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These are lists of some tools and software that are useful for Steam Deck and can enhance your experience with it, as well as all the websites and other such Steam Deck resources I know.

I made these lists for the wiki on Reddit's SteamDeck sub and I thought it was a pretty useful to keep around. I wanted to dump them here for everybody to preserve them and to maybe find a new home for this Steam Deck resource.

Let me know what you think.

List of tools and homebrew

Below is a list of tools and homebrew that can enhance your experience with the Steam Deck. Since the Steam Deck offers most things that a normal Linux desktop environment can, tools are included that can be found in the Discover store (including from non-default repositories) and have proven to be an especially good fit.

Emulation and non-steam games

  • BCML Installer for Steam Deck

    BCML (a modding tool voor Breath of the Wild for WiiU) can be difficult to get running on Steam Deck, because it uses an immutable filesystem and the version of Python installed by default is higher than what BCML supports. This script helps people install it.

  • BoilR

    Add non-steam games to your steam library.

  • Emudeck

    This script automates downloading, installing and setting up a large list of different emulators.

  • EmulationStation DE

    A graphical and themeable emulator front-end that allows you to access all your favorite games in one place, which is installed by Emudeck and Retrodeck, but can also be used by itself.

  • Mod Organizer 2 Linux Installer

    This project aims to make modding and playing Bethesda games on Linux as easy as possible. It does that by providing installers which automatically setup a working experience for the user.

  • Retrodeck

    A flatpak application containing a large list of different emulators.

  • SGDBoop

    A tool that automatically applies assets from SteamGridDB directly to your Steam library, removing the need to download and set them manually.

  • Steam ROM Manager

    Steam ROM Manager is a super flexible tool for adding non-Steam games to steam in bulk and managing their artwork assets. It can be installed with Emudeck, but can also be used by itself.

File management

  • Deck Drive Manager

    Copy Steam Games From Your PC to Your Steam Deck SD Card.

  • Disk Usage Analyzer

    A tool for managing your used and free space.

  • Firelight

    Filelight is an application to visualize the disk usage on your computer by showing folders using an easy-to-understand view of concentric rings. Filelight makes it simple to free up space!

  • gdu

    If you prefer the command-line, gdu is a fast disk usage analyzer with console interface, written in Go.

  • Shortix

    A script that creates human readable symlinks for Proton game prefixes. Reddit release post

  • Steam Deck Shader Cache Killer

    Script to Purge The Steam Decks Shader Cache/ Compat Data. Reddit release post

File transfer and synchronization

  • Deck Screenshot Sync

    A work-in-progress auto-uploader for screenshots made from the Deck onto your PC or phone. Reddit post by u/ Xinerki.

  • MEGASync

    Easy automated syncing between your computers and your MEGA Cloud Drive.

  • OpenCloudSaves

    Open Cloud Saves is an open source application for managing your saves games across Windows, MacOs, and Linux (including SteamOS).

  • Syncthing

    Syncthing is a file synchronization tool like Dropbox, except that it can work with your own machines and without a server. This can be very useful for keeping non-Steam and emulator save games in sync or backed up.

  • Warpinator

    Send and Receive Files across the Network

Launchers

  • Alfea

    Alfae is an experimental project to launch GOG/Local/ItchIo/Epic/Bottles Games in an organised fashion. Also can add games to deck UI.

  • Bottles

    Runs Windows software on Linux with Bottles.

  • Heroic Game Launcher

    Heroic is an Open Source Games Launcher. Right now it supports launching games from the Epic Games Store using Legendary and GOG Games using our custom implementation with gogdl.

  • Lutris

    Lutris is a video game preservation platform aiming to keep your video game collection up and running for the years to come.

  • NonSteamLaunchers

    Installs the latest GE-Proton and several non-Steam launchers under one Proton prefix folder and adds them to your Steam library. Reddit release post for v2.7

  • Steam Tinker Launch

    Steam Tinker Launch is a versatile Linux wrapper tool for use with the Steam client which allows for easy graphical configuration of game tools, such as GameScope, MangoHud, modding tools and a bunch more. It supports both games using Proton and native Linux games, and works on both X11 and Wayland.

Plugins and mods

Remote access and game streaming

  • AnyDesk

    AnyDesk allows you to connect to your Steam Deck desktop remotely, like TeamViewer.

  • Barrier

    Share mouse and keyboard over the local network.

  • Chiaki4deck

    Chiaki4deck is a fork of Chiaki, adding features for the Steam Deck. It is a free and Open Source Client for PlayStation 4 and PlayStation 5 Remote Play. It can be used to play in real time on a PlayStation as long as there is a network connection.

  • Deskreen

    Turn any device into a secondary screen for your computer. Streams your Steam Deck screen to a browser on another machine.

  • KDE Connect

    Enables communication between all your devices.

  • Moonlight

    Moonlight allows you to play your PC games on almost any device, whether you're in another room or miles away from your gaming rig.

  • NoMachine

    Like AnyDesk, allows remote desktop connections to your Steam Deck. Disabling read-only on the filesystem is required to install, but otherwise works very well.

  • Remote Mouse

    Use your phone as a keyboard and mouse, and copy/paste between devices (apps for iOS and for Android available.) Gained improved support for Linux and Steam Deck in December 2022.

  • Rustdesk

    An open source TeamViewer alternative, remote desktop software. Works out of the box, no configuration required. Use the AppImage from the nightly build.

  • Steam Link

    Connect your Steam Deck or other Steam devices with each other for remote streaming.

  • Sunshine

    Sunshine is a self-hosted game stream host for Moonlight, offering low latency, cloud gaming server capabilities.

  • Unified Remote

    Remote control app for your Steam Deck. Turn your smartphone into a universal remote control, control mouse, keyboard and more.

Other tools

  • Boot Video Randomizer

    Replace the Deck startup video file with a file of the user's choice. Randomizer provides two features: individual random set and on-boot randomization. Reddit release post

  • CoreKeyboard

    CoreKeyboard is an X11-based virtual keyboard. It has the advantage over Valve's built-in keyboard to offer access to special keys such as Ctrl, Alt and function keys.

  • Great on Deck browser extension for Chrome or Firefox

    See what games are verified for the Steam Deck and which medal they have on ProtonDB in the Steam store.

  • Ludusavi

    Backup tool for PC game saves. Here is the Reddit release post.

  • ProtonUp-Qt

    Install and manage Wine- and Proton-based compatibility tools for Steam and Lutris with this graphical user interface.

  • Qbert

    Qbert generates a root overlay where you can install whatever software you need without messing your filesystem. NOTICE: something is broken atm, Qbert is not creating a correct overlay so basically the software is not working as intended.

  • SC Controller

    User-mode driver, mapper and GTK3 based GUI for Steam Controller, DS4 and similar controllers. Steam Deck support added in version 0.4.8.8.

  • Steam Deck SD Card Scanner

    An application to help you keep track of the different games you have on your SD Cards. If you ever found yourself wondering if you already have a game installed on a different SD Card then this is for you. Reddit post by u/ddotthomas.

  • Steam Deck Utilities by CryoByte33

    Scripts and utilities to enhance the Steam Deck experience, particularly performance.

  • Steam Shortcut Editor

    Allows you to modify the shortcuts file quickly and set game name to be the appid, so you have access to community controls. Link to Reddit post

  • Vibrant Deck CLI

    A simple command line utility to tweak the screen saturation of the Steam Deck.

List of Steam Deck-related websites

Here is a collection of websites that offer information, guides and news about the Steam Deck.

Official Valve sites

Linux and Steam Deck gaming sites

  • ProtonDB

    Crowdsourced Linux and Steam Deck game compatibility reports.

  • GamingOnLinux

    GamingOnLinux deals with games on Linux (which the Steam Deck runs) in general, but has consistently reported on Steam Deck-related news.

  • Linux Gaming Central

    Linux Gaming Central is dedicated to giving you news on the Linux gaming front. The link above points to the "Steam Deck" tag on the site.

  • Boiling Steam

    Boiling Steam is dedicated to covering the world of PC Linux Gaming since 2014. The site often reports on the Steam Deck, as the search results the link points to show.

  • Are We Anti-Cheat Yet?

    A comprehensive and crowd-sourced list of games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton.

Steam Deck community sites

  • Steam Deck Community

    An independent Steam Deck Forum.

  • Steam Deck Life

    A Steam Deck blog for the latest news, tips and tricks and more.

  • Steam Deck HQ

    A web site with game reviews with optimal configuration, tips and guides, and news.

  • ShareDeck

    An unofficial site to find and share Steam Deck performance configurations.

  • overkill.wtf

    overkill.wtf primarily focuses on the Steam Deck, with a hint of Switch, PC gaming and whatever else we find interesting at that moment--but mostly Steam Deck.

  • Great on Deck

    Unofficial Steam Deck compatibility website. Verification, performance reviews and tweaks for Steam Deck. Emulation guides, Epic Games Store, Ubisoft Connect games and more.

  • CheckMyDeck

    Check Steam Deck compatibility of your Steam library.

  • sdeck.wiki

    A list of Steam Deck resources.

  • Steam Deck Guide

    A guide covering Steam Deck, including the applications and tools that will make you better and more efficient with your Steam Deck device.

  • Steam Deck Repo

    A website where you can upload and share community-made Steam Deck boot videos (plus in the future, other things like themes and an app to automatically apply them to the Steam Deck)!

  • Steam Deck Linux Wiki

    This wiki aims to be a useful resource for those that want to explore the desktop side of the Steam Deck.

  • Steam Deck Guide

    This guide contains all kinds of useful tips that were found online. Hopefully it will help you use your Steam Deck to the fullest.

List of Steam Deck-related subreddits and Lemmy communities

These other places covering the Steam Deck also exist on sites like Reddit and Lemmy:

  • r/SteamDeck
  • r/DeckSupport
  • r/steamdeck_linux
  • r/SteamDeckBootVids
  • r/SteamDeckEmulation
  • r/SteamDeckGames
  • r/SteamDeckModded
  • r/SteamDeckMods
  • r/SteamDeckTech
  • r/SteamDeckTinker
  • r/SteamDeckTricks
  • r/SteamDeckWins
  • r/SteamDeckYuzu
  • r/SteamOS
  • r/WindowsOnDeck
  • r/BestOfSteamDeck
  • r/linux_gaming

List of Steam Deck-related podcasts

If you enjoy listening to Steam Deck news in your car or elsewhere, these podcasts might be for you:

List of Steam Deck-related Discord servers

Get together and discuss the Steam Deck on these Discord servers:

  • Steam Deck Discord

    The main Steam Deck Discord, not affiliated with Valve, Valve employees are known to lurk on the Discord.

  • Steam Deck Homebrew

    Steam Deck Homebrew Discord server, with, among others, a channel for Decky support.

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Blender ships with a VR scene inspection addon. I'm wondering if you can install blender on the headset and work on your scene with the 2d desktop and then launch the VR scene Inspection to view it in 3D VR? Also can you stream blender from a desktop to the headset and launch the scene inspection from the headset? I'm really curious about these to work flows.

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cross-posted from: https://lemmy.zip/post/72174828

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In all seriousness, I am not actually doing that. I already have my Frame, and while I have noticed some little downsides so far (just like with any piece of technology), they are mostly software issues that should be able to be addressed with an update. I think most users will be happy with the product.

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This video goes over some frequently asked questions in the comments of the previous video. Namely multitasking, 2D games with floating windows, and other "P...

Invidious

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Hey guys,

I received my Frame a few days ago and I had some time to play with it and I wanted to tell you about a few things that I found while playing with it, in hope that some of you find this useful :)

  • Camera passthrough can be colored. By that I mean the monochrome camera passthough can have a color filter applied, it has a bluish purplish filter by default, but you can make it green, red, orange or whatever color!
  • SteamVR Home is nowhere to be found. There is an option in the Advanced Options in VR Settings, but it doesn't do anything. I really wish Valve would port it, and let us install SteamVR Home on our Frame (Might be outdated, but I still like it).
  • When you are in darkness, and the Frame turn its camera into the UV/IR mode, it has a cool effect on the controller, the shell looks like it's transparent and you can see the inside of your controllers (I wanted to take a screenshot but the quality is so bad I gave up ahah)

I'm sure I'll have more things to say later, I just want to find the weird and niche features of this thing that no one talks about. Feel free to share yours if you have any! :)

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First time VR user.

Got my frame today, and tried to get the SO excited about it.

Problem is: what games are available?

I had talked to them prior to purchasing, explaining the state of the industry, there aren't thousands of titles available, and the ones that are available aren't all super long and engaging etc etc.

The frame is new, and trying to push the industry forward, so it'll get better, but for now it's rough. This was understood fully.

Here's the problem: Actually FINDING the currently verified games.

I don't care if there's only a couple dozen, I want to see them in a curated list. But as far as I can tell, that doesn't exist.

I know it's still early, and proton db doesn't have a list yet. But Valve could've done it easily. In fact, they got halfway there.

Trudging through the menus in the steam store, I did find a "great on deck" list. And googling the subject I found several people talking about the "great on frame" list that exists, but I could not find it.

Searching for "great on" showed a number of lists, including "great on deck" but no "great on frame". Why on earth not?

Eventually I fumbled my way to the steam frame product page, and found a tiny single word little blue link. Clicking that brought me to the fabled "great on frame" list. And to its credit, all the games there were marked as verified great on frame onboard etc etc.

Great! Right? Wrong. That list includes ALL great on frame games, including all the non VR ones. Which is fine, we need a list for those too, but there should be two lists.

So I had to go through one by one and try to find games that were both verified on frame, AND VR enabled. The first one we downloaded that matched that criteria? Opened in non VR mode and there was no clear way to make it work. Very frustrating, lots of lost time.

Eventually we found a few that looked fun. Moss, red matter, and I expect you to die. But by that time we were so done that we just put it away for the night. Didn't even try to play them yet. We did play a little beat saber.

I'm not trying to complain too much, I know I'm very lucky to both be in a position to buy this thing, and to have gotten one so early. But it was an expensive purchase that, while my SO agreed to and as excited for, was very frustrating and disappointing first experience.

Clunky and cludgy, no clear way to find what we're looking for. The SO was navigating the store with the frame for a bit and kept losing the ability to navigate the store because they'd click on the wrong thing or press the wrong button, and end up highlighting some button in the corner of the screen. And no joy in finding anything to play when we actually got it to work.

Maybe there's a better way? And we both missed it? But... If two people can't figure it out.. you might have a user interface problem.

The software side will get better with time. Little things will be fixed. And I explained that. All is well.

But Valve should've known better. I got a deck at launch, I know the pains we had then, and I figured they would've learned from that.

Hopefully by the time everyone else gets there's, they will have resolved this issue.

I'm still really excited for this thing.

Thanks for coming to TED talk.

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I just learned (and successfully tested) that we don't need an account to use PaySafe. I thought that was mandatory in order to pay anywhere, like PayPal is. And Steam allows paying (or adding to wallet) directly from the PaySafe code. Meaning, we can buy the code in a local shop anonymously and just add it to the account.

When asked to pay in Steam, just select PaySafe as the method, then the webpage to PaySafe will open where you enter the code from the receipt. After a minute or two, you should get a notification (usually through email). It's almost as easy as using a Steam Gift Card. At least here in Germany, Europe.

This is relevant for me, because physical Steam Gift Cards are official discontinued (the rest in the market will be usable, they just don't produce any anymore). And PaySafe works for me. In fact, I wonder to where I can pay with PaySafe else, outside of Steam. But that is a bit off-topic here off course...

Did you know this? Can you use PaySafe in your country? I hope PaySafe will stay as it is. What about the other Gift Cards, will they go away too or can people buy them for the consoles and other shops like Epic Games on PC?

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These are all questions I had about the Frame before I got mine in the mail today, now I am paying it forward and outlining those answers here! These are thi...

Invidious

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I’m so ootl cause I never really bothered with vr but I wanted to get the frame. Now I just discovered that apparently valve dabbled in vr already and I Read about the Index in some titles which got me confused. Why Are people so keenly interested in the Frame when the Index already exists? For what reason would one get over the other?

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Got my Steam Frame yesterday and had a chance to play with it a bit. Figured I'd leave some details here since I haven't seen much.

Some background: My last headset was the OG Vive with Index Controllers. I've never used another headset other than a Quest 3 at a museum exhibit for a few minutes. So for me, the jump in quality is huge, but if you've kept up with the hardware it might not be.

So far, I'm really enjoying the Frame though it's not without issues. The headset is really comfortable and the initial setup was mostly pretty smooth. I did run into a bug where the keyboard input just stopped working while I was entering my wi-fi password, but a reboot fixed that.

I haven't been able to get streaming working (more on that later), but installing games on the headset worked well. I played Eleven Table Tennis (supported) and Maestro (not supported, but works) without any real issues. Neither of those games requires moving around the room so it was nice to be able to stand in the living room and just set my location instantly to start playing. No full room setup like the Vive so I'll definitely be using this more often. I've seen some complaints about the passthrough camera, but it worked great for me. I can't read text in that mode, but I was able to walk around the house without bumping into stuff just fine.

The streaming was the only real problem I had. I run Fedora 44 and was able to get the Frame to connect using the wifi dongle and give me the option to stream from my computer, but it would always fail. If you don't have SteamVR running on the host PC it just fails silently, but when I had it running I would get an error about video compression not being supported by my graphics card. I have a RX 9079XT so I doubt that's actually the problem, however I still haven't been able to figure out what I need to install to get it working. If I manage to fix it, I'll report back.

I got about an hour and a half of gameplay before the battery died on my but I expect that to be a bit better when streaming. You can play while plugged into power but the power supply that you can buy from valve doesn't have a super long cord.

Happy to answer any questions if you have them. I'm overall satisfied with the purchase and hope to see some software updates to fix the issues I did run into.

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Guess who got their order email and threw their bottle in excitement?? (me, it was me.) But unfortunately is ergonomic kit is out of stock </3

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How quickly are the order emails going out? I feel like I'm going crazy checking my emails every 5-10 minutes. Like this is taking a serious mental toll on me.

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A recent Steam Controller update (possibly beta only update) added a second Bluetooth pairing slot, letting you pair two Bluetooth devices (just like how you can pair two pucks). To start the controller in the second Bluetooth slot, you turn the controller off, and then hold L1 + B + Steam to turn it back on (versus R1 + B + Steam for 1st BT slot, or R1/L1 + A + Steam for the two Puck slots).

That said, the main thing I wanted to talk about in this post is how happy I've been with my Steam Controller. I know it's been overshadowed by the Steam Machine/Steam Frame, and there's been supply issues/over priced, but it's been a really great controller for me. I find it fits my hands really well, and I've been playing my Steam Deck docked a lot more since getting it.

The magnetic puck for charging works great, it's been effortless to keep it fully charged between sessions. I've never really gotten to test the controller's supposedly great battery life because it's so convenient to charge. Having the track pass/gyro/back buttons has been great, I found myself missing them a lot when using other controllers. It's also great having a controller with track pads for times I need to reply to a steam message or type something in a game.

I haven't really used the grip sensors. I can imagine some uses for them in games where I want to use gyro without touching the thumbsticks/track pads, but realistically I haven't encountered a game where that applied. I could also imagine using them to pause a game when I set down my controller, but that's not really much of a need and I could imagine it backfiring. They're an interesting tech but less useful than the capacitive sticks imo.

A minor inconvenience is that the waking up the steam deck via the steam controller (through the puck) seems to only work if the steam deck was connected to the puck before going to sleep. To get around that, I've paired the controller to my deck via Bluetooth as well, so I can swap to Bluetooth to wake it up, and then swap back to using the puck for latency/etc.

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I had to add bunch of information to the post title, in order to make sure its about Steam Controller too. He goes through every feature and differences and shows pretty interesting facts too. This is not just about Gyro (but has a focus on this topic). I have both controllers, so this is an interesting comparison.

Video description (only relevant parts):


Which one is best for gyro? Steam Controller (2026) or the 8BitDo Ultimate 2? In this video, I share my results after comparing them head-to-head.

Chapters: 
Intro: 00:00
What do they have in common?: 02:15
Differences: 05:24
Conclusion: 09:28
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