[–] 40 points 4 days ago* (2 children)

You know? The US would be truly frightening if it had ever - just once - given anybody under the age of 40 the impression that it isn't ontologically evil. Just one small gesture toward the notion of benevolence. There would be tens of millions fewer citizens quietly thrilled to watch these motherfuckers eat shit.

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  • [–] 24 points 4 days ago* (1 child)

    When the time comes to actually write a new constitution, this will be an important one. There is no statute of limitations on social injustice. "It's okay, I stopped doing the genocide and slavery once the communists passed a law against it" absolutely isn't going to cut it.

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  • Mecha John Brown (thelemmy.club)
    submitted 1 week ago* (last edited 1 week ago) by to c/games@hexbear.net
     

    After a month of work, @Flyberius@hexbear.net, @TheBroodian@hexbear.net, Seabass (@bingus_bongus@hexbear.net) and I have just about completed our game for the 2026 Queer Communist Game Jam. We think it is going to be a hit. We still have about 24 hours to fix things, so let us know how you do.

    The Game: https://hexbear-games-collective.itch.io/mecha-john-brown

    The Jam: https://itch.io/jam/queercomgames2026

    I recommend playing with a controller (this works, even in the web version), but a keyboard will work as well.

    submitted 2 months ago* (last edited 2 months ago) by to c/games@hexbear.net
     

    Hexbear Doom 2 Deathmatch: Round 2

    It turned out to be a lot of fun last time, so I think we should make this a (roughly) monthly recurring event. The setup is the same - we will be using Odamex 12.2.0 with version 1.9 of doom2.wad. If you played last time, there is nothing you need to change - just reconnect to the same server at the scheduled time.

    This time around, we will aim for two start times. An "Atlantic" session beginning at 10:00 AM EDT (14:00 UTC) for players in Europe, Africa, or the East Coast of the Americas. And a "Continental" session beginning 8 hours later at 6:00 PM EDT (21:00 UTC) for some East Coast-West Coast action.

    The server will be hosted at the same address: phobos.matapacos.dog

    The map list is yet to be determined, but we will play something more modern and polished than Dwango5 (state of the art 1995 map design) this time around. Maybe UDMX. If the player count gets high enough (at least 8), we might switch to CTF mode.

    I will update this post throughout the day with any more useful information I can think of.

    Update:

    Odamex 12.2.1 was released like 2 hours ago. I am still going to stick with 12.2.0 so I don't need to rebase my modified server on short notice, but 12.2.1 appears to be is officially compatible (I can connect to the server with it and explode some barrels)

    Setting up Odamex

    Odamex is a GPL-licensed Doom port which runs on many contemporary desktop operating systems (Windows, Linux, MacOS, and then some). It replaces Doom's original peer-to-peer network code with a client-server architecture, in addition to many other multiplayer-focused quality of life improvements. The most recent stable release (12.2.0) can be downloaded from their Shithub repository.

    Odamex ships with a GUI launcher application called odalaunch. This application allows you to browse the server list and configure a couple settings. Most important is your WAD search path. This setting tells Odamex where to search for the third-party data files it needs to load (specifically, doom2.wad, but also any other WAD files if you already have a collection and would prefer not to re-download them)

    doom2.wad is the 14MB file from the commercial release which contains all the maps, graphics, and audio clips. It is fairly easy to find. Technical support and live updates are available in the Hexbear Matrix Space gaming channel. This file absolutely needs to be in your search path. The game will refuse to download it from the server. Other WADs can be downloaded automatically if they are missing.

    You should start the game and adjust your key bindings and mouse sensitivity to your liking. This is also a good time to change your player settings, choose a color, make the most appropriate choice out of the three genders (male, female, or cyborg), and fiddle around with your MIDI settings.

    Also, if you're taking the time to fiddle around with the Odamex client before the big day, consider flipping on the setting cl_autorecord so you can record a 'netdemo' of the game from your perspective.

    The right version of doom2.wad

    There are a few different historical versions doom2.wad floating around on the web. Some are from beta releases. Others come from more modern re-releases and console ports. The most common version which is used almost universally for multiplayer is 1.9, which is the original file you would find on most physical media.

    Per DoomWiki (and confirmed by personal observation):

    Version 1.9 is 14,604,584 bytes in size, is dated 1995-02-01, and contains 2,919 entries. It has the following hashes:

    • MD5: 25e1459ca71d321525f84628f45ca8cd
    • SHA-1: 7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7
    • CRC-32: ec8725db

    Mine is actually dated 1996-05-29, but the hashes are correct.

    submitted 3 months ago* (last edited 3 months ago) by to c/games@hexbear.net
     

    I would like to organize a community Doom 2 Deathmatch game (potentially a series if the first one goes well). I'm aiming for 2:00 PM EDT (18:00 UTC) today, May 24th.

    Preparation

    Source Port (Odamex 12.2.0)

    While a number of Doom source ports inherit the networking code from the original game, this network code uses a P2P architecture designed to run over IPX and LAN networks. It has many limitations and is not very practical for casual games.

    There are a number of ports designed specifically for multiplayer with a client/server architecture. The "active" ones are Zdaemon, Zandronum, and Odamex. Of these, Zdaemon is proprietary and only supports Windows. Zandronum supports Linux, but has a hard dependency on FMOD, which makes it a nuisance to build.

    Odamex on the other hand is fully GPL licensed and lacks this dependency hell, plus it is available as a FlatPak, in addition to Windows installers and some distro packages. So we will be using Odamex 12.2.0

    (Heads up, the Odamex website still links to 12.1.0 for some reason. This version uses a network protocol which is not compatible with 12.2.0. You can grab 12.2.0 from the Github Releases page (all platforms), FlatHub (Linux), or possibly your distro package manager (mainly looking like Arch 🤏️, Gentoo 😎️, and Nix 😐️).

    Files

    You will need a copy of doom2.wad. This is the file from the commercial game which contains all of the maps, textures, sprites, audio clips, music, etc. It is easy to find back-ups on the Internet in case you've scratched your retail CD, or you are unable to read the file from your retail CD because computers don't have CD drives anymore. Technical support may be available on Matrix for people who are struggling to insert their CD into the computer.

    A few different versions of this file have existed. Version 1.9 (1995) is the latest. The correct MD5 / SHA256 sums of this file are 25e1459ca71d321525f84628f45ca8cd /10d67824b11025ddd9198e8cfc87ca335ee6e2d3e63af4180fa9b8a471893255

    OdaLauncher

    Odamex includes a program called OdaLauncher. This is a GUI application which serves as a server browser / configuration tool. Specifically, you need to point it to odamex(.exe) (the game itself), and a directory where you store your .wad files (including doom2.wad, in addition to the unzipped .wad files of whatever map set we're playing).

    Map set / Rules

    I have an inkling to keep things simple and just run the DWANGO 5 mapset, but I am completely open for suggestions. Brit11 is also a solid option. Keep in mind, the maps must be vanilla/boom/mbf compatible. A lot of maps designed for Zdaemon, Skulltag, or Zandronum use advanced Zdoom / Hexen features which are not available in Odamex. This limitation doesn't impact the majority of deathmatch maps though.

    The Odamex client has an included feature which will download .wad files from well-known sites, so as long as you have doom2.wad, the other wads should be fetched automatically if you don't have them.

    As far as rules go, 25 frags, no time limit seemed to work well. Difficulty is set to Nightmare (as customary for multiplayer).

    Server

    The server is running at phobos.matapacos.dog, or you can also find it in the server list as "Hexbear Community Deathmatch"

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