this post was submitted on 09 Jun 2024
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Lemmy Be Wholesome

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[–] [email protected] 99 points 5 months ago (4 children)

I can't remember which game it was (something on the Switch, so maybe a Nintendo game) where the game itself told you which button to press by showing four circles on screen (e.g. next to the speech bubble) and only one of these circles is filled out, so instead of a letter, you know you have to press the right button or whatever... I really like this design choice because it's so intuitive

[–] [email protected] 71 points 5 months ago (2 children)
[–] [email protected] 19 points 5 months ago (14 children)

Oh god, I want to experience this game for the first time again.

I got back into video games again during lockdowns and after leaving a very soul-crushing relationship. It was probably the perfect time in my life to experience BotW.

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[–] [email protected] 27 points 5 months ago (7 children)

Playing games on pc and getting xbox button hints while using a Playstation or Nintendo controller is a special kind of frustrating. Like anything else, you get used to it, but I think I would like the position based hints you describe a lot better.

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[–] [email protected] 18 points 5 months ago* (last edited 5 months ago) (1 children)

I think it’s all the Switch games, or most of them. It’s part of the system font. It’s at least any game that can be played with a single joy-con because the traditional layout doesn’t match the labels in that configuration.

Nintendo is generally good at this part of design. Back in the GameCube days, all the buttons were different shapes, sizes and were easy to tell apart by feel, so they just used icons of the buttons. In the N64 days, X, Y and Z were all triggers in different positions, and the C buttons had arrows on them so you could tell by the icon which was which.

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[–] [email protected] 14 points 5 months ago

Most Nintendo Switch games do this. I think part of why is you might be using a pair of Joy-cons or a Nintendo brand controller with the Nintendo ABXY layout, 3rd party controller with the Xbox ABXY layout, a sideways joycon with ABXY buttons but rotated 90 degrees including the labels, or a sideways joycon with unlabeled buttons.

There’s no way for the game to consistently the way your controller is labeled, but it can know which of the 4 buttons needs to be pressed based on location.

[–] [email protected] 76 points 5 months ago (2 children)

when I was learning to play poker we had the various hand rankings printed up on each wall so you could just look up to see the order.

This led to an amusing meta where you would see your opponent look at their hand, squint up at the wall and then raise and you knew you were hosed. This then led to bluff glancing at the walls before betting.

[–] [email protected] 39 points 5 months ago

This then led to bluff glancing at the walls before betting.

God, I love it when things like this start to develop when playing games with friends. Especially when it's a newer player, or maybe even the quiet person that starts doing it - the first time you catch on to someone pulling a trick like this is the best possible feeling of, "you son of a bitch!"

[–] [email protected] 21 points 5 months ago* (last edited 5 months ago) (1 children)

Leans over to neighbor, “hey I don’t think Tommy is very bright, he keeps looking up at the cheat sheet for a pair every time”

[–] [email protected] 18 points 5 months ago (2 children)

"You think that's bad? We're not playing poker!"

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[–] [email protected] 74 points 5 months ago (15 children)

As someone who mostly uses an xbox controller and occasionally uses a switch, I could use this too.

[–] [email protected] 12 points 5 months ago

First thing I did on my steam deck was to change it to Nintendo layout haha

[–] [email protected] 11 points 5 months ago (2 children)

anytime I switch systems it takes too long to remember the 4 right thumb buttons

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[–] [email protected] 45 points 5 months ago (2 children)

My girlfriend has gotten mad about this in the past. I'm like hold the run button then press the jump button. She would get angry and tell me to say which buttons those are. I would really have to think about it, when playing a game I associate a button with the function and forget which button is what.

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[–] [email protected] 39 points 5 months ago (4 children)

As someone who switches between Xbox and switch pro controllers, the struggle is real. And I've been playing video games my whole life.

[–] [email protected] 8 points 5 months ago (4 children)

I used to call it the Zelda machine, but now that factorio is on Switch, I guess that isnt quite true any more.

I go between PS4 and a switch pro control often, and it's not that they all use the letters / symbols for different buttons, it's that Xbox and Sony agree what button position is used for what as default, enter, back, etc.

Nintendo breaks that symmetry, and put the enter button on A, so when I go to watch a movie on playstation I'm constantly exiting the menu because that position is O, the back button for Playstation.

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[–] [email protected] 8 points 5 months ago (1 children)

Yeah I really don't understand why the hell they have to make it so different. Why do they need to distinguish themselves in this way? All it does is fuck up our gaming experience.

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[–] [email protected] 36 points 5 months ago* (last edited 5 months ago) (2 children)

Is it just me or has someone gone through and down voted every single comment in here?

Edit: actually every Lemmy world post is showing all comments as having 0 points. Interesting.

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[–] [email protected] 24 points 5 months ago (16 children)

Why does Nintendo use a backwards button layout?

[–] [email protected] 40 points 5 months ago (9 children)

A better question would be why Microsoft went with a nonstandard layout when they designed the Xbox controller. Nintendo had been using the A-to-the-right layout since 1990.

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[–] [email protected] 19 points 5 months ago

I believe because because they consider the outside buttons to be more natural to press first, then you work your way in.

Even starting with the NES controller, button A was primary and on the outside.

[–] [email protected] 9 points 5 months ago

Division between console camps. "No, mine is the right layout!" Frustration when switching, creating a soft lock in effect.

[–] [email protected] 8 points 5 months ago

I was thinking, "I need this for the first 2 hours every time I switch to/from a Nintendo game."

[–] [email protected] 6 points 5 months ago* (last edited 5 months ago) (7 children)

The real question is why they deviated from the GameCube controller layout. Throws me off all the time when learning a new Switch game. "Y is on top" is something deeply ingrained in me from those days.

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[–] [email protected] 22 points 5 months ago (6 children)

Holy fuck I'm not the only one. My partner and I watched The Last of Us and I wanted to play the game. He had it on his ps4, which I have never played. I made myself the same thing with the dumb ass square, circle, triangle, dodecahedron layout on the PS controller. He laughed at me too :C

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[–] [email protected] 21 points 5 months ago (1 children)

You must be trolling her the buttons are swapped!

[–] [email protected] 22 points 5 months ago (3 children)

No they're not. The Nintendo button layout has A/B and X/Y swapped from the Xbox one, and she's clearly playing Super Mario Oddysey

[–] [email protected] 12 points 5 months ago (3 children)

We realize that but the buttons are still wrong. Nintendo is wrong.

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[–] [email protected] 10 points 5 months ago

Fun fact: XBOX, Playstation and Switch all have an "X" button. And it's in a different position for each of them.

[–] [email protected] 9 points 5 months ago (1 children)

I don't even remember the last time I played Xbox, and I definitely spend majority of my time on Nintendo, but I still see Y as on top and A on bottom lol

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[–] [email protected] 11 points 5 months ago* (last edited 5 months ago) (9 children)

I'll never get over Nintendo's decision to not have the button letters alphabetical like Xbox controllers do (or even just use shapes like Sony). Whenever I play on my Switch, the Y X buttons almost always throws me off, heh. I know Nintendo is Japanese and they tend to write from right to left, so I'm guessing that's how it ended up like that initially.

Edit:

Since a lot of folks are asking how they're alphabetical, I simply mean A comes before B and X before Y. I'm not saying they're alphabetical entirely (since if you read all of them clockwise/counterclockwise then it obviously doesn't make sense), just on their own individual "lines," e.g. X and Y are on their own "line," as well as A and B. It's not entirely logical when you think about it, but that's just how I and a number of others think about it. It's a subjective thing, I suppose.

[–] [email protected] 28 points 5 months ago

to be fair, nintendo set that standard before both microsoft and sony were even in the console gaming space.

[–] [email protected] 13 points 5 months ago (2 children)

Tbf hasn’t the ABXY layout of nintendo consoles been consistent since the snes days, predating xbox? Unless your argument is that you wish they flipped it for american consoles a long time ago or something.

Also that interpretation behind the ab/xy difference kinda blows my mind lol

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[–] [email protected] 10 points 5 months ago (3 children)

Nintendo set the standard in 1990 with the SNES. Microsoft broke it in 2001 with the Xbox.

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[–] [email protected] 11 points 5 months ago (1 children)

First off, genius and I don't know why I never thought of this! So smart. So obvious.

Second, what game is she playing?

[–] [email protected] 8 points 5 months ago (1 children)
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[–] [email protected] 10 points 5 months ago

This is adorable.

[–] [email protected] 9 points 5 months ago (1 children)

This is genius. I'm going to copy it

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[–] [email protected] 9 points 5 months ago (3 children)

But switch highlights the button needed instead of showing a letter

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[–] [email protected] 7 points 5 months ago (1 children)

I think I find myself wanting a little bit of a tactile dot or something on the button, so as to more easily intuit which one to press. You could even retain the switch's ability to flip around the controllers, if you just put all the tactile dots on the outer radius of all the buttons. Like, put a little bump on the top of the top button, put a little bump on the bottom of the bottom button, etc. The only thing I can't really figure out is how you might refer to that in a game, or refer to that visually in a way that makes sense, other than maybe just building that association over time. But yeah, having them be distinguishable tactily is, I think, a good idea.

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[–] [email protected] 7 points 5 months ago (4 children)

When I'm playing a complex game on the PC such as KSP or even something like Eve online I have tons of documents posted up to help me with navigating it.

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