1145
submitted 3 days ago by [email protected] to c/[email protected]
you are viewing a single comment's thread
view the rest of the comments
[-] [email protected] 4 points 3 days ago

The fucking Oblivion Remaster does this all over the UI!! So many vague icons with no text, especially in the magic UI.

[-] [email protected] 6 points 3 days ago

My favorite with Oblivion and similar games is, that’s a neat spell name, but what do the effects DO?!

[-] [email protected] 2 points 3 days ago

I've played the old silver box DnD games from 1988 and 1989. The magic effects were listed in the clue book instead of the manual. Talk about purposefully asshole design

[-] [email protected] 4 points 2 days ago

The Wizardry series of games were very DnD like, but they kind of made up a language for the spell names. You don't get a fireball, you get Halito. A big fireball is Mahalito. So you need the manual spread across your legs just to know whether you need to cast porfic or calfo on the locked chest in front of you.

They had more of a tolerance for bullshit back in the 80's.

[-] [email protected] 1 points 3 days ago

Morrowind’s Xbox manual was literally wrong about multiple spell effects lol

[-] [email protected] 1 points 3 days ago

The Rollercoaster Tycoon manual made up game mechanics that didn't exist.

this post was submitted on 30 May 2025
1145 points (97.8% liked)

Microblog Memes

7750 readers
3410 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

founded 2 years ago
MODERATORS