this post was submitted on 03 Feb 2025
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More criticism, indie game edition
OneShot: having a hard time thinking of criticism for this one, maybe the music could have been improved in some parts but I generally like the soundtrack. I think this game's gimmick is something I'm a sucker for, but not everyone finds it appealing or engaging as I've experienced with people I've tried to share the game with.
Hyper Light Drifter: Also hard to criticize, but I am ambivalent towards the lack of dialogue or solid explanation of what is happening in the world. A lot of lore explanations stipulate that what they're saying is sort of up to interpretation because lore just happens through pictures (ignoring some of the coded sections, which I'm not fond of either). I'm still lost as to what happens to "drifters" that leads to their demise. Some of the pacing is also off in the game, namely the crystal forest/west section (I think). I'm also not a fan of the artistic direction of the sequel, but that's another game.
Katana zero: Amazing concept, but the ending is unsatisfying and leaves too much unexplained. (not sure if we're getting a sequel or not). Also makes no sense how Headhunter is killable even though she's also NULL, but you're not. Maybe I misunderstood something. Also don't really like the vehicle chase/helicopter fight level, doesn't feel like it fits with the rest of the game.
Undertale: Chara's motivations don't make sense
Signalis: YOU COULD HAVE BEEN SO FUCKING GOOD, BUT YOU JUST HAD TO BE ANTICOMMUNIST SLOP, FUCK OFF
oneshot criticism: i have to say goodbye to niko