1
64

You can also grab it all from IA: https://archive.org/details/Keygen-Music-Archive

2
70
3
106
submitted 1 day ago* (last edited 1 day ago) by SolarPunker@slrpnk.net to c/retrogaming@lemmy.world

"GOG seemingly shares that they are considering physical PC 'big box' games. Maybe?This could be the case, or could not be. They shared a post on Reddit 19 hours ago from their official account, and I thought it might be nice to share that here, at least to spark some discussion.They simply shared a post titled:Shall we? 📦💿With the following image:Link to the Reddit post is here if you want to see what others are saying about it!"

4
16

"We've waited 16 years to share our FIRST official game trailer" - I Heart Pizza, the Fort Wayne-based indie developer run by endlessly likeable cancer survi...

5
89
submitted 3 days ago by k0e3@lemmy.ca to c/retrogaming@lemmy.world

I finally got my hands on a copy of the original Phantasy Star and it was not cheap!

I was a huge, huge, fan of Phantasy Star Online when I was in high school. I used to play PSO BB well into 2015 on emulated servers and I still listen to the OST today. I can honestly say the game shaped me into who I am today, but I've never played any of the original series.

This is my first Sega Mark III game ever and I have to say the graphics are pretty impressive.

Title screen of Phantasy Star. The protagonist, Arisa, is seen holding a sword. You see the title written in a stylized font and the backdrop is space. It's black with some stars.The title

I've yet to beat the game, but it looks like this is a type of game where it really helps to talk to every pedestrian and walk into every house to gather as much information as possible.

The battle, so far, is kinda annoying because you can't pick which enemy to attack. So when it's clearly advantageous to beat a weakened enemy so that you have one less monster dealing you damage, the game will randomly pick the one that's nearly at full health.

scorpion looking enemy in the game. The player is fighting it on a green field and you can see mountains in the backdrop

I was also surprised at how smooth the animation was in the 3D dungeon area, but it would really help if there was a map. I scribbled it down as I explored but I must have screwed up somewhere because my map ended up being twice as big when compared to something I found on the internet. Oh and the music in the dungeon is amazing! I recognized it right away because they used it in PSO too!

Dungeon crawling and fighting a green, slimy enemy

a scribble of a map of the dungeon

Again, it's just such a pretty game!

a space ship flying over some terrain

the spaceship has reached orbit and you can see the blue planet in the distance

And I love how manuals from the era had some much more info on it.

a photo of the game's manual. It contains images and text that complements the story in the game.

6
70

I love these kind of projects.

7
24

As we’re heading into the age of digital only downloads and more people start to scavenge for physical media, I was wondering if there is a list out there that catalogues if the game doesn’t need any downloads, patches or internet connection. I assume starting during the ps4 era it became more common place to only have partial data on physical media. I’d love to know what will be worth collecting/searching for in the future and what will potentially just serve as a frisbee.

8
128
9
43
Retro PC music radio (radio.garden)
submitted 4 days ago* (last edited 4 days ago) by Kiwibrick@lemmy.world to c/retrogaming@lemmy.world

Found this cool Japanese radio station on radio garden that plays retro pc game music

10
144
submitted 5 days ago* (last edited 5 days ago) by SolarPunker@slrpnk.net to c/retrogaming@lemmy.world

The music...

First try on a boss! 🤘

11
34

... Dracula's eyes still look like two red pixels. I guess my crt isn't crt enough. Maybe if I smear some Vaseline all over it.

But in all seriousness, still not sure how I feel. Something seems different about the visuals, and it is nostalgic. I might try to change up my setup to use it as a second display, but I think if I had fallen for the hype and spent $100+ on one of these, I would have been very disappointed.

Today's crt filters on modern displays is more than enough for fun effects, but I would never characterize any of this as objective improvements.

12
12

This was brought on by the Sony news that all disk based distribution will stop.

At what point do I have be concerned that a cart or disk I buy won’t work on my system without a mandatory download?

The ps3 seem pretty clear but I seem to recall a game or two that did require a download, or system update, to play.

How many ps4/ps5 games would I be able to play without a server connection?

What about switch 1 /2 games?

Is there a website that tracks this or a way to tell?

13
76
Picked up another one! (thelemmy.club)

I'm going to need to look up a game manual for this one, no idea what I'm doing or how to use half of the items I'm finding.

Thanks for all the Lynx game suggestions in my previous post - I'm on the hunt!

14
20

(Invidious link)

Chapters:

0:00 Intro
0:54 Ghosts 'n Goblins (Arcade)
11:18 Famicom / NES
16:22 Commodore 64
19:58 Commodore 16
22:50 ZX Spectrum \ 27:44 Amstrad CPC
32:22 MS-DOS
35:37 PC-88
38:20 Amiga
40:41 Atari ST
43:08 Game Boy Color
45:04 LCD Handheld
48:30 Java (Mobile Phones)
50:45 Mobile (iOS/Android)

15
26

Image

No UI other than MiSTer menu

PlayStation controller slots disabled by default

Memory card slots disabled by default

Superdock can't boot PlayStation games

Doesn't have any documentation. Only a single youtube video.

Support: "Join the Discord"

Why is this even PS1 shaped if it's just a MiSTer???

Am I the crazy one here? Should I have not expected it to be a drop-in replacement for my aging PSone?

16
5
17
50
submitted 1 week ago* (last edited 1 week ago) by VerilyFemme@lemmy.blahaj.zone to c/retrogaming@lemmy.world

Bonus Shot:

Fun Fact: San Fierro's only gun store is on the border of the city's queer district.

18
44
submitted 1 week ago* (last edited 1 week ago) by BruisedMoose@piefed.social to c/retrogaming@lemmy.world
19
9
submitted 1 week ago* (last edited 5 days ago) by sbeak@sopuli.xyz to c/retrogaming@lemmy.world

After watching a few videos by Retro Game Corps, it looks like the RG DS has acceptable, perhaps good, performance with Rocknix, which is pretty cool! Similar experiences can be found when looking at other reviews online. I run Linux on the desktop, and I have successfully installed postmarketOS on a OnePlus 6 (not as a daily driver, but as a secondary device for music and games!), so I am comfortable with installing alternative operating systems.

I am looking at the RG DS since it looks to be a good dual-screen option, I would rather get a handheld that can do something my smartphone cannot.

I have a few other questions about the RG DS before I go ahead and purchase one though:

  • ~~What kind of systems is the RG DS able to run with Rocknix? It looks like most DS games will work while 3DS games won't fare all too well, but what about PSX, N64, and perhaps higher end systems like PS2 and GC?~~
  • ~~Is there any reason to dual boot the stock OS with Rocknix on an SD card, or is it better to simply install it on the internal storage (for faster data speeds)?~~
  • ~~And most importantly, which colour should I get? I personally like more colourful options, so I'm between the red/black dualtone and bluish colour. Is the blue closer to a teal, or is it a strong blue? I would prefer the former, since teal is objectively the best shade of blue, along with violet (normal blue is the worst colour of the six). How fingerprinty are both colour options? etc.~~

And yes, the Ayn Thor is the superior device, but it is far too expensive and I will not utilise its full power, so it's not for me.

I am fine with the lack of RetroAchievement support on the RG DS w/ Drastic.

edit: Looks like it will be able to emulate PSX and under, and there is not a great performance loss when using the microSD card. Still a bit curious as to why you would keep the stock OS, maybe for warranty reasons?

~~My only question now is which colour to pick! Is the blue closer to a teal, or is it very blue? And how fingerprinty is it compared to the red/black dualtone colourway? The white is cool too, but I want some colour!~~

edit 2: I will be going with the turquoise colour, since everybody says it leans more towards the greener side and is closer to teal. Plus, it will be less fingerprinty than the red/black, which is nice.

Several people have already mentioned that the RG DS, with an alternate OS, is able to emulate DS and under, PSX, and some PSP, N64, and Dreamcast, but the hardware cannot emulate PS2 and GameCube well. That's good to know!

Thanks everyone!

20
15

The version I played was Apple 2, but I believe it was also available on Commodore and a few other systems.

I played the shit out of the demo game (there was a really fun Revolutionary War part of it), and played with making my own sci-fi campaign. I also tried Rivers of Light, which I sucked at, and the Return of Hercules, which I also sucked at.

21
37

I recently had to chat with Patrick, the founder of Afterplay, along with James, the platform's Head of Emulation, to talk about one of the more interesting projects I've spotted lately in in the retro gaming space specifically.

Afterplay's a browser-based retro gaming platform that lets you play classic games on desktop and mobile with cloud saves, cross-device syncing, and a focus on making retro gaming accessible.

More recently (and more interestingly to me), it expanded into a storefront where indie developers sell browser-playable games, which I think is an fascinating topic and angle for an article.

In the interview here we talk about how Afterplay began, the technical challenges of browser-based emulation, where the idea of becoming a "Steam for retro games" came from, the new storefront, the future of the platform, and plenty more.

I hope you enjoy the read, and as always I'd love to hear your thoughts here!

https://gardinerbryant.com/afterplay-and-the-push-toward-a-steam-for-retro-games/

22
12

cross-posted from: https://lazysoci.al/post/49927325

This rare Treasure Hunter G interview originally appeared in Square's official strategy guide published in 1996 and covers the team's inspirations and character design.

23
52
24
18
submitted 1 week ago* (last edited 1 week ago) by k0e3@lemmy.ca to c/retrogaming@lemmy.world

Hey guys. Here's another one of my collections. It's "ドラゴンボールZ III 烈戦人造人間 Dragon Ball Z III: Ressen Jinzoningen (lit. Incredible Battle with Androids)."

I'm not sure if any of the Famicom DBZ games made it overseas since the series wasn't really a thing until the mid 90s ish in North America.

Anyway, the game mechanics is pretty interesting; I haven't come across anything else like it. Basically, everything that you do—whether it be moving on the overworld map or fighting enemies—is controlled by cards.

screenshot of the game. Very 8-bit. A "chibi" version of some dragon ball characters on an overworld map that is reminiscent of old JRPGs

On the overworld, you can move your character according to the number of stars you have on your dragon ball on the top left corner of your card. Whenever you select a card, the card flips over to reveal a character which gives you special effects. The icons on the bottom right of the card represents the type of effect you can get. The boot means you might be able to get a special effect related to movement on the overworld map, the heart might let you heal, and the dumbbell might prompt events that give you XP.

The screen is split in three sections. The top shows the Dragon Ball protagonists (from left to right: Goku, Piccolo, and Gohan) with their levels, HP, and KI stats. The middle section shows the enemies they're fighting. The bottom is the menu where I pick the cards for fighting.

When you battle, you have to look at the balls, the "suits," and the event icons of the cards. The dumbbell and boots don't do anything useful in battle, but the heart icon might let you heal and the fist icon gives you an attack-related event. If you match the "suit" with the Z Fighter's fighting style (e.g. Goku is 神 (god), 亀 (turtle; Master Roshi) and 界 (King Kai), you can do an energy attack. If you don't match it, it's just a normal melee attack. The number on the balls show how strong the attack will be.

Once you pick a card for each of your characters, they go at it automatically.

The pixel art is really cool and watching the fight is actually fun, but the game is waaaay too easy. I was playing it in a stream tonight and basically had to cut my stream short because the game just ended so abruptly!

This was yet another game my grandma got for me before I left Okinawa for Canada. I'm super happy I got to beat after all these years!

Edit to add more screeenshots

pixel art of game. Goku is standing in a fighting pose essentially the same image as above, but there's a blue, fiery aura around him and now, he's turned frikkin' Super Saiyan with his blond hair and everything

How freaking cool is that??

25
47
submitted 1 week ago* (last edited 1 week ago) by insomniac_lemon@lemmy.cafe to c/retrogaming@lemmy.world

This is with higher internal res, of course (as in the original low-res+dithering makes it a lot less obvious). I hope compression doesn't muddy it too much.

Between the vertex-color skyboxes and LoD* (and Universal Interactive) there is overlap here with Spyro. Differing though it doesn't use the extra-loops trick for hard(-ish) edges, instead its skyboxes use multiple** meshes (such as the dump, lake, and power plant).

On top of this, there are a lot of other things using meshes+VC:

  • particle-like effects
    • falling snow
    • fancy ribbons fly when you break presents
    • falling leaves after collecting rotten eggs
    • floating numbers (HUD too)
      • and their pop effect, very quick though
    • bees (yellow triangles with a darker corner)
  • the loading screen goo effect
  • 3D meshes on HUD for eggs
  • 2D meshes are often used (with some texture usage)
    • key items, ~~precur~~ nitro eggs (world)
      • these have a pixel-shader (EDIT: or animated texture?) glow effect on a transparent outer ring of polygons
    • gadget UI icons
    • flame effect in junkyard minefield
    • dog icon in ski area (buried timer)
  • horns + goo-covered horns in whoville
  • puzzle answer painting in bell tower (+normal bell color after solved)

3D things in the world are a bit mixed. There are a few things that presumably have no texture (for instance some statues, hooks, parts of the sleigh). Characters do have flat color in textures (face, pocket, belt textures etc) plus vertex shading, so I don't know if they matched the colors there or if characters are entirely done via UV just like the modern trick of UV-color-palettes (or if this distinction even matters that much).

The exception to that might be Max and the ski-area dog that clearly have VC, though I think that's because the textures used (eyes, ear fur) don't actually provide hue like shirts etc.

* just don't play the entire game in widescreen like I did, it messed up the LoD (and the gadget UI element) EDIT: Checking again, not sure how much effect it has on LoD other than messing up the culling on the edges of the screen making it feel worse. I could've sworn there was more mismatch (though I could've also had something else set wrong)

** Oddly, Mt. Crumpit in the picture looks like the verts line up with the skybox perfectly (wireframe view). Though I'd guess that (assuming face-corner VC wasn't a thing) there's a Mt.-Crumpit-shaped-hole in the Skybox. There is however a window in the bell tower that does have a visibly-separate Mt. Crumpit (it's much smaller, like a diorama).

view more: next ›

RetroGaming

29208 readers
217 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam, AI slop, or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 3 years ago
MODERATORS