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I suggest using it with SuperFW firmware. I will also share some usage tips.

I want to play GBA games. The fun and sense of ritual of playing with cartridges is completely different from emulators. I bought an original DS console. Its shape is very recognizable. Chinese players also call it the lunchbox machine. This is an interesting folk name.

Note: This is a personal review, not a commercial promotion. The tutorial link comes from the creator's official documentation. The document may contain a QQ group contact for the Chinese community, which is the official support channel provided by the creator and does not involve payment.

GBA flashcarts are discussed a lot among retro game players. I still remember when I first came into contact with this kind of product seven years ago. At that time, the mainstream products in the Chinese market included Super Card, EZ Flash, and EverDrive series, corresponding to entry-level, advanced, and high-end positioning respectively. They are all products worth paying attention to.

Last week I came into contact with Super Chis by chance. This is an open-source project. ChisBread is responsible for the hardware architecture reconstruction, and Davidgf (the author of SuperFW firmware) is responsible for the firmware. By the way, ChisBread is a Chinese hardware expert.

Disclaimer

  1. This is my personal usage experience. Mistakes are unavoidable. Friendly discussion is welcome.
  2. The hardware prices appearing in this article are only current reference prices in the Chinese market. Overseas players need to pay attention.
  3. I will not provide merchant information or game download services. I can help test.
  4. This is an open-source project. If someone sells public content for a fee, please report it.
  5. I will not pretend to be a DIY hardware expert. The content of the article comes from real testing and the internet.
  6. Making a Super Chis flashcart requires soldering. You need to find tutorials yourself.
  7. For purchases in China, it is recommended to find merchants cooperating with ChisBread. He himself does not sell it.
  8. Due to hardware cost, RTC function is not supported for now. Someone has implemented it for Pokemon rom hacks.

Super Chis flashcart price, and why I am very optimistic about its development

Its current price is about $15 USD. It uses SRAM battery and does not support RTC (real-time clock). It has a certain impact on playing the Pokemon series. For example, berry growth time cannot be synchronized with the real world. If you only want to play the story, you can use an emulated clock. The time accuracy may not be perfect, and some fun is missing.

At present, the parts that can be modified are mainly save battery memory and NOR, such as ferroelectric (battery-free) and MT 01G, and upgrading SDRAM. The price of EZ-Flash Air is about $24 USD, which is about the same as the price of a modified Super Chis. If you play Pokemon series games, I recommend EZ-Flash Air more, after all, it has RTC function and better compatibility with modified versions of Pokemon. The battery design is similar to the modified Super Chis. This battery is used for saving. If it runs out of power, the save will be lost. After replacement, it will become a blank save. It is recommended to back up the .sav file in advance.

Secondly, EZ-Flash Air can only write games to NOR when loading. I remember Super Card also has this limitation. However, Super Chis can write directly to the storage card.

Super Chis does not support the vibration function of EZ-Flash Air. After all, from the logic of product positioning, it is understandable.

I think there are two aspects in which Super Chis truly has development:

In hardware, it has reached a balance between cost and player needs. At around $15 USD, it seems very friendly. Super Card is about $11 USD. Perhaps it is even better in cost performance. After all, Super Card also has a problem: no virtual clock.

The role of SuperFW. Super Card looks completely new, and Super Chis is even more unique.

  1. In software, it remains open, enhancing the subsequent product vitality. SuperFW has more possibilities in soft reset, cheats, save states, and even emulators.
  2. When I was playing Tekken A, I found that choosing to load to NOR can significantly improve the playing experience.
  3. You can also save SuperFW settings on the storage card. Changing to another Super Chis saves the time of setting up again.
  4. The interface is relatively user-friendly. It supports folder secondary directories, history play records, multiple languages, and a more powerful soft reset function.

Let me first explain that Super Card is a classic entry-level GBA flashcart developed by the SC team. Its representative works also include DSTWO, which can be considered a high-end DS flashcart.

The Super Chis flashcart is a hardware reconstruction based on Super Card, improving some of the original defects. It is not from the same production team as Super Card. The main connection is that it uses SuperFW firmware. When downloading, be sure to choose the corresponding file. Cross-file kernel upgrades are not supported.

Super Card was not designed to support playing GBA games without flashing at the beginning. The capacity limit for storage cards is a maximum of 2GB. Some games have slowdown problems. SuperFW solved no-flash playing and storage limitations, and slightly improved the slowdown problem. Note that the slowdown problem is a hardware design defect. If you can accept this situation, then you may not necessarily need to buy a Super Chis flashcart. If you know DIY hardware relatively well, you can also make it yourself. I do not know whether ChisBread has written an English tutorial.

What hardware upgrades does Super Chis have compared with Super Card?

More efficient CPLD, larger capacity NOR Flash, optimized storage card read and write speed, and SDRAM latency optimization.

At the software level, compatibility with Pokemon series games is better, but compatibility with modified versions has certain problems. When the ROM file reaches 32MB, it is very likely that it cannot run even with a patch. This is a design limitation of the GBA.

For example, the modified work Pokemon Edicion Team Rocket is called the Spanish Team Rocket in China. Super Chis cannot run it directly. It is said that flashing a modified version of SuperFW can play it. However, in order to avoid freezing problems with the flashcart, I did not try it. But I can provide three ideas:

  1. Use an emulator to play. It can break through the GBA native limit on ROM and also supports RTC.
  2. Customize a game cartridge. You can choose to add RTC function. What is sold is the value of technology.
  3. Choose other GBA flashcarts. EZ Flash series products can play it, and the cost performance is also good.

Super Chis production tutorial

Source from Super Chis official community. Players who love DIY hardware can refer to it. Overseas netizens can use translation software. Specific material prices can be found by yourselves.

https://docs.qq.com/doc/DVmpqR3V5ZXZ4aWpT I don't know much about DIY hardware, but I can still help test whether a ROM runs properly. I will not actively share ROM files. If you want me to test a ROM, you can reply with: game name + language version + whether it is homebrew or a mod. I will help as much as I can.

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The old ways are best (thelemmy.club)
submitted 11 hours ago by to c/retrogaming@lemmy.world
 
 
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One of the most infamous Doom WADs. Or is it the most awesome? Well, you decide. The author commentary is pretty funny no matter what.

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If Minesweeper was a AAA game (minesweeper.mikelacher.com)
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I’m lucky enough to call both Russ from Retro Game Corps and Lee (who some of you will probably know better as Wild Lee from Venture Electronics) friends, which made this a particularly fun article for me to put together.

It’s a look at Lee, VE and some of the earbuds he sent me to try, including the Monk GTS and GTR (the latter designed specifically with retro gaming in mind, with Russ helping to bring it to life), but it also gets into the friendship and history between Lee and Russ, how they’ve worked together over the years, and a little of the story behind the people involved rather than a review on the earbuds. I’ve tried to make it as much about Lee and the strange, enthusiastic little world around VE as it is about the hardware itself. Hope some of you enjoy it!

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I’m lucky enough to call both Russ from Retro Game Corps and Lee (who some of you will probably know better as Wild Lee from Venture Electronics) friends, which made this a particularly fun article for me to put together.

It’s a look at Lee, VE and some of the earbuds he sent me to try, including the Monk GTS and GTR (the latter designed specifically with retro gaming in mind, with Russ helping to bring it to life), but it also gets into the friendship and history between Lee and Russ, how they’ve worked together over the years, and a little of the story behind the people involved rather than a review on the earbuds. I’ve tried to make it as much about Lee and the strange, enthusiastic little world around VE as it is about the hardware itself. Hope some of you enjoy it!

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Well, here's my feature on spruceOS and where the project is heading with their 4.5.0 update. Rather than just running through a changelog, I wanted to get into why spruce has grown the way it has: the push toward that “one card to rule them all” idea, making the same SD card useful across more handhelds, the work behind dArkMoss/BaseOS, offline RetroAchievements, and how the project has expanded without losing the hobbyist spirit that made it interesting in the first place.

To put it together I interviewed all four members of the spruce team: SundownerSport, Ry, Arkun and Chris, all about their own parts of the project, how they work together, and what 4.5.0 represents for spruce going forward. There’s quite a lot in there about the technical side, but also about the people behind it and the wonderfully informal “follow the fun” philosophy that seems to shape a lot of what spruce becomes.

I like to interview developers in the retro handheld scene so people can get a peek behind the curtain about what goes on, so hopefully there's something in here for anyone curious :)

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With the recent flux of decompiled and recompiled projects for retro games to play them natively on PC, which game do you want see tackled on? And why? Or do you rather want Mods and Romhacks for the actual Rom for emulation?

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Why Did I Pay Extra for a 17-Year-Old Handheld? A Chinese Player's Gaming Story

This is a personal nostalgic essay, not a hardware review.

Half a month ago, I spent about $39 on a blue, original, unmodified DSi. It looks very nice. The only flaw is that the screen has some yellowing, which is caused by the natural aging of the LCD. The only way to fix it is to replace the screen. I'll share my experiences playing on the DSi. By the way: Chinese players are used to putting the letter N in front of DS. If overseas friends search for "DS" on the Chinese internet, they can easily end up with a lot of unrelated results. But I believe that everyone's love for games is universal.

Opening: From Emulators to a World Different From the PSP

Eight years ago, I bought a PSP with money I earned from a part-time job. It wasn't a collector's item, but it meant a lot to me. When I was a kid, I only knew about the PSP as the mainstream handheld, and I was always curious about who its rival was back then, and whether it was even more fun than the PSP.

I looked things up online and found that phones could run DS emulators. I tried Super Mario Bros., and the experience was pretty good. I didn't live through the GBA era as a kid. Before the PSP, I had only played on pirated handhelds that could run Famicom games. Phone emulators could play the games, but they couldn't reproduce the unique feeling of the dual screens. Not long after, I got a DS Lite for about $17, and it brought me a lot of surprises.

Anyone who has played the Famicom version of Super Mario Bros. knows that Mario grows bigger after eating a mushroom. Chinese players gave this scene a very vivid nickname: "eating a mushroom to grow bigger." If the DS had become popular in China earlier, this nickname would have fit even better. On the DS, Mario not only grows bigger after eating a mushroom, but also becomes invincible. That was one of the reasons the DS attracted me back then.

I Sold My DS Lite Cheaply to Buy an Overpriced DSi, and I Don't Regret It

A year and a half ago, the A button's rubber pad on my DS Lite had poor rebound, and the screen yellowing had become more obvious. It could still play normally, but I was fairly busy at the time. It just so happened that a high school student online wanted to buy one. At that time, the second-hand market for DS Lites in China had already started to rise. I told her that this DS Lite could play GBA cartridges, came with two flashcarts and a memory card, and I even taught her step by step how to use it. She said the handheld let her relax amid heavy schoolwork, and she had a lot of fun with it.

I only charged her about $29 for the whole package. Now it could sell for at least $7–$14 more, but I don't regret making less money. Compared with obsessing over the price difference, letting idle devices continue to be useful matters more to me.

So do I regret buying the DSi at a premium? My thought is: if I had bought it back in the day, the value for money would definitely have been better. But second-hand old machines vary a lot in condition, and this one is in pretty good shape, letting me experience a kind of fun different from the DS Lite. I'm not encouraging everyone to jump on the retro handheld bandwagon. For playing retro games, the best time is the present.

The Misunderstood DS: Chinese Players Jokingly Called It a "Dual-Screen PSP" and Thought It Was Just a Kids' Console

In China, the DS was far less popular than the PSP. A big reason is that besides games, the PSP could also be used as an MP4 video player, and a large number of knockoff handhelds also rode the PSP's popularity. I'll go into that story in a later article.

Once, I was playing my DS Lite on a train. The young person across from me curiously asked what kind of game console it was. Maybe because the art style looked cute, they thought it was a dual-screen version of the PSP, and that it was just a machine for kids.

Later I learned that they had never really played this kind of handheld, and just called all handhelds PSPs. I explained to them that this was Nintendo's handheld from the same generation as the PSP, and that its global sales were even twice as high as the PSP's. They didn't really understand, so I brought up Mario — Nintendo's signature IP, aimed at all ages, not just kids.

In the early years, there were also TV quiz ads in China with prizes labeled as PSP and DS. But after dialing the number, people would be charged exorbitant phone fees, and almost no one could actually get the prizes. The ads only promoted the DS as a "Mario console," which led many people to mistakenly believe that the DS could only play Mario games, causing them to miss out on the fun this handheld had to offer.

Chinese Players' Obsession With the DQ9 Fan Translation, and Why That Version Froze So Often

Chinese players back then had a deep obsession with fan translations. Early Nintendo handhelds almost had no official Chinese versions, and many DS fan translations were very high quality. But Dragon Quest IX ran into trouble: The Chinese font file in the DQ9 fan translation was very large. When run on an ordinary R4 flashcart, it would exhaust the DS's limited memory and cause random freezes. The only stable way to play the Chinese version of DQ9 back then was to buy the expensive DSTWO flashcart. Many players were willing to pay for it.

Back then, the atmosphere in Chinese gaming forums was great. Players paid out of their own pockets to buy all kinds of flashcarts, test game compatibility, power consumption, cheat functions, and so on, and posted side-by-side reviews, comparing both original and domestic clone cards. I also learned a lot from those posts.

Nowadays, the DQ9 fan translation is somewhat more stable, but there is still a chance of freezing. We developed a habit: manually save every few minutes to prevent losing progress. I also bought an official DQ9 cartridge as a keepsake.

DS flashcarts for Chinese retro gamers: Relive your childhood for just $2.80

There are two mainstream DS flashcarts in China: clone R4 flashcarts built on domestic PCBs, and the DSpico flashcart. Each has its pros and cons.

The biggest difference between them: the R4 project long ago stopped official maintenance, but its DS game compatibility is very strong, and it can run DS games on a 3DS; its weakness is that native GBA game compatibility is very poor. DSpico is an open-source project deeply optimized for DS/DSi, and it cannot run 3DS-exclusive games; its DS game compatibility is a little weaker, but its GBA emulator compatibility is better. My DSi paired with DSpico gives a very good DS gaming experience.

If you have a DSi, I recommend installing the TWiLightMenu++ frontend, and I will share my experience.

Pros: Built-in emulators, custom themes, overclocking, and extra features.

Cons: Compatibility with modified ROMs is mediocre. Save corruption and cheat codes may stop working. It loads ROMs via nds-bootstrap instead of reading them at the flashcart hardware level.

Note: Cold boot and soft reset may seem similar, but they work very differently. When a game crashes in TWiLightMenu++, using soft reset raises the risk of save file damage. In this case, cold boot is recommended. When the game runs normally, soft reset is preferred and usually won’t cause issues.

Soft reset operation: Hold L+R+SELECT for 2 seconds inside a game to return to the TWiLightMenu++ game list. Hotkeys can be customized in TWiLightMenu++ settings.

Addendum: DSpico does not natively support soft reset (cold boot and soft reset look alike but function differently). TWiLightMenu++ is third-party boot software that loads games through nds-bootstrap, rather than reading ROMs directly from the flashcart hardware. Most sellers in China only document native cold boot functions on their product pages and manuals, without mentioning this third-party soft reset feature.

Disclaimer: This post combines online resources and my own real hardware testing. My knowledge is limited, so my observations may not be entirely accurate. Corrections and discussions are welcome.

Why are prices so low in China? I think production costs have come down, and these are not scarce items. That’s why they are affordable and durable. I plan to keep writing about my original Nintendo DS experience later on. I will also test the Chinese GBA flashcart, SuperChis. It uses the SuperFW firmware and offers good value for money. It does not support RTC for now.

Final Interaction Question: Do You Have Any Interesting DS Stories or Questions? Welcome to Share Them.

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An impressive effort has been made to replicate the exact appearance of old CRT televisions on modern LCD and OLED panels. The page I've linked is very well written.

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I've just released what I think is a stable version of a Esp32-S3 based serial bridge for the Retrotink4K. This is separate from the recently released "Retro-Bridge". The biggest difference right now between our projects is mine is fully local and open source, theirs has much more advanced controls. I'm hoping once they release their specifications I can update my project to act as an interface for their tools.

If you have a esp32-s3 devkitc and a retrotink 4k, I would love to have some feedback.

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Repo: https://github.com/Niborian/gameyfin
Docker: https://github.com/niborian/gameyfin/pkgs/container/gameyfin

From what I could gather it seems like the most well maintained fork of Gameyfin: https://github.com/Niborian/gameyfin/network

Does anyone have experience with it?

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Time for an article I wrote about Slot, an interesting custom firmware made specifically for the Anbernic RG SP. I chatted with its developer K-Wall about where it came from and why it deliberately does things a little differently.

Rather than trying to turn the RG SP into an everything-machine, Slot sticks to the Game Boy family and leans hard into the SP nostalgia: games appear as physical cartridges on your screen, the carousel encourages you to keep a smaller collection, closing the lid saves your game, and even the old stretched GB/GBC display mode is recreated. K-Wall took that attention to detail right down to the sounds, recording himself physically pushing a cartridge into his childhood GBA so that familiar 'thunk' could become part of Slot itself.

We also chat about burnout, his other projects Cannoli and Grout, why Slot started as something he never intended to release publicly, and his very candid approach to using A.I. during development as a tool. If you like the RG SP, unusual CFW projects, or software designed around a very specific bit of hardware rather than endless feature creep, hopefully you’ll enjoy it :)

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submitted 1 week ago* (last edited 1 week ago) by to c/retrogaming@lemmy.world
 
 

This guide allows you to softmod your PS2 fat model in easy steps without an existing FMCB card or any rom manager. Thanks to the Reddit user u/quisys for the original guide. Disclaimer: make sure you know what disk you're writing to when using dd command, I am not responsible for any data loss.

Required Hardware

  • Fat PS2
  • Memory Card
  • PS2 Network Adapter
  • Controller
  • HDD
  • USB key
  • SATA to USB cable

Required Software

Install FreeMCBoot

  • Connect your HDD to your computer, then write "__mbr.raw" (wLaunchELF KHN HDD image) to the HDD: sudo dd if=__mbr.raw of=/dev/sdX [Determine the path of your HDD using lsblk. It should be /dev/sdX, with X being the letter of your disk. ENSURE YOU USE THE PATH OF YOUR DISK! IT SHOULD NEVER BE /dev/sda]
  • Unmount and remove the HDD
  • Extract FreeMCBoot Installer then copy BOOT.ELF, OPNPS2LD.ELF and FMCBinst folder to your USB key
  • Plug HDD and USB key into your PS2, then turn on the PS2
  • Enter file browser, go to mass: and launch BOOT.ELF
  • Enter file browser, go to mass: > FreeMCBinst folder and open FMCBInstaller.elf (not the exfat one), then select Install FreeMCBoot following the on-screen instructions. Restart your console
  • Open wLaunchELF and go to file browser, go to mass: and hover over OPNPS2LD.ELF and press R1, select Copy. Go to mc0: or mc1: (depending on which slot your memory card is in), go to OPL and press R1, select Paste to overwrite OPNPS2LD.ELF
  • Restart your PS2, open OpenPS2Loader, go to About and make sure the version is not 1.0.0, then turn off your PS2 and remove the HDD

HDD Management

  • Connect your HDD to PC and format it in ExFAT (I suggest you a partition manager, or you can use mkfs.exfat /dev/sdX)
  • Make a folder called DVD and a folder called CD in the root of your HDD
  • Copy your videogames .iso to the DVD folder or your .cue/.bin to the CD folder

OPL Setup

  • Plug in your HDD to the PS2, turn on your PS2
  • Go to OpenPS2Loader > Settings and turn on cache game list (HDD), set BDM start mode to Auto
  • Go to BDM Devices, disable USB, enable HDD
  • Press OK, hit Save Changes
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WHAT'S COVERED

Somari (1994)
The original bootleg. Most of its graphics are based on Sonic 1 for the Genesis, while the Green Hill background and the Special Stages come from the Master System version. Somari himself was drawn over Mario's sprite from Super Mario Bros. 3. It includes every zone except Scrap Brain and even adds the Spin Dash, but the physics are clumsy, the level design is poor, and there are no checkpoints or continues.

Sonic the Hedgehog (1998)
A Hummer Team hack, also sold as Sonic 3D Blast 5, that puts Sonic back in the lead. It adds a new title screen and an attract mode, but starts in Spring Yard Zone and comes with a misassigned level select and typos like "Spring Yand."

Level Fix (2016), by Hybrid
Puts the start back at Green Hill Zone, fixes the level select mapping, and corrects "Spring Yand."

Improvement V1.0 (2016), by the jabu
Made for Sonic's 25th anniversary, this is where the community's work on the original Somari begins: new Sonic sprites, retouched palettes, extra animation, a better-centered camera, a controllable Spin Dash, and reworked acceleration. Fifty rings now get you into the Special Stage, though the Chaos Emeralds are still missing.

Improvement + Music (2016), by Ti, with tracks by Amilgi
Every track redone using only the NES's own sound hardware, and sound effects no longer cut off the music.

Improvement + Graphics (2016), by Terwilf
A graphics-focused patch covering scenery, items, enemies, and Sonic himself.

Improvement V1.2 (2017), by FuriousHedgehog
Another graphics pass, with the jabu's, Ti's, and Terwilf's work already included: a reworked title screen, corrected Sonic sprites, updated background tiles, redrawn rings, a Genesis-style number font, and a life icon inspired by Sonic Mania.

Sonic the Hedgehog Vol. 2 (2020), directed by Terwilf
An unofficial continuation of the jabu's project and a full rebuild of the game: overhauled physics and collisions, variable jump height, checkpoints and continues, the Chaos Emeralds and Super Sonic, fourteen emeralds with a second round of faux 3D Special Stages in the style of Sonic 3's Blue Spheres, a redesigned Labyrinth Zone, Scrap Brain Zone made from scratch, proper endings with cutscenes, and an optional FM soundtrack for EPSM hardware and compatible emulators like Mesen-X.

Channel members get full longplays of several of the versions featured in this video.

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I'm using an 8BitDo M30 (and a Retro-Bit Saturn-style pad) to play Saturn games. Last month everything worked fine — Mednafen, SSF, Yaba Sanshiro and RetroArch cores all recognized the buttons correctly.

This month I swapped my PC's hard drive and installed the latest versions. Now buttons are either mapped incorrectly or some don't register at all. I've tried:

· Downgrading to older emulator versions · Switching the M30 between D-input and X-input modes · Manual remapping in RetroArch · Testing on Android — same problem · Reinstalling Windows

The controller works perfectly in Steam games (e.g. Street Fighter 6), so the hardware itself is fine.

Has anyone else run into this with recent RetroArch builds? Is it an autoconfig issue?

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I spent $3.50 to pick up a ten-year-old vibration-free Betop Bat gamepad, just for nostalgia. I own many controllers. Their specs keep getting better, yet I cannot recapture that old feeling. I suddenly remembered the first time I connected a gamepad to my PC. Compared with cheap no-name controllers, the experience was totally different. This is the rumble-free Betop Bat. Back then it sold for $6.85, while the rumble-enabled version was priced at $10.90. Its hand feel is mediocre, and the dpad is its biggest weakness. I do not even see the lack of wireless support as a downside. Most cheap generic controllers in that price range back then only supported DInput. Still, its build quality was far better than off-brand alternatives. It was popular among students and retro game players for its solid value. If we only look at practical value, spending $3.50 on this old pad is not a good buy, since brand-new entry-level gamepads are very cheap today. Even so, it works well enough for casual retro gaming and reminiscing about the old days.

Betop has grown into a gamepad brand with solid technical expertise within China. When I chatted with friends recently, we all remembered that this brand has grown alongside Chinese gamers for 29 years.

Looking back at 2015, options for gamepads at this price point were very limited, in both developed and developing countries. You could only pick up no-name controllers with terrible feel, unreliable lifespan, and messy in-game setup. If you wanted something with solid build quality and decent ergonomics, you would have to pay significantly more. Betop gave more players access to a relatively decent gaming experience. Even though the brand has had its share of debates over these 29 years, I’m just posting this to document a personal memory.

Note: I do not intend to compare the modern Betop Kunpeng with controllers like the DS5. This post only documents the old Bat gamepad and the story of Chinese retro gamers from that era

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I’ve spent the last little while properly getting to know the Retroid Pocket Duo Lite, and my review is probably a little more focused on the feel of the thing, the two-screen experience and what it’s actually like to live with than on endless performance charts. I do cover some of the usual emulation stuff, but I was especially interested in what Retroid has managed to do with the form factor at this price, and whether it still has a bit of that dual-screen magic once the novelty wears off and the limitations of the processor kick in.

I also had quite a few people kindly chime in along the way. SapphireRhodonite, the developer of SeedlessDS, talks about building a modern DS emulator around lower-powered dual-screen hardware; the Cocoon and iiSU teams share what this new wave of cheaper dual-screen devices means for their own development; Chris Covers from Retroid talks about coming back to two screens for the first time since Nintendo’s original hardware; and Mr Stephen’s Retro Corner helped with some proper display testing. There are a few other voices in there too, so hopefully it feels a little broader than just me saying whether I liked the thing or not :)

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Documentary about how this new world record in speedrunning a level in Quake was achieved.

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