[-] [email protected] 2 points 18 hours ago

Yeah it is. I did nearly 1300 today, which I'm really proud of, especially since I used to hit 200 and be tapped out

[-] [email protected] 15 points 1 day ago

House MD has infected my brain. It is no longer safe to say the words "doctor", "house", "hospital", "wilson", "chase", "foreman" or "medicine" around me

[-] [email protected] 6 points 1 day ago

thank you! ive been really enjoying it, just hit the 2000 word mark for today so im gonna leave it there. i spent so long trying to craft the perfect story in my head before every putting anything to paper, and now im just vomiting out everything thats in my brain and loving it

[-] [email protected] 5 points 1 day ago

It's really easy! I'm not good at computer stuff but learning to torrent was surprisingly easy.

You'll probably need a VPN, I use Mozilla but that's a fiver per month. ProtonVPN is free and very easy to use.

Then you need a torrenting program, I use qBitTorrent. After that it's really simple, you just click download torrent or magnet (idk the difference) and you'll download fragments of the total file from other pirates.

If you keep qBitTorrent active in the background, it will also upload files that you want others to pirate, so you can give back to others. It's a cool system.

[-] [email protected] 23 points 1 day ago

I have officially hit the 10,000 word mark on my fantasy novel, which means I'm actually making a habit of writing. I've written 1600 words today and intend to keep going. I'm making actual plot outlines and character bios. I'm like a real writer hell yeah

[-] [email protected] 19 points 2 days ago

Whenever Anglos are first exposed to the Irish language written down they're always like "omg haha it's so weird thats not how you should write those words". FUCK OFF!!! ITS A DIFFERENT FUCKING LANGUAGE!!! It's way more grammatically consistent than English, you just can't read it because it's a different language. There's a million interviews where an American talk show host has an Irish person on and goes "haha Aoife, that's a weird name! Haha Saoirse, that's a weird name!" Fuck off fuck off fuck offfff

[-] [email protected] 15 points 3 days ago

but you would have asked google a question five years ago. ai slop has made it unusable

[-] [email protected] 15 points 4 days ago

Can someone else do the revolution I don't really want yo

[-] [email protected] 16 points 4 days ago

Looking for a job is complete and utter hell, especially in a creative field

[-] [email protected] 8 points 4 days ago

cw sexIs there any weird things that you find attractive? I don't mean "ew gross weird" but just like "how do you even find that attractive" weird. Because for me it is totally backs. It's definitely my funniest fetish because backs are just backs but like... damn... a bare back... crush especially if there's tattoos goddamn

[-] [email protected] 29 points 6 days ago

The position of most socialist states on Israel has been disgraceful since the end of the Soviet Union. A massive black mark on these countries' histories.

[-] [email protected] 31 points 6 days ago

Do it coward. Seriously, please do it. This might bomb Ireland's economy but it's probably the quickest way to get American corporations out of the country, short of revolution

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]

Their colour is so misleading, because red food should be like really tangy and strong. Either sweet like a strawberry or cranberry, or savoury like ketchup. Tomatoes taste like they should be a pale green or yellow, but they're red. It's fucked up.

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submitted 1 month ago by [email protected] to c/[email protected]
2
submitted 2 months ago by [email protected] to c/[email protected]

I've been living with depression since I was 14. It felt inescapable, but for a couple of years, I was doing really well. I stopped going to therapy, I was able to handle bad things, anxiety wasn't tearing me apart, I had goals I wanted to achieve. Then in the last two years of college, my depression came back worse than ever. Trying to get better isn't even on the table, right now I'm just trying to want to get better.

But for a few years, I was able to think to myself that I was happy, and that depression was a thing of the past. For the life of me, I can't remember why. I feel like I'm doomed to be stuck in a cycle of falling in and out of depression for years at a time at best.

But has anyone actually come out of depression, for real? Is it possible to say that you dealt with your depression and you are genuinely happy, or at least want to be happy, and you think you will be that way for the rest of your life? Because I genuinely don't see how people are supposed to be happy.

Also did we used to have a mental health comm?

1
I miss bugs (hexbear.net)
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

I'm not a huge lover of bugs but I fucking miss seeing them around. When I was a kid only like ten years ago I would go outside and see huge lines of ants and moths flying around and caterpillars in the bushes of my dad's garden. I noticed one summer that I hadn't seen ants in a while, and bees were a precious rare visitor.

The ecological collapse is happening right in front of our eyes and we can't fix or stop it because rich people don't have enough money. We have to just kill everything so that the most evil people in the world can get more money.

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submitted 3 months ago by [email protected] to c/[email protected]

PPB? Too good! Stop posting it!

Beanis? Too good! Stop posting it!

I need incomprehensible posts. I need posts that are poems about slop. I need the phrase "McDonald's Sprite" repeated 33 times. I need this weed to stop doing whatever it's doing rn

24
submitted 4 months ago by [email protected] to c/[email protected]

Wanna disclose that the only ttrpg I've played in depth is dnd 5e, so other systems might offer interesting answers.

TLDR I want to make combat more interesting as it progresses, not less

So combat in dnd is what should be the coolest and most entertaining part of a story, but is often the slowest part of a session. Most of combat is spent waiting for your turn. When it is your turn, sometimes, you'll swing twice with your sword, miss twice, and that's it, that's all you can do. Even when you hit, the consequences are often just an invisible number going down. Not very interesting, there's next to no input from the player, and this is mostly just the dice deciding everything. No room for roleplay or storytelling here.

So how, from a game master's perspective, can we make combat more interesting? A straightforward solution is to just have a bit of story content in each turn. Describe a fighter missing their attacks as "you are locked in combat with a warrior, who narrowly blocks your blows. The sound of steel on steel rings through the battlefield." Doing this for every turn is exhausting for the DM, where they have to try to give a flavourful description for everything, but every now and then can give more vivid images to your players.

Dialogue is another way to insert storytelling into combat. I've seen no DMs ever enforce the "6 seconds of dialogue per turn" rule in dnd, because it just sucks. Have the antagonist exchange barbs or shout their ideology at the players. Have them discuss their past with the player. Describe it as them shouting at each other over the wind, or the sound of war around them. Again, this can't be inserted into every turn, or it too will become monotomous.

So what about mechanical ways to elevate a battle? Legendary actions in dnd serve this purpose, to allow an NPC to perform actions when it isn't their turn. This helps to alleviate the action economy problem and makes the NPC seem a lot more active and dangerous. If a boss can attack when you don't expect, it makes the mechanics fade back into the background a little bit as your players realise how powerful this character is.

I think debuffs are the most frustrating thing to happen to players. Being able to do less without any long-term change to your characters is just annoying. Getting disadvantage on an attack means your character is less impactful in a session. As a player, this sucks. Imo, debuffs should be avoided unless they either apply to everyone fighting, including your enemy, or they advance a character's story. My DM actually achieved both of these scenarios. They designed a combat encounter where difficult terrain was cast by an opposing spellcaster, and their fighter and ranger could navigate difficult terrain easily. This made us realise that the enemy had planned their attack to our specific environment (forest) and that they were particulary dangerous in this specific location - but if we meet them again under different circmustances, they will lose their advantage. In another encounter, one player, who's character has been lacking control of their own life, was suffering massive debuffs from a character who was trying to control their mind. They had to make saving throws every turn, but the stakes were a lot higher than just missing the next attack - losing a saving throw could permanently change their character.

Debuffs are hard to pull off, but buffs aren't. Imo buffs are the easiest way to escalate a fight - have your NPC become stronger and more dangerous as a fight goes on, rather than them losing resources like health and spell slots. Have your NPC become stronger after losing a certain amount of health, or even have a second and third phase with different attacks and new descriptions - this makes a boss fight feel much more tense. You could also give your player a weapon that becomes stronger after landing more hits or something, or an accessory that halves their hp and gain advantage on every attack. This makes them feel like they're becoming cooler and more powerful as the fight goes on, too.

Are there other systems that better escalate combat? I find that combat in dnd becomes more predictable the longer it goes on due to the system of health and spell slot attrition. Characters in a fight only lose resources, but don't become stronger at all. A lot of power fantasies have fights become bigger and more bombastic as they go on, because that's fucking cool, but that doesn't happen by default in dnd unless you try to make it happen. So do other players or game masters, or anyone with experience in other systems, have anything to weigh in on? My ideas are just ideas and I haven't actually tested these, so I would love to hear from others.

this ended up being a lot more text than i intended.

52
submitted 4 months ago by [email protected] to c/[email protected]

Time sensitive question btw

35
submitted 4 months ago by [email protected] to c/[email protected]

Anything I write with a placeholder name feels bad and then I get stuck trying to think of a better name. I've already designated too much of the start of the alphabet to side characters, it needs to be something easy to read if its coming up over and over again in the book.

19
submitted 4 months ago by [email protected] to c/[email protected]

This is the question

81
submitted 5 months ago by [email protected] to c/[email protected]

Also in like book 12 or something they get a bipedal pig who wears clothes as a pet

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submitted 5 months ago by [email protected] to c/[email protected]

My submission is maybe the most obvious, Soviet flag over the Reichstag

It can be anything, photograph, painting, meme, screenshot of CCTV footage of a CEO getting domed in the street, etc

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Moss

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