this post was submitted on 28 Jun 2024
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I think they could fix Elden Ring with a few changes:
I really, really like the idea of Elden Ring being an open-world RPG that rewards build experimentation and problem solving, using whatever tools you have available to you like crafting items, talisman/magic/ash of war combos/spirit ashes, etc. etc. But I find in actuality the bosses serve as hard gates to player creativity and I always end up giving in to use mimics tear, spellsword-style build, etc.
I kinda like the repeating bosses. Sort of similar to fighting Genichiro multiple times over the course of Sekiro, and each time there's something new to the fight. Granted, Elden Rings repeat fights aren't quite so developed... but it's also a decent way to make assets stretch and save on dev time.