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submitted 14 hours ago* (last edited 14 hours ago) by thingsiplay@lemmy.ml to c/gaming@lemmy.ml

This is for developers mostly. I don't want to spoil much, the Open Source alternative Godot seems to beat Unity in a spectacular way, at least looking at the performance differences (for development and ingame). I hope this community is the right place to share this video.

Video description:


I created a basic horror game in Unity and then recreated it in Godot to find out which engine comes out on top. I've conducted a bunch of tests, such as install size, project load time, and frame rate, and I've shared the results of those tests here.

00:00 - Intro
00:32 - The Game Features before Porting
01:19 - Engine Install Size
01:58 - Engine and Project Launch Speed
02:41 - Side by Side Visual Comparison
04:33 - Unity and Godot Workflow Differences
08:17 - Script Compile Time
09:11 - Build Size
11:31 - Project Build Times
12:07 - Game Launch Time
12:28 - FPS Performance (1/4)
13:22 - FPS Performance (2/4)
14:00 - FPS Performance (3/4)
14:19 - FPS Performance (4/4)
14:42 - Conclusion
[-] thingsiplay@lemmy.ml 6 points 1 day ago
  1. In practice, how well does sudo steamos-readonly disable and installing things from pacman work out for you? In particular, I want to use PWAs For Firefox and it requires this package in order to work. Do packages actually get wiped with SteamOS updates, as the FAQ warns?

As far as I know, a new update of SteamOS will revert these changes back. However Steam has builtin support for Nix package system, where you don't need to disable readonly filesystem and changes to this directory / package system stays intact even after an update. Two articles explaining how to do this at https://sadatdaniel.dev/2023/11/install-nix-package-manager-on-your-steam-deck/ (2023) and https://chrastecky.dev/gaming/persistent-packages-on-steam-deck-using-nix (2025). Check if a certain package is available under https://search.nixos.org/packages . Now, I never did that, as I never had a need for. I can't say if this helps you with the specific package, but it might be useful for you to look into this.

[-] thingsiplay@lemmy.ml 59 points 1 day ago

Because developing and maintaining a browser is extremely hard and expensive. It's easier and cheaper to just soft fork a browser, still depending on it, and then make all the changes that are needed.

[-] thingsiplay@lemmy.ml 4 points 1 day ago

How about buying a big fan that is for humans, but your put it in front of the computers intake for fresh air, for additional support. Maybe you could also under clock the CPU from Bios a bit.

[-] thingsiplay@lemmy.ml 7 points 1 day ago

I had the Nokia N95 BTW. Its a fantastic phone. I don't know what magic they did to run Half-Life, to run the game on that phone. ... reading the article further, ahh, its no emulation. They have an unofficial Open Source engine that is compatible with the engine used in Half-Life to build a native version.

[-] thingsiplay@lemmy.ml 1 points 1 day ago

Yeah, it might be unrelated and just a coincidence. I just wanted to give another possible view. We can only speculate.

[-] thingsiplay@lemmy.ml 1 points 2 days ago

Well, it could be in the sense, that when they looked at the code to fix the issue in Linux, they realized how to fix it in Windows. So it could be indirectly responsible.

52
submitted 2 days ago* (last edited 2 days ago) by thingsiplay@lemmy.ml to c/games@lemmy.world

I really disliked the music in the new trailer for the upcoming Godzilla game. So I replaced it with the original Godzilla theme, which is much more fitting in my opinion.

Original unedited video is at https://youtu.be/8N9QN4X1pIk

4
submitted 2 days ago by thingsiplay@lemmy.ml to c/china@lemmy.ml

Video description:


Imagine wanting to make your eyes bigger, then ending up not being able to close your eyes forever...

What started as the double-eyelid trend on Douyin and Xiaohongshu somehow evolved into people stretching their eyes way beyond what they're supposed to do. The "Fox Eye" look has a new wave of Chinese influencers going to get "Fox Eye" Surgeries to replicate a look that's done through makeup. Except once things go wrong...people start ending up with massive unnatural creepy eyes that sometimes even form into triple eyelids.

From unlicensed beauty salons performing fox-eye procedures to influencers being left with eyes that are crying forever, this Douyin trend gets more disturbing the deeper you go.

Maybe chasing the perfect "big eyes, small face" aesthetic through surgery wasn't worth it after all...

[-] thingsiplay@lemmy.ml 2 points 2 days ago

Music was not fitting the trailer at all, it should have some iconic GodZilla theme. The original game is from 2002 and above average ratings, which for a GodZilla game is good: https://en.wikipedia.org/wiki/Godzilla:_Destroy_All_Monsters_Melee

[-] thingsiplay@lemmy.ml 5 points 2 days ago* (last edited 2 days ago)

KDE, but only with an extension called kröhnkite for auto tiling. To me a manual stacked window management system is almost unusable. As someone who used tiling window managers for years and lots of KDE based applications, and as KDE was one of the first who worked well in Wayland, I thought to give it a shot. I like it and since then (years by now) stayed on KDE.

For reference, I used Gnome 2 on Ubuntu, made the switch to Unity desktop, then Gnome 3 (and I think Gnome 4 too?, don't remember). Then started experimenting with Regolith, auto tiling for Gnome, and tried out real tiling window managers, until I landed on qtile. Then experimented with Xfce, before finally making the switch to KDE (because of Wayland). Rest is history.

[-] thingsiplay@lemmy.ml 4 points 2 days ago

I need to test this with multiple distributions in a virtual machine, out of curiosity. Then test executing common tasks. Could be an idea for a blog post or YouTube video...

[-] thingsiplay@lemmy.ml 14 points 3 days ago

Python is designed as an easy language. Yet it is a fundemental important language in the IT, backbone of many Linux operating systems and servers. One could even say... a serious language.

I personally wouldn't care if a language is called "easy" or not. You should also look at what it is capable at its peak and where it is used most often, if it works for you. Pick the language that you think fits you the best. I wouldn't call Zig as an easy language to get into, its still low level language.

[-] thingsiplay@lemmy.ml 15 points 3 days ago

First time I hear about the game.

16
submitted 4 days ago by thingsiplay@lemmy.ml to c/gaming@lemmy.ml

cross-posted from: https://lemmy.ml/post/48310139

Wider, higher res images, new personalized sections and more

Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta period. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago.

12
submitted 4 days ago by thingsiplay@lemmy.ml to c/steam@lemmy.ml

Wider, higher res images, new personalized sections and more

Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta period. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago.

11
submitted 1 week ago by thingsiplay@lemmy.ml to c/rust@lemmy.ml
62
submitted 2 weeks ago* (last edited 2 weeks ago) by thingsiplay@lemmy.ml to c/science@lemmy.ml

Video description:


Gabe Newell Found "Unknown Life" 9,100m Deep

#steam #gabenewell #ocean

Gabe Newell, the visionary behind Steam and Valve, is quietly leading one of the most ambitious scientific expeditions in history through his marine research organization, Inkfish. By commissioning a billion-dollar fleet that includes the 111-meter flagship Leviathan and the newly commissioned superyacht Draak, Newell has enabled researchers to conduct deep-sea surveys in the Izu-Ogasawara and Japan trenches at depths exceeding 9,000 meters. This video explores the groundbreaking April 2026 data drop that cataloged 108 distinct life forms in the Hadal zone, including mysterious carnivorous sponges, record-breaking snailfish, and an unidentified organism so bizarre that the global scientific community cannot reach a consensus on its classification. As we uncover these alien-like species living in a world shaped by tectonic catastrophes, we reveal the profound engineering and scientific obsession required to map the final frontier on Earth.

0:00 Cold Open
1:08 Billionaires Obsession
4:08 10km Crushing Limit
6:34 Ghost Ecosystem of Japan
7:52 Crinoid Meadow 
9:04 Carnivorous Sponges
9:47 Breaking Limits of Biology
11:23 Mysteries and Human Scars
12:59 Uncharted Future

Jamieson AJ, Swanborn DJB, Bond T, Cundy MC, Fujiwara Y, Lindsay D, Stott MS, Kitazato H (2026) Faunal biodiversity of the lower abyssal and hadal zones of the Japan, Ryukyu and Izu-Ogasawara trenches (NW Pacific Ocean; 4534-9775 m). Biodiversity Data Journal 14: e182172. doi.org/10.3897/BDJ.14.e182172 instagram.com/pensoft/reel/DWyJ8sQjGo_

176
submitted 2 weeks ago* (last edited 2 weeks ago) by thingsiplay@lemmy.ml to c/games@lemmy.world

https://store.steampowered.com/charts/

Peak Online: 37,185,128

Date: 2026-05-19

A new record has been reached. And I feel like Saubnatica 2 and Forza Horizon 6 are partially responsible for this new peak. I don't see anyone talking or posting about this new logged in users of Steam.


EDIT SECOND TIME: Today it just got a new record again!:

Peak Online: 39,532,653

Date: 2026-05-23

31
submitted 3 weeks ago* (last edited 3 weeks ago) by thingsiplay@lemmy.ml to c/datahoarder@lemmy.ml

https://archive.org/details/nes-romhack-collection_202103-repacked

Total size of all 24.258 .nes Roms (plus a few other files) unpacked: 5.5gb


A huge collection of NES Rom Hacks.

Originally uploaded by MiroMirian at https://archive.org/details/nes-romhack-collection_202103 . This is a repackage of the same files. The original collection contains over 24 thousand files, without compression. This means that Internet Archive's internal "on-the-fly-zip" doesn't work and each file has to be downloaded individually. I downloaded all files and packaged them up in .7z archives. This reduces the download size drastically and also makes it possible to download all of them in one go.

Complete: Entire collection in a single archive. The original full set.

Split: Divided the collection by letter groups into multiple archives. Also removed all non .nes Rom files for additional cleanup. Otherwise contains the same Roms found in the Complete package.

20

Watch on Invidious, a privacy focused wrapper of YouTube: https://inv.nadeko.net/watch?v=W1PcP4GByNw

Or watch on YouTube directly: https://youtu.be/W1PcP4GByNw

Video description:


Valve INTERVIEW: The New Steam Controller, Steam Deck & Future Hardware!

The Steam Controller is BACK! In this exclusive interview, I sit down with Valve’s Lawrence Yang and Steve Cardinelli to get the inside story on the new 2026 Steam Controller. We discuss why it took 11 years for a successor, the "missing" dual-stage triggers, and how the Steam Deck changed everything for Valve hardware.

In this video, we dive deep into:

The 5-Year Hardware Cycle: How the first Steam Controller (2015) led to the Steam Deck and eventually the new ergonomic 2026 controller. Pro vs. Premium: Why Valve focused on "Input Value" with TMR thumbsticks, GripSense, and dual trackpads instead of just making a "Pro" controller. The Repairability Factor: Why every part is labeled inside and how Valve is supporting the maker community with CAD files for 3D printing. Steam Input Secrets: The most creative uses of Steam Input (like modeling in Blender!) and why Valve supports almost every controller on PC. The "Launch Day Surprise": Why Valve underestimated the demand and their plans for future hardware reservations. The Battery Life King: How they achieved 35+ hours of battery life and what happens when you use IR tracking. Whether you're a Steam Deck power user, a gyro gaming enthusiast, or someone still holding onto their original 2015 Steam Controller, this interview covers everything you need to know about the future of Valve’s gaming hardware.

00:00 - Valve Interview!
00:59 - Icebreaker
01:32 - Why did it take so long?
03:46 - Dual Stage Triggers
04:53 - The Puck
05:41 - Sponsor: TITAN MATTRESS
07:14 - D-Pads Joysticks and Trigger locks
08:26 - Premium or Standard
10:59 - Crazy Steam Input configurations
11:56 - So many controllers in Steam Input
13:13 - Repairability
14:04 - CAD File Predictions
14:49 - Steam Hardware
15:42 - Rampocalypse
16:05 - Was all of this planned?
18:20 - Headphone Jack
21:51 - Steam Controller with VR
22:43 - Licensed Controllers
24:09 - Steam Controller Launch
25:47 - Grip Sense
28:34 - Answer to trigger question

#SteamController #Valve #SteamDeck #GamingHardware #PCGaming #SteamInput #NerdNest

13
submitted 3 weeks ago by thingsiplay@lemmy.ml to c/emulation@lemmy.ml

cross-posted from: https://lemmy.ml/post/47252825

cross-posted from: https://sopuli.xyz/post/45586653

From the Emudeck discord:

@everyone Hey everyone, apologies for the ping but since this is deemed as critical to the security of people's devices here, I will have to. Cemu (The Wii U emulator) was recently compromised by a malicious attacker using a known developers account, this compromise took place from May 6th to May 12th, and introduces malware that is known to steal passwords, SSH keys, GitHub tokens, and likely more they are not fully aware of at this moment. We recommend anybody who is on Linux or SteamOS to go into the EmuDeck app, Manage Emulators tab, Cemu, and click Reinstall/Update, and make sure the hash of the AppImage (Located in Home/Applications, right click Cemu AppImage, go into Properties, Checksums, and Calculate the SHA256 hash) matches the non-compromised version provided by the Cemu developers, if you have used Cemu from the dates I have mentioned, and the SHA256 hash does not match what is listed, assume your system may be compromised if it was ran. If you are on Windows, MacOS, or used the Flatpak version, you are not affected by this malware. More information regarding this attack can be found here. https://rentry.org/cemu-security-psa

The specifically affected packages were:

Cemu-2.6-x86_64.AppImage

cemu-2.6-ubuntu-22.04-x64.zip

73

cross-posted from: https://sopuli.xyz/post/45586653

From the Emudeck discord:

@everyone Hey everyone, apologies for the ping but since this is deemed as critical to the security of people's devices here, I will have to. Cemu (The Wii U emulator) was recently compromised by a malicious attacker using a known developers account, this compromise took place from May 6th to May 12th, and introduces malware that is known to steal passwords, SSH keys, GitHub tokens, and likely more they are not fully aware of at this moment. We recommend anybody who is on Linux or SteamOS to go into the EmuDeck app, Manage Emulators tab, Cemu, and click Reinstall/Update, and make sure the hash of the AppImage (Located in Home/Applications, right click Cemu AppImage, go into Properties, Checksums, and Calculate the SHA256 hash) matches the non-compromised version provided by the Cemu developers, if you have used Cemu from the dates I have mentioned, and the SHA256 hash does not match what is listed, assume your system may be compromised if it was ran. If you are on Windows, MacOS, or used the Flatpak version, you are not affected by this malware. More information regarding this attack can be found here. https://rentry.org/cemu-security-psa

The specifically affected packages were:

Cemu-2.6-x86_64.AppImage

cemu-2.6-ubuntu-22.04-x64.zip

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thingsiplay

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