The gameplay sucked but what makes Morrowind a far superior game to Skyrim and Oblivion is Morrowind is weird.
Bethesda is only capable of making boring big budget fantasy epic setpieces these days, gone is the feeling of going into a random shop and reading a random book, gone is the feeling of "what the hell is over the next hill!?".
You always know what you are going to get with Bethesda, they won't take ANY risks. Bethesda will never again present a vision of fantasy that doesn't simply meet the expectations of well worn fantasy tropes, as far as they are concerned that would be bad for business to do otherwise.
If you showed me of a picture of dragon from Skyrim, a dragon from Harry Potter and a dragon from Lord Of The Rings I don't think I could tell them apart, the same cannot be said for almost any aspect of Morrowind down to basic things like the architecture of its buildings.
Ragebait headline. The guy does say that a proper remake or a new game set in the Morrowind region could be good. Just a remaster like the Oblivion remaster, with modern graphics slapped onto the original gameplay wouldn't work too well.
Ok I did. And I'll play it again, too. It was the best Elder Scrolls game to date.
The only thing that could make it better is updated visuals, better combat, and NPCs that actually move around and have schedules.
Oblivion and Skyrim have slightly better combat, better visuals, and NPCs that walk around. And nothing else that made Morrowind so fucking good. Let Kirkbride write more than 1 or 2 quest lines, god damn it.
Morrowind was my favorite. I couldn't play Oblivion for more than an hour and I have tried multiple times over the years. Something about that game just bores me to death. Skyrim was good though, after getting some used to.
God, I immediately thought of Blizzard talking about how "No one wants to play Classic WoW" and yet... here we are...with like 7 versions of WoW Classic because, yes, people do want to play that shit.
I regret not to have played these Elder Scrolls games when they were new. These are really special games. At the time, I wasn't a fan of western RPGs and leaned heavily into JRPGs. But man, I regret it.
Morrowind is undoubtedly better today than when it was released. The thousands and thousands of mods, thundreds of mod lists, dozens of tools, and hell even the complete, open source, crossplatform reimplementation of the core game engine and its crazy good multiplayer fork, all add up to today being an even better time to experience the game and the community!
I highly recommend picking up the base game and then playing it through OpenMW, with minimal mods the first playthrough (tho unofficual bugfix patch and the like are still probably a good idea)
Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.
IMO, Morrowind is one of the greatest games ever made. I play it regularly and it holds up. The problem is that it's not intuitive if you don't know how it works.
Morrowind was a terrible action game, and a fantastic hand-crafted world to explore.
Oblivion felt like a huge step back to me. Sure it looked a lot better, it was technically bigger, it was entirely voiced over, and its physics... err... existed.
But it was so bland. Completely generic environments, copy-pasted dungeons and buildings everywhere, almost any encounter a leveled rando with no personality.
And then everything they did to make the game more modern only made it more boring. Voiced over? Sure, enjoy everyone having one sentence of dialogue. Looking for stuff? Nobody's got time for that, just follow the magic compass.
I understand why they did those. But despite how janky Morrowind could be in some aspects, nobody can convince me Oblivion was the better game.
The combat is great. It just doesn't sit right with people that it's not as action RPG as it looks (swing and miss) and it never tells you how important stamina (fatigue) is.
I disagree, it's a matter of what you are looking for and your taste in gaming.
I prefer combat like say in Morrowind or even the original Deus Ex. When I am playing an RPG, I want the combat to be challenging from a gameplay experience perspective (it's difficult to shoot when you start out in the OG Deus EX) and reflect the fact that you're a low level character and that you need to learn the game and understand how combat works.
Many modern RPGs almost play like an FPS with RPG elements tacked on. If I want to play an FPS, I will play a real FPS.
General UI/UX improvements are a must, but it's not wrong for combat to be on some level unintuitive when you start out.
It's sort of like saying Jazz has aged poorly just because it's not mainstream in the way it may have been 70+ years ago.
I somewhat agree. I think Morrowind would need a proper remake (not just graphics remaster) to iron out some mechanics but also expand on some of the content/areas where stuff got a little thin.
Even so, there's a 95% chance they'll face a lot of disappointment unless they nail it perfectly, and I don't know if they can capture that lightning in a bottle again.
So many, and I mean thousands, if not hundreds of thousands, of players/Elder Scrolls fans would give up their left testicle just for a true Morrowind remaster. Like honestly, so many people have a love and fondness for that game, even if it wasn't their first ES title, that I truly believe almost everyone would tell him he's wrong.
I think Morrowind is one of the best games that Bethesda has made in terms of being the following: Weird, has a fairly strong story that makes you think about what it means, characters misremembering directions, hand placed loot. It's a game that I keep revisiting and love it to bits, I still need to explore some storylines; combat might be the weakest part of the game, but, I adjust after starting yet another replay. It's also one of the amusing games to pull off serious cheese in, as there is no upper limit. It also makes combat trivial if you cheese just right, but I consider that part of the fun.
top 50 comments