904
top 50 comments
sorted by: hot top new old
[-] INeedMana@piefed.zip 188 points 6 days ago

What is often overlooked

Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there's no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

Ntsync is great and there will be performance improvement. But not exactly massive

[-] henfredemars@infosec.pub 85 points 6 days ago

XDA was not always this sensationalist. With that said, I always welcome performance improvements.

[-] Mynameisallen@lemmy.zip 122 points 5 days ago

My old ass remembers when XDA was a place where you learned how to put Android on your windows phone

[-] db2@lemmy.world 62 points 5 days ago

Or hacked up your own android rom because even knowing jack and shit you could.

[-] Mynameisallen@lemmy.zip 19 points 5 days ago

Yeah I remember getting the G1 weeks before it came out because the local TMobile store was just sick or me asking every fucking day. I remember rooting it, loving it, then moving to the n900 and thinking "I want this forever" only for fucking Microsoft to buy Nokia and tank Meego

load more comments (3 replies)
[-] kopasz7@sh.itjust.works 13 points 5 days ago

That was the XDA forums, I never found their site very usefuly, but maybe that's just me.

load more comments (2 replies)
load more comments (6 replies)
[-] network_switch@lemmy.ml 19 points 5 days ago

XDA will write articles these days like:

  • How this wallpaper has proven how I’ve been using computers wrong for 30 years
  • These gloves improved my typing speed 300%
  • I painted my NAS red and you won’t believe the improvements
load more comments (3 replies)
[-] PlasticExistence@lemmy.world 41 points 6 days ago

What’s massive is the need for clicks

load more comments (2 replies)
[-] TheTechnician27@lemmy.world 25 points 5 days ago* (last edited 5 days ago)

Gamers who use fsync are not going to see such a leap in performance in most games.

I don't think that's overlooked at all. 99.9% of people using WINE/Proton aren't going to have any idea what fsync is, and almost nobody not using proton-cachyos is going to use it. fsync, itself a workaround, is niche within what's already a niche.

[-] SmoochyPit@lemmy.ca 27 points 5 days ago

From what I found online, Steam enables esync by default, and fsync if your kernel supports it.

Lutris has both options nowadays in the runner settings. Idk if they’re both enabled by default, but in my case they’re enabled. ymmv there.

source

load more comments (6 replies)
load more comments (6 replies)
[-] Tywele@piefed.social 8 points 5 days ago

The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too.

These don't sound massive to you?

load more comments (1 replies)
load more comments (8 replies)
[-] jjlinux@lemmy.zip 65 points 5 days ago

Every time I see something that points at Microsoft losing market share, I get really excited. This is great.

[-] WorldsDumbestMan@lemmy.today 8 points 5 days ago

How excited? Do you need @ComradeSharkFucker?

[-] Sharkticon@lemmy.zip 12 points 5 days ago

I'm just going to exit the room slowly now I think.

load more comments (4 replies)
[-] JATtho@lemmy.world 39 points 5 days ago

Completely missing from the article is the syscall user dispatch being utilized finally: hardcoded NT syscalls can be handled instead of crashing. So, a program which didn't work previously or crashed often may very well now work with Wine 11.5

[-] reksas@sopuli.xyz 37 points 5 days ago

windows games probably run better on linux than windows at this point

[-] Loreshield@lemmy.world 28 points 5 days ago

No joke: Cyberpunk 2077 actually does, for me.

[-] tal@lemmy.today 123 points 5 days ago* (last edited 5 days ago)

If NTSYNC is the headline feature, the completion of Wine's WoW64 architecture is the change that will quietly improve everyone's life going forward. On Windows, WoW64 (Windows 32-bit on Windows 64-bit) is the subsystem that lets 32-bit applications run on 64-bit systems. Wine has been working toward its own implementation of this for years, and Wine 11 marks the point where it's officially done.

What this means in practice is that you no longer need 32-bit system libraries installed on your 64-bit Linux system to run 32-bit Windows applications. Wine handles the translation internally, using a single unified binary that automatically detects whether it's dealing with a 32-bit or 64-bit executable. The old days of installing multilib packages, configuring ia32-libs, or fighting with 32-bit dependencies on your 64-bit distro thankfully over.

This might sound like a small quality-of-life improvement, but it's a massive piece of engineering work. The WoW64 mode now handles OpenGL memory mappings, SCSI pass-through, and even 16-bit application support. Yes, 16-bit! If you've got ancient Windows software from the '90s that you need to run for whatever reason, Wine 11 has you covered.

For gaming specifically, this matters because a surprising number of games, especially older ones, are 32-bit executables. Previously, getting these to work often meant wrestling with your distro's multilib setup, which varied in quality and ease depending on whether you were on Ubuntu, Arch, Fedora, or something else entirely. Now, Wine just handles it for you.

Oh, thank heavens. I remember advising some users here to look for specifically missing 32-bit host Linux library support; I'd run into that problem before.

[-] auntieclokwise@lemmy.world 23 points 5 days ago

One thing kind of interesting is that not even the Windows WoW64 allows running 16 bit applications. Officially, if you want to run 16 bit applications on 64 bit Windows, you have to get a VM or an emulator.

load more comments (1 replies)
[-] sukhmel@programming.dev 7 points 5 days ago

Feels like we're getting closer to having better support of older win apps in Linux than in Windows

load more comments (7 replies)
[-] Elting@piefed.social 87 points 5 days ago

I just installed wine and launched Noita (a very cpu intensive game) with it, and the stuttering I've been experiencing since switching to linux has vanished. The game has never run smoother. Cant wait for proton to get up to date.

[-] poke@sh.itjust.works 30 points 5 days ago

iirc these changes have been in proton ge for quite a while now for supported installs.

load more comments (1 replies)
load more comments (2 replies)
[-] Hupf@feddit.org 59 points 5 days ago
[-] GandalftheBlack@feddit.org 3 points 4 days ago

To be fair, pretty much anything >> Win 11

[-] thingsiplay@lemmy.ml 31 points 5 days ago

So this is about NTSYNC (mostly). Based on the post title, I was wondering what changed so drastically. This is a good read to give me some understanding about the NTSYNC topic. Still reading through. What a huge difference to those random blog posts written by an Ai model.

[-] Paranoidfactoid@lemmy.world 18 points 5 days ago

I'm less interested in games and more interested in creative apps. If Affinity on Linux is actually useful now, I'd make the transition. Gimp still lacks layer masks for adjustments. I want better tools.

[-] CmykStudent@fosstodon.org 22 points 5 days ago

@Paranoidfactoid @monica_b1998 We actually do have masking on Adjustment Layer Groups. Basically, make a layer group in passthrough mode, put whatever combination of filters you want on it, then add a layer mask.

Someone even made a plug-in to simplify that process while we continue to work on the UX: https://github.com/yousei3/GIMP3-Aseudo-Adjustment-Layers/releases/tag/Ver1.0

load more comments (5 replies)
load more comments (5 replies)
[-] HubertManne@piefed.social 15 points 5 days ago

man things run pretty good now. this is gonna be interesting.

[-] Mohamed@lemmy.ca 25 points 5 days ago

Elizabeth Figura is my new hero

[-] thethunderwolf@lemmy.dbzer0.com 13 points 5 days ago

year of the linux gaming pc

[-] Mesophar@pawb.social 9 points 5 days ago

"but but but excuses and niche use cases and muh kernel level anti-cheat games!"

[-] thethunderwolf@lemmy.dbzer0.com 3 points 4 days ago

kernel anti cheats are viruses

[-] Mesophar@pawb.social 2 points 4 days ago

Yes, thank you for catching what I was saying

[-] rumba@lemmy.zip 11 points 5 days ago

ohhh shit, stop, I can only get so hard......

How awesome would it be for wine to outperform windows :)

[-] mcv@lemmy.zip 9 points 5 days ago

I thought it already did that in some circumstances.

load more comments (1 replies)
[-] Allero@lemmy.today 7 points 5 days ago

Alright, NOW we're hypin'!

Can't wait for a new version!

[-] JTskulk@lemmy.world 15 points 5 days ago

Thank you for this post! I got curious as to what I have, so I ran zcat /proc/config.gz | grep -iE 'ntsync|esync|fsync' and saw that I only have ntsync which is a module and is unloaded! Now I have it loaded and set to autoload on boot so I'm ready for better performance. This is with the Arch Zen kernel. Thanks!

[-] atopi@piefed.blahaj.zone 8 points 5 days ago

i missed the e in wine and reread the sentence so many times and was confused what windows subsystem for linux had to do with running windows games

load more comments (1 replies)
load more comments
view more: next ›
this post was submitted on 24 Mar 2026
904 points (99.7% liked)

Linux Gaming

25163 readers
50 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

Help:

Launchers/Game Library Managers:

General:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS