I love how I went back to the first panel and the wizard was already there, of course.
(I don't identify as much with my body as some other people apparently do. It's the only flesh I have ever been incarnated in so it has a lot of sentimental value but it fundamentally isn't me. It's a thing that I have.)
Yeah, but what happens to you if that thing breaks? ☹️
I want an electric micro van so bad 😔 but I hate the look of the the buzz. And I've lived out of a VW before.
Then get an eqv / eVito? Or an e-spacetourer / e-traveller?
the UN gave them money to research ways the UN could use AI, so that is what they did.
That's kind of my point... They didn't. To research ways the un could use ai, you could have workshops and interviews with various groups, experts and non-experts alike. You don't just pick one, utterly insane use case (that is called out beforehand as such) and implement that. You do research on the options and pick either the best ones or, if there's no good one, none!
To come up with a research project, it has to go through various pitches, drafts and proposals. I can't imagine every single control instance failing so utterly that this kind of project with this high school level of arguing ("well, we could do this, so why wouldn't we?") passes each of them. There has to be a better reason why they did this. And if there really isn't, a lot of people should ask themselves what the fuck they're getting paid for if they let this happen - and some other people if they're the ones who should fire the former.
Europeans: "That has to be paid??"
Alfred J. Kwak was actually a co-production of VARA (NL), ZDF (DE), TV Tokyo (JP) and TVE (ES). Lots of people involved ;).
Didn't know those German series were popular across the border! Very interesting. And hey, learning a language is never a bad thing, I guess. Sometimes I wish the Germans wouldn't dub everything.
Those are kind of non-answers... "Why the fuck are you doing that?" and the answers are all "Well, somebody's probably doing it at some point, so why don't we do it now?" or "you gotta try stuff" as if that explains anything. Like, no, there are some things that don't need to be tested. This is arguing on the level of "Caaaaarl, that kills people!" You don't need to punch people in the face to know that's a dumb thing to do. You don't need to spill milk to know it's a dumb thing to do. And you sure as fuck don't need to date somebody you dislike to know that fucking them is a dumb thing to do or create ai refugees as the UN to know it's a dumb thing to do! Like, what argument is that? We're not talking to three-year-olds that have never touched a candle! The UN should be able to anticipate the consequences of their actions! ESPECIALLY IF THEY HAD WORKSHOPS WHERE PEOPLE TOLD THEM IT'S A FUCKING DUMB THING TO DO!! So, no, those aren't answers.
When it was released, Alfred J Kwak was wildly popular in Germany and I think the Netherlands, too. I still consider it to be one of the most beautifully produced European animated shows from that era. DVD releases were sparse and I don't think you can stream it anywhere (except some shady YouTube channels that probably are only left alone because the whole thing has pretty much disappeared into obscurity).
Something that I guess is only popular over here is Tatort, which is essentially your typical crime solving series. It's released every other Sunday and always plays in some German speaking city or town. Quality varies wildly, but that is also sort of what makes it nice to watch, Tatort just hits differently depending on whether it's the one from Münster or from Wien.
Wildly popular over here is also "die Sendung mit der Maus", "the mouse program", maybe. It's usually a set of entertaining animated or puppeteered shorts, educational segments and few-seconds-long animations of the mouse. It's been on air for decades.
In early tests at a workshop attended by humanitarian organizations, refugee aid groups, and nonprofits, Albrecht and Fournier-Tombs said the reactions were strong and that many were negative. “Why would we want to present refugees as AI creations when there are millions of refugees who can tell their stories as real human beings?” one person said
I love how the article then proceeds to not answer this question. What a dumb idea. What a waste of UN funds.
Demanding cars transition to clean fuel alternatives is not the same as demanding game manufacturers design and implement systems that must be fully functional in an offline state. This would be akin to demanding nuclear reactors be retrofitted to use fusion by 2035. Despite it not being sustainable or commercially possible.
Are you even listening to yourself? I'm pretty sure it's harder to redesign a car's engine and fuel system than it is to have counter strike call myshittyhomeserver.com instead of valvesmoneygenerator.com - and just the thought that you think it's about as complex to disable some stupid drm system (which has been done numerous times before by kids with too much time on their hands) as it is to design a fusion reactor is just insane.
But again: they do not have to be fully functional in an offline state. Just release the server if that's what's needed. You already sold me the game, you stopped providing the one part that you wanted to provide, now just give me that. Done.
How do you enforce that? Legally compel a company to publish the server binaries with every copy of the game?
No! No no no! It's after the game reached its eol! The idea is that the companies keep doing what they do, but once they're done they have some roadmap to leave the game in a functional state. Once they're done!
I'm talking in 9/10 cases you'd get a physical copy of a game and that was it.
Actual updates that were delivered over the internet came around the same time as Steam and DRM programs.
Bullshit. For games that ran from their ROMs (like snes-era) that was true because there was literally no way to modify them. But ever since they were used on media with write access, they got patched. You should just download a patch, point it to the directory where you installed the game and be done. If your connection sucked you'd buy a magazine that had patches on its CD or something.
Also, steam doesn't guarantee updates either. If a developer doesn't want to update their game, that's it. If a developer wants to update their game, great, that works without any such system as well. Can you force people to apply updates if the game isn't online? No. Does all of this have anything to do with the initiative? Not at all. This isn't about patching games that are still supported. This is about what happens long after the last patch was released.
Okay explain to me what happens when Final Fantasy XI reaches end of life and all services that authenticate and host player data shut down? Who hosts that?
That's not the question! If a developer decided to release server binaries after they shut down the service, at least I could host it. I could just run it locally, the community could come together to run an instance or whatever. This is about having such options, not about forcing publishers to keep hosting their stuff.
Are developers who want massive open worlds going to be expected, by law, to program a world that plays itself? Bots for NPCs, taking the roles of players, pushing events automatically? I am begging for answers because it keeps feeling like I'm the only one trying to figure out what's going to happen to the games I play regularly.
None of that is demanded! Nothing! And I have no idea where you're pulling those ideas from!
Massively multiplayer online worlds don't have to be populated by bots. Multiplayer games don't have to be redesigned. If a player opened a game to see a barren land, filled with no players and only dead npcs, that's fine. But hey, they could occasionally stroll through the forest that they met their spouse in or something. Just like looking at a painting in a museum with your friends is different from looking at it at home, this would be the case here, too. But at least you can still enjoy your painting, unlike the game that's been remotely disabled.
Most online only games are online only because they focus on players interacting with other players on a grand scale. They're a social experience. Demands that it be playable offline defeats the purpose of it existing and we went over the server binaries thing. Nobody is going to jump at the chance to reset their progress for most of these games just for the shot to play it for however long this specific server is alive.
This is true. Except it might not be nobody. We're talking about culture. Just like thousands of songs have been written to be forgotten, occasionally there are pieces that become culturally relevant. Sometimes even after the author dies. Imagine Franz Kafka writing his stories just to have Max Brod not publish them but lock them behind a shitty service that shut down after he wasn't profitable enough, immediately burning all copies that were sold so far.
This is not about keeping the original experience. This is about museums being able to show people works of art fifty years from now. This is about me showing my childhood memories to my kids. Would they see my old friend dragonhaxxor9999 run into battle with me? Certainly not. But would they get an idea and would I be nostalgic about it? Certainly. And why would the profitability of some stupid service be a reason not to have that? Just let me fucking run the software I paid money for! I own those bits! Have my processor execute them if I want to!
why would you bother with a jar? just leave the pan to cool then wipe it up with some paper and toss it in the ~~food waste bin~~ drain.
Asetru
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I'm adding some second hand experience here, but what made below zero much worse for my son when he played it was that it constantly crashed, resulting in a lot of lost progress. Often crashing when saving, too, so after having accomplished something. He got it on the switch as some kind of double-feature with subnautica and below zero on a single cartridge. He played through subnautica and loved it but ditched below zero after barely a handful of hours played, purely due to the frustration, not even being at the point where those game design points would have mattered.