1145
Please, UI designers
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The fucking Oblivion Remaster does this all over the UI!! So many vague icons with no text, especially in the magic UI.
My favorite with Oblivion and similar games is, that’s a neat spell name, but what do the effects DO?!
I've played the old silver box DnD games from 1988 and 1989. The magic effects were listed in the clue book instead of the manual. Talk about purposefully asshole design
The Wizardry series of games were very DnD like, but they kind of made up a language for the spell names. You don't get a fireball, you get Halito. A big fireball is Mahalito. So you need the manual spread across your legs just to know whether you need to cast porfic or calfo on the locked chest in front of you.
They had more of a tolerance for bullshit back in the 80's.
Morrowind’s Xbox manual was literally wrong about multiple spell effects lol
The Rollercoaster Tycoon manual made up game mechanics that didn't exist.