Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.
post
Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.
Project Zomboid goes "THIS IS HOW YOU DIED" Everytime I start a new game and well, it hasn't been wrong yet.
Kenshi also doesn't really have a 'win' state.
Lots of other sandbox style games as well.
Can you 'win' Caves of Qud? Or just... not die lol?
Weren't high score games a staple of arcades long before tetris?
The whole reason to put ASS in the scoreboard, so yes.
Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you're happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica ...or something.
It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.
Isn't it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can't actually go up forever, eventually the system crashes.
Truly, reaching singularity is the end goal
I was with them until the last sentence, like what a weird takeaway.
Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that's just cause the game wasn't made to go that long.
A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.
The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.
You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris...
This is just inherent to the history of games stemming from arcades. If you "finished" the game you had to insert more coins again, basically every game was structured so that if you "won" you kept playing until you finally lost, setting a high score.
While that's true in general, tetris wasn't designed for arcades.
That's a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?
I am the man that arranges the blocks
That decend upon me from up. Above.
They come down and I spin them around
Till they fit in the ground like hand. In. Glove.
I am the man that arranged the blocks
That are made by the men. in. Kazakhstan.
they come two weeks late.
and they dont tesselate.
so much for the leaders five. year. plan.
A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn't even keep score originally.
Tetris 99. It's like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.
Everybody talking about Scooty "beating" the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren't disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
I have no official documentation of this.
I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it's a just one line but sometimes it's a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.
I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I've 'completed' it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we've made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.
The original roguelike
False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)
Tetris is like a drug.
Drugs are like tetris
I was very surprised by the history of Tetris.
I had always believed that Tetris was open sourced and freely licensed. Never knew a dude owns it
TIL i’m in my “back in my day” phase of life because it seems video game origins have gone from common knowledge to lore.
top 50 comments