this post was submitted on 04 Apr 2025
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[–] [email protected] 28 points 6 days ago* (last edited 6 days ago) (4 children)

People really don't seem to understand that video game prices have not kept up with inflation. It's why I didn't bat an eye at spending $70 on Baldur's Gate 3 despite the original costing like $50. When you account for inflation, it's actually cheaper.

That said, I avoid Nintendo on principle. Refusing to sell old games so that they can sue people who pirate them is ghoulish and inhuman. As long as Gary Bowser is forced to pay them, I never will.

[–] [email protected] 27 points 6 days ago* (last edited 6 days ago)

Game companies can get my sympathy when wages begin to keep up with inflation. Otherwise, it belongs to the pirates and emus. You can "it's not their fault" all the way to "doesn't matter, it's still my problem".

[–] [email protected] 7 points 6 days ago (1 children)

The expandinon ofmarket, competition and the cheaper methods of distribution.

[–] [email protected] 4 points 6 days ago (1 children)

An expanding market and competition don't change the fact that prices go up when prices go up. I suppose I can grant that it's cheaper to sell ones and zeros over the internet than it is to ship a bunch of discs to every GameStop. But still, physical manufacturing and distribution make up a small percentage of the price of a game

[–] [email protected] 1 points 6 days ago

As long as profit go up, you prices is not all that important.

[–] [email protected] 3 points 6 days ago (1 children)

That's a terrible argument. Gary was selling their games. Any company was going to go after someone doing such a thing.

[–] [email protected] 13 points 6 days ago

Gary was modifying hardware that people owned. That the modifications he was doing allowed for the play of pirated games is not in itself piracy. Besides, there is no fucking way he personally cost them enough money to justify having to pay them 30% of every dollar he makes for the rest of his life.

[–] [email protected] 1 points 6 days ago

Mario Kart iteration and no first sale doctrine, fuck that

[–] [email protected] 19 points 6 days ago (1 children)

It's not that Mario Kart is worth 90, it's that a lot of these AAA games aren't worth 60.

[–] [email protected] 22 points 6 days ago (1 children)

Well, and also Mario Kart isn't worth $90

[–] [email protected] 5 points 6 days ago (1 children)

it's worth $40 at best imo

[–] [email protected] 2 points 6 days ago

Pre switch it was 40$, we saw the sign when SWSH was 60$+ DLC

[–] [email protected] 14 points 6 days ago (1 children)

Keep consuming and keep the enshitification machine working, you control everything around you with your wallet and your attention.

These companions took ahold of both and now you're a slave.

[–] [email protected] 1 points 6 days ago

A bit of an exaggeration. Your wallet speaks, sure. But I haven't been to a lot of places in years, some even for decades and they're still doing just fine. I didn't buy any Nintendo console from the NES until I got a Wii paying half with a friend.

[–] [email protected] 6 points 6 days ago

Rs pulled this shit when they raised their pricing for subscription, everyone knows its greed. A fully online game shouldn't be affected by inflation much

[–] [email protected] 2 points 5 days ago

To be fair, asking that much for Skull & Bones really is taking the piss…

[–] [email protected] 2 points 6 days ago

The last Ubisoft game I purchased was Cliffs over Dover.

[–] [email protected] 218 points 1 week ago (8 children)

The amount of bootlickers I'm starting to see in Nintendo's YouTube comments is pathetic

[–] [email protected] 78 points 1 week ago (3 children)

Same for AC Shadows. "You don't have to buy the cosmetics!" Motherfucker every single bit of content should be in a game that you paid full price for.

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[–] [email protected] 56 points 1 week ago* (last edited 1 week ago) (4 children)

The Nintendo fanboys/girls are the real, true, 'winners' of the console wars mindset, the last holdouts.

Almost nobody really gives a shit anymore to tie their personalities to Sony or MSFT... because basically, console exclusives don't really exist, and almost everything is on PC as well.

But Nintendo? Nope. The company still holds a death grip on their inhouse titles being exclusive to their consoles, and the nostalgia/stolckhom syndrome is apparently the strongest with the Nintendo crowd.

It took almost a decade for people to finally be able to admit that GameFreak is basically incompetent. You could not say that even 5 years ago w/o a deluge of insults and arguments and special pleading.

The cope is strong with these ones, Nintendo would never hurt them without a good reason for doing so.

[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (1 children)

Exclusives sadly still exist and it bums me out a game is available on Console X but not on Y. Some of those I could buy for my PC, but I prefer playing on my comfy couch instead of the PC in my home office.

Then it becomes spite, and I stop buying the studios games altogether (looking at you, Square Enix)

[–] [email protected] 3 points 5 days ago (1 children)

1: I agree that the remaining exclusives are still annoying, but it is quite a far cry from the 00s and early 10s, where ... with some notable exceptions, basically only shovelware corpo IP slop was not console exclusive, and the norm was largely based on picking a console for a its game library as a huge factor, as almost everything super popular/good was exclusive.

2: You... know you can set up some kind of streaming box or other wireless solution from your PC to your living room TV, right?

I used to just carry my rig into the living room and hardwire connect it to my TV for certain occasions... now there are many ways to just do that wirelessly.

I rocked a multi monitor set up that also included the TV in my room for a while as well, all hardwired, would just set up the TV as an optional 3rd monitor to put on movies and lounge on my bed.

[–] [email protected] 2 points 5 days ago (1 children)

1: Ah, I didn't do any console gaming from around 2009 to 2015, didn't realize it was that bad

2: Works for some games. I play lots of driving and fast paced games, and the input latency from streaming just plain makes them unplayable.

[–] [email protected] 2 points 5 days ago (1 children)

Ah, true, thats fair, with the input latency.

There may be more effective solutions to that, but that gets complicated fast depending on a lot of technical factors, layout of your home, budget constraints, etc.

[–] [email protected] 2 points 5 days ago (1 children)

BT would work if my PC was in range, then the input would be fast, but still the added image latency makes micro adjustments pain since you see them late, still.

Running a DP cable instead of streaming would fix that, but you'd need a converter to transform into HDMI for the TV.

HDMI over long distance doesn't work.

[–] [email protected] 2 points 5 days ago (1 children)

That all sounds about right, yeah, a DisplayPort cable would work... but basically yeah, there aren't many (any?) TVs that have DP ... ports, and a long DP cable can be fairly pricey...

A ... relatively cheap wireless solution might work if you dropped the resolution down to 2K or 1080, but it sounds like you're going for 4k?

But Im just spitballing, sounds like you know your setup and have looked into this.

[–] [email protected] 2 points 5 days ago (1 children)

Using 1080 to minimize latency already. Can play lesurely platformers, but even playing arcade racing games like Wreckfest, you just lose all feel for the car since tapping the controller applies the change with too much delay.

Hardwiring would be the only way. That's why I'm gonna build a steam os pc for the living room once it's feasible.

[–] [email protected] 1 points 4 days ago* (last edited 4 days ago)

Alternate solution: Live in a studio apartment lol?

Yeah, you're on top of this and know your shit.

I just originally wanted to point out that there are generally workable solutions in case you had no idea... but yeah, you know your shit, and with games that need both super low latency on input registry and display output... yep, basicslly you still gotta go wired.

... Maybe get swoll, or put your existing PC on some kind of wheeled base, set a cable management situation with the living room TV and your room monitors and controller for just... moving the PC around?

Yeah I can't think of much more than that -.-

Ofc building a second machine is also a reasonable solution if that fits your preferences/budget situation.

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[–] [email protected] 108 points 1 week ago (4 children)

also, at least ubisoft shit goes on sale, and the used copies are less expensive…

for nintendo, once in a blue moon the game will have a 10$ discount and that’s it

[–] [email protected] 1 points 6 days ago (1 children)

Because Ubisoft only sells shit. Nobody's paying $60 when they'll just make the same game and slap the next year on it in 10 months from now.

At least Nintendo games are quality made. (Pokémon doesn't count - that's made by Game freak)

[–] [email protected] 2 points 6 days ago* (last edited 6 days ago) (1 children)

i said ubisoft but quality stuff by sony or microsoft (or any big studio) goes on sale too like a year after its released

for nintendo, a 7 year old rerelease of an 11 year old game is full price! even at retail! and the used copies aren’t much cheaper!

the only mario games on switch that go on sale are the mario + rabbids games, which are pretty good (definitely better than some 1st party nintendo stuff). the reason they go on sale, well, they’re published by ubisoft!

nintendo doesn’t allow their games to go on sale. the only times it happens is either they felt like giving you a 5% discount, or the game is so shit it ends up in clearance bins

[–] [email protected] 1 points 6 days ago

This isn't entirely true. I got Zelda TOTK for $40 on release. Kind of.

I bought Costco Nintendo gift cards which saves you $20 (if I remember right) and then bought the combo pack deal which included TOTK. It came out to getting every game for $40 each. Of course, the physical copy is a whole different story.

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[–] [email protected] 39 points 1 week ago* (last edited 1 week ago) (7 children)

I will admit: I'm in this picture.

Game developers have to eat, too, so a (!) price hike at some point was expected, the price for AAA games was set to 60$ before smart phones existed. They only stayed at 60 so long because gaming got much more popular in that time, driving sales. IF (!) this increase would allow developers to pay their employees more and eliminated the crunch culture, I'd have no problem with it.

But we know this is just corporate greed. Pay extra to own your game physically, pay extra to play your old games, join our subscription program. Oh, you're in Europe and your wages kept up with inflation? Forget the 33%, you can afford a 50% price increase instead.

With the Japanese-only model being the singular exception, you'd think the direct was lead by 3 new faces just so Nintendo could put the blame on them when the thing doesn't sell well due to the price.

Oh, and Skull and Bones was dog shit, of course everyone hated it's ludicrous price point.

[–] [email protected] 46 points 1 week ago

As you alluded to, the developers will get exactly 0% of the profits from that price hike. Games today are very profitable at $60. The problem is that execs are eating into those profits before pissing the rest down to the developers. There is also a really shitty tech bro culture that many game studios have, decorating their studios with overpriced and expensive tat which should have been spent on employees.

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