i'm first-timing it now and it's really good. my only major critique is that in retrospect with what we have now for design principles I'm really feeling that funky camera control mechanism in a similar way to how I felt it in SM64. Lock-on can be a little wonky sometimes. First-person is unintuitive without a crosshair/focus point. Those quirks are just early 3D, I guess, so it's not exactly bad design, just dated.
Also, give dedicated jump button, please god, there's platforming and it's 3D, please, I beg you, I can't keep autojumping, please

i'm waiting