Y'all failed (cdn.discordapp.com)
submitted 3 years ago by to c/games@hexbear.net
 

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[–] 99 points 3 years ago (2 children)

:geordi-no: Players Shaming Devs

:geordi-yes: Devs Shaming Players

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    [–] 65 points 3 years ago* (2 children)

    >make white human male the default in every CC screen of every game

    >never question why this is considered the default

    >people impatient to play click through menus and don't customize their character thinking "I'll do it later" or "I'll do it next time"

    >the analytics system picks up on this

    shocked-pikachu

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  • [–] 82 points 3 years ago (2 children)

    Not in this game. When you select customize character, the default is randomized. When you look at a different species, that is also randomized. The game just has a lot of basic white cishet male gamers playing it I think.

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  • [–] 47 points 3 years ago* (2 children)

    The game just has a lot of basic white cishet male gamers playing

    Or those players are the most likely to make a character that matches them. Historically RPGs have the highest percentage of women playing outside of life sims. Also, queer people esp trans people tend toward RPGs over other genres. Cis het white man still might be the biggest demographic though, even if it isn't the majority like it is for games like Total War or Civ

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  • [–] 62 points 3 years ago (1 child)

    god what a horrible creature... a white man

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    [–] 55 points 3 years ago (3 children)
  • [–] 47 points 3 years ago (19 children)

    If nothing else, this shows that the average gamer is not a min-maxer because humans in BG3 are just fucking trash. So many of the other races come with incredible power and the added benefit of not looking like their name is fucking John.

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    [–] 45 points 3 years ago* (last edited 3 years ago) (2 children)

    I prefer to be a plain jane human because I like my character to be the mundane yardstick to which all fantastical things around me can be judged. This is exactly how most main characters in movies and books are structured, so I imagine a lot of other people do this too.

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    [–] 42 points 3 years ago (3 children)

    Playing starfield i accidentally made a guy that basically looks like obi wan kenobi was portrayed by ewan macgregor

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    [–] 39 points 3 years ago (2 children)

    I mean I always just make myself in the character creator for any RPG, the most adventurous I get is going half-elf, never full elf.

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    [+] 35 points 3 years ago* (last edited 1 year ago) (5 children)
  • [–] 32 points 3 years ago (5 children)

    More immersive because I can relate to a human instead of a red demon furry

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  • [–] 17 points 3 years ago (1 child)

    human is usually a solid choice mechanically, esp in d&d, and as a matter of course tend to have the most varied customization options (sure there may be horns for your tiefling, but maybe only a choice of 3 or they're locked to hairstyle etc)

    not saying that's the case here mind, but those are some reasons beyond a committment to being boring

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  • [–] 16 points 3 years ago

    Humans in BG3 seem to be bad. Variant Human (the one that let you take a feat at level 1) is the reason 5e Human is strong, and that's not an option in BG3; instead you just get one extra skill proficiency along with polearms, shields, and light armor (which, lmao). You also miss out on darkvision which may or may not matter (I don't know as I run a full darkvision party).

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    [–] 35 points 3 years ago (17 children)

    Acting like this isn't their fault for not including tabaxi in the base game

    Give the furries an option and they will come (double entendre only somewhat intended)

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    [–] 34 points 3 years ago (1 child)
  • [–] 30 points 3 years ago (1 child)

    Not sure this necessarily means that everyone is just rolling Default 1990s CRPG Character. You could have a bunch of interesting builds that still end up with this as the combination of the most popular choices

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  • [–] 28 points 3 years ago (7 children)

    I think there's a pretty clear disconnect between the power levels of the implied background of the PC and the backgrounds for the other party members. Like okay I'm a Paladin/Warlock who was apparently a Guild Artisan and there are occasionally dialogue options based on these, but generally I'm a blank slate normal guy; the perfect example of a level 1 character background.

    Then you have the party members (massive spoilers)

    • Shadowheart is an evil cleric who was probably kidnapped as a child but had her memories wiped by the memory-wiping faction she serves. She was doing some super important mission and should probably be higher than level 1.
    • Lae'zel is a weird alien fascist who should probably be higher than level 1.
    • Gale was a prodigy super-wizard who fucked the godess of magic, but now he's level 1.
    • Wyll was a super hero warlock, but now he's level 1.
    • Astarion is a centuries-old vampire spawn before he takes any class levels (Challenge 5 in 5e), but he's level 1.
    • Karlach fought in the blood war, but now she's level 1.

    Every single one of them (except arguably Shadowheart) are way too powerful in-setting to be a level 1 character in D&D.

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  • [–] 16 points 3 years ago (7 children)

    They kinda explain the party member bit.

    spoilers for BG3 and kotor, kinda.It's partly explained by Wyll in that he mentions he was incredibly powerful before the Nautiloid. I guess getting a monster fetus drilled into your brain is bad for it.

    And they added Dark Urge to give the pc a storyline to discover. It's clear that the Dark Urge storyline was developed alongside the rest of the game, almost like it was supposed to be the default story. I guess they didn't want to do a Darth Revan so they made it a separate option.

    I hope I didn't spoil things for you, I'm guessing from your description you haven't fully finished the game yet?

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    [–] 25 points 3 years ago* (5 children)

    There is a sort of charm to "bland generic fighter" templates especially in a game trying to go out of its way to not do that on its premade story characters.

    That said, the no-selections default is better off showing anything but what the typical freeze-gamer gater would expect from his yet-another-grizzled-cishet-white-man-avenging-fridged-wife-and/or-rescuing/protecting-le-sexy-daughter-figure-from-otherfied-subhumans-totally-nonpolitically slop.

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    [–] 25 points 3 years ago (5 children)

    Solution: Should have made it so that there were no plain white guy options

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    [–] 21 points 3 years ago

    I thought the most popular choice was half elf and the least popular class was cleric.

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  • [–] 21 points 3 years ago

    Generic things are generic for a reason. They're popular.

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  • [+] 21 points 3 years ago* (last edited 2 years ago) (2 children)
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    [–] 21 points 3 years ago (6 children)

    i always play a human or very close sort, because i am very bad at sliders to begin with and the more complicated the face structure the harder it is to make me hot garf-chan

    what's most important in a character creator (idk how BG3 is on this) is just real-life diversity, you couldn't make an east asian face in skyrim without mods, even though you can be a lizard person

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  • [–] 22 points 3 years ago

    BG3 doesn't do sliders, you choose from a bunch of preset faces, hair, etc. It's decent with diversity though. Lots of good hair options, black/latino/asian faces, my partner and I were able to make characters that were basically "what if us, but hot?"

    Also, genital options.

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    [–] 18 points 3 years ago

    Okay but my boring white guy is a half elf with sick face tattoos but I did want him to look generally like me

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  • [–] 17 points 3 years ago
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