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Hytale Pre-release Patch Notes - Feb 5, 2026
(piefed.ca)
HEADLINE FEATURES
- Added Avatar Presets
- Edit, save, and swap between up to 10 Avatar customizations
- Added new fire spread system (fluid ticker) and Goblin Flamethrower
- Can be used to unleash flames upon nearby foes
- Creative mode only for now
- Added Bed sleeping notifications
- Notifications and SFX now play when other players attempt to sleep
- Expanded Avatar customization options:
- 2 additional Eye Shapes
- 2 new Makeup Variations (Blush and Eyeliner)
- 5 new Haircuts:
- Spikey Mohawk
- Magical Pigtails
- Double Braided Ponytail
- Long Braided Ponytail
- Puffy Bubble Braids
- 4 new Facial Hair Styles:
- Split Moustache
- Pinstripe Moustache
- Anchor Beard
- Viking Beard
- Spiked Bracelets
- Hairband
- 2 new Skirts (Plaid and Punk)
- Shaped Sneakers
- Added Black and Red Iron color variation for metals
- Added Font Fallback Support
- Client now fetches glyphs from fallback fonts when missing
- Enables support for non-Latin languages
- Improved World Configuration Reliability
- Atomic file saving
- Updated backup handling
- Corrupted worlds now display warnings and modal dialogs
CONTENT
- Added complex spawn locations in the Taiga region, especially near rivers
- Added Lime block variants:
- Lime Gravel
- Lime Rock
- Lime Rubble
- Medium Lime Rubble
- Lime Stalactite (Large and Small)
- Improved weather VFX for Zone 1
- Standardized spawn marker deactivation range to 150
- Added T2 Furnace
- New model, textures, and animations
- Updated visuals for T1 Furnaces
- Increased max instance limit for Furnace opening sounds
- Refactored Rhino Toad attacks
- Improved Fluid, Mounts, and Crafting systems
- Improved multiple modules:
- Teleporter
- NPCReputation
- NPCObjectives
- Farming
- Memories
- Camera
- Bed
- Optimized client asset sizes
- Updated ranged weapon aiming ballistics
- Improved accuracy
- Added randomized hitbox offsets
- Added VisAiming debug flag
- Ophidiophobia mode now replaces Hatworm with Larva_Silk model
- Dough now produced using refillable Tankard
- Tankard now crafted via Farming Bench
- Klops Merchant no longer trades signs
- Integrated new Outlander village environment
- Refactored encounters across all zones
- Added new encounter environments:
- Zone 3 Trork
- Zone 4 Village and Forest
- Zone 4 non-Forest and non-Swamp biomes
MODDING AND TOOLS
- Added mod enable and disable support from UserData/Saves//mods
- Added server version checks for plugins and asset packs
- Added 3D audio source visualization for debugging
- Added NPC sensor and view debugging visualization
- Newly created asset packs are now enabled by default
- Added parameter to toggle replacing empty block materials
- Added option to skip mod validation in single player
- Mod validation issues now block server startup unless flagged
- MapEditor and ListEditor now use correct models
- Added Test NPC for showcasing multi-interaction setups
WORLDGEN V2
- Added exact rotation support for Materials
- Added Bound PositionProvider for Spawn Meshes
- Added YSampled Density node
- Performance optimization for WorldGen V2
- Added configurable spawn positions for portal biomes
UI AND UX
- Added Window Size option in video settings
- Updated feedback interface
- Bug reports separated from other feedback
- Warps are now sorted alphabetically in Teleporter UI
- Added /layer command
- Applies layering to selected areas
- Updated Paste tool:
- Hold-down key support
- Undo and redo
- Smoother multi-directional movement
- Reduced context menu background opacity
- Updated Player, Spawn, and Home icons
- Improved World Map marker text clarity
- Cleaned up text and fixed death messages
- Implemented HideFromTooltip in EntityStatType
BUGFIXES AND OTHER IMPROVEMENTS
- Fixed sharp biome interpolation
- Fixed localization issue with maximize window setting
- Fixed tooltip name wrapping issues
- Fixed spawn seeds initializing to zero
- Fixed multiple Null Pointer Exceptions
- Fixed crash when overriding read-only asset packs
- Fixed Volcanic Cobble incorrect spawning
- Fixed upside-down stair connections
- Fixed Slothian gradient mapping
- Fixed dropped item IDs for BottleTree and Crystal Trunk
- Fixed pickup items missing components
- Fixed WorldStructure spawn Y constraints
- Fixed cosmetic ordering issues
- Fixed EntityTrackerSystems validation gaps
- Fixed crop hitboxes and produce resource types
- Fixed incorrect mod list display
- Fixed Ocean Clay Brick typo
- Fixed interactions without entities
- Removed hardcoded keybindings
- Fixed manual spawn beacon command
- Fixed missing biomes on biome map
- Fixed Darkwood Decorative Block drops
- Fixed MaterialCache prefab loading
- Fixed V2 WorldGen environment saving
- Added duplicate plugin detection warnings
- Fixed plugin-related world crash handling
- Added startup exception handling for plugins
- Fixed Outlander house anchor offsets
- Fixed extreme audio panning with HTRF
- Fixed ambient and bench sound origins
- Fixed Teleporter name overrides and SFX
- Improved null and data-flow handling
- Fixed Machinima player teleport behavior
- Fixed Camera Translation Gizmo mode
- Fixed performance metrics affected by FPS cap and VSync
- Fixed advanced workbench model display
- Fixed directory traversal vulnerabilities in worlds and prefabs
Pretty disappointed that Duskbloods didn't make an appearance. The direct was mostly more anime games and ports, I was hoping for more.