this post was submitted on 21 Sep 2024
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I played it a bit back in the day. It would be great IP to revive for a modern FPS/RTS game with some hero/MOBA mechanics sprinkled in to make it appeal to a modern audience.
I really liked that it had no persistent perks/leveling mechanics iirc.
Progression systems are such a curse.
I think one of the core reasons Helldivers is having so much controversy is that it doesn't really have them. Getting to level 20 and unlocking all the core stuff is mostly an extended tutorial and after that there's just gameplay, and I don't think a lot of people know how to handle that anymore.
The main issue helldivers has is that it's just too samey. They've added new weapons in but nothing fundamentally changes gameplay much.
If instead of new weapons they were releasing new enemies and new maps that feel fundamentally different then they would have had a lot more player retention. Once you've done existing content enough times to level up you feel like you've seen/played it all (which you have).
I feel like I've played that game but I can't for the life of me remember what it was. Might have been an unreal mod or something.