[-] PorkrollPosadist@hexbear.net 13 points 1 day ago* (last edited 1 day ago)

For far too long, shit has only come out of the asshole. Until today, nobody was daring enough to ask, what if shit went into the asshole too? What if the asshole could function in duplex?

[-] PorkrollPosadist@hexbear.net 35 points 1 day ago

It was the official typeface of the US state department before Marco Rubio decided it was woke and switched back to Times New Roman. Some typefaces are imbued with evil. Calibri embodies the vibe of a large corporate human resources department. Cheltenham carries the aura of breathlessly justifying the slaughter of maternity wards. Tannenberg, well, if you read anything printed in Tannenberg there's a good chance it was written by Joseph Goebbels himself.

[-] PorkrollPosadist@hexbear.net 9 points 2 days ago

Check out this dope bear ass

[-] PorkrollPosadist@hexbear.net 4 points 2 days ago

The slop must flow

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[-] PorkrollPosadist@hexbear.net 18 points 2 days ago* (last edited 2 days ago)

I don't know if it will help your test scores, but I found the 3Blue1Brown Youtube channel to be incredibly helpful in learning fundamental linear algebra and calculus. My interest in learning this was for 3D game development in Godot, but math is math I suppose. Around the same time I hit up my local library and checked out an "outdated" college textbook on calculus (which was also great, but I had to return it too soon).

I generally prefer literature over video content, but these video series have absolutely fantastic visual representations of the concepts being explained. I think they are a great place to start before dipping into more rigorous literature. You must consider that the traditional way of teaching mathematics is on a chalk board, which is ultimately a visual medium.

[-] PorkrollPosadist@hexbear.net 20 points 3 days ago* (last edited 3 days ago)

Drones are sexy, but don't underestimate the capabilities of a large slingshot and incendiary projectiles. These things are supposed to be several square miles in size. You literally cannot miss them. It is not necessary to do the Luke Skywalker fire the torpedo into the barely torpedo-sized hole thing Hezbollah is doing to Zionist armor.

I am not a lawyer and this is not legal advice.

[-] PorkrollPosadist@hexbear.net 18 points 4 days ago

My dad always told me boats are a money pit.

8
submitted 1 month ago* (last edited 1 month ago) by PorkrollPosadist@hexbear.net to c/chapotraphouse@hexbear.net

Ah, that's the way, Patriot. Let the OPECs keep their gasoline. We'll just tap into a far more efficient energy source. Man. Power. If we all learn to pull our weight, nobody, NOBODY, will be able to siphon away our High Life.

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submitted 1 month ago* (last edited 1 month ago) by PorkrollPosadist@hexbear.net to c/technology@hexbear.net

The round, led by Bain Capital Crypto, was closed in April 2025 but had not been disclosed until now.

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If any of you host a Sharkey or Misskey instance, make sure to apply this update when it lands. If you use either, or are friends with someone who hosts one, pester your admins.

5
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Requires a modern chromium-based browser unfortunately, but this is forgivable for such a ridiculous project.

45
KDE Connect (kdeconnect.kde.org)
submitted 3 months ago* (last edited 3 months ago) by PorkrollPosadist@hexbear.net to c/libre@hexbear.net

Folks, if you don't know about it, check it out! KDE Connect is an application you can install on your phone (Android, iOS, and others) which allows you to pair your phone with your PC and do various things, like send SMS messages from your PC, use your phone to do remote input and media control, transfer files back and forth, etc. It's killer.

My wife was trying to watch some YouTube videos on the TV today and they were absolutely killing us with ads, so we plugged in the Fedora laptop (which has Firefox with uBlock Origin) and she was able to run it from the couch.

Funny thing is, we don't even use KDE. There is a Gnome Shell extension called GSConnect which is fully compatible with the mobile KDE Connect apps. The iOS app doesn't have as many features as the Android app, but remote mouse and keyboard input is there.

Along these lines, she asked if there was a way to make the mouse cursor larger, and I was like UHHHH (knowing from experience that the solution to this problem was going to be fucked up). So I did a web search and figured out there's a GSettings key you can tweak, SSHed into the laptop, but before I could run the command she said she figured it out. It's in the accessibility settings. sweat

32
Fortress Friday update (thelemmy.club)
submitted 3 months ago* (last edited 3 months ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net

Following up from last week, @Doubledee@hexbear.net seemed eager to play, so I don't see any reason why not to give Beardrenched another year. No turns have been played since Episode 7, two weeks ago (here's the file). I'm going to ask anybody else who is interested in playing to re-apply here in this thread, so we have an idea of who is still involved and who's turn is coming up in the near term.

In the meantime, there was some discussion of retiring. We could take a poll, but last week a number of people chimed in basically saying they could go either way, so I think what we'll do is play it until the roster dries up. We'll be doing this on a more ad-hoc basis from now on.

We have learned a lot about the lore and nearby societies in Teyo Ametha and the thought of continuing in this world is appealing, but the current save file appears to be corrupted. DFHack gives a scary warning about "Missing Nemesis Records." I noticed this for the first time at the end of turn 6, so if we do want to continue playing in this world, we might want to go back, load Episode 5, and retire the fort from that save.

Finally, if you have anything else going on related to Dwarf Fortress, the floor is yours. This thread is not limited exclusively to the succession game.

Update: So we've still got DoubleDee, Booty, Gay King Prince Charles, and Oreb on board, so it's adamantine or bust, I guess.

24
submitted 3 months ago* (last edited 3 months ago) by PorkrollPosadist@hexbear.net to c/libre@hexbear.net

You can find talks and videos from here: https://fosdem.org/2026/schedule/

I am partial to Giacomo's talk, "You Don't Need an ORM," which reflects a rant I went on about 4 months ago. There's a lot here though, and I've only scratched the surface (and not all of the videos have been uploaded yet).

For what its worth, there are also a few presentation subjects which sound absolutely dreadful.

25
submitted 3 months ago* (last edited 3 months ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net

It's Fortress Friday! Today we wait for Me to finish my turn and for control of the game to pass on to @Moonworm@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 6) @Doubledee@hexbear.net

  2. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  3. (Beginning Feb. 20) @booty@hexbear.net

  4. (Beginning Feb. 27) @Oreb@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

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State of Mozilla (RIP) (stateof.mozilla.org)
submitted 3 months ago* (last edited 3 months ago) by PorkrollPosadist@hexbear.net to c/technology@hexbear.net

Mozilla is out here unleashing levels of slop previously believed to be impossible. Some of the absurdity gets picked apart in this thread.

Anyway, development of Servo resumed a couple years ago after they managed to scrape together a couple of grants. This past October they tagged their first release (v0.0.1) and have made a few more since. It looks like things are finally moving somewhat. They will be giving a couple of talks this weekend at FOSDEM.

It is not a suitable replacement yet, but watch this space.

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[-] PorkrollPosadist@hexbear.net 127 points 2 years ago

I still haven't forgot about my $600.

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PorkrollPosadist

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