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submitted 1 week ago* (last edited 1 week ago) by Zarobi@aussie.zone to c/games@lemmy.world

This is just a vent post / unpopular opinion (? unsure if unpopular). Specifically on Steam. Linux native builds are so buggy and glitchy and never work right. Always some combination of:

  • No sound
  • Old outdated version missing content and incompatible online
  • Controllers don't work
  • Crashes, doesn't launch at all
  • Horrific FPS
  • Cutscenes don't play
  • Weird game breaking softlocks and logic errors, like critical items not spawning and dialogue not triggering
  • Zero support and low priority from the developer

I have none of these issues with Proton. Proton works perfectly fine, I love it. This only happens when a game doesn't use Proton. As soon as I change to Proton all issues are resolved. This problem has followed me across distros with fresh installs, so it's not a config issue. Yes I have the correct drivers and such, NVIDIA proprietary unfortunately. It's so strange, you'd imagine the native build would run better not worse.

The worst part is, it's not easy to tell when a game will launch using Linux native as it's the default priority. Games can even silently update and stop working when they gain Linux native "support". You have to manually go in to properties and override compatibility to proton. Normally I do this when I notice a suspiciously large amount of bugs and I'm like hmm... oh look it's Steam Linux Runtime 1.0 again.

I wish there was a way to just force Proton globally. Either that or people actually test and maintain their Linux builds. I'd rather there be no Linux build at all if they're going to be so terrible.

Edit to add commented example list of games:I couldn't get a full list because I was relying on having set a flag forcing a specific version of Proton to identify which games were problematic to jog my memory... Unfortunately this data is local only and was not synced between computers, so it was lost when I changed distro. Just from my limited memory though, I can list some that I distinctly remembered when writing up my post, though it's many more in reality. It's also surprisingly hard to see whether a game even has a Linux native version, you usually have to wait for the store page to load and scroll down to compatibility, which is just annoying.

Games that worked well:

  • Factorio
  • Stardew Valley
  • Baba Is You
  • All Valve games (TF2, DotA2, etc)

Games that had issues:

  • 1001 Spikes
  • The Case of the Golden Idol
  • Broforce
  • Spiritfarer: Farewell Edition
  • The Stanley Parable: Ultra Deluxe
  • Cook, Serve, Delicious
  • Valheim
  • A Game About Feeding A Black Hole
  • Audiosurf 2
  • Keep Talking and Nobody Explodes
  • Slay the Princess
  • TIS-100
  • Cassette Beasts
  • Brotato
  • Bit.Trip runner
  • Don't starve together
  • Unpacking
  • While True: Learn
  • Fez
  • Magicka 2 (controllers not working)
  • One Shot (critical gameplay bug right at the end. Had to watch a let's play to finish it. I messaged the dev who left me on Read)
  • Just Shapes & Beats (no sound)
  • Tiny Bookshop (no sound)
  • HiveSwap (critical gameplay bug right at the end, and savefile bricked, had to watch a let's play and the dev ignored me) (I'm not a "fan" I swear, please don't lynch me)

I'm getting tired and I'm sure you get the point. Almost every game in my experience has been unplayable on Linux runtime. I'm glad it's working well for you though.

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[-] MangoPenguin@lemmy.blahaj.zone 1 points 5 days ago* (last edited 5 days ago)

Part of that is Linux doesn't really have backwards compatibility as I understand it. When you update and some libraries get updated, the old versions are just.. gone. So any application that relied on those will no longer function until it's also updated.

You also generally can't even install the old version of the libraries, because the name is the same across versions so having multiple versions installed isn't possible.

Windows does have really good backwards compatibility, which carries over to proton since it's mimicking windows APIs and libraries.

[-] Zarobi@aussie.zone 0 points 4 days ago

Yeah I remember once I couldn't use most .appimage programs because the way those were run changed and anything old was completely unusable. I tried to install the component that old app images used but it wasn't possible. Which is just insane to me lol, it's a huge problem

[-] Quazatron@lemmy.world 68 points 1 week ago

I expressed this view before. Wine and Proton are now the Linux Gaming Layer.

Windows has relatively stable APIs or ABI to serve the third party software and games.

Linux does not. It is however so incredibly flexible that it can assimilate entire operating systems as interface layers. I think it's absolutely awesome we are using Microsoft's DirectX tech combined with Vulkan to run Windows games faster than Windows does.

It's been years since I bothered to check if a game I'm buying is Linux compatible or not, because of it isn't, it will be soon.

[-] jdr@lemmy.ml 15 points 1 week ago

There's a part of Wine called winelib that lets you build an application meant for windows and get a Linux executable. I don't know if Proton has it too.

https://gitlab.winehq.org/wine/wine/-/wikis/Winelib-User's-Guide

[-] rtxn@lemmy.world 37 points 1 week ago* (last edited 1 week ago)

People who downvote because "hurr durr linux best" but have never had to support a cross-platform application should read Raiguard's experience of maintaining Factorio's Linux-native build: https://factorio.com/blog/post/fff-408

"Why don't most games support macOS and Linux?" is a sentiment I often see echoed across the internet. Supporting a new platform is a lot more than just changing some flags and hitting compile. Windows, macOS, Linux, and the Nintendo Switch all use different compilers, different implementations of the C++ standard library, and have different implementation quirks, bugs, and features. You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. If you are a video game, you will likely need to add support for another graphics backend (Vulkan or OpenGL) as well, since DirectX is Windows-exclusive.

I support every solo and small-team developer who prioritizes making the game over maintaining a completely different platform build.

[-] MurrayL@lemmy.world 28 points 1 week ago* (last edited 1 week ago)

Supporting a new platform is a lot more than just changing some flags and hitting compile.

Sadly, based on many comments I’ve seen (across the net at large but also here on Lemmy), a lot of gamers really do think it’s that easy.

See also: ‘why don’t the devs just add multiplayer?’

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[-] Zarobi@aussie.zone 9 points 1 week ago

I don't mind people downvoting. To me that means the games they play don't have that issues. Maybe I'm just unlucky but I'm also a "variety gamer" so my exposure surface is very high as well

[-] thingsiplay@lemmy.ml 6 points 1 week ago

I wouldn't say just because people downvoted you means they don't have issues. I for myself don't have much issues (as far as I know) that can be attributed to Linux builds, and still upvoted you. They might not agree with you fully and that's why downvote you. In example your statement it didn't work ever and you always have to use Proton version, but also there are examples of games that worked well. It might be that some games work well and some don't, I wouldn't argue against that. But many games work well without Proton.

Also Proton doesn't work perfectly fine either, depending on the games. In some cases games might even stop working using newer version of Proton. And for some DRMs like Denuvo, Proton is deadly, because every time the Proton version updates, it counts as a new machine (which counts as a new installation for no reason!) and will get you a cooldown of 24 hours before able to play game again; even for single player games.

[-] Zarobi@aussie.zone 4 points 1 week ago* (last edited 1 week ago)

Yeah that's true as well. Nothing is perfect, I was just sharing my experience because even today I ran into this issue multiple times and got annoyed.

I noticed people here seem to attribute a lot more meaning to downvotes than other websites, and it's even a bit taboo to downvote too often. Personally I don't really think about it that deeply, there's always people who will disagree with you. Also I noticed hyperbole isn't appreciated either. Like to me if I read "Linux native is buggy and never works right" that doesn't mean literally never, it's more like the emotional never.

[-] thingsiplay@lemmy.ml 4 points 1 week ago

There are also people who hate on Proton, because it uses the Windows build and advocate for Linux builds only. They say its bad for Linux, because developers don't need to understand and care about Linux in the long run anymore. This is not my opinion and I disagree with those statements. So when you say you hate native Linux games, they will downvote you because they disagree with you on that point. As always, there is a truth in all those statements, so I don't want to discourage anyone for being against Proton.

One thing I want to mention is, that these games on Steam are for the most part proprietary. So having native builds isn't as effective as having native Open Source builds. The reason we usually want native is, because we can change and adapt issues with Open Source tools and games. But that is not possible with proprietary games. Therefore having them on Proton isn't losing much on that front.

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[-] chunes@lemmy.world 21 points 1 week ago

Consequence of not static linking your dependencies into the game executable

[-] Zarobi@aussie.zone 5 points 1 week ago

I shouldn't have to do that to play a game. You can't say "gaming on Linux is accessible and easy now", and then tell people to static link their dependencies into an executable. That's a hack job patch, not a solution.

[-] chunes@lemmy.world 24 points 1 week ago

That wasn't blame levied at the user. It was just an observation from the perspective of the developer. For a variety of reasons, distributing software in linux can be very difficult.

[-] Zarobi@aussie.zone 9 points 1 week ago

Ah I misinterpreted it then, apologies

[-] chunes@lemmy.world 10 points 1 week ago

No worries. I wasn't the most clear. I do that a lot, where I say "you" when I'm talking about a category of people that I didn't explicitly specify. Something to work on.

[-] anamethatisnt@sopuli.xyz 21 points 1 week ago

I can agree that an old and buggy version of a game is no fun. But that is as true of Windows versions as Linux versions.

You seem to have much worse luck when starting linux native games than I though. I have no problem with Factorio, Oxygen Not Included or Kingdoms and Castles which I think are the only linux native games I got installed at the moment.
The thing I find much more frequently is that a game released on GOG doesn't receive the patches and dlc that the developer release on Steam. I always have to verify that a developer actually support their GOG release as well as Steam before buying.

[-] WagnasT@piefed.world 19 points 1 week ago

Kerbal Space Program on proton literally uses half the amount of ram compared to the Linux version. I assume the way unity exports for Linux is just not optimized at all but it works. Maybe with Linux gaining popularity these engines will put more effort into making them work well.

[-] Mwa 4 points 1 week ago
[-] sp3ctr4l@lemmy.dbzer0.com 4 points 1 week ago

This is the actual explanation.

Turns out, Unity on Linux... kinda sucks!

Just, literally at the engine level, outside of all the other shenanigans.

Because Linux is an after thought for them.

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[-] sp3ctr4l@lemmy.dbzer0.com 18 points 1 week ago* (last edited 1 week ago)

Here, in a nutshell, is my theory for why what you are describing is so common:

Almost nobody develops a game on Linux, with an engine you can build from source, and use to make the game, on Linux.

If you do... do that... your Linux native game will probably run fine.

But! Almost every major game engine you've ever heard of, that says it supports Linux, in the sense of you can build/run the game engine itself on Linux?

They're full of shit.

Their engines do not actually work on Linux, half the time you can't even compile them, they don't even know half the dependencies they actually have. They throw insane errors all the time, because you're just alpha testing their attempt at porting their engine to Linux.

They just say 'we added Linux support!' and nobody ever actually tries to verify this, because Linux based game devs are using one of the fairly small number of engines that... actually work on Linux.

(Hah, or they're basically just building their own engine, or layering together actually platform agnostic rendering/physics/networking/whatever libraries into basically a custom engine)

Valve, for example, has figured it out.

HL2? Linux native build, running on SteamOS?

Works great.

Godot? Use GDScript, not C#, build the game on Linux?

Also works great.

Most games devs are actually just full of shit when they pretend they understand anything about Linux.

Maybe check out Road To Vostok if you want to see what one guy can do with Godot and a few years.

Its not impossible... most games devs just have God Complexes, its just how it is, very rare to find some that are both humble and competent.

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[-] x00z@lemmy.world 15 points 1 week ago

Many game developers make it for Windows and do the bare minimum to get a native Linux build.

[-] marxismtomorrow@lemmy.today 13 points 1 week ago

So anyone having these issues:

It's libraries and steam (and GOG, jesus christ GOG is the worst at this) being lazy at actually implementing permanent fixes.

For example, BG II Enhanced edition works wonderfully under linux. Every game with Beamdogs improved infinity engine does. Except for the fact it was built against specific library versions which are a decade behind what is shipped in 90% of distros today. Except most versions of the game you download have the libraries you need so no problem right?

Except the launcher script included is rarely if ever set up to actually use them. So it fails to launch, and the error message you get sends you on a wild goose chase and since its an old game you just skip the work and instead use the windows version and take the 10-20% FPS hit and weird graphical issues that happen with proton.

The actual solution? Take those specific library versions, putting them in a folder, and then symlinking said libraries into the game's folder and setting up a venv so that it only uses those libraries and doesn't try to use system libraries.

And unfortunately you have to do this for every game with developers too stupid or too lazy to actually do any amount of work on their linux builds.

Between Steam's linux runtime (1 2 and 3) and gog linux native games you can build up a decent "library" of libraries and easy symlinks to copy, which will make all native linux clients behave. This solves 99% of the things wrong.

The other 1% is genuinely the developer doing something fucky with the windows version of your display driver that the manufacturer of your video card didn't parity with their linux drivers and is too obscure for the open source community to know about.

[-] Zarobi@aussie.zone 4 points 1 week ago

I don't get noticeable FPS hits or graphical issues with Proton. In fact, in many cases Proton actually outperforms Windows in FPS.

I don't think many people are willing to mess with that symlink stuff to be honest, I know I'd only do it if I had a really good reason to. But I'm not a Linux expert, I don't really understand that kind of stuff and would probably fuck up my game or system if I tried. I know enough to read and mostly comprehend commands that I'm copy pasting into terminal

[-] marxismtomorrow@lemmy.today 9 points 1 week ago

I don’t get noticeable FPS hits or graphical issues with Proton. In fact, in many cases Proton actually outperforms Windows in FPS.

This will depend entirely on your hardware and drivers, but I was referring to Proton v native. Properly set up and 'supported' native should generally always end up faster, but Nvidia's stupidity and developer's stupidity tend to mess that up.

I don’t think many people are willing to mess with that symlink stuff to be honest, I know I’d only do it if I had a really good reason to. But I’m not a Linux expert, I don’t really understand that kind of stuff and would probably fuck up my game or system if I tried. I know enough to read and mostly comprehend commands that I’m copy pasting into terminal

That's understandable and why I direct my complaints very precisely at the problem so that more people can yell at developers and stores to actually do this work themselves. Steam tries, but their solution only works on the flatpak version, which makes modding said games outside of the workshop difficult (and introduces all sorts of other problems for power users that do not keep their games in their home folder) and GOG tried for a while but whoever is overseeing the gog linux distributions seems to not understand anything about linux at a fundamental level. Hell even the independent GOG installer is broken on on some systems without GTK2 installed because the underlying application was built 15 years ago and essentially never updated.

[-] ampersandrew@lemmy.world 6 points 1 week ago

I've been daily driving Linux for 9 years, and I didn't know any of this either. I wouldn't recommend yelling at developers to update old games, because basically none of them ever have it in their development budget to go back and do so, if the studio even survived to this day. If this is something that routinely happens with old Linux native games, then we need a better solution. I've run into misbehaving old Linux native games and also just defaulted to using Proton instead. That's way easier than diagnosing which libraries I need, which I never thought to do and still don't know how.

[-] marxismtomorrow@lemmy.today 8 points 1 week ago* (last edited 1 week ago)

So, short tutorial:

  • Install steam. (seriously it just has the most libraries)
  • Install any steam native linux game (if you have any valve product, install that.)
  • Navigate to ~/.steam/steam/steamapps/common
  • Navigate into each of the SteamLinuxRuntime* folders
  • Find every 'lib' folder within i386 and x86_64 (or amd64) for each steam library folder
  • Open a new tab/window and pick a path somewhere that you can remember and create two folders there, something like ~/Games/LinuxFix/i386 and ~/Games/LinuxFix/x86_64
  • Copy every single library you find in every single linux runtime into these folders, respecting the i386 and x86_64.
  • Create a new file (I normally name it run.sh) in the game folder of the game you want to play with the following (at minimum, if you need/want any other 'command line' arguments, this would be the script to dump them in:
#!/bin/bash
export LD_LIBRARY_PATH=/<Path you picked>/i386:/<Path you picked>/x86_64
./<game_executable>
  • And run it.

Congrats, you now solved nearly every launch problem with native linux games better than a multi-billion dollar company. The most you will have to do if you're still having problems is run that 'run.sh' in a terminal, see what exact name for a library the game is expecting, find a library in one of those folders that is close to that name (usually this is something like "libkeyutils.so.1.4") and symlink (in dolphin this is ctrl click and drag to an empty space) it with the name requested (which is usually just something like "libkeyutils.so.1")

Congrats, you now troubleshot more than the entirety of GOG's forum staff and successfully did something that multi billion dollar company couldn't do.

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[-] popcar2@piefed.ca 12 points 1 week ago

This is less unpopular opinion and more of just a fact that a lot of people don't know yet. Native linux builds are often buggier than the Proton versions, especially if the game is older than a few years because Linux packages move fast and break old versions every now and then.

When Baldur's Gate 3 made a native Linux version (mostly for Steam deck) everyone started reporting that the game is a buggy mess.

Terraria had a number of bugs on the Linux version back when I played, to the point where everyone on ProtonDB just said use the Windows version.

Hollow Knight Silksong on release had an issue where controllers on the Linux version wouldn't work. I forced it to use Proton and get the windows version and it just worked.

So I can't help but roll my eyes when somebody from the Linux community asks a developer with a perfectly working game to make a native version for Linux. For what? They'll put a lot of time and effort making a more unstable version of their game where, at the end of the day, the performance will probably be exactly the same? You'd be surprised how many people still parrot the idea that native builds are magically better.

[-] Zarobi@aussie.zone 4 points 1 week ago

Yeah exactly. At first glance native = better; probably because we have had so much experience with non-native stuff being garbage, like Electron apps and such. But Proton Is Not an Emulator, it actually is much more clever than that.

You end up with the opposite of what you initially expected, where you're asking each individual developer to target an environment they're not familiar with, probably can't easily test, and for very little renumeration. If anything it's surprising some developers even manage to make good native Linux versions at all.

It's much better IMO to rely on the very smart people working on WINE / Proton to handle the compatibility layer, where all that Linux specific knowledge can be put to the most efficient use. Especially because Linux isn't just one thing, it's like a billion things, so it's really not an easy task at all.

In my mind the only thing that could be done is to make Proton's job easier in some way. Like if more games used Vulkan instead of DX11, that would probably help compatibility between all OS', right? Maybe or maybe not, I'm not particularly knowledgeable about the details of that kind of stuff.

[-] brucethemoose@lemmy.world 9 points 1 week ago* (last edited 1 week ago)

Let’s say most devs abandon native Linux and basically everything moves to Proton. Game devs start testing on it, then targeting it. Windows as a gaming platform withers away.

A Windows API, on Linux, is now the stable gaming API. It sets the standard.


…I’m content with that future.

I mean, the irony would be delicious. What better way to dance on MS’s grave than rob their API?

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[-] daniskarma@lemmy.dbzer0.com 8 points 1 week ago

Linux has a fundamental problem with native builds of closed source applications.

This is lack of true retro compatibility.

On windows you can still run software made for windows XP with more or less issues. But windows api are more stable and it does have retro compatibility tools built in.

Linux does not, once in a while the OS APIs change, and any software not patched for those changes might stop working completely.

I have been thinking for a while. That it would be great if some sort of "linux retro compatibility" tool existed.

Similar to launching a program in windows with "window 7 compatibility" to be able to launch linux apps woth "Kernel 4 compatibility" or something like that.

[-] MangoPenguin@lemmy.blahaj.zone 1 points 5 days ago

This is basically what Flatpak and AppImage solve isn't it? They bundle everything needed to run the app along with it.

[-] daniskarma@lemmy.dbzer0.com 1 points 4 days ago

AFAIK the flakpak doesn't bundle the linux kernel. And sometimes the kernel itself is the problem. Specially with programs that run very close to metal.

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[-] helios@social.ggbox.fr 8 points 1 week ago

I actually agree. There is a few games that provide a linux build but I had to force using the windows version via proton to fix some issue. Last time I've had to do this was Slay the spire II which suffered from a multiplayer crash that just didn't occur on the windows version. Last year I've did the same with X4 Fundation because the performance of the linux build was bad, but it was totally fine via proton.

This is why I'm not amongst these people demanding linux builds for games. I think devs should focus on proton compatibility at this point because it works so well.

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[-] thingsiplay@lemmy.ml 8 points 1 week ago

Do you have some examples of games? I play native games and games through Proton and do not see these differences as you outline.

[-] psx_crab@lemmy.zip 7 points 1 week ago

Psychonauts 1. It's unplayable using native version, but switching to proton and the whole game just run like normal. Granted this is like a very old game and it might be due to compatibility, and so far it's the only native game that has this issue.

[-] Zarobi@aussie.zone 7 points 1 week ago

I couldn't get a full list because I was relying on having set a flag forcing a specific version of Proton to identify which games were problematic to jog my memory... Unfortunately this data is local only and was not synced between computers, so it was lost when I changed distro. Just from my limited memory though, I can list some that I distinctly remembered when writing up my post, though it's many more in reality. It's also surprisingly hard to see whether a game even has a Linux native version, you usually have to wait for the store page to load and scroll down to compatibility, which is just annoying.

Games that worked well:

  • Factorio
  • Stardew Valley
  • Baba Is You
  • All Valve games (TF2, DotA2, etc)

Games that had issues:

  • 1001 Spikes
  • The Case of the Golden Idol
  • Broforce
  • Spiritfarer: Farewell Edition
  • The Stanley Parable: Ultra Deluxe
  • Cook, Serve, Delicious
  • Valheim
  • A Game About Feeding A Black Hole
  • Audiosurf 2
  • Keep Talking and Nobody Explodes
  • Slay the Princess
  • TIS-100
  • Cassette Beasts
  • Brotato
  • Bit.Trip runner
  • Don't starve together
  • Unpacking
  • While True: Learn
  • Fez
  • Magicka 2 (controllers not working)
  • One Shot (critical gameplay bug right at the end. Had to watch a let's play to finish it. I messaged the dev who left me on Read)
  • Just Shapes & Beats (no sound)
  • Tiny Bookshop (no sound)
  • HiveSwap (critical gameplay bug right at the end, and savefile bricked, had to watch a let's play and the dev ignored me) (I'm not a "fan" I swear, please don't lynch me)

I'm getting tired and I'm sure you get the point. Almost every game in my experience has been unplayable on Linux runtime. I'm glad it's working well for you though.

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[-] Sas@piefed.blahaj.zone 5 points 1 week ago

Borderlands 2: you don't have the borderlands 4 ads you get in the win through proton version but you also can't play multiplayer with windows users

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[-] Imhotep@feddit.fr 8 points 1 week ago

I've experienced countless times a native Linux game not working because of a dependency issue, an outdated version of some library that's not in the distribution repositories anymore. And it's often very hard or impossible to find it.
I would say it happened with over half the native games I've tried.

So unless it's a popular game with good support, don't bother and go with wine.

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[-] WormFood@lemmy.world 6 points 1 week ago

I had to discontinue Linux builds of my game on Steam because the game engine I'm using has a very buggy and unfinished Linux runtime. I'm not happy about it because I wanted native support, but ironically proton is a better user expertise

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[-] minty@aussie.zone 6 points 1 week ago

The warhammer 3 native build straight up seg faults when I opened it up. Plus u cant play multiplayer, so idk y theybother with it. On proton, I just have to disable shadows to get it working. Works pretty damn well otherwise

[-] pleb_maximus@piefed.zip 4 points 1 week ago

Warhammer 3 is really just rude with their native build. It's so bad it would be better if they just didn't bother.

Titan Quest 2 on the other hand works like a charm.

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[-] graynk@discuss.tchncs.de 6 points 1 week ago

dunno why you're downvoted. native games that are 10 years old rarely run for me, there's always some issue with the libraries, even though supposedly they were built against SLR.

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[-] pirate2377@lemmy.zip 5 points 1 week ago

Usually its the developers neglecting their Linux port rather than it being Linux itself that is at fault unfortunately. So, unless its a Paradox game or Valve game, I would suggest running it through Proton anyway

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[-] chronicledmonocle@lemmy.world 5 points 1 week ago

This isn't a problem if the devs target a Steam Runtime. But they don't. So Proton has become "better".

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[-] exu@feditown.com 4 points 1 week ago

Completely agreed. Win32 is the most stable API on Linux.
Ideally the devs would target Proton explicitly and test against it

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this post was submitted on 04 Jul 2026
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