosshair/focus point. Those quirks are just early 3D, I guess, so it's not exactly bad design, just dated.

Also, give dedicated jump button, please god, there's platforming and it's 3D, please, I beg you, I can't keep autojumping, please

[–] [email protected] 8 points 16 hours ago (1 children)

You may want to try ship of harkinian which is a recompilation of OOT with improved controls and mod support.

Also, give dedicated jump button, please god, there's platforming and it's 3D, please, I beg you, I can't keep autojumping, please

Aonuma rolling in his ~~grave~~ very comfortable bed right now

[–] [email protected] 7 points 16 hours ago* (last edited 16 hours ago) (1 children)

am using SoH, but I chose Vanilla Plus preset since it's my first playthrough. Not helping that I'm using an 8bitdo Pro 2, which mimics DualShock, which does not mesh well with the N64 design.

Autojump in 3D is just baffling to me, to be honest. 3D platforming is already hard to eyeball, I at least want to control when I'm doing it. My own personal barrier to entry for the Zelds kril-drained

[–] [email protected] 6 points 16 hours ago

It's annoying at first, but once you get used to the auto-jumping, it's only mildly annoying. I like it because of nostalgia, but I get where you're coming from.