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[–] 170 points 2 years ago (9 children)

Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

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  • [–] 43 points 2 years ago (3 children)

    Summoning Salt has a great video about it, if you have 2 hours to kill.

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  • [–] 20 points 2 years ago* (2 children)

    I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can't even sleep without my gaming videos. I don't even play games and haven't in many years but I'm so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don't actually play.

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  • [–] 22 points 2 years ago* (last edited 2 years ago)

    No he glitched it on purpose. classic tetris game doesn't stop. it goes forever until you lose.

    however after certain level there is specific glitch that stops the game and it's up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That's as close as you can get to "beating" the game

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    [–] 56 points 2 years ago (13 children)

    Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

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    [–] 46 points 2 years ago (3 children)

    Weren't high score games a staple of arcades long before tetris?

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  • [–] 7 points 2 years ago

    Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you're happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica ...or something.

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  • [–] 40 points 2 years ago* (15 children)

    It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

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    [–] 32 points 2 years ago (2 children)

    I was with them until the last sentence, like what a weird takeaway.

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  • [–] 32 points 2 years ago*

    A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

    The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

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  • [–] 29 points 2 years ago (2 children)

    You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris...

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    [–] 20 points 2 years ago (5 children)

    This is just inherent to the history of games stemming from arcades. If you "finished" the game you had to insert more coins again, basically every game was structured so that if you "won" you kept playing until you finally lost, setting a high score.

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    [–] 20 points 2 years ago* (10 children)

    That's a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

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    [+] 18 points 2 years ago* (last edited 1 year ago) (11 children)
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    [–] 18 points 2 years ago* (2 children)

    I am the man that arranges the blocks

    That decend upon me from up. Above.

    They come down and I spin them around

    Till they fit in the ground like hand. In. Glove.

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  • [+] 15 points 2 years ago* (last edited 1 year ago) (1 child)
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    [–] 15 points 2 years ago

    A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn't even keep score originally.

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  • [–] 15 points 2 years ago

    Welcome to every arcade game of the era

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  • [–] 15 points 2 years ago

    Basically any rogue like game.

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  • [–] 15 points 2 years ago (3 children)

    Tetris 99. It's like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.

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    [–] 12 points 2 years ago (1 child)

    Everybody talking about Scooty "beating" the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren't disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

    I have no official documentation of this.

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  • [–] 6 points 2 years ago

    No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it's mainly geometric symbols and scribblings about higher dimensions. My mom says it's schizo, but she just doesn't see the patterns!

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  • [–] 10 points 2 years ago* (last edited 2 years ago)

    I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it's a just one line but sometimes it's a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.

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  • [–] 10 points 2 years ago (3 children)

    I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I've 'completed' it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we've made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.

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    [–] 9 points 2 years ago (1 child)
  • [–] 7 points 2 years ago (1 child)

    False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)

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    [–] 7 points 2 years ago* (3 children)
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    [–] 7 points 2 years ago (1 child)
  • [–] 6 points 2 years ago

    TIL i’m in my “back in my day” phase of life because it seems video game origins have gone from common knowledge to lore.

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