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submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org

What have you all been playing!

I finished Cairn which was excellent! Highly recommend. I also finally played and beat RE4R DLC Seperate Ways. Also excellent! I love that game!

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submitted 9 months ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the God of War series. What is your favorite game in the series? What do you like about it? What doesn't work for you? Are there similar games you like? Feel free to share anything that comes up and react to other comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Donkey Kong, Grand Theft Auto, Pokémon, Like a Dragon / Yakuza, Assassin's Creed, UFO 50, Platformers, Uplifting Games, Final Fantasy, Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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submitted 11 hours ago by ryujin470@fedia.io to c/gaming@beehaw.org

The PS4 / PS5 controllers have a light bar and games can change it's color. What are some games that support this feature?

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submitted 1 day ago by Mannivu@feddit.it to c/gaming@beehaw.org
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submitted 1 day ago by ooli3@sopuli.xyz to c/gaming@beehaw.org
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submitted 1 day ago by cm0002@lemy.lol to c/gaming@beehaw.org

Tlatoani: Aztec Cities has fully released!

It's an isometric citybuilder game in the style of Caesar and other Impressions Games titles, but with an Aztec theme, and is very well researched (I helped out a bit!)

Check it out if you can, it's 30% off for $13 for the launch!

https://store.steampowered.com/app/3161270/Tlatoani_Aztec_Cities/

TLATOANI - 1.0 RELEASE TRAILER | PARADOX ARC

https://www.youtube.com/watch?v=khkSv3SqlZU&lc=UgyR2uggCHE0apYEri54AaABAg

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submitted 2 days ago by alyaza@beehaw.org to c/gaming@beehaw.org

Scott Pilgrim EX is an interesting one. It sets out to do things a little differently than its cult classic predecessor in almost every regard. They could've merely gotten the band back together to do a straightforward sequel, making up for all the bugs and balance issues that arose from having to rush the first game out to release it alongside the movie. But they didn't. Instead EX looks different, it sounds different, it's structured differently, and the roster of playable characters is entirely different aside from the obligatory Scott and Ramona. I think this mostly works out and makes for a creatively worthwhile followup that does new things with the franchise, though there are some pacing issues that keep me from being completely crazy about it.

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(DCSS = Dungeon Crawl Stone Soup)

I forgot just how painful it is to play a pew-pew caster in Crawl so the game decided to remind me. With endless supply of mana (thanks to Sif Muna) you'd think it should be easy. Ha! Funny.

Mana management is the worst part of playing a pew-pew caster for sure but it's not the only problem. All late-game spells are noisy as hell meaning you will constantly bring in attention from the floor. Your failure rates will never reach 0% on spells that matter. 1% chance to miscast? Three times in a row, please.

Resistances become a pain in the ass near the end. Don't have Orb of Destruction or Bombard by Depths? Prepare to suffer :)
I'm not even gonna mention Zot - the Orbs are absurd!

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https://mokomaze.sourceforge.io/

I was never a fan of AAA games and only a short amount of indie games actually took my mind. Mokomaze was one of them and I can't play this game in fedora as no flatpaks or rpms are available for this game.
I failed miserably while packaging this game

Someone please recommend your favourite ball in a labyrinth games that have a similar calm vibe

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submitted 3 days ago by ryujin470@fedia.io to c/gaming@beehaw.org
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submitted 4 days ago by Kissaki@beehaw.org to c/gaming@beehaw.org
  • 0:00 - Intro
  • 0:39 - 2D Animation
  • 6:34 - Pixel Animation
  • 11:49 - The Hybrids
  • 17:08 - Boycott acknowledgment
  • 18:03 - Naturalistic 3D Animation
  • 28:32 - Stylized 3D Animation
  • 42:08 - Condolences (again)
  • 42:36 - Wrapping Up
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submitted 5 days ago by alyaza@beehaw.org to c/gaming@beehaw.org

When I heard Call of Duty: Modern Warfare 2019 was back in the limelight thanks to an unusually steep $6 sale on Steam, I wasn't too surprised. Infinity Ward's Modern Warfare reboot was extremely popular in its day, reinvigorating a series that tread water through the mid-2010s and ushering in an era of followups that'd build on its reimagined progression and class systems.

MW2019 was the best these games had ever played, looked, or sounded at the time. Coming back to it now, it's obvious Call of Duty hasn't been meaningfully better since.


I'm reminded that this was Call of Duty redoubling down on grounded "realism" after years of wallrunning and jetpacks. Infinity Ward harnessed the immersive presentational qualities of a milsim within the confines of an arcadey shooter, and it's just as effective now as it was then. It's worth pointing out that this past streak of games helmed by Treyarch, Sledgehammer, and Raven just do not sound or look like this, even when it's clear they're trying to get close.

When folks say Infinity Ward's games are better made than Treyarch's, this is the stuff they're talking about. This game really checked all the boxes—excellent gunplay, memorable maps, sticky progression, and a campaign that doesn't suck (though that Highway of Death mission sure does).

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I am proud to announce that my open source games now has a license grant to use the MPL 2.0 instead of GNU GPL v3.0 in specific cases and now my site has info on how to optimize/tune my open source games for your experience and hardware. Link to site: https://daniel-hanrahan-tools-and-games.github.io/

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submitted 1 week ago by SSUPII@sopuli.xyz to c/gaming@beehaw.org
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submitted 1 week ago by alyaza@beehaw.org to c/gaming@beehaw.org

The book readers have it figured out. I listen to book podcasts and follow a lot of (I hate this word) bookstagrammers, and the turnover of a new year is the best time to do either of those things. This is because they're all reviewing their reading goals for the year that was and the year to come. Did they finish the number of classics they'd hoped? Did they finish the bibliography of Ballard novels? And will next year be the year they really commit to #JanuaryInJapan, when all over the world people dedicate themselves to reading translated fiction from the country?

I wish we did more of the same in videogames. Our equivalent discourse gets as far as ranking the best games of the year that was, and then immediately moves on to anticipating the next year's new releases, pre-emptively stuffing our backlogs with games we'll rue not having had the time to play when the next year draws to a close. Couldn't we set ourselves some more interesting constraints?

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submitted 1 week ago by alyaza@beehaw.org to c/gaming@beehaw.org
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submitted 1 week ago by ryujin470@fedia.io to c/gaming@beehaw.org
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(DCSS = Dungeon Crawl Stone Soup)

It was a normal frog archer run with my fearsome amphibian and their battlemage ancestor shooting and conjuring their way through the dungeon. Between my huge damage output (thanks Harm!) and my constantly Idealized ancestor, the run was extremely easy. Thus, I entered Zot:5.

After clearing the rest of the floor, I switched my Harm amulet to another one with -Tele to prevent teleport traps and got to the Hall of Zot. Unexpectedly, orb guardians weren't alone at the entrance - a draconian gang settled there too. That confused me and my ancestor died. Which is fine, it's not like its the first time (battlemage is squishy!). I just need to reset the encounter by going to the staircase.

So, I hopped and, as I was merely two tiles from the stairs and enemies were pretty far away, I just walked to the stairs. And then...

55054 | Zot:5 | HP: 1/204 [Orb Guardian (54)]

OUCH

I didn't notice there was a moth of wrath among the enemies, and the closest orb guardian to me was zerked. Total misplay but still...

Think, now! What can I do to guarantee survival? I can't hop as it's on cooldown, can't blink as I'm under -tele, can't use Transference as my ancestor is dead. Throwing net, mephitic cloud, wand of paralysis all have a chance to fail. Invisibility and Leda's Liquefaction won't prevent their attacks.

My gaze lifted upon scrolls of summoning that were chosen over scrolls of butterflies by the RNG this run. "If only I had these..." I thought when I noticed a scroll of butterflies right there in my inventory. Unused since the very beginning of the game when I decided to play as hunter instead of hexslinger. The only scroll of butterflies I could have for this entire run.

A gentle wind pushed the orb guardian away from me as colorful insects filled the space between us. Thanking Xom for this beautiful coincidence, I went upstair and healed up to full health, and then eventually cleared the rest of the last floor and escaped with the Orb.

🦋❤️

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submitted 1 week ago by GandalfDG@beehaw.org to c/gaming@beehaw.org

Started playing builders 1 on Steam Deck and while it's missing a bit of the visual polish of pokopia, it's a lot of fun so far. I didn't play it when it was new but it's definitely scratching a build/craft/explore itch without the decision paralysis of something completely open-ended like Minecraft.

Anyone else playing this for lack of Pokopia?

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submitted 1 week ago by Kissaki@beehaw.org to c/gaming@beehaw.org

About 'ambience', 'atmosphere', and 'immersion' in games.

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I finally got around to trying my first Persona game. I tried Persona 5, and right off the bat, I did not like the cinematic style of this game.

I am not really sure what it is about it, but I guess it was just not for me.

Are the other ones like this too?

I am looking for a good jrpg to get into on the switch that is not final fantasy, dragon quest, or pokemon. (I've played those a lot recently)

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submitted 2 weeks ago by ryujin470@fedia.io to c/gaming@beehaw.org

In city builder Nova Roma, the gods can make life easier for you—just don't turn your back on them.

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submitted 2 weeks ago* (last edited 2 weeks ago) by onlooker@lemmy.ml to c/gaming@beehaw.org

To be specific, I'm trying to find a multiplayer game to play that isn't team-based or co-op, which most of them seem to be.

EDIT: To narrow down the genre a little bit, I'm looking for shooters (first or third person, doesn't matter) or something more on the casual side.

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Gaming

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186 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


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