EDIT: Or however many seasons it takes to wrap up the story properly. Also, I'll pay the original actors however much it takes to join the project. And I'll pay makeup artists and VFX artists however much it takes to make it appear like they haven't aged.
Maybe Sarah Connor Chronicles as well. That show ended on a cliffhangwr without resolution.
I'd fund Larian to create and release creator tools for custom campaigns for their BG3 engine. Then let the community do its thing. It's not perfect, but it's pretty good for a general D&D video game engine.
I'd also request a sequel/DLC for BG3. Specifically, going to hell in search of a heart...
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual units
Personally I'd love to recreate The Walking Dead but I'd want it made much more realistic, slow paced and with less pointless action scenes. I'd want the zombies being the only unrealistic thing on the entire show. It would focus much more on the survival aspect of the zombie apocalypse. It would show things like loot-runs and base building in much greater detail. Instead of the flashy highlights it would be more about the mundane life in the apocalypse. There would be entire episodes where "nothing" happens.
I imagine it would be an extremely boring show for the vast majority of people, but the tiny niche audience of zombie fanatics like myself would absolutely love it. I'd let other people watch it for free (because why not) but it would be made entirely according to my personal preferences with no regard for how it would be received by others.
An X-Wing and TIE Fighter remake. Yeah, there's the TFTC, but the X-Wing Alliance engine is pretty dated as well. And who knows how far along XWVM is. Why do none of these projects ever get developed as open source?
Just started reading through Brandon Sanderson's Mistborn trilogy and it feels tailor-made for a game adaptation where the player is a Mistborn for hire before the events of the first book.
Spoilers from the first bookThe magic system is well-defined and the noble factions are all there with their own headquarters. Traversal would be the perfect hybrid of Assassin's Creed and Spiderman, running over rooftops and swinging from metal fixtures throughout Luthadel with iron and steel.
I imagine combat feeling like Breath of the Wild where the player can burn tin to slow down time, allowing the player to perform coin shots, dodge attacks, etc. Pewter increases damage and iron pulls weapons, coins, or enemies themselves if wearing armour. Zinc could allow skaa to be rioted, attacking nearby enemies on the player's behalf whilst brass could be used for stealth.
Areas the player could access at any given time could be limited via soothing stations and metal availability. The mist itself would even allow the developers to keep draw distance down and prevent players from travelling too far outside the city grounds until the story permits.
I would buy the Warcraft IP from Blizzard, just Warcraft.
I would lobby to bring back as many of the original developers and creative designers as possible into the newly formed Warcraft Company, including Chris Metzen and Russell Brower. (Though, some of those people would be made to sign formal apologies for doing nothing about the dudebro culture that was systemic inside Blizzard long before they got bought out.)
The goal would be to basically remaster the entire RTS franchise using modern hardware and software while keeping as close as possible to the original spirit of the games. Then continue the RTS franchise using the story from the MMO.
The MMO would be recreated from scratch using modern understanding and a modular, highly-adaptable architecture to prevent the duct tape and baling wire situation the current WoW has. The game itself would now feature story content going all the way back to the first Warcraft game. Each “chapter” of Warcraft lore would be a self contained experience that players could stay in forever or progress to the next arc in the overarching tale. There would be simple, single baseline cost for subscribing that included everything so you can decide for yourself which parts to play.
Measures would be taken to make the MMO just as fun and satisfying for casual players as it is for professional gamers. No more pay to jump ahead or even pay to get things that can’t be gotten by regular players. Using real money in-game would probably be completely eliminated. And the Warcraft Company would take an active role in preventing gaming addition and council existing players who needed help.
Outside of the games, other merchandise like art books and novels would reflect and complement the lore of the series to give people even more stuff to learn about and enjoy.
Movies and TV in particular would be a strong focus. A whole new movie series based on the parent games would be made with the same care as the Lord of the Rings trilogy.
(For the record, I like the existing Warcraft movie. But today, it could be done a lot better.)
And TV series would be made to tell more detailed stories about lesser-known events or to follow unique characters through well known events and see their unique takes.
All multimedia content would be free to stream for active subscribers to the online game.
Apps would be made to help players manage their games and access associated multimedia. There would also be an app to help gamers manage their time playing so they don’t overdo it but are still able to participate in limited events they care about.
Then… a theme park!
(I honestly think that if someone went forward with this proposal with reckless abandon that it actually would turn a profit.)
If I could say "Here's 84 billion dollars, we're fuckin' doing this..."
We're doing a Battletech cinematic universe, and it's gonna be awesome. We'll start with a trilogy of 100 minute movies based on each of the books in the Grey Death Saga and see what we do from there.
And we're gonna do it as practically as possible. You know how for Empire Strikes Back they built a life size Millennium Falcon? We're doing that at least for mechs that aren't going to move much, for static shots with the actors.
I want to make an 8-bit rpg in the vein of Final Fantasy set in Mesoamerica.
In the beginning you select classes/characters based on historical roles from the region. The class choice designates party roles and gives access to skills that are manually input via arrow keys or d-pad. Those skills drain a stamina resource that is refilled in combat.
I want a magic system that resembles Metaphor Refantasio. Completing achievements/challenges characters unlock forms (stored in mirrors) based on Mesoamerican mythology that give access to spells that use mana points as a resource and a limit break transformation. There will be twenty forms, one for each symbol in the Tonalpolhualli.
I want to write it in Lua so I can give it Balatro like bells and whistles. Or JavaScript because this whole thing is a total fantasy.
Yeah, I would buy the rights to Kerbal Space Program and Dungeons and Dragons and just make it all free and make the KSP2 we all deserved. Then I'd fund a professional SCP cinematic universe, it basically has to be free because it's a licensing mess of community creations but there are so many stories in it worthy of being part of a high budget serialized cinematic universe.
If moneys truly no object, then buy the Fallout IP, build a new engine with a creation kit that all actually works and is made with ease and stability of modding in mind and then make a high fantasy game with the same engine and let people go nuts. Downvote me if you want but I don't think TES is inherently a good enough fantasy IP (the games have always been better than the central unique overarching plot) to be worth not just starting something new, or better yet, tie it in with the D&D IP I bought earlier.
A high-art movie where practical effects are used extensively so there are no characters shown. All you hear is their voices and the physical effect on the scene from their actions. Imagine a movie and edit out the people. There would be no known actors used, so the viewer is left to imagine what each character looks like. Voice actors would be selected with as many as possible that don't look like they sound.
It would later be followed up with interviews with the actors. Between the two aspects it could be used as a tool of introspection to understand your biases in perception of others.
It would be such a financial loss, there is zero chance it would ever make money.
Does anyone remember "Advent Rising" back from the first Xbox and windows live? That was supposed to be a trilogy but was canned after the first game. I'd love to see that remade and continued!
In 2011, there was a lightly steam-punk (Davinci-punk?) Three Musketeers movie with a villanous Orlando Bloom that set up for a sequel. We never got that sequel because only I liked it. It was, by no means, high art. I just like Alexander Dumas.
Not Atlantis, with their star trek uniforms. Not Universe with their angst and jeans.
Hard, military professionals jaunting through wormholes into alien words they don't comprehend and won't really try to, fucking up local politics and delicate galactic power balances alike in their incessant hunt for really big fucking guns, and Baal clones.
TV limited series adaptations of The Culture novels. Amazon obviously made a start before giving up but they picked absolutely the wrong one to start with.
Yes Consider Phlebus is the first chronologically but a TV series where you have to replace the main character every episode does not work when you are already trying to adapt a very difficult IP.
Player of Games is where you want to begin. Clear storyline, no tricky time/universe/world jumps. Spends most of the time in an Earth-esque civilization. If you can successfully adapt PoG then you can try something more challenging like Phlebus or Use of Weapons.
Modern visuals, Muppets, a team of good writers and the core cast returning could be really good. Black and Browder wouldn't be too old yet to make the characters work.
That chaotic universe could provide so many posibilities to explore if done right.
I'd buy controlling share of all three companies that own Pokemon and change absolutely nothing except fund Game Freak to hire more software talent and give them enough time for an actual development cycle worth a damn.
Wicked: I did a storyboard for this in college. I absolutely think this should have been an animated movie. And not 3D. Not because it's bad, but I always envisioned the world to be more magical. And I think the animation opportunities would be AMAZING.
Cats: Also should have been animated, and most of the cast was not picked for their singing ability. I think this could work in either 3D or 2D.
Fatal Frame: I would love them to get the SH2 treatment. Same story but a bit more polished? And maybe a few glance features? Gosh, I'd be so fucking hype.
The Hunger Games: Should have been a miniseries in my opinion. It was too much for a movie if you hadn't read the book. So much is internal, but you don't have the time to really infer that because of how fast they have to move.
Les Miserables Just... You know, maybe give it a second pass...
Rose of Versailles: I just want a nice remake, but, in late 80's/early 90's anime style. Not too big of a jump from the original style, but I think it would look nice.
Elizabeth Freeman: When Hamilton came out (which I enjoyed immensely) I was like, "Huh. Rapping slave masters is neat, but any other stories for POC?" I then found out about Ms. Freeman, a woman I had literally never heard of. She sued for her own freedom before the Emancipation Proclamation and fucking won. Give me some songs about that shit. I already knew about the Founding Fathers and their greatness." As catchy as it is, maybe we could have spoken about someone else?
Erased: Minor nitpick that always bothered me. When you first time see the villain (before you realize they're the villain) they're shown in half shadow. I was like," wouldn't that be funny if that was villain? But they wouldn't be that obvious." i spent the whole show trying to figure out who it was, but it was them. I wish I could have gotten rid of that one frame.
PTSD Radio: I could see it working like Yami Shibai. I think it would be neat!
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