gunpointmadeline-stare i'm waiting

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[–] 24 points 2 years ago (14 children)

KSP has a lot of really bad physics bugs, collectively called the kraken. My most hated one is that surface bases, as they grow or even just continue to exist, will gradually and inevitably floating point error themselves into the ground and then explode.

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  • [+] 14 points 2 years ago* (last edited 1 year ago) (13 children)
  • [–] 17 points 2 years ago (6 children)

    2 is totally dead, it had a nightmare dev cycle and released unfinished then Take Two shuttered the studio

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  • [+] 12 points 2 years ago* (last edited 1 year ago) (5 children)
  • [–] 12 points 2 years ago (4 children)

    There might emerge a spiritual successor in Kitten Space Agency, from the devs of Stationeers, but it's nowhere near ready to even launch an alpha.

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  • [–] 15 points 2 years ago* (last edited 2 years ago) (2 children)

    I am lowkey doing the same thing in Godot lmao

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  • [–] 10 points 2 years ago (3 children)

    FWIW I think most people use mods to do the flying for them which makes the game much easier. Manually landing every spacecraft/aligning orbits is very tedious.

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  • [–] 10 points 2 years ago (2 children)

    You gotta do at least one manual moon landing just for the experience

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  • [–] 9 points 2 years ago (1 child)

    Oh for sure, I got to Minmus manually but I think if I had gone to Duna without mechjeb I would have had a stroke.

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  • [–] 8 points 2 years ago

    The feeling of achievement from a successful moon round trip is one of the greatest in all of gaming. One neat thing about KSP is that replicating historical spacecraft is a very effective way to design spacecraft. Kerbal Engineer Redux is a great way to get numbers for your craft without flying it for you.

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