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[–] 35 points 2 years ago (5 children)

Team Fortress 2

Cruelty Squad (okay, the game is only a couple years old, but the art style is so intentionally shit that I just can't see it aging at all)

Jet Set Radio, Jet Set Radio Future, and (I predict) Bomb Rush Cyberfunk. BRC also is only a couple years old, but it shares the same style as JSR(F), which has aged very well.

Minecraft

Doom and Doom II (just remember to turn off texture filtering, or set it to nearest neighbor).

The Sims. No, really, I think The Sims games have all aged very, very well. Some better than others, but I feel like each one of them has a visual style that still works today.

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    [–] 34 points 2 years ago (2 children)

    Wind Waker is probably the go-to answer for this. I think Xcom 2 is a good example too, even though it's fairly recent.

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  • [–] 12 points 2 years ago (1 child)

    Wind Waker is definitely my answer whenever this question pops up. It's one of the few fully-3D games from that era that still holds up moderately well today. A lot of Gamecube games definitely look like Gamecube games when emulated with out-of-the-box settings, but Wind Waker looks like an indie game that could've come out last year when emulated.

    The Zelda art teams really are masters at their craft.

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  • [–] 8 points 2 years ago*

    The art direction at Nintendo in general is really top tier. I was looking looking at their WiiU games not too long ago. I noticed they don't usually have a lot of complex shapes in their models, they use a surprising amount of flat area, but they jazz them up with extremely well done texturing and shaders.

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  • [–] 6 points 2 years ago

    Honestly, a lot of first party GameCube games have aged incredibly well. Mario Party, Wind Waker, Warioware, Smash, Sunshine, Luigi's Mansion etc. all still look fantastic today, resolution aside.

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  • [–] 34 points 2 years ago

    Mirror's Edge

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  • [–] 30 points 2 years ago (2 children)

    Super Mario World. It still looks great.

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  • [–] 29 points 2 years ago (1 child)

    Any game that isn't trying to go for realistic graphics. Some off the top of my head:

    • Braid
    • Okami
    • Outer Wilds
    • Ori and the Blind Forest
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    [–] 22 points 2 years ago

    The Portal games.

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  • [–] 19 points 2 years ago

    Jet Set Radio

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  • [–] 17 points 2 years ago

    RollerCoaster Tycoon 1 and 2. They still look as good as the day they were released, while RCT3 looks terrible now.

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  • [–] 16 points 2 years ago (3 children)

    Pong is still unmatched, even after all these years

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    [–] 16 points 2 years ago

    Age of empires 2

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  • [–] 16 points 2 years ago (1 child)

    Wind waker. The cell shading will always look good.

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  • [–] 16 points 2 years ago (1 child)
  • [–] 15 points 2 years ago

    Definitely Minecraft

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  • [–] 15 points 2 years ago (2 children)
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    [–] 12 points 2 years ago

    My son was playing Sunset Overdrive the other day, and I had forgotten how cinematic it was. Very fun, very punk rock.

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  • [–] 12 points 2 years ago

    The original XCOM has some of the best pixel art in any game, imo. Original resolution: 320x200. Somehow it is still visually detailed and clear. It has one of my favorite things in a game ever where the tiles you see are partially obscured by tiles you can't. Specifically, the tiles you can't see aren't fully blocked so silhouettes can still be visible. If you're good you can use it to ID aliens lurking in the shadows and sometimes it's literally like 3 pixels of difference for you to pick up on it

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  • [–] 11 points 2 years ago

    Psychonauts. The design aesthetic is so well crafted. The gameplay and technical elements did age, but the level design and aesthetics are still mind blowing

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  • [–] 11 points 2 years ago (1 child)
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    [–] 11 points 2 years ago

    StarCraft 2 still looks amazing.

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  • [–] 10 points 2 years ago

    Crysis still looking great.

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  • [–] 10 points 2 years ago

    I would have to say L.A. Noire.

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  • [–] [B] 10 points 2 years ago
    [–] 9 points 2 years ago (1 child)

    I'm still blown away with what SNES was able to accomplish with killer instinct. Based on the games around that time, it shouldn't have existed.

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    [–] 9 points 2 years ago

    Super Mario World II: Yoshi's Island

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  • [–] 8 points 2 years ago* (last edited 2 years ago)

    When it comes to 3D games, if they tried for realism, they can't, IMO. Stylized 3D can look pretty good even when fairly old, but old 3D that tried for realism just looks dated. Even a lot of 3D games now that try for a more realistic style (outside of the huge AAA studios) look kinda bad to me, but I'm very sensitive to the uncanny valley effect. I mean, even before they updated the models and world, WoW still looked pretty decent long after release.

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  • [–] 8 points 2 years ago

    Most 2D games. We're only slowly figuring out how to make 3D games not look janky...

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  • [–] 8 points 2 years ago (1 child)

    I have a soft spot for pixel stuff. Stuff like the original monkey island, or heart star or cat tales never get old.

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    [–] 7 points 2 years ago (1 child)
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    [–] 6 points 2 years ago

    Borderlands

    Many or most retro games from the 80s-early 90s (NES, SNES, Genesis)

    Terraria

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  • [–] 6 points 2 years ago

    Metroid Prime for the GameCube, but the remake on Switch really turned out to be the consoles best looking game

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  • [–] 6 points 2 years ago

    "team fortress 2"

    Man I miss Day of Defeat, it was the best half life mod IMO

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  • [–] 5 points 2 years ago

    Red Alert 2. Any N64 game at high resolutions. Command & Conquer Generals at high resolution. If you can't tell, I like cartoon aesthetics.

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