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[–] 56 points 2 years ago (13 children)

Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

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  • [–] 30 points 2 years ago* (2 children)

    Project Zomboid goes "THIS IS HOW YOU DIED" Everytime I start a new game and well, it hasn't been wrong yet.

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  • [–] 10 points 2 years ago (2 children)

    Kenshi also doesn't really have a 'win' state.

    Lots of other sandbox style games as well.

    Can you 'win' Caves of Qud? Or just... not die lol?

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  • [–] 5 points 2 years ago (2 children)

    Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

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  • [–] 3 points 2 years ago (1 child)

    right up until redacted and suddenly it's reeeaaaal difficult to find a way to end the game, because dying isn't an option if you didn't prepare for it XD

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  • [–] 1 point 2 years ago

    I found one of those genies that multiply in someone's multiplayer room.

    I farmed the Valkyrie for wishes until I was broken, but I still could not reliably cast my own wish spell. Turns out, it gets harder to cast the more you level it up. You would need some ridicilous stuff to counter that.

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  • [–] 3 points 2 years ago (1 child)

    I'm always here for DF talk. Aquifer and active volcano remains a favourite

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  • [–] 4 points 2 years ago

    Oh man I used to hate aquifers. They're more manageable in the latest version but I still don't find myself enjoying it as a resource.

    Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.

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