Is he high? There are thousands of people still playing & modding Morrowind.
Well for him, thousands of people is basically nothing. Skyrim has sold over 60 million copies.
One of the problems with growth in popularity is a growth in expectations. A Morrowind remaster that sold even 1 million copies would be considered a failure.
If they revisit Morrowind, they need to go ALL IN on it. Keep the setting and themes but redo everything else. I love Morrowind as a world to get lost in but the combat gameplay in particular is quite bad, possibly the low point of the entire Elder Scrolls franchise.
I enjoy the combat in Oblivion, Skyrim, AND Daggerfall more than Morrowind, simply due to the feel of weapons connecting with enemies. Daggerfall probably feels the best, due to the crunchiness of it and the way you can do different types of swings in rapid succession.
The exploration stuff in Morrowind is just amazing though. Some of the dungeons are like Russian dolls of awesomeness! Also just love the music. So relaxing!
The gameplay sucked but what makes Morrowind a far superior game to Skyrim and Oblivion is Morrowind is weird.
Bethesda is only capable of making boring big budget fantasy epic setpieces these days, gone is the feeling of going into a random shop and reading a random book, gone is the feeling of "what the hell is over the next hill!?".
You always know what you are going to get with Bethesda, they won't take ANY risks. Bethesda will never again present a vision of fantasy that doesn't simply meet the expectations of well worn fantasy tropes, as far as they are concerned that would be bad for business to do otherwise.
If you showed me of a picture of dragon from Skyrim, a dragon from Harry Potter and a dragon from Lord Of The Rings I don't think I could tell them apart, the same cannot be said for almost any aspect of Morrowind down to basic things like the architecture of its buildings.
I wouldn't say that Oblivion or Skyrim has much better gameplay, honestly. Yeah the weird dice-roll mechanic is gone, not that dice rolls necessarily make for a bad game (see the entire Baldur's Gate franchise, including the latest installment) but the combat in Oblivion and Skyrim isn't exactly good. It's floaty and feels really weird.
Oblivion retains more of Morrowinds roleplay mechanics, too. Skyrim is just a flat, empty game. They leant really far into this garbage faux viking aesthetic, complete with rubbish accents (as a Swede, we don't sound like that here in the Nordics) and there's nothing really memorable about it. It plays and feels about as drab as it looks.
Like to-date, there are still aspects of Oblivion and Morrowind I recall fondly. One of my favourite wow-moments in Oblivion was the quest with the woman who tasked you with finding her painter husband. That's a fun quest. Skyrim has nothing like that.
(...) complete with rubbish accents (as a Swede, we don't sound like that here in the Nordics)
If you want a better viking game with much better Nordic sounding accents, Banner Saga is out there. Though there is only like 10 minutes of voice acting per game - but what is there is good! They used an Icelandic VA studio to make sure it's authentic.
The best swedish accent I ever heard was that one blonde knight in Witcher 3 - Blood & Wine. Which is funny as I don't think it makes sense for the setting at all, but accent voice direction in that whole expansion is a complete clusterfuck with zero consistency.
I disagree on it being weird the thing that makes it great. No, it's because they cared. They wrote a deep intriguing story, and they trusted the player to treat the world as meaningful and to learn on their own. They expected you to read and to be interested.
Now, everything is dumbed down and simple, and it's baby fed to the player. There's little to discover that isn't shoved down your throat. Sure, there's (precedurally generated) loot to gather, but nothing more.
Morrowind was built as a world, and then they set a game there. The people, locations, and events make sense in that world. Starting especially with Skyrim, but even with Oblivion, it's built as a theme park. The world is just there to entertain you, but there's nothing behind the fecade.
I don't think it's just because it's weird. It's because it's weird and immersive. Part of what makes it so immersive is that there's no modern fast travel. There are in game fast travel options but they can only get you to major settlements, or fortresses that you've found and cleared, or whatever point you've marked that you can use the recall spell to. Beyond that your on your own two feet. You want to get to the Urshilaku camp? Better start walking because you can't fast travel there. And at the start of the game you're slow as fuck. I still remember it being quite an adventure to get from Seyda Neen to Balmora on foot.
And that's to not even mention the quests. I don't wish the for the Morrowind style journal, but the quests didn't have a huge waypoint telling you exactly where to go. If you wanted to know where you had to go you had to listen to the directions you were given and then actually try to follow them. One of my more memorable side quests from Morrowind was where I misunderstood the directions, took the wrong left turn and kept searching for a farm almost all the way to Caldera. The actual farm was pretty much just around the corner had I taken the right turn. I don't even remember what the quest itself was about. I only remember getting lost.
I remember getting a high enough acrobatics and enough skooma to "fast travel" by finding a high place to jump across the map from. Good times
Only a couple things need fixing.
No dice roll combat
Enemies don't aggro/prevent resting and saving from miles away
But how will Jiub become Saint Jiub the Eradicator if nobody is hassled by Cliff Racers with infrared vision locking onto them from the other side of the island?
Ragebait headline. The guy does say that a proper remake or a new game set in the Morrowind region could be good. Just a remaster like the Oblivion remaster, with modern graphics slapped onto the original gameplay wouldn't work too well.
The Oblivion remaster is a lot more than just modern graphics though... There are a ton of completely changed mechanics, new ones and others that are just tweaked. It's very much not just a graphical refresh.
I would still call it virtually the same game, especially since they didn't even bother to fix lots of awful bugs.
But I think, we can both agree that Morrowind would need a significantly larger overhaul, if you wanted to make it feel 'modern'. You'd need voice acting. Perhaps optional quest markers. Well, and the combat system would basically need reimplementing from scratch.
I have gone back and played Morrowind. Multiple times. Because it is, in fact, a game I want to play again.
It’s almost like that’s the reason people are asking for a remaster.
Yeah, Morrowind is my favorite game of all time.
These days I play it with higher res textures and a mod to make the wildlife less insanely hostile via the excellent OpenMW.
A friend of mine does this monthly. He has invested more time in MW than my group of friends in FO4 and Starfield.
Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.
Morrowind gave me motion sickness, so if it's remastered I could actually play it.
Well fuck me and my heavily modded OpenMW
Ok I did. And I'll play it again, too. It was the best Elder Scrolls game to date.
The only thing that could make it better is updated visuals, better combat, and NPCs that actually move around and have schedules.
Oblivion and Skyrim have slightly better combat, better visuals, and NPCs that walk around. And nothing else that made Morrowind so fucking good. Let Kirkbride write more than 1 or 2 quest lines, god damn it.
Morrowind was my favorite. I couldn't play Oblivion for more than an hour and I have tried multiple times over the years. Something about that game just bores me to death. Skyrim was good though, after getting some used to.
I mean I want a modern version of it with the jank removed, but I want the same systems, same story ya.
Oblivion and Skyrim constantly disappointed me with the simplification of the RPG systems.
I should be able to cast a jump spell that sends me to the moon; and the spell runs out before I reach the moon, where I die terribly.
What? You guys don't have phones?
God, I immediately thought of Blizzard talking about how "No one wants to play Classic WoW" and yet... here we are...with like 7 versions of WoW Classic because, yes, people do want to play that shit.
I have played Morrowind many many many, many times. hell I've played multiplayer Morrowind a few times
I regret not to have played these Elder Scrolls games when they were new. These are really special games. At the time, I wasn't a fan of western RPGs and leaned heavily into JRPGs. But man, I regret it.
Morrowind is undoubtedly better today than when it was released. The thousands and thousands of mods, thundreds of mod lists, dozens of tools, and hell even the complete, open source, crossplatform reimplementation of the core game engine and its crazy good multiplayer fork, all add up to today being an even better time to experience the game and the community!
I highly recommend picking up the base game and then playing it through OpenMW, with minimal mods the first playthrough (tho unofficual bugfix patch and the like are still probably a good idea)
Morrowind Online is one I still have to try. I fucking love Tamriel Rebuilt, and I've only explored a small fraction of the mainland.
I sure would. And I didn't even want to play Skyrim all the way through the first time.
Yeah, I never finished the main quest or all the factions in Skyrim. I did everything in Morrowind. That game is the most immersive game I've ever played. Nothing has gotten close since. Even with the shitty combat system.
Yes, I do, and I have recently. Next question!
Why not go and make something new?
Because it's too risky. Shareholder want reliable income not a gamble. Remastering old shit is more or less guaranteed money.
Ok, that's the game that I want to play again
I played through Morrowind. I did fuck all in Oblivion and Skyrim. So yeah, it is.
I play it repeatedly, every few years or so. It has it's flaws, but it's still one of the best games ever made.
IMO, Morrowind is one of the greatest games ever made. I play it regularly and it holds up. The problem is that it's not intuitive if you don't know how it works.
Yeah combat aged very poorly but it does a host of other things someone should take and expand on.
Morrowind was a terrible action game, and a fantastic hand-crafted world to explore.
Oblivion felt like a huge step back to me. Sure it looked a lot better, it was technically bigger, it was entirely voiced over, and its physics... err... existed.
But it was so bland. Completely generic environments, copy-pasted dungeons and buildings everywhere, almost any encounter a leveled rando with no personality.
And then everything they did to make the game more modern only made it more boring. Voiced over? Sure, enjoy everyone having one sentence of dialogue. Looking for stuff? Nobody's got time for that, just follow the magic compass.
I understand why they did those. But despite how janky Morrowind could be in some aspects, nobody can convince me Oblivion was the better game.
I last played it to completion in 2021 I think? Via OpenMW, too, so with a lot less bugs and glitches. Yes, I want to play it again
If they don’t have the code anymore they could just fund OpenMW with 100k $ and take that.
I would rather they build a quality engine before any game.
Skywind is going to be the last Bethesda game I ever play lmao, get fucked
Elder Scrolls 1 or 2? Abso-fucking-lutely not.
Elder Scrolls 3+? Hell yes.
Elder Scrolls 6 would be the release that I much prefer.
I somewhat agree. I think Morrowind would need a proper remake (not just graphics remaster) to iron out some mechanics but also expand on some of the content/areas where stuff got a little thin.
Even so, there's a 95% chance they'll face a lot of disappointment unless they nail it perfectly, and I don't know if they can capture that lightning in a bottle again.
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