Cruelty Squad (okay, the game is only a couple years old, but the art style is so intentionally shit that I just can't see it aging at all)
Jet Set Radio, Jet Set Radio Future, and (I predict) Bomb Rush Cyberfunk. BRC also is only a couple years old, but it shares the same style as JSR(F), which has aged very well.
Minecraft
Doom and Doom II (just remember to turn off texture filtering, or set it to nearest neighbor).
The Sims. No, really, I think The Sims games have all aged very, very well. Some better than others, but I feel like each one of them has a visual style that still works today.
Wind Waker is definitely my answer whenever this question pops up. It's one of the few fully-3D games from that era that still holds up moderately well today. A lot of Gamecube games definitely look like Gamecube games when emulated with out-of-the-box settings, but Wind Waker looks like an indie game that could've come out last year when emulated.
The Zelda art teams really are masters at their craft.
The art direction at Nintendo in general is really top tier. I was looking looking at their WiiU games not too long ago. I noticed they don't usually have a lot of complex shapes in their models, they use a surprising amount of flat area, but they jazz them up with extremely well done texturing and shaders.
Honestly, a lot of first party GameCube games have aged incredibly well. Mario Party, Wind Waker, Warioware, Smash, Sunshine, Luigi's Mansion etc. all still look fantastic today, resolution aside.
Yesss. The way the lines all sort of sway always gives it such a unique look. I was worried the remaster would take some of this away, but it looked just as good.
I wish we could have gotten a proper sequel. RIP Clover Studios.
While less popular, Viewtiful Joe also still holds up for similar reasons.
The original XCOM has some of the best pixel art in any game, imo. Original resolution: 320x200. Somehow it is still visually detailed and clear. It has one of my favorite things in a game ever where the tiles you see are partially obscured by tiles you can't. Specifically, the tiles you can't see aren't fully blocked so silhouettes can still be visible. If you're good you can use it to ID aliens lurking in the shadows and sometimes it's literally like 3 pixels of difference for you to pick up on it
Psychonauts. The design aesthetic is so well crafted. The gameplay and technical elements did age, but the level design and aesthetics are still mind blowing
When it comes to 3D games, if they tried for realism, they can't, IMO. Stylized 3D can look pretty good even when fairly old, but old 3D that tried for realism just looks dated. Even a lot of 3D games now that try for a more realistic style (outside of the huge AAA studios) look kinda bad to me, but I'm very sensitive to the uncanny valley effect. I mean, even before they updated the models and world, WoW still looked pretty decent long after release.
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