nemmybun

joined 2 years ago
MODERATOR OF
[–] [email protected] 5 points 6 days ago

I thought this was an exaggeration at first. What a fantastic beer commercial

[–] [email protected] 7 points 6 days ago (2 children)

Yesss I love Alien

[–] [email protected] 7 points 6 days ago

Ugh you're right. Into the woke pile it goes you-hear-about-video-games

[–] [email protected] 8 points 6 days ago (6 children)

Castlevania is officially woke

I guess Binaryland is kinda a little like Lolo except that you're controlling two characters that mirror each other's movements

[–] [email protected] 17 points 1 week ago (13 children)

I finally found a non-woke game

  • Only 2 genders: blue for boy and pink for girl, as ~~marketing~~ GOD intended theory-gary
  • Pink is smaller with a bow and flower. Sorry tankies but this low res penguin cartoon is undeniable proof of bio essentialism berdly-smug
  • A heart denotes heterosexual mating interest so that our heroes can repopulate the penguin race penguin-love pigmask-off penguin-love
  • No zooCREEPERS around to force the HOMOSEXUAL AGENDA on our beloved penguins peppino-angry
  • Notice the spider with mostly non-binary colors ready to prey on our wholesome couple. A lightning bolt striking near the spider web warns of GOB'S displeasure keikaku
  • One critique: where's the pink penguin's massive tits? pingu-horny
[–] [email protected] 6 points 1 week ago (1 children)
DEVELOPERS HATE HIR

Infinite pronouns with one simple trick!

[–] [email protected] 6 points 1 week ago (3 children)

Based and Lesliepilled leslie-shining

[–] [email protected] 5 points 1 week ago (2 children)
[–] [email protected] 10 points 1 week ago (12 children)

I dunno where to find other perspectives but I can give you mine: I started as a trans woman but I move to non-binary femme. I want a feminine body and gender presentation but after years of practice, feminine social roles and many typical behaviors now often feel as constricting as male ones to me. I don't really mind being called woman or using exclusively she/her pronouns (though I have thought it might be fun to have another set). I considered that I was just a gnc woman, but I chose non-binary femme over gnc woman because I felt like it, and that's really all that's needed to choose a gender.

I still call myself a trans woman to the medical establishment to get my surgeries tho. Seems easier that way.

49
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

There was discussion about people wanting cat hearts with various pride flags so I made this set. I decided to put them all in a single post instead of spamming the comm, hope that's okay

All emoji should use the following keywords and if needed I added extra keywords specific to each emoji

keywords: heart, meow, love, care

:cat-rainbow:

additional keywords: lgbt

:cat-gay:

:cat-lesbian:

:cat-non-binary:

additional keywords: nb, enby, nonbinary

:cat-bi:

additional keywords: bisexual

:cat-ace:

additional keywords: asexual

:cat-pan:

additional keywords: pansexual

:cat-intersex:

:cat-aro:

additional keywords: aromantic

:cat-demisexual:

:cat-polyam:

additional keywords: polyamory

:meow-hug-trans:

additional keywords: support, trans

 

Now in it's own post as requested so everyone outside the mega can enjoy too. Here's to another year!

75
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

Sorry for the dark photo, I didn't want to wake him up lol

 

A little over 2 weeks ago, I had once again started working with Godot, determined to finally learn the software so I can bring my many game ideas to life. And then I stumbled and failed as I usually do as my ideas were lofty and my skillset meager. I think it was the Mark Brown video that finally made the (obvious in retrospect) idea sink in that there was no way I can do the more complex games I wanted to make without first having made a bunch of simpler projects to nail down the fundamentals. So instead of trying to follow a grand plan, I just opened up a old tutorial I did and started adding stuff purely by vibes. And it fucking worked because after 2 weeks of intense hyperfocus I was able to put together an actual game that works (so far) and has most of the basics of the genre! Sure it's only 5 minutes long and full of stolen assets but I'm still very pleased with the outcome.

I started with the GDQuest Vampire Survivors tutorial and first decided to change out the graphics and give it a theme. What would be an amusing communist theme? Stalin crushing hordes of fascists. I decided to use Metal Slug assets for most of the characters and weapons (which had the bonus of getting a lot of practice in with animation because holy shit those spritesheets are huge). After I changed the graphics, I gave the solider a death animation instead of just disappearing. I thought the same death every time was boring since the soldiers had so many death animations in Metal Slug, so I made a system for randomly choosing a death scene each time. Then I got nostalgic for cheat codes from old games so I figured out how to add a text input box and made some effects for code matches. Every time I got bored or frustrated with an element I was working on I would come back and add another cheat, sometimes even it was just a bit.

And it sort of fed into itself after that. I went back to the soldier. I wanted an leveling system, so first I needed gems to fall from defeated enemies. Those gave XP which needed to be tracked, then I needed to trigger a level up screen where random options can be chosen. It started with a basic screen where 3 upgrades could be chosen. Then I added dummied weapons into the mix. At first the options could be infinitely chosen, but I was able to limit each option to 5 levels, which each level being a unique upgrade.

I got bored of working on that so I went back to enemies. I made 2 new variations: ones that I thought could have interesting attacks (though I never got around to adding an attack for the pirate variant). Since I didn't want them to appear at the start, I made a game timer and assigned a difficulty counter that increased every minute that changed the enemy loadout and spawning ratios. With all this game info to be tracked I created a UI to track important info. Then I made a boss with multiple attacks, 2 phases, adds, and a custom health bar.

I was creating larger challenges but with my hero only shooting a simple gun, it was time to add weapons. I added 7 in total. An 8th was originally planned for parity with the 8 upgrades, but I never got around to fully implementing it lol.

Then it was just some polishing left, so I added a title screen, credits, game over screen, music, and any sound effects I didn't get around to adding yet. Oh and options, so volume levels and fullscreen mode could be adjusted. And then any last passes for animation adjustments, bugfixes, sound balancing, etc.

I probably did more that I mentioned because it all starts to blur together towards the end. It's still a little janky in areas and I'm sure a lot of my methods and solutions are inefficient but in the end, it still seems to work and that's good enough for a learning project

Here's some screenshots!

Title screen:

Swarmed by enemies:

Using the "gorbachev" cheat:

Level up overlay:

Boss fight:

I have a packed exe that I can put up on a file sharing site if that's allowed here and anyone expresses interest in trying it out

Links to the game:

Windows version

Linux version

 

Brain hurty but I'm gonna keep at it

 

Hi all, I've completely run out of money and I have a couple needs coming up soon. I need to pay my phone bill and my partner needs to send off time-sensitive documents for their disability claim soon. I think I should be able to get by with $30.

 
 
2
Egg (hexbear.net)
 
 
 
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