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After spending time with Anbernic's RGSP, my hands-on review is now live. Mine got super delayed because I have a ton of other things I've been working on, so I'm sure not much in here will be a surprise to anyone. But if you're a fan of written articles, then this might tick that nostalgia box for you.

I spoke with Frysee, the lead developer of NextUI, and pvaibhav, who has been leading much of the H700/RG SP implementation, about what it takes to bring NextUI's firmware experience to Anbernic's latest clamshell effort. Frysee's dev unit arrived a good few days ago, so by the time you all have these in your hands, whatever tiny quirks will have been well ironed out.

Their takes on topics like boot times, display calibration, lid detection, feature parity with stock firmware, and the philosophy behind creating a true "pick up and play" experience was nice, and add a perspective. I hope at least some of you here enjoy it :)

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Pocket Brawl Battle (thelemmy.club)

Hey everyone! I’m the developer of Pocket Brawl Battle Arena, and I’d love to share the game with the community. Pocket Brawl is a fast-paced multiplayer battle game where you collect unique characters, upgrade your fighters, steal resources, challenge other players, and compete to climb the leaderboard. The goal is to keep improving your team, unlock stronger upgrades, and become one of the best players in the arena. The game is available on both the web and iPhone: 🌐 Play online: https://pocketbrawl.fun/ 📱 App Store: https://apps.apple.com/us/app/pocket-brawl-battle/id6783606148 I’m continuously working on updates, improvements, balancing, and new features. I’d genuinely appreciate any feedback about the gameplay, design, controls, performance, or anything you think could make the game better. Thanks for checking it out, and I hope to see you in the arena! 🎮⚔️

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Source from Archive.org.

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in the words of philosopher ariana grande: yuh

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submitted 3 days ago* (last edited 3 days ago) by iturnedintoanewt@lemmy.world to c/retrogaming@lemmy.world

Hi guys!

So, my gf has gotten me a birthday gift...a Chinese-made coin arcade! The build quality of this thing is pretty good. The joysticks and buttons look really solid and able to take plenty of abuse (she insists she chose an extra for japanese-made ones), the screen looks to be very good quality, and the speakers sound...meh, but can go pretty loud. This thing is heavy! Maybe 15-20Kg.

Anyway, onto the games! This thing seems to have embedded a bunch of emulators. It has a bazillion of MegaDrive/Famicom/SuperFamicom/GameBoy/GameBoy Advance games, which, given the form factor...I couldn't care any less for. I don't want to play a Gameboy game in an arcade screen with joysticks! It gets a bit more complicated, as it also has some games for PS1, PSP and Dreamcast. So this thing can move 3D decently! But the ones anyone would care, the good ole arcades, including Neo Geo and CPS1/CPS2 and the old ones (in a mame folder) seem to be all there.

Now...the issues. This is a Chinese system. She paid an extra to get it in "English". But...It's more Chinglish. What irks me the most is, the names of the games. They seem to be originally in Chinese, and then AI-translated to English. So...for example, Captain Commando is "Famous General", Warriors of Fate is here "Shagokushill"...and so on.

There's quite a lot of mistranslations like this (more than half, by my guesstimation), making the search useless. What's worst, I can't quite dinamically edit the ROM set. There's a microSD card with the ROMs, pictures and videos for the game list screen. But, the game DB is in some internal memory I can't quite locate. Adding games to the folders does nothing, and removing them doesn't make them disappear from the list, they just fail to load anymore when you click them. There's a method to individually remove games I don't want from the list, but involves tapping/confirming through 3 menus. For each individual entry. In a 3,000 items list.

So...I'm wondering. Is anyone familiar with this motherboard? Can I modify the software it's running? I'd love to be to add maybe Sega Model 1/2 cores, play things like Virtua Fighter! But not sure how hard/messy it would be.

Here you can see the main board. It has a VGA pinout to the white ribbon cable that goes to the monitor. There's a GPIO port partially used by the wiring for the two players joysticks. And finally, a little detail about the chip labeling.

Not sure if A9 refers to any specific ARM CPU. I have a guess that this is a heavily modified Android. I took the microSD card out and the typical /android/data, /android/obb and /LOST.DIR folders in it, but they were empty. All the games were in a /games folder, with subfolders for each core.

So...Any ideas if I can modify this to add cores/edit the games list easily? I can add a USB stick and it reads the games...but it's painfully slow to load from USB for some reason, about 30-40sec to boot a few MBs game. And the games list is super messy.

I'd be also open to consider replacing the motherboard for something...more flexible, if it wasn't extremely complicated/expensive.

What do you guys think? Any advice?

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Today is Earthworm Jim’s birthday 🎉 He’s 32 now.

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submitted 4 days ago* (last edited 4 days ago) by 0xKesh@lemmy.dbzer0.com to c/retrogaming@lemmy.world

Release: 1996

Developed as a port of Micky Mania: The Timeless Adventures of Mickey Mouse on the Playstation 1 by Psygnosis. Wikipedia

When I first got my PS1 for Christmas as a kid this was my first game I got with it along with Crash Bandicoot. So I'm just here ripping this game on to my desktop so I can experience a taste of this old forgotten gem once again.

Back Cover:

Disc and Manual:

Inside Manual:

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submitted 3 days ago* (last edited 3 days ago) by VTier@lemmy.ca to c/retrogaming@lemmy.world

The latest update of Enemy Nations 3.00.012 brings several bugfixes, some quality of life improvements, and sharper font rendering for Linux and Mac

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So hi, I'm from Europe. When this game came out, I was a teenager and I was like "oh based on what I've heard, I guess this is what all American military music sounds like".

Damn, I need to figure out how to replay the game, it still sits on my shelf on place of honour. (...is "Battlezone '98 Redux" substantially different? I appear to have it on GOG)

I remember being a little bit sour at this game, because I was so psyched up about game called Golgotha, which was another FPS/RTS hybrid game, and Battlezone made it first to the market, and I begrudgingly thought it probably had better game design, annnnnd Golgotha developers went out of business.

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I have tried every possible setting combination and have tried to look it up online, but anytime i load a gameboy advance game into retroarch on my Anbernic RG DS, the fast forward does not work. I'd set the speed to 0x, 2x, 4x, nothing changes and when i toggle fast forward on, the game itself does not speed up, but the music does.

Has anyone run into this issue? I also cannot figure out how to get rid of the hotkey toggle to make it so i can just press one button to toggle fast forward.

I have retroarch on my phone and the fast forward function works great, but i cannot get it to work on the anbernic RG DS. Anyone know what the solution is? Thanks!

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submitted 1 week ago* (last edited 1 week ago) by SolarPunker@slrpnk.net to c/retrogaming@lemmy.world

I've this Blueretro adapter for my PS2 fat, looks like it need to be additional powered by the USB port thru cable, I've read some models may need this so I suppose it is a common issue? Also, do you know if ulaunchelf need a wired controller? Because isn't working with this adapter.

(Edit) Hmm...I'm starting to think that my ps2 has problems in working

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i recently downloaded an emulator for the Atari 8 bit computer line and i already played some of the more well known games like Pacman Galaxian donkey kong moon patrol etc any suggestions for lesser known titles?

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A batch of previously unseen videos from the Golden Age of coin-operated gaming for you this week. Lyle Raines was one of Atari Coin-Op’s most influential employees. He arrived at Atari with a Bach…

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So this is my written article covering the Retroid Pocket Nova. This one might be interesting to you because as well as chatting to Retroid, I asked them to share a couple of the early design renders of the Nova with me to feature in here.

They said yes, and you can see some of the differences between what they were planning, and what we got!

Along with that I chatted to developers like those behind Leaf Studio, rootComputer: the Steam Curator behind Is it 4:3 (the page covering all the PC games they add to their collection, which is super apt for the Nova), and bmdhacks, a friend and dev from ARMSX2.

Naturally I cover the usual things in here, but I thought these might be interesting too!

Hope you enjoy it :)

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Bo, drx, and Saz from the Hidden Palace video game preservation community are joined by the Internet Archive’s Jason Scott to discuss what’s involved in properly archiving and showcasing thousands of game previews, prototypes, and press discs.

The episode on YouTube

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I don't mean "in a PSX style", this is actually a game for PlayStation 1. It's short (only two worlds implemented) but very charming.

Unfortunately, the developer doesn't seem to have plans for the full release for this fangame.

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