876
Tetris (lemmy.world)
submitted 2 months ago by [email protected] to c/[email protected]
top 50 comments
sorted by: hot top new old
[-] [email protected] 171 points 2 months ago

Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

[-] [email protected] 91 points 2 months ago

When you quit the game, you lose. When the game quits instead, you win.

[-] [email protected] 44 points 2 months ago

In Russia the game quits you.

[-] [email protected] 43 points 2 months ago

Summoning Salt has a great video about it, if you have 2 hours to kill.

[-] [email protected] 20 points 2 months ago* (last edited 2 months ago)

I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can't even sleep without my gaming videos. I don't even play games and haven't in many years but I'm so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don't actually play.

[-] [email protected] 12 points 2 months ago

Ah the ole summoning salt a roo. I feel like we've all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

[-] [email protected] 12 points 2 months ago

I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.

[-] [email protected] 25 points 2 months ago

More recently, by avoid the crash states, "rebirth" has been achieved, which is where the level overflows and wraps all the way back to level 0.

So, true. The game is infinite unless you screw up and die

eta: timestamped link

[-] [email protected] 22 points 2 months ago* (last edited 2 months ago)

No he glitched it on purpose. classic tetris game doesn't stop. it goes forever until you lose.

however after certain level there is specific glitch that stops the game and it's up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That's as close as you can get to "beating" the game

load more comments (1 replies)
[-] [email protected] 56 points 2 months ago

Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

[-] [email protected] 30 points 2 months ago* (last edited 2 months ago)

Project Zomboid goes "THIS IS HOW YOU DIED" Everytime I start a new game and well, it hasn't been wrong yet.

load more comments (2 replies)
[-] [email protected] 10 points 2 months ago

Kenshi also doesn't really have a 'win' state.

Lots of other sandbox style games as well.

Can you 'win' Caves of Qud? Or just... not die lol?

load more comments (2 replies)
load more comments (7 replies)
[-] [email protected] 45 points 2 months ago

Weren't high score games a staple of arcades long before tetris?

[-] [email protected] 17 points 2 months ago

The whole reason to put ASS in the scoreboard, so yes.

load more comments (1 replies)
[-] [email protected] 7 points 2 months ago

Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you're happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica ...or something.

[-] [email protected] 40 points 2 months ago* (last edited 2 months ago)

It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

[-] [email protected] 19 points 2 months ago

Isn't it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can't actually go up forever, eventually the system crashes.

[-] [email protected] 8 points 2 months ago

This description of capitalism perfectly reflects soviet communism as well, tho

[-] [email protected] 6 points 2 months ago* (last edited 2 months ago)

Truly, reaching singularity is the end goal

[-] [email protected] 7 points 2 months ago

Tetris as a commentary on transhumanism.

load more comments (11 replies)
[-] [email protected] 32 points 2 months ago* (last edited 2 months ago)

A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

[-] [email protected] 31 points 2 months ago

I was with them until the last sentence, like what a weird takeaway.

[-] [email protected] 18 points 2 months ago

Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that's just cause the game wasn't made to go that long.

load more comments (1 replies)
[-] [email protected] 29 points 2 months ago

You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris...

[-] [email protected] 6 points 2 months ago
load more comments (1 replies)
[-] [email protected] 20 points 2 months ago* (last edited 2 months ago)

That's a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

load more comments (8 replies)
[-] [email protected] 20 points 2 months ago

This is just inherent to the history of games stemming from arcades. If you "finished" the game you had to insert more coins again, basically every game was structured so that if you "won" you kept playing until you finally lost, setting a high score.

[-] [email protected] 18 points 2 months ago

While that's true in general, tetris wasn't designed for arcades.

load more comments (3 replies)
load more comments (1 replies)
[-] [email protected] 18 points 2 months ago* (last edited 2 months ago)

I am the man that arranges the blocks

That decend upon me from up. Above.

They come down and I spin them around

Till they fit in the ground like hand. In. Glove.

[-] [email protected] 6 points 2 months ago

I am the man that arranged the blocks

That are made by the men. in. Kazakhstan.

they come two weeks late.

and they dont tesselate.

so much for the leaders five. year. plan.

load more comments (1 replies)
[-] [email protected] 18 points 2 months ago* (last edited 2 months ago)

TIL Tetris is from USSR. Aswell as that the pieces in it are called tetrominos.

load more comments (11 replies)
[-] [email protected] 15 points 2 months ago

But you get really good at packing stuff so the skill translates to real life.

load more comments (1 replies)
[-] [email protected] 15 points 2 months ago

Welcome to every arcade game of the era

[-] [email protected] 15 points 2 months ago

Basically any rogue like game.

[-] [email protected] 14 points 2 months ago

A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn't even keep score originally.

[-] [email protected] 14 points 2 months ago

Tetris 99. It's like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.

load more comments (3 replies)
[-] [email protected] 12 points 2 months ago

Everybody talking about Scooty "beating" the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren't disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

I have no official documentation of this.

load more comments (1 replies)
[-] [email protected] 10 points 2 months ago* (last edited 2 months ago)

I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it's a just one line but sometimes it's a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.

[-] [email protected] 10 points 2 months ago

I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I've 'completed' it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we've made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.

load more comments (3 replies)
[-] [email protected] 9 points 2 months ago
[-] [email protected] 19 points 2 months ago

Rogue came out in 1980, while Tetris came out 4 years later in 1984. Some nice bit of trivia there.

[-] [email protected] 7 points 2 months ago

False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)

load more comments (1 replies)
[-] [email protected] 7 points 2 months ago
[-] [email protected] 8 points 2 months ago

I had always believed that Tetris was open sourced and freely licensed. Never knew a dude owns it

[-] [email protected] 7 points 2 months ago* (last edited 2 months ago)
[-] [email protected] 7 points 2 months ago
load more comments (1 replies)
load more comments (1 replies)
[-] [email protected] 6 points 2 months ago

TIL i’m in my “back in my day” phase of life because it seems video game origins have gone from common knowledge to lore.

load more comments
view more: next ›
this post was submitted on 22 Mar 2025
876 points (95.2% liked)

Gaming

4987 readers
698 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 2 years ago
MODERATORS