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Nowhere (Devalley Entertainment, 2007) is a psychological survival horror that ran on old keypad phones. Two parallel worlds, two characters, and honestly pretty unsettling for something that fit on a Nokia. Mostly I just want to get it in front of people who've never even heard of it.

The thing is, the original couldn't show Cyrillic and Western letters at the same time, so it never really got translated. So I ended up making two things, a mod and an editor.

The mod:

  • re-encoded everything to UTF-8, so it's 6 languages in one jar now (EN/DE/IT/PL/PT/RU), switchable in-game
  • parallax fog it didn't have before
  • hardcore mode, enemies get 3x HP
  • speed control per save, helps a lot on slower emulators

The editor (Windows):

  • visual editor for text and dialogue, with avatar preview and CP1251/UTF-8
  • tile map editor with a brush, palette, resize
  • zone editor for collisions, warps, entity spawns, events
  • sprite sheet viewer with PNG export/import
  • palette editor (16 colors) with live preview
  • reference text for all 6 languages built in, so you can add your own without diving into hex

You can play it right in the browser, or grab the jar for J2ME Loader or KEmulator. The editor and a video on how to translate are on the same page:

https://bittertears.itch.io/nowhere https://github.com/bittertears/NOWHERE_EDITOR https://www.youtube.com/watch?v=MJPq5GX_sK8&t=29s

Anyway, hope someone here digs it.

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submitted 18 hours ago by sundray@lemmus.org to c/retrogaming@lemmy.world

cross-posted from: https://lemmus.org/post/22946811

This intriguing Earthbound interview between producer Shigesato Itoi and fellow writer Hajime Kimura originally appeared in the 9/94 edition of Family Computer Magazine. As one might expect from a conversation between two writers, the tone is philosophical and big-picture, with Itoi offering many insights into Earthbound's influences and conception.

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This video turned out to be much more fun than I expected!

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Never seen this be mentioned here, so I thought I should.

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I started with some knockoff clear shells and used this plus this for mister chef's but I think I used too much black. For barbieter, I used this and it was way more pink once done than I wanted. It probably could have used some black or blue added.

Both color sets were put in my heated ultrasonic cleaner at 50c for 20 minutes then removed, washed in cold water and allowed to dry. Heads up, the dye packets come with an intensifier, I used it on both but it has a weird chemical smell that lingers after you take and wash the parts. About a week on, they don't stink anymore.

The shells themselves were mid quality. The d-pads are super sloppy and the buttons stick so I used the original buttons from the first party shells. The gold shell I bought for the green accents needed the shoulder buttons and select button adjusted, it also came with 2 left triggers... Overall, I like how they came out. I wish the green was lighter but thats my fault. I may do some backlights or something in them to accent it but for now, its a unique setup and not sticky with 20 years of Doritos powder and baja blast.

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cross-posted from: https://lazysoci.al/post/49003445

This Earthbound interview between Shigesato Itoi and writer Hajime Kimura originally appeared in the 9/94 edition of Family Computer Magazine.

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I did that! (thelemmy.club)
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Some notes:

  • This was done for ZakStunts.

  • The game is normally pretty lenient about offroading, so:

  • There's a side competition where it's disallowed.

Q: When will you go for it on the main leaderboard?

A: Probably after the public days end.

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A hobbyist is rebuilding Microsoft’s 3D Pinball: Space Cadet as a real machine, crafting a physical playfield with working bumpers, ramps, and lighting.

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submitted 5 days ago* (last edited 5 days ago) by Seimhe@lemmy.world to c/retrogaming@lemmy.world

There's nothing more satisfying that being able to gradually break something up, with different graphical layers of damage, without having to think about opponents getting in the way, like annoying mosquitoes.

So, Lemmy, any recommendations besides the bonus levels on Street Fighter II and Final Fight? Edit: Preferably not FPS.

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Some people hear the Dark Souls intro and go "aw yeah, now we're in for some challenging shit."

But not me.
I suffered through this.
Got 90-something percent done.
I keep listening to this music.
God-damn.
One day. One day.
Then I'll go for Dark Souls.

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Following up from my HD 3870 video — this time I picked up an untested HD 3850 from 2007 for $9.90. Cleaned it, repasted it and threw it at 6 games on a Core 2 Duo rig. • GTA San Andreas • CoD4 Modern Warfare • Tomb Raider Underworld • Just Cause 2 • NFS Most Wanted • Crysis Temps hit 106°C but it survived.

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Picked up a Radeon HD 3870 for $10 with no guarantees. Cleaned it, repasted it and threw it at CoD4 Modern Warfare and Crysis 1 on a Core 2 Duo rig. The nostalgia was real. Full video here: https://youtu.be/WuTVt4ZCmoY

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Just a little article from me today. I've been enjoying a few cyberpunkish things recently:

  • Psycho-Pass
  • Dark Rain
  • Cyberpunk 2077

...which reminded me that there was a semi-recent effort at bringing the classic Blade Runner PC game from 1997 to a new era of gaming. It didn't land very well (everyone hated the smoothed graphics nonsense they did for it), but on a subsequent update they did fix that.

Anyway, that recollection led to me installing it on my OLED Switch, which then made me appreciate the atmosphere and environments, the beautiful backgrounds and so on. The backgrounds in this game are truly top-notch.

SO, if you'd like a little rambling about how Westwood went against the grain when 3D gaming was really taking off, and instead focused on a point-and-click adventure, then follow the link as per usual:

https://gardinerbryant.com/when-other-games-chased-polygons/

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submitted 1 week ago* (last edited 1 week ago) by TheVoiceOfRaison to c/retrogaming@lemmy.world

The funny thing about the "utterly pointless" limted edition was that it featured a CD (remember those?) of the game's music, which struck me as odd because you could just use the game disc in the CD player I had. I guess some worked and some didn't.

There's likely a generation of people that think GTA didn't exist before GTA4, its been 13 years since GTA5 and few people realise the team behind it is based in Scotland.

I will always have fond memories at GTA1. My friends and I would get to 5 stars wanted level and see how long we could last in the face of overwhelming odds. Not using the secret tank of course. Farting and burping whilst walking along was only funny for so long, but I never got tired of doing hand brake turns over pedestrians and smearing their blood across the ground.

GOURANGA!!!

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im starting to get into the neo geo however i barely know any of the games i played the original metal slug magician lord king of the monsters pulstar shock troopers anddddddd that's about it do you guys and gals have any suggestions for neo geo games that arent king of figthers and metal slug also about my previous post yes i am planning to try more genesis games i do like streets of rage and shinobi III

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submitted 1 week ago* (last edited 1 week ago) by alimanana@feddit.cl to c/retrogaming@lemmy.world

I was thinking to buy a Retroid Picket 5, but i found out that Retroid doesn't sell battery replacement, and apparently there are not third party batteries on the market. What retro handheld should I get that has reparability as a feature?

(already own a SteamDeck) Edit to add: want to emulate N64, arcade and run some game ports. Also woukd like to run Rocknix with it probably.

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submitted 1 week ago* (last edited 1 week ago) by GMac@feddit.org to c/retrogaming@lemmy.world

How did I not hear about these sooner! These look amazing

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submitted 2 weeks ago by Grapho@lemmy.ml to c/retrogaming@lemmy.world

Based

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