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I don't mean "in a PSX style", this is actually a game for PlayStation 1. It's short (only two worlds implemented) but very charming.

Unfortunately, the developer doesn't seem to have plans for the full release for this fangame.

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Video description:


At E3 1996 Nintendo distributed a VHS tape with B-roll of various upcoming Nintendo 64 titles. The last of these was Star Fox 64. Join John Rairdin for the highest quality look we've ever had at this early glimpse of Star Fox 64.

Full tape: https://archive.gamehistory.org/item/6bcb8cf1-c1fe-4239-a3ff-0e79a9ca5b2d (Original Date: May 14, 1996)


Full video transcript

0:04
4 seconds
[music]
0:05
5 seconds
Howdy everybody, John Raen here for the Video Game History Foundation. And you may have seen recently that we posted a massive collection centered around the
0:13
13 seconds
history of E3. If you haven't seen Phil's video detailing sort of an overview of everything that's in that collection, I highly recommend you check
0:21
21 seconds
it out. But for me personally, obviously with my interest, the first thing I wanted to find was some Star Fox stuff.
0:27
27 seconds
And find it I did. So today we're going to take a look at this. This is a press kit that Nintendo distributed with
0:34
34 seconds
direct feed capture of various games in development for the Nintendo 64. And one of them is Star Fox. Now to be clear, this footage has appeared online before,
0:43
43 seconds
but we're going a bit further with the way we digitize our tapes than your average person is going to go. So, I can say very confidently, having watched,
0:52
52 seconds
I'm pretty sure, every capture of this tape that is currently online, this is the highest quality version you will have ever seen. I should also note that
0:59
59 seconds
there isn't any sound in this demo footage, which is honestly kind of weird cuz like the other demos on this tape do have sound, but this one does not. So, anyway, I've thrown in some background
1:08
1 minute, 8 seconds
music just so that you and I don't have to sit in absolute silence while we watch it. But I'm going to roll it now.
1:14
1 minute, 14 seconds
Take a look and I'll be back at the end to dig in to some details you might have missed.
1:19
1 minute, 19 seconds
[music]
1:31
1 minute, 31 seconds
[music]
1:53
1 minute, 53 seconds
Heat. Heat. Heat.
2:13
2 minutes, 13 seconds
[music] Heat.
2:22
2 minutes, 22 seconds
[music]
2:23
2 minutes, 23 seconds
Heat.
2:32
2 minutes, 32 seconds
[music]
2:37
2 minutes, 37 seconds
[music] Heat.
3:08
3 minutes, 8 seconds
Hey, welcome back. So, the first thing that I noticed when I watched this footage, and this is something that I had seen in lower quality versions as well, is that there's sort of these
3:16
3 minutes, 16 seconds
ghosting artifacts behind the Rwing and as the buildings move by. And initially, I had always assumed that this was [music] just a sort of poor quality
3:24
3 minutes, 24 seconds
capture, either from the person digitizing the tape or maybe at the capture source. But now that I'm able to see this in a much higher quality
3:31
3 minutes, 31 seconds
version, I realized I'm actually able to make out individual samples on that blur and realize that it's an intentional
3:39
3 minutes, 39 seconds
[music]
3:40
3 minutes, 40 seconds
effect put there by the developers.
3:42
3 minutes, 42 seconds
You'll see similar effects to this in different games from this sort of mid to late '90s period. It was an early attempt at motion blur that sort of just
3:50
3 minutes, 50 seconds
sampled multiple frames together, just sort of gradually fading the old ones out. It doesn't look great, but it was the mid 90s and they were doing their
3:58
3 minutes, 58 seconds
best to be cinematic. So, it seems like at this point there was an experiment to try doing this for maybe the entirety of
4:05
4 minutes, 5 seconds
Star Fox 64 to add this motion blur to the entire game, which I'm glad they didn't. Uh, [laughter] but it is an
4:12
4 minutes, 12 seconds
interesting experiment and they did wind up using this effect in the final game, just not for the entire thing. If you ever did the warp tunnels between Medio
4:20
4 minutes, 20 seconds
and Kina or sector X and sector Z, uh you would have seen this effect. Though there are sort of intentionally using it like artistically, they're sort of
4:27
4 minutes, 27 seconds
warping the end result to get this sort of tiny wimy warpy thingy. Uh but still it does appear in the final game, just not quite in this context. If we look at
4:36
4 minutes, 36 seconds
the level itself, this is Corneria, the first level of the game, but bears very little resemblance to what is in the final game. At this point in
4:44
4 minutes, 44 seconds
development, the story was that Andros had created some sort of artificial blizzard on Corneria, and that's why it's all covered in snow. This is
4:52
4 minutes, 52 seconds
actually a concept that's sort of pulled from the original Star Fox on Titania, where Andros had messed with the weather control device on that planet and made
5:00
5 minutes
it snow and then you had to go down and shoot the weather control device and that fixed it like it always does. It's a concept that was also later used in
5:09
5 minutes, 9 seconds
Star Fox Assault for Facina where you had to go down and mess with a weather control. That's not really what we're talking about. I should focus on the topic at hand. Anyway, that's why it's
5:17
5 minutes, 17 seconds
snowy. But as we get to the boss here, we see something that I think is very interesting. Now, this boss is in the final game. It's the mission complete
5:24
5 minutes, 24 seconds
boss for Corneria, seemingly just like it is here. In the final game, it's an all-range mode battle. It's your first encounter with all range mode where you
5:32
5 minutes, 32 seconds
can fly freely in any direction. At this point, it seems like maybe all range mode hadn't fully been implemented yet.
5:39
5 minutes, 39 seconds
So instead, they're doing these sort of strafing runs. The Rwing flies past the boss and then does this pre-animated turn to come back at him. This is also a
5:48
5 minutes, 48 seconds
concept taken from the original Star Fox. It's something they did in exactly one boss fight in that game against the Great Commander on the hard mode route
5:56
5 minutes, 56 seconds
to Venom. The Great Commander is sort of like this big carrier that you would make strafing runs over and then as you go away, your Rwing turns and comes
6:04
6 minutes, 4 seconds
back. It was sort of like proto all range mode cuz obviously that game didn't have it. And it seems like at this point they were doing the exact same thing here. Interestingly, this did
6:12
6 minutes, 12 seconds
cause some press at the time to think that you could literally turn and fly backwards through the entire level because of the way this is presented.
6:20
6 minutes, 20 seconds
They thought that this was a player controlled thing where you would turn and just go backwards the whole way.
6:26
6 minutes, 26 seconds
Obviously, now it's pretty obvious that wasn't how it's working. They're using a thing from Super Nintendo Star Fox to sort of be a placeholder for what would eventually become all range mode. But that's all I've got for this short clip.
6:36
6 minutes, 36 seconds
You can check out this entire tape on our archive at archive.gamehistory.org.
6:40
6 minutes, 40 seconds
It's got some other cool stuff on there, including an early N64 version of Kirby Air Riders, which I think is pretty awesome. There is a ton of other stuff
6:48
6 minutes, 48 seconds
for that collection as well, including a bunch of VHS tapes of just wandering the show floor, photographs, ephemera from the event itself. It is a truly massive
6:57
6 minutes, 57 seconds
collection. Words do it no justice. Once again, check out Phil's video that we recently released that just sort of covers the entire thing if you're curious to [music] learn more. Anyway,
7:06
7 minutes, 6 seconds
I'm going to dive back into that collection. See what other cool stuff I can find. And this probably won't be the last time you'll hear from us about it.
7:12
7 minutes, 12 seconds
We're also curious to know what you find. So, if you do see something cool in that collection, you can leave a comment here or tag us on your social
7:19
7 minutes, 19 seconds
media platform of choice using the handles on screen. But once again, my name's John Ren. Thank you very much for watching and I will see you next time.
7:29
7 minutes, 29 seconds
[music]
7:33
7 minutes, 33 seconds
[music]
7:39
7 minutes, 39 seconds
[music]
7:44
7 minutes, 44 seconds
[music]

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submitted 6 days ago* (last edited 6 days ago) by gnufuu@lemmy.ca to c/retrogaming@lemmy.world
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Works great on MuOS, hopefully Deluxe is just around the corner

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submitted 1 week ago* (last edited 1 week ago) by bold_atlas@lemmy.world to c/retrogaming@lemmy.world

Bitter sweet because I'm pretty sure this means we lost real one. RIP

It's church thrift store run by elderly people and they get overwhelmed and will just toss anything on a whim. They practically give away the stuff they do sell.

The others that were piled up in the bottom of the box. Some of the discs had fallen out of the cases and sleeves but they all seemed fine except for one: Half-Life GOTY disc got a few tiny fatal cracks. A lot of software and bargain bin games have been excluded.

There were two discs that go with two joysticks I have. I have a sidewinder somewhere but couldn't bother looking for it for the pic. https://lemmy.world/pictrs/image/1860493f-80f8-44e0-9a02-bf763c6224c1.jpeg

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Starflight (imgur.com)
submitted 1 week ago* (last edited 1 week ago) by TIEPilot@lemmy.world to c/retrogaming@lemmy.world

I played this game way to much on my old Tandy 1000EX

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The CD case was all warped due to heat, the CD didn't survive either :/

How long was it there? Some years, i think

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I've been playing a lot of Gauntlet: Dark Legacy lately and it seems like it has a number of improvements over the arcade release. I'm curious what other ports people find particularly good.

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submitted 1 week ago* (last edited 1 week ago) by Zombiepirate@lemmy.world to c/retrogaming@lemmy.world

I'm considering going through Ultima VII. I've got the GOG version that runs in DOS box, but I figured I'd check to see if there are any modern fan patches or anything that I should consider before jumping in.

Ideally I'd like a CRT shader, but I'm not sure how well that plays with DOS box.

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cross-posted from: https://lazysoci.al/post/50843638

In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.

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Some gameplay if you have no idea what this is.

Um Jammer Lammy is a sequel to Parappa the Rapper set in the same universe but following a different character. Rather than being a rhythm game about rap, this one is mostly rock with some other genres mixed in.

I'm kind of shocked that despite playing Parappa 1 and seeing some of Parappa 2, I never heard of this one. This one was made in the middle, and despite the name making it sound like a spinoff, it is basically a direct sequel (Parappa is even in this one too).

This game is way better than Parappa 1. The input detection actually works here so you don't randomly lose when you're hitting buttons on the beat. The game's still hard though, just less unfair. The length is similar to the first game but you'd be surprised at how quick you can beat it now that the game works properly, it took me just under 2 hours.

There's a surprising amount of post-game content though, including a hard mode where you get to play as Parappa, and boy does it get insanely hard. People that 100% games are going to have a rough time with this one.

The only thing it doesn't have over the Parappa 1 is the music though. The music here is good but it's not as catchy as the first. The story is also a totally incomprehensible acid trip that I can't even explain if I wanted to. At one point she gets fat from eating pizza that the town thinks she's in labor and drags her into a hospital with a bunch of pregnant women. Yeah.

TL;DR: A great sequel to Parappa the Rapper that got completely overlooked for some reason, which is a shame because it's much better in many ways. Highly recommended if you're a rhythm game fan.

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This is a series I like to rewatch from time to time.

Great documentary

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