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submitted 3 years ago by quartz242@hexbear.net to c/ttrpg@hexbear.net

Hello Comrades,

Some of you may remember me posting about the TTRPG I have been developing, and some even asked to playtest. I am now at a near finished state with the game and dearly need playtesting input, anyone who wishes to complete a post test questionnaire will receive a free copy of the finished book complete with character art assets!

Please do not actually donate money, this is a passion project and when it is finished I will seek money but until then I just want to share it.

Even if you do not playtest I welcome any feedback be it editing, phrasing, mechanical, worldbuilding, etc.

Any problems downloading it off itch.io let me know and I'll find another way to get you the .pdf.

Thanks again!

Questionnaire

  1. Tell me about your process of learning the system. What things were easy? What was difficult?

  2. What were your most and least favorite parts of chargen?

  3. What elements of the game supported your immersion? What, if anything, held you back?

  4. What did you feel was missing the the game? Does anything require more detail or explanation?

  5. How did you feel about the pace of the game? If you prefer it slower/faster, how do you suggest this could happen?

  6. What was the most frustrating moment or aspect of what you just played?

  7. What was your favorite moment or aspect of what you just played?

  8. Was there anything you wanted to do that you couldn’t?

  9. If you had a magic wand to wave, and you could change, or remove anything from the experience, what would it be?

  10. What were you doing in the experience?

  11. How would you describe this game to your friends and family?

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submitted 2 weeks ago* (last edited 2 weeks ago) by shath@hexbear.net to c/ttrpg@hexbear.net

it's bad folks

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submitted 2 months ago* (last edited 2 months ago) by lib1@hexbear.net to c/ttrpg@hexbear.net
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submitted 2 months ago by SevenSkalls@hexbear.net to c/ttrpg@hexbear.net

I prefer to get physical books when I can, but I have so many gaming PDFs that I've gotten as bonuses from Kickstarters, humble bundles, etc I feel I might as well read them. It's just the experience of reading them has never been ideal for me. They're often too big and annoying to read on my phone, so there's a lot of zooming in and scrolling. I could use a full laptop, but then they're harder to hold while cuddling on the couch under a blanket or while in bed, like I would a book.

Is there any particular device people prefer for this? I'm guessing a large screened tablet but not too expensive, doesn't need too many bells and whistles since it's for a fairly simple purpose, but should be quick and responsive when loading full color pdfs or turning their pages.

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submitted 3 months ago* (last edited 3 months ago) by ConcreteHalloween@hexbear.net to c/ttrpg@hexbear.net

He was a common street thief who got busted and thrown in the same cell as a Lenin-esk political prisoner. The two bonded, the former helping protect the other in prison and the latter educating the other. They end up getting released around the same time and the thief character becomes a bodyguard/spy for the Lenin-esk guy as he builds his fantasy Bolshevik party.

Just and idea I had that I'm sure I'll never get a chance to play in a game :(

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submitted 3 months ago by RedWizard@hexbear.net to c/ttrpg@hexbear.net
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submitted 4 months ago by OpheliaAzure@hexbear.net to c/ttrpg@hexbear.net

cross-posted from: https://hexbear.net/post/6261928

Hey there I did a similar event last year for delta green one-shots on the week leading up to Halloween and had a great time.

This year I would like to do some cassette futurism / sci-fi horror. Aliens, Dead Space, etc. are good cultural touchstones.

I use roll 20 as a virtual table top, and discord for voice. I have been running tabletop roleplaying games online for hexbear users for a couple years now with a lot of success.

I use the X-Card and Lines & Veils safety tools.

I will provide all needed information and materials to play the game. I like to have a group of 3-4 players. I'm looking to have a fifteen minute rules introduction, and then about a 3 hour play session with fifteen minutes of aftertalk.

Please DM me or comment if you are interested. I'm flexible on times but prefer to play CET evenings / EST afternoons.

I will repost this in October, Thank you for reading!!!

Monday Oct. 27

Tuesday Oct. 28

Wednesday Oct. 29

Friday Oct. 31

Saturday Nov. 1

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submitted 4 months ago by RedWizard@hexbear.net to c/ttrpg@hexbear.net
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How to raffle a trinket? (lemmy.dbzer0.com)
submitted 5 months ago by rulray@lemmy.dbzer0.com to c/ttrpg@hexbear.net

So, I've got two props that I want to raffle between the four players when the time comes.

I want some fun and fair way to pick, so it can't be tied to mechanics like damage or healing done, and I also wanted something more interesting than a simple dice roll.

Have any of you done something similar? How did it go?

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submitted 5 months ago by OpheliaAzure@hexbear.net to c/ttrpg@hexbear.net

cross-posted from: https://hexbear.net/post/6050621

Hello! I've been running ttrpg games for hexbear users for a couple years now and have an opening in the Thursday (Afternoon for U.S / Evening for E.U) Delta Green game.

Delta green is set in the modern time (around 2012 in the campaign) where you are agents affiliated with some government agency or a competent civilian dedicated to protecting the mundane world from the unnatural.

I will be running a modified version of the Impossible Landscapes campaign, that will deal with surreal horror with themes that touch on ritual sacrifice, religion as a tool for corruption, mental health, hospitals, consciousness, and helplessness.

Two of the returning players have been a part of the campaign for a few months now but as the agents recently died this will be a fresh start of sorts.

The gameplay is usually that of investigation before confronting the threat with the tools appropriate for the agents and the situation.

We usually play for about three hours, starting around 20:00 CET, or 14:00 EST using discord for voice and roll20 for a virtual table top.

I can provide all relevant texts, am happy to teach the system to new players and am always happy to accommodate anyone new to table top roleplaying.

I use the lines & veils safety tool as well as the X card

Please comment or DM me if you are interested, thank you!

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submitted 5 months ago by moonguide@hexbear.net to c/ttrpg@hexbear.net

Hey all, hope this is the right place to ask this. I made a homebrew setting for SWADE, taking inspirations from Cyberpunk RED and World of Darkness, basically a neo-noir urban fantasy.

  • The things it shares with cyberpunk: corporatist dystopia, "high tech, low life", cyberpsychosis.
  • the things it shares eith WoD: hidden supernaturals, struggle with reconciling past and current identity

Where it differs from both is that I'm ditching the doomerism of both and hopefully replacing it with revolutionary optimism. That is to say, things may be fucked now, but communally the struggle can be overcome, though it may be violent. The other thing that is different is the flavor behind the existence of the supernatural (human belief reshapes reality as opposed to a distant event linked to one religion or another).

What I'm struggling with right now is I wonder if I'm communicating this effectively through both lore and mechanics, and if anything in the text could be misconstrued as queer/trans/phobia (as I'm not part of those groups). Dunno what the best place to share the pdf would be.

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submitted 5 months ago by VibeCoder@hexbear.net to c/ttrpg@hexbear.net

For anyone who doesn’t know, it’s a Dungeons and Dragons narrative-play podcast starring Brennan Lee Mulligan, Erika Ishii, Aabria Iyengar, and Lou Wilson.

I just finished the book 1 finale and none of my ttrpg friends have listened to it yet. I need someone to geek out about this with before I explodeee alphys-anxious

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submitted 6 months ago* (last edited 6 months ago) by RedWizard@hexbear.net to c/ttrpg@hexbear.net

Just reading through the Heroes book now. Which is basically the DM+PHB combined. There are a lot if ideas here that I like. It's a 2d10 system instead of d20. This means your rolls are on a curve.

You always hit with abilities, and rolling is about how powerful your hit is. Each ability has three tiers of outcome. A T1 outcome of a weapon strike might do a little damage, while a T3 might do a lot of damage and push a monster 2 squares away.

I love the idea of never missing. I imagine it puts the combat on a real clock, and likely makes the monsters feel dangerous and lethal.

That's only the tip of the spear, and I'm still reading. Anyone else giving this a read?

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submitted 6 months ago* (last edited 6 months ago) by ProfessorOwl_PhD@hexbear.net to c/ttrpg@hexbear.net

Hopefully Ravirex here will get to eat the Ysoki Kineticist.

Edit: THE FUCKING INVENTOR GOT 3 FATAL D12 CRITS IN A FUCKING ROW

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MegaDumbCast? (ttrpg.network)

For my FIRST every Lemmy post I wanted to find out: are there any fellow Dumbheads here? 😱

I have been longing to make an MDC-themed TTRPG for SO LONG.

A Trashfuture TTRPG would be nice too. Any other TTRPG-adjacent or barely relevant nerd podcasts that have inspired L&F hacks or full-blown Riddle of Steel level page counts?

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What's the equivalent of a TV show or film on Golarion? Are there any references to cinema-style places already, especially in or around Absalom? Not a theatre with actors recreating the piece each time, but somewhere that plays recordings of events. Camcorders exist, surely somewhere to watch them must too.

Urgently need an answer within the next two months, I'm closing the campaign with a session of Come Dice With Me starring the PCs and would prefer to justify the film crew with existing lore if possible.

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main (cdn.discordapp.com)
submitted 7 months ago* (last edited 7 months ago) by take_five_moments@hexbear.net to c/ttrpg@hexbear.net
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One-shot idea (hexbear.net)
submitted 8 months ago by VibeCoder@hexbear.net to c/ttrpg@hexbear.net

Players walk in to prefilled character sheets. Their characters are all peons in a battle that’s about to commence. Every time they die, they raise in rank and in level. They retain the memories they’ve gained while being other people and can choose which army to side with when they enter their next body.

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submitted 8 months ago by RedWizard@hexbear.net to c/ttrpg@hexbear.net

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Finally got my third kill of the campaign (ruined by the party now having the means to afford ressurection magic) and just spent 2 hours roleplaying out to process of taking the body back to town, finding people who could help, settting up the ritual, informing the deceased's next of kin that a) their daughter had been killed under their watch and b) they were bringing her back but probably as a different species, the ritual itself, and the fallout and discussion afterwards.

The second kill saw the body eaten by a monster, so there wasn't much could be done, but the first death also got a similar amount of roleplay - taking the body to the church, organising a funeral, and running the procession and funeral itself.

So how do deaths go in your campaign? Shallow grave and a quick prayer, or taking almost as long as a real funeral?

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I’ve played ttrpgs for years so I figured when I started playing with this new group that I was pretty experienced. Here’s the thing. My groups have been inconsistent to the point where I’ve never played above level 5. In this campaign we’re currently at level 13. So I’m quickly realizing how little I know about this game I’ve claimed to be comfortable with. Not too worried about the imposter aspect. I’ve already been pretty up front about overestimating my skill. But here’s what happened.

I got a great roll on a random loot table that awarded me a Maze scroll. This was during my one-on-one session zero with the DM, so no one else knew this. Last session we had one character down with two failed death saves and we had one other character who was about to go down. As far as I could tell, the monster we were fighting had plenty of health left. So I used the scroll to give us, ideally, a few rounds to heal and prepare some attacks for when I ended concentration or it escaped, which was unlikely because it wasn’t an intelligent creature.

Regardless, since it was an 8th level spell that no one even knew I had, and in retrospect I also wasn’t following the rules when trying to use it (didn’t know this at the time), everyone was pretty surprised. Not necessarily bad surprised, but surprised. Shortly after I did though, our wizard was like, “uh, do you happened to have another one of those?” and our rogue said, “oh, he could have copied that into his book.” No one said much beyond that and the DM let me get away with casting this 8th level spell I didn’t know without a roll.

So I’m just wondering if this was a fuck up that I should throw a little apology his way for or if I should just let it go. Doesn’t seem like a huge deal either way based on people’s reactions, but still.

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submitted 9 months ago by Carl@hexbear.net to c/ttrpg@hexbear.net

I'm looking to run the game on Friday May 2 and 9. Depending on how much interest there is, I may fold people from this site into my morning group (start time 7am PST) or create a second group and run it at a different time/date. So please post your interest even if those specific days don't work for you! Session length will be 3-3.5 hours.

If you're not familiar with BFRPG, the core rules are available for free from here, and a google doc with my own house rules/automatically allowed supplements is available here. The tl;dr on the core rules is that it's a modernized re-imagining of OD&D, providing a very simple to play system that encourages creative player thinking over build optimization, and the tl;dr on my house rules is that I simplify initiative and movement in combat and give every player my own variant on "inspiration".

The two-shots will be a short adventure of my own creation that centers around a dungeon crawl and gives the players an ancient mystery to solve. It's called The Flooded Desert.

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submitted 9 months ago by RedWizard@hexbear.net to c/ttrpg@hexbear.net
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submitted 9 months ago* (last edited 9 months ago) by TTRPGBooks@hexbear.net to c/ttrpg@hexbear.net

This is the first official book of the Starfinder 2e series! It is compatible entirely with Pathfinder 2e, however it does seem to me that its better to use Pathfinder 2e content inside of Starfinder 2e than the other way around. Includes a bunch of ancestries and some feats for our favorite space-nazis-to-kill. I think the Space Pirates are really good! Enjoy!

https://multiup.io/aa1aacf4f92a408545a7809438d4f504

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submitted 9 months ago* (last edited 9 months ago) by ProfessorOwl_PhD@hexbear.net to c/ttrpg@hexbear.net

I was busy keeping track of Black Tentacles and Crushing Despair's effects so I forgot about the second save for creatures who critically fail against Phantasmal Calamity, which could have stopped the two standing PCs from reviving the two downed PCs and led to a complete TPK. Just one of them failing the save would have guaranteed a dead party member, and they only had about a 20% chance each to succeed. After that they would have had to roll a 19 or 20 to escape the illusion thanks to their debuffs, which they'd need to get on their first attempt or lose both of the downed party members.

And now one of my players has pointed out Black Tentacles has been upgraded to Slither in the remaster so they should have been even more killed. With an extra 2d6 damage plus persistent poison every round I could have absolutely tpk'd them. This is so fucking upsetting. They should have all died and had to make new characters and the paladin player forced to write the backstory on why the help he requested took so long to arrive angery

i just wanna kill PCs and everyone said this AP would kill loads but I trained my players too well and now I missed my chance to kill them aaaaaaaAAAAAA lenin-rage

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Tabletop Rpg posts, content, and recruitment posts.

Recruitment posts should contain what system is being played, CW for any adult/serious themes players need to be aware of and whether a game is beginner friendly.

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Emphasis on small independent rpgs like the ones in the TTRPGs for Trans Rights in Texas but not against dnd stuff.

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