[–] 22 points 1 day ago* (last edited 1 day ago) (1 child)

Its very funny to see the sides of WW3 coalesce in real time while liberals continue to not see that that's what's happening, and just berate and browbeat other countries for being disobedient because it's all they know how to do.

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  • [–] 13 points 2 days ago* (1 child)

    New side mission acquired: see if I can turn this rendering of Tlaloc, the Aztec god of rain, thunderstorms and fertility, into a wearable metal mask

    He's so fuckin cool man

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  • [–] 5 points 4 days ago*

    Wow, you weren't kidding about the casting. Genuinely what even is that surface irregularity, is it the result of too small gas channels for such a large mass of hot bronze? I'm sure he'd tell me it's a stylistic choice, but I've seen the nightmare zone where the head of the lower figure meets the thighs of the upper and I don't fucking buy it.

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  • [–] 26 points 5 days ago (5 children)

    It would be funny if a game subverted this by telling you you're the chosen one destined to win the war and gave you a special little hero sash or whatever, only for the tutorial to end and the player to be transported to a no-man's-land littered with sash-wearing corpses who were also told they were special.

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    Luckily I have sway here and have already taken a few people aside privately to talk to them about it. Tonight I'm gonna message someone important, but I don't have all the knowledge about this group and it's leader at my fingertips, only vague memories. They're so-called patsocs, aren't they?

    All i know for sure is that they had off vibes, matching shirts about "finishing the american revolution" (unclear what this means)and the omnicide flag draped over their table. Which was an ignorant choice considering that an appreciable portion of the people there are from the same Palestine group.

     

    The fighter banked into the night

    Then it caught a SAM

    He rose up into heaven with Jesus in his hand

    Scenery was so beautiful, could not believe his eyes

    Then he spotted John Wayne, he knew he had arrived

    Jesus interrupted him, he had something to tell

    They had to speak with Allah, and he sent them both to hell

    Boom boom

     

    You play as a Secretary of Armament in a fictional long-1930s scenario, where a nondescript world war is raging and you must decide how to outfit the troops. You have a certain amount of different materials and access to the labor of a certain number of workshops, and must choose to allocate that labor between tasks, while also deciding on doctrines that maximize the advantage of the equipment and minimize it's flaws. The key things you must do it

    • Produce gear and research new patterns and designs

    -Procure and refine raw materials

    -Adjust your tactics to make the most of your equipment and minimize casualties

    These factors, along with the situation on the front(s), will determine your choices. When outfitting assault troops, what type of armor offers the most reasonable protection for the least weight, material and labor? Or do you give the shock troops really nice armor at the expense of your line troops? Do you issue plated greaves to lower the number of lost legs, or do you stick to leather boots to keep mobility higher in the mud? Perhaps you can split the difference with a lightweight scaled leather boot that saves resources by using the small metal clippings left over from other processes, but then again, is more labor-intensive than just strapping on one big plate? What pattern of helmet do you use, and why? Can you afford the metal to issue frontliners with protective faceplates? Can you really afford not to, when lost eyes mean an experienced soldier is wasted? What pattern of helmets do you issue, and what's the ratio of weight/metal used/percentage of casualties prevented? How cautious or aggressive are your tactics, and can you get away with less expensive armor if you put more emphasis on fire support?

    What kind of textiles are available to you, and how do you distribute them? Is it better to make everyone's uniform 20% fireproof, or would it make more sense to make specific troops 80% fireproof? What patterns of coat do you give out, and how do they fare in summer and winter? Make sure you save the breathable cotton for the desert troops and the insulating wool for the mountain regiments. Does your doctrine call for long movements? Better ensure everyone has a good capacity canteen, but not too big because ounces equal pounds and pounds equal pain on the march. Do you have enough leather not to worry about gear, or will some people have to make do with cloth shoes and legwraps so that everyone can have a good belt? And what about build quality? Triple stitching and leather treatment may seem like overkill now, but if your gear pouches and harnesses can survive in the mud of no mans land long enough to be stripped from corpses and re-issued, it'll be a lot less work in the long run. Conversely, maybe you choose a uniform pattern that's a little less protective so that cloth can be saved to make more bandages. Even 5% more bandages produced over the course of the war means a lot of lives saved. Might that be worth a slight bump in temperature casualties? And what about gloves?

    And that's not even getting into firearms. When an old rifle becomes obsolete, must you disassemble whole production lines, or can you find clever ways to repurpose them? Maybe do what the Soviets did in WW2, cut a rifle barrel in half to make two submachine gun barrels? That's certainly quicker, but how quick is too quick? Is it better for a squad to have two rock-solid smgs or four minimal ones? Again, maybe you can split the difference, using the cheaper weapons to fill out rear echelons and support units and free up the high quality stuff for the shock troops. But new weapons take time to train with, and do you have that kind of time? Might it be better to let an experienced unit keep their slightly obsolescent rifles that they've grown highly proficient with? For how long? Perhaps those fancy new artillery pieces can make up the difference, or the unit can be put into a low risk role while they get retrained. How stingy is too stingy when it comes to metal? You don't want a too-heavy gun, but you also don't want something flimsy enough to bend or open enough to get mud in it too easily. An overly heavy smg is less maneuverable in close combat, but make it too light and it will be hard to control on full auto, lowering the hit rate and costing you more ammo.

    On and on, tradeoffs and adaptations, until you finally have a finely tuned and equipped fighting force just in time for the battlefield to change again. I'm inexperienced at game design stuff so the plus side of this is that it would mostly be programming rather than graphics or animations. Just a whole bunch of variables interacting with each other. Sounds like a nightmare to get the hang of, but maybe not too bad after. Anyway, that's my number two or three dream game idea.

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