Because developing and maintaining a browser is extremely hard and expensive. It's easier and cheaper to just soft fork a browser, still depending on it, and then make all the changes that are needed.
How about buying a big fan that is for humans, but your put it in front of the computers intake for fresh air, for additional support. Maybe you could also under clock the CPU from Bios a bit.
I had the Nokia N95 BTW. Its a fantastic phone. I don't know what magic they did to run Half-Life, to run the game on that phone. ... reading the article further, ahh, its no emulation. They have an unofficial Open Source engine that is compatible with the engine used in Half-Life to build a native version.
Yeah, it might be unrelated and just a coincidence. I just wanted to give another possible view. We can only speculate.
Well, it could be in the sense, that when they looked at the code to fix the issue in Linux, they realized how to fix it in Windows. So it could be indirectly responsible.
Music was not fitting the trailer at all, it should have some iconic GodZilla theme. The original game is from 2002 and above average ratings, which for a GodZilla game is good: https://en.wikipedia.org/wiki/Godzilla:_Destroy_All_Monsters_Melee
KDE, but only with an extension called kröhnkite for auto tiling. To me a manual stacked window management system is almost unusable. As someone who used tiling window managers for years and lots of KDE based applications, and as KDE was one of the first who worked well in Wayland, I thought to give it a shot. I like it and since then (years by now) stayed on KDE.
For reference, I used Gnome 2 on Ubuntu, made the switch to Unity desktop, then Gnome 3 (and I think Gnome 4 too?, don't remember). Then started experimenting with Regolith, auto tiling for Gnome, and tried out real tiling window managers, until I landed on qtile. Then experimented with Xfce, before finally making the switch to KDE (because of Wayland). Rest is history.
I need to test this with multiple distributions in a virtual machine, out of curiosity. Then test executing common tasks. Could be an idea for a blog post or YouTube video...
Python is designed as an easy language. Yet it is a fundemental important language in the IT, backbone of many Linux operating systems and servers. One could even say... a serious language.
I personally wouldn't care if a language is called "easy" or not. You should also look at what it is capable at its peak and where it is used most often, if it works for you. Pick the language that you think fits you the best. I wouldn't call Zig as an easy language to get into, its still low level language.
First time I hear about the game.
thingsiplay
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As far as I know, a new update of SteamOS will revert these changes back. However Steam has builtin support for Nix package system, where you don't need to disable readonly filesystem and changes to this directory / package system stays intact even after an update. Two articles explaining how to do this at https://sadatdaniel.dev/2023/11/install-nix-package-manager-on-your-steam-deck/ (2023) and https://chrastecky.dev/gaming/persistent-packages-on-steam-deck-using-nix (2025). Check if a certain package is available under https://search.nixos.org/packages . Now, I never did that, as I never had a need for. I can't say if this helps you with the specific package, but it might be useful for you to look into this.