this post was submitted on 28 Jun 2024
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Elden Ring is a game screaming for community servers. Like, let people make servers for trading or with different drop rates or mixed up enemy locations.
Honestly wish they'd drop the pvp entirely. It's a tiny fraction of the player base and they're unbelievably toxic even for souls gamers. The Seamless Coop mod dev got death threats because it removes the possibility of pvp invaders and thus reduces their potential victim pool
Wtf thats crazy
There are mods that do similar things (randomizers and overhauls) and I think you can trade items already (by dropping them on the ground).
I think they could fix Elden Ring with a few changes:
I really, really like the idea of Elden Ring being an open-world RPG that rewards build experimentation and problem solving, using whatever tools you have available to you like crafting items, talisman/magic/ash of war combos/spirit ashes, etc. etc. But I find in actuality the bosses serve as hard gates to player creativity and I always end up giving in to use mimics tear, spellsword-style build, etc.
I kinda like the repeating bosses. Sort of similar to fighting Genichiro multiple times over the course of Sekiro, and each time there's something new to the fight. Granted, Elden Rings repeat fights aren't quite so developed... but it's also a decent way to make assets stretch and save on dev time.