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I just find this whole segment SO odd. It's like they're trying to lean into this negative vibe that video games are scary, and dangerous. Then they use examples that are in no way dangerous or scary. They're just different than things they did at the time, but in no way harm anyone.

They also use deceptive editing. First they talk about the 900 numbers which cost per minute. And it's true. Those absolutely existed for video games. You could call them, and pay like 99 cents per minute to listen to a pre-recorded message telling you how to play the game. Think of a guy reading off a gamefaqs walk through at a time when gamefaqs didn't exist. So that was one of your only options. The other option was magazines and books. Strategy guides came a bit later. I remember seeing them in the late SNES era. I remember a Super Mario RPG stratagy guide. I remember a Chrono Trigger guide. Earthbound actually came with it's own strategy guide.

But I don't remember that with NES era games. What are you going to put in your Super Mario 3 strategy guide? "Go right."

Yeah, you could list all the secrets, and put a map, and screen grabs of each level. But, how many pages is that really? 10? You could probably put the full level for 5 levels per page, and that turns into 10 when you front ant back each page. So SMB1 had 32 levels. That'd be 4 pages. SMB3 had 90 levels. So 9 pages for that strategy guide.

I think the problem was just NES games didn't have the complexity and length to necessitate a strategy guide. SNES had a MASSIVELY improved space to work with. games for the first time were massive enough to make a magazine sized book dedicated to this game. That's how much the games grew. That's how much content there was now.

But on NES, it just wasn't there yet. And the internet wasn't a thing in the 80s either. So these 900 numbers made BANK.

But the 900 numbers were not exclusive to video games. I remember the NFL had one probably in each city I would imagine. I remember commercials during NFL games that we could call and hear all the news and info updated daily, from our Cleveland Browns. Sometimes they had interviews with the players. I know my dad said a guy he worked with had called that number, and sometimes it was just the audio feed of what interview he did with sports center, or a local radio station. They also had a guy who just spread gossip. The one my dads coworker was convinced of in the early 90s, was that Bernie Kosar was going to buy the team because Art Modell was frustrated with the conditions of the stadium. Keep in mind, that was 1991. Art Modell moved the Cleveland Browns to Baltimore to become the Baltimore Browns. Until Cleveland sued Art Modell, and they couldn't be the Baltimore Browns. So they became the Baltimore Ravens. Which are still a team to this day. After they moved to Baltimore they claimed they had been fighting the city to get a grant from Cleveland to fix the stadium, but Cleveland said no. So instead of a billionaire owner fixing his own stadium, Art was asking for tax dollars, and Cleveland said no. So he left with the players. And Cleveland had to wait until 1999 to get the longest term worst team in the NFL. Since 1999 I think the browns have made the playoffs twice. And only in the first round. Bars in Cleveland make BANK.

I also remember a 900 number for the WWF (now known as the WWE) with the Mean Gene Hotline. They had a guy who interviewed wrestlers onscreen. Well, they gave him a hotline where he interviewed wrestlers daily for the hotline. Which is easy when all the rumors and gossip are controlled by you, since your show is scripted. So you can get Mean Gene to say "Folks, I think Hulk Hogan might be due for a comeback!" if you know that Hogan is 2 weeks away from being healed from an injury. You know you plan for Hogan to be at the next show. So you have Mean Gene give that out as gossip, then it turns out to be true. Now you got people addicted to getting the early news. And they're paying money per minute to listen to outcomes of predetermined matches, before the matches are even announced.

But the segment makes it seem like these 900 numbers for video games are predatory for just video games. They had 900 numbers for everything back then. Every sport had one. Every soap opera on daytime TV had one. Religion had a lot of 900 numbers. They had one that would give you the winning lotto numbers before the numbers were drawn. Which is weird because they were never right once. Nobody ever won money with their numbers. Ever. But they had a disclaimer before each call stating that they are not responsible for any gambling done with this information. Which is basically like saying "You agree not to sue us, if you don't win the lottery."

And then, immediately AFTER the 900 number part, they say that an 89 year old woman calls Nintendo daily to play legend of zelda.

THAT IS VERY DISINGENUOUS!!!

Because they didn't lie. I'm sure in 1991 there was an 89 year old woman calling Nintendo to talk to a game counselor to get help with her game. I'm not disputing that. The part that feels like they're manufacturing outrage is the fact that while Nintendo DID run a daily hotline where you could talk to someone, who would walk you through the game, they did NOT do so through a 900 number. They did it through 1-800-255-3700. That number does not charge money. That number is still in operation today. I don't know if you can still do the whole game guide over the phone thing.....but they will help you if you need. Like if you need to send something in for repair. Or if you need information on how to do a thing with your switch. Or where to find this product. I imagine game help requests had to have died off since......let's call it 2002. I know that would be pretty late to still be running a hint hotline, but I don't actually know when they stopped. Or maybe they didn't. Maybe they will just read gamefaqs to you over the phone. I guess I can't say I've attempted to do that in maybe close to 30 years.

I remember as a kid I would call about Metroid, and Zelda and Punch Out. That was was the late 80s. I think I stopped around 1996 when the library got an internet demo computer. And then you'd go to best buy, and they have all these demo computers of the computers they're selling. And back then, it was just a legit computer unrestricted connected to the internet. Now, I will admit I never attempted to go to a porn site while standing on the floor of a best buy. But as far as I could tell, they didn't filter anything out from the internet back then. I remember going to Nintendos website, and I had a notebook and a pen. I would just take notes. And it didn't even feel like it was inconvenient. I'm sure Gen-Z reading this story is like "YOOOOO!!!!! MY BOY WAS COOKED IN THE STONE AGE!!!"

But no. That's just how it was. You had the library. You had demo units at best buy. You could print from the library. I think back then it was 10 non-color sheets. That might have varied by library, but that was my experience.

I feel like I'm rambling....

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Not mine, but I found it funny 😅

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Literally just going to copy the article in full to save you a click:

TL;DR

  • Retroid has confirmed screen specs for the upcoming Retroid Pocket Nova handheld.
  • The device will pack a 4.5-inch 1,280 x 960 OLED screen with a 120Hz refresh rate.
  • Retroid also showed off the Pocket Nova’s design, featuring a transparent shell and a familiar control layout.

Update: June 23, 2026 (8:25 AM ET): Retroid already confirmed a few Pocket Nova details, like the design and screen specs. Now, it has posted an image showing off various color options. Check them out below.

There are four translucent color options on offer, namely Crystal, Watermelon, Clear Purple, and Ice Blue. Otherwise, the Nova is also available in Black, 16-Bit, and GC color schemes.

Original article: June 23, 2026 (3:03 AM ET): Retroid previously sold the Pocket Mini, but it doesn’t currently sell an Android handheld with a 4:3 screen. It recently teased a new product in this regard, dubbed the Retroid Pocket Nova, and we’ve now got screen details.

The company just posted Retroid Pocket Nova screen specs on its Discord channel and social media platforms. We already knew it was a 4:3 OLED panel, but Retroid has now revealed that this is a 4.5-inch display with a 1,280 x 960 resolution and a 120Hz refresh rate. Check out the official image below.

The handheld’s 4:3 aspect ratio means it should be well-suited to emulating classic home consoles from the 8-bit to “128-bit” eras. So you shouldn’t see any letterboxing on this handheld when running these games.

The image also gives us a closer look at the design. This particular model has a transparent shell, while the control layout is broadly in line with previous Retroid Pocket devices. That means a pair of analog sticks (with one stick below the D-pad), select and start buttons flanking the screen, a home key on the left side, and a back key on the right. It also looks like we’ve got front-facing speakers here.

There’s no word on the overall dimensions, but I hope this will be a pocket-friendly handheld. There’s also no word on other specs just yet, such as the chipset, RAM/storage configuration, battery size, and charging details. Nevertheless, Retroid’s insistence that you won’t need a second mortgage suggests that this is a mid-range or budget device rather than a premium handheld.

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submitted 1 day ago* (last edited 1 day ago) by k0e3@lemmy.ca to c/retrogaming@lemmy.world

I've been playing old Famicom games lately and I thought I'd share this one.

In kerunagūru, you are a martial artist whose ancestors were great fighters and you go off on a quest to become a great warrior to live up to your family's name.

Theres an overworld you have to explore to defeat 8 or so "champions." Along the way, you have to look for power ups and learn special techniques from temples and hermits (not technically necessary but is required for the "true ending," and it's also brutally hard without the upgrades).

overworld of kerunagūru, it's a classic 8bit map that looks like Dragonquest

The fighting is intersting. All you have to do is move left and right, punch, crouch, and jump. All the different techniques will be chosen automatically depending on your position (as in whether you're just standin, crouching, or jumping) and the distance between you and the opponent.

I beat the game but it would have been IMPOSSIBLE without a guide because the clues for the upgrades, if there even is any, are super cryptic. Even though I felt like I was just following a tutorial, the fourth wall breaking jokes and references, as well as the fight system made the whole experience really fun.

Also, it's been my lifelong goal to beat this game.

I immigrated to Canada when I was a kid, and one of the few toys I got to bring with me was my Famicom. Before we left, my grandma bought me a few games so I can play it after I moved, but for whatever reason, my Famicom never worked overseas. We used a transformer and everything so I don't think we fried the circuit or anything. I was super bummed.

Now I'm 42, live in Japan again, and have some money to spare, so I bought myself a Retrofreak and this game to do my grandma proud!

Btw, I nearly went into a ragefit when I found out this obscure ass game was one of the few games that were NOT compatible with the Retrofreak. I had to basically jailbreak the thing to get it to work properly.

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(Apologies if this was posted already, but I searched and didn't see anything.)

I think there's definitely a niche market for a low specs/low price handheld for 2D retro-style games. Here's hoping the rumor is true!

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submitted 2 days ago* (last edited 1 day ago) by SolarPunker@slrpnk.net to c/retrogaming@lemmy.world

Someone had experience with it? For example, I want to apply a code to Zelda Wind Waker (EU) to make the X-Axis inverted, I have my rom in:

"/games/The Legend of Zelda - The Wind Waker [GZLP01]/game.iso"

then I have to obtain a .gct file, put it in the right location (seems you can rename the file to game.gct and put it into the game.iso folder, but others use folders like codes or cheats).

I found this website, which seems to have all I need, I click on the first mandatory "master code" then to "ÿNose angle modifier (X-Axis)" and click download.

What's the error since isn't working? (Maybe that's not the code I'm looking for?)

[update]

Ok I've tried another code for a different cheat and seems like they are working! Looks like maybe that wasn't the code for the camera axis inversion.

I'm at a dead point: I know how to use the cheats but I can't find the code to invert the x-axis camera.

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submitted 2 days ago* (last edited 2 days ago) by ProdigalFrog@slrpnk.net to c/retrogaming@lemmy.world
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Never played Lynx before, just purchased my first two games. Excited to try them out! Any specific games that I should hunt for moving forward?

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submitted 3 days ago* (last edited 3 days ago) by CaffeineTwo@piefed.world to c/retrogaming@lemmy.world

It’s called blasting processing! As a reference to we all know the sega mega drive/ genesis. It’s a retro gaming space built around the standard definition era of console gaming!

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One of my favourite games on Game Boy, super keen to sit down and relive this for a bit today.

Back cover:

Cartridge:

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Picked up a reference HD 4870 for $11. Hit 96°C at stock but pushed through GTA San Andreas, CoD4, NFS Most Wanted 2005 and Crysis on a Core 2 Duo rig. Full video here: https://youtu.be/yf9m_z8Nqxs

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submitted 4 days ago* (last edited 4 days ago) by bridgeenjoyer@sh.itjust.works to c/retrogaming@lemmy.world

So I don't really play many newer games, but I still want to play with friends online. Ive thought how awesome itd be to play some ps2 or n64 with a friend who's 500 miles away. But I cannot find anything that actually works (especially because I'm on Linux and theyre on windows)

Kind of surprised it doesn't exist because I'd pay decent money for that. Either one program that tunnels it for your specific emator, or specific emulators that have online built in...

And yes, I know its really hard to Implement this without lag. But people (nerds) are smart!

Edit: Clarification, I don't want to play games that had online or lan originally. I meant more games that are 2 or 4 player splitscreen play ,but online.

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submitted 3 days ago* (last edited 3 days ago) by thingsiplay@lemmy.ml to c/retrogaming@lemmy.world

Today I want to talk about a research to find and play an old game I played on mobile phones. Unfortunately it wasn't available or playable anymore and I looked into alternatives. This post is just a little history of my research, that's all. The conclusion is: Unfortunately I don't use iPhone or an Android with Google Play Store anymore, so cannot play these anymore.

2009 there was this game geoDefense Swarm, which I loved very much. Played it a lot on my iPod Touch (i think fourth gen?). https://www.mobygames.com/game/46398/geodefense-swarm/ The iPhone version of geoDefense Swarm appears in the book 1001 Video Games You Must Play Before You Die. Later when I got an iPhone 5, the game was no longer playable on this device. It was just too old and not compatible. This annoyed me a lot.

Years later after switching to Android, I noticed the game geoDefense Swarm was only available on Apple devices. This annoyed me a lot.

2011 or a bit later I found out about an free game, that is inspired and very, very similar to that game: ZDefense HD. Loved that game and it was similar in look, game design and feel as geoDefense. This didn't annoy me.

6 years ago, 2020, I did a recommendation to the game on Reddit https://www.reddit.com/r/truegaming/comments/gwbh2m/comment/fsu29th/:

My favorite Tower Defense game is an old one, which is a free and open grid, without lanes. But it is exclusive to Apple Store and does not work on newer phones anymore. Luckily there is a new game inspired by it (you can clearly tell) and its really good too. To be honest, this is the only tower defense game I like and one of the few games I actually played on my phone.

ZDefense HD

Today in 2026 I looked at the link again and the game does not exist anymore. Maybe because its no longer compatible, who knows. This annoyed me a lot.

So I begun to research again and found this blog https://zdefense.blogspot.com/ from the developer of that game. ZDefense is also available on https://www.amazon.com/ZStudio-ZDefense/dp/B0058OUJA4 and the free variant https://www.amazon.com/ZStudio-ZDefense-Lite/dp/B0058OVI9A with Minimum Operating System: Android 2.1, so don't know how compatible this is with modern Android. Game is also not available on any other place. This annoyed me a lot.

I found out that the original GeoDefense was rebuild from scratch by original developers (if I'm correct) to be compatible with modern devices at https://www.geodefence.com/ . Bottom of the page has date 2021, so maybe outdated. The link to the AppStore works, but not the one to Google Play Store. This annoyed me a lot.

At this point, I'm so done. I would be happy if someone does a knockoff of geoDefense, that looks, feels and plays similar. All other Tower Defense games are so different. And to my surprise, there is HexDefense for Android https://play.google.com/store/apps/details?id=com.gotow.hexdefense . This looks amazing and comments are from 2026. But... I am no longer on stock Android and do not use the Play Store. And game is not available on F-Droid or elsewhere. This annoyed me a little bit.

My current research led to Infinitode 2 - Tower Defense at https://play.google.com/store/apps/details?id=com.prineside.tdi2 . A bit different, so not a true replacement for geoDefense or ZDefense. But it looks interesting, has even bosses! The game is even available for free on Steam https://store.steampowered.com/app/937310/Infinitode_2__Infinite_Tower_Defense. This didn't annoy me.

What is my conclusion? Well I'm not satisfied. This is why game preservation is important. I can find some APK files to install on the net, but I do not trust them much. Too sketchy to me to install from untrusted sources. Maybe if I get a modern Android phone again, or even an iPhone, just to game on the go, I'll try again.

(Edit: Just typos and rephrased a few sentences to make it better flow in reading.)

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After almost 2 decades the Romhack project is finally finished as version 1.0. Project is called EarthBound Collection and consists of two Romhacks / Mods: 1. Beginnings Remake is the full remake with bugfixes and additional changes, while Giygas Strikes Back is the same project with the bugfixes only.

You can apply the patch directly on their website, by providing the original unpatched "EarthBound (USA).sfc" file. BTW the unpatched ROM can have different filename, check with the Inspector https://supremekirb.neocities.org/tools/rom_inspector your unpatched ROM to be sure. Nothing gets uploaded, the check and patch are done locally in your browser.

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One of my first memories of a cyber punk game, though at the time I wasnt even aware of the term, I was 10 years old when this released. I remember it having super smooth animation which at the time blew me away. If I recall the game was digitally hand drawn. I rage quit this one a few times, often falling to my death. It had a very Prince of Persia feels about it. I owned the European Mega Drive version. What I didnt know till recently is that the US version contains a small 16 page comic created by Marvel which has got to make it one of the rarest Marvel comics ever no? The game has some memorable levels and the music has always stuck with me. It was basically Blade Runner and the game did a great job of immersing you in it. Also a really fun game to speed run!

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One of the most fascinating sequences in Atari’s arcade manufacturing process in the early 80s, was the application of the fabulous artwork that adorned all of its cabinets from the golden ag…

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Another month has passed, and another PSP has been delivered to me (...and another PSP article has been written, one of many!)

One of my favorite things to do is to keep an eye on Mercari via Buyee, and to buy cheap PSPs. When they're listed on there 99% of the time they'll have the word 'junk' attached, which can mean anything from being dusty to not being charged to being totally ruined. I find sifting through what it might be to be super fun.

This one was really cheap for the condition it was in, judging by the pictures they shared of it. The white of the thumbstick was still white, which itself is a super rarity (they get grubby or yellow SO easily!), but it did have one issue, the charger was broken inside the charging port.

Anyway, this really isn't a deep-dive of an article. Or a guide, it was really just an excuse to share what it was like to take a gamble on the 'junk' tag and buy a dead cheap PSP which in the end required a tiny little fix I did.

If you're at all interested, or nostalgic about PSPs then follow my link to read along. Warning, I ramble and haven't written this very well at all:

https://gardinerbryant.com/buying-a-psp-from-japan/

(spoiler, it came out amazingly and works perfectly for a total of like $35.50 USD)

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Picked up a used Gigabyte HD 4850 with Zalman aftermarket cooler for $10. The Zalman cooler kept temps at just 53°C — massive difference from my previous HD 3850 that hit 106°C! Tested on a Core 2 Duo rig with GTA SA, CoD4, Crysis and more. Full video here: https://youtu.be/0ORqQPk7kjs

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