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submitted 1 day ago* (last edited 2 hours ago) by nemmybun@hexbear.net to c/traaaaaaannnnnnnnnns@hexbear.net

Hong Kong 97 is a bootleg Super Famicom "game" released in 1995. Designed by journalist Yoshihisa Kurosawa and developed by an anonymous Enix employee, this aggressively anti-communist and anti-Chinese shock project was made over the course of two days.

The game starts with a language select screen and a low bitrate 5 second clip of I Love Beijing Tiananmen that endlessly loops until you turn the game off. After language select, Mr. Business offers to sell your own original games and you get to keep a third of the profits. How generous! And then a message to dealers about stocking their game. Which yeah. The one thing this game doesn't lack in is audacity.

Above are the cutscenes that play every time before the game begins. I blurred the third image as it contains a pile of corpses that I'm assuming are real.

There's not much game to talk about; you move around and shoot PLA. You die on contact damage, if you're shot, or, if you somehow live long enough, chomped on by the disembodied head of Deng Xiaoping. Oh and when you die, you get hit with a digitized photo of an actual corpse. So yeah, either try not to lose, or, better yet, don't play the game at all and just look at the images I posted so you can think to yourself "what a terrible game I'm not playing"

This is the SCMP interview with Yoshihisa Kurosawa that I pulled most of the background from if you're interested for more info.

Link to the rom CW: pictures of real corpses, awful game

Note: Deng Xiaoping was still alive in 1995 when this game was made, but he did end up dying in 1997. He was 90 in 1995 so that's not like a really out-of-nowhere prediction but still a little weird.


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[-] inTheShadowOf@hexbear.net 4 points 15 hours ago

Ahh, I can understand that character's arc feeling weird all things considered.

Persona 4 Revival speculation, no spoilers past where you stopped playingI'm curious how the dialogue and imagery for Naoto's dungeon will change. Given the slight changes we've seen to Kanji's shadow (now holding male and female symbols), I'm sure it'll be revised at least a bit. The idea behind Naoto's story was to take on misogyny faced in the workforce. I think the bones of that story are good and already present in her story, but the framing of certain parts should be tweaked a bit. The most egregious example being the final floor of the dungeon.

Hopefully, the original intent will be more clear in the remake. Fwiw I do like Hashino and his team's writing, but it's not surprising that things got a bit messy when they tried to take on a topic like this lol.

What's your favorite version of P3?

That's a very complicated question thonk-trans

They're all pretty different and good for their own reasons. My recommendation to everyone now is to play Reload, but my favourite will always be the original release (before FES). It was my introduction to MegaTen and got me through some tough times. I don't think it's the version people should start with, but watching some footage recently made me unexpectedly emotional. I'm appreciative of what it did for me.

[-] nemmybun@hexbear.net 3 points 14 hours ago

P4The added context does change things a bit. I can see how the story was heading that way, at least what I remember, but yeah, it wasn't handled well. Interesting Kanji changes, I'm interested to see where things go with the... remaster? Remake? Not sure what it is exactly lol. I might give it another chance if my PC can handle the remake.

I was interested in Reload but I didn't think it'd work on my old pc. Checked the system reqs and it looks like it will actually so I may give it a shot after all! Otherwise I was thinking of the PSP version so I could play as the girl but I know they made some sacrifices to get it in there.

Really awesome that the game helped you out like that! I love how powerful media can be when it enters your life at just the right time.

this post was submitted on 13 Jul 2026
71 points (98.6% liked)

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