WolfLink

joined 4 months ago
[–] [email protected] 6 points 5 hours ago* (last edited 5 hours ago)

10% of the earths mass

[–] [email protected] 5 points 9 hours ago

What is the “executable” in this context? I’m kinda confused as to what you are looking for.

What’s wrong with parsing the input files at runtime? Is it performance? Do you want one file to load instead of multiple?

Many have suggested pickle, which is kinda what you are asking for, but on some level it’s not much different from parsing the input files. Also, depending on your code, you may have to write custom serialization code as part of getting pickle to work.

Note that pretty much every modern game is a bundle of often multiple pieces of executable code alongside a whole bunch of separate assets.

[–] [email protected] 5 points 1 day ago

I do think the voice acting is god awful in a lot of places in the original.

[–] [email protected] 12 points 1 day ago (1 children)

It’s still on GoG!

[–] [email protected] 17 points 1 day ago

The OG version is still on GoG! Includes all of the original DLC but none of the new PSN bull.

[–] [email protected] 2 points 1 day ago

That’s a good point which is part of why there is a lot of active research into quantum networking. Once you can connect two otherwise independent quantum computers, you no longer have the issue of increasing crosstalk and other difficulties in producing larger individual quantum chips. Instead you can produce multiple copies of the same chip and connect them together.

[–] [email protected] 2 points 1 day ago (2 children)

Because the math checks out.

For a high level description, QEC works a bit like this:

10 qubits with a 1% error rate become 1 EC qubit with a 0.01% error rate.

You can scale this in two ways. First, you can simply have more and more EC qubits working together. Second, you can near the error correcting codes.

10 EC qubits with a 0.01% error rate become one double-EC qubit with a 0.0001% error rate.

You can repeat this indefinitely. The math works out.

The remaining difficulty is mass producing qubits with a sufficiently low error rate to get the EC party started.

Meanwhile research on error correcting codes continues to try to find more efficient codes.

[–] [email protected] 3 points 2 days ago (4 children)

I mean the known theory of quantum error correction already guarantees that as long as your physical qubits are of sufficient quality, you can overcome decoherence by trading quantity for quality.

It’s true that we’re not yet at the point where we can mass produce qubits of sufficient quality, but claiming that EC is not known to work is a weird way to phrase it at best.

[–] [email protected] 11 points 2 days ago

And guess who constantly lobbies and sues to keep things that way?

[–] [email protected] 4 points 2 days ago (6 children)

Error correction does fix that problem but at the cost of increasing the number of qubits needed by a factor of 10x to 100x or so.

[–] [email protected] 5 points 2 days ago

It’s all convention coming from older programming languages, particularly C, which comes from programmers wanting shorthand for things like “BRANCH_EQUAL $1 $2 $3” which is shorthand for some binary code.

Python has changed the logical and and or operators to be and and or instead of && and ||.

[–] [email protected] 6 points 2 days ago

Similar to a car crash, you are generally safer in your padded engineered metal box than being thrown out of it, or thrown around inside it.

It’s like the difference between dropping a carton of eggs vs a bunch of loose eggs in a box.

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