this post was submitted on 16 Dec 2023
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I am sorry if this is something basic that has been discussed to death before but I feel like I need to get this out of my system before I ruin friendships by wishing centuries of humiliation on people for the way they play pretend.

I had a casual chat with a friend and fellow GM about our current campaigns and worldbuilding. At some point beast races come up and I mention I like gnolls and give a few short details about their society in my setting. In response I get an explanation that he can't have this kind of characterization because of Goebbles level bullshittery about how beastmen are inherently savage and destructive and basically a swarm of pests that has to be put down. And how this is necessary in order to address the moral issues of what to do with beastmen non-combatants. Essentially giving players moral license to commit genocide and still be considered "good" in-universe.

It felt so fucking unreal seeing how normally chill people can almost reproduce word for word the vile shit that Zionists are using right fucking now as a justification for mass murder and not have a single moment of "oh shit wait wtf am I saying". I had to step away from the keyboard and calm down. I hate how concept of "sapient creatures that are completely and irredeemably evil and are specifically designed to be slaughtered" is seen as something completely normal and even expected. Gygax was a piece of shit genocide enthusiast who deserves to rot in hell and it's high time that we move on from colonial plunder sims with dragons and obligatory others that exist only to be killed and looted.

You are building an imaginary world and there are no limits. The genre is literally called imagination. There is no excuse for consciously designing entire species that are designated for slaughter and reproducing some of the vilest ideologies ever thought up by humans as a pillar of your worldbuilding.

That's it I guess. That's the rant. Thanks for reading. I am doing my best trying to give positive portrayals of non-human societies in my games and also trying to get my friends to play other games that aren't built from around breaking into others' homes to kill them and take their stuff.

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[–] [email protected] 65 points 10 months ago* (last edited 10 months ago) (7 children)

We already have a group of semi-intelligent four-limbed upright-walking baddies you can mindlessly slaughter, they're called undead. Works great too because the undead masses generally don't have free will. Replace undead with robots for a sci-fi setting.
If you're killing and plundering sapient (is that the right word?) creatures for no good reason, you're the baddies.

[–] [email protected] 36 points 10 months ago

And if you do kill sophonts, there should be consequences! But the D&D system is entirely killing-focused and the concept of "surrender" baffles the average player.

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[–] [email protected] 55 points 10 months ago (2 children)

Well if inherently evil races aren't real, how do you explain white people?

smuglord

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[–] [email protected] 53 points 10 months ago (3 children)

TTRPG writers need to learn the lesson that video games learned in the 90s: the universally-acknowledged acceptable target of unlimited violence is the nazis. The D&D shorthand for this are the mortal worshippers of demons and evil gods (there's usually at least one obvious fascist god of tyranny or something), characters that are consciously choosing to side with unfathomable cosmic evil because they'll personally get some small benefit.

[–] [email protected] 35 points 10 months ago (2 children)

Tolkien honestly fucked up and ruined fantasy with orcs, I wish Le Guin was the defining influence

[–] [email protected] 44 points 10 months ago (2 children)

One of my favorite parts of LotR was that conversation between orcs complaining about their shit bosses and lamenting having to be part of Sauron's stupid war! It's so humanizing, and yet Tolkien still couldn't commit to that because of...Catholic guilt & anxiety?

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[–] [email protected] 23 points 10 months ago* (last edited 10 months ago) (1 children)

In that scenario, D&D probably still exists but is even worse because they hew closer to stuff like Conan and have all the not-even-metaphorical racism present in that. I suppose there could just as easily have been a reckoning against that racism earlier in time.

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[–] [email protected] 44 points 10 months ago (2 children)

Every good DM I know basically ignores alignment and gives characters at least a hint at a realistic set of motivations. A few months ago I ran The Sunless Citadel for a group that I recruited on this site, and one of the characters in that module is a were-rat (Alignment: Always lawful evil according the 3rd ed monster manual) known as the rat king who attacks the players on sight, and the most memorable thing he can possibly do is land a bite attack and make a character roll a fort save against lycanthropy.

In my interpretation, the rat king was a solo adventurer who had also come to the ruins looking for the golden apple that cures all diseases. When they and the party first bumped into each other, they actually did shoot at each other - a result of everyone being on edge from fumbling around in the dark, fighting skeletons - but when they and the party realized that they didn't actually have to kill each other, they stopped fighting and talked it out. The rat king joined the party, helped them fight some actual non-sapient monsters and capture the necromancer at the bottom of the dungeon, and then at the end of the adventure the party rewarded him by giving him the golden apple to cure his lycanthropy.

...which he didn't actually want to do, so he pocketed it with a "...thanks!" and then ran off with the valuable loot before they could change their mind. Way more interesting of a side story than "a big rat jumps out at you, roll initiative", and it played out just because I asked myself "what would this character be doing in this dungeon" and played them accordingly.

[–] [email protected] 27 points 10 months ago

Fuck yeah, that's awesome. I always try to approach encounters that way. Why are these characters going to fight you, what are they trying to gain, at what point will they consider it no longer worth it to fight, and what will they do once they've reached that point?

[–] [email protected] 24 points 10 months ago

i mean what kind of loser doesn't want to be a rat-man adventurer

[–] [email protected] 43 points 10 months ago* (last edited 10 months ago) (3 children)

I say this loving Baldur's Gate 3, but it was super disturbing to me that all the goblins are treated as straight up evil to the point where you're allowed to kill goblin children without consequence.

[–] [email protected] 35 points 10 months ago (1 children)

It's a deeply problematic thing in D&D that they've never really bothered too hard to deal with

Even as every other competitor completely blows past them in terms of complexity and nuance

Hell, fuckin' Pathfinder elevated goblins to one of the playable ancestries, with the alchemist class being represented by a goblin!

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[–] [email protected] 24 points 10 months ago

I can relate to this, I too enjoyed the game overall but was deeply put off by the way goblins were portrayed.

[–] [email protected] 43 points 10 months ago (3 children)

for those unfamiliar:

Q&A with Gary Gygax, Part II | Wed Jun 22, 2005 1:54 pm

Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. [emphasis mine] Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide :lol:

Cheers, Gary [Gygax]

that's a particularly chosen turn of phrase, innit? comes from the sand creek massacre in which hundreds of people, mostly women and children, were murdered and mutilated by white settlers.

In November, 1864, a group of Colorado volunteers, under the command of Colonel John M. Chivington (1821-1894), fell on a group of Cheyennes at Sand Creek, where they had gathered under the governor's protection. "We must kill them all, big and small," he told his men. "Nits make lice" (nits are the eggs of lice).

anyway you're exactly right and it's one of the reasons i've pretty much stopped played d&d and pathfinder.

[–] [email protected] 35 points 10 months ago

Thanks for actually sourcing that crap, the nits make lice line was exactly what I was thinking of when I wrote the post. As I said, Gygax was a piece of shit. He also had horrible views regarding women, who he considered as biologically hardwired to not take much interest in ttrpgs. rip in piss asshat

[–] [email protected] 28 points 10 months ago* (last edited 10 months ago)

He's very aware of the origin too. Later in that conversation he added:

Chivington might have been quoted as saying "nits make lice," but he is certainly not the first one to make such an observation as it is an observable fact. If you have read the account of wooden Leg, a warrior of the Cheyenne tribe that fought against Custer et al., he dispassionately noted killing an enemy squaw for the reason in question.

Cheers,

Gary

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[–] [email protected] 41 points 10 months ago* (last edited 10 months ago) (4 children)

The race trope in D&D was inherited from Tolkein's racializations in his LOTR. To preface, I don't care for the work nor for the author. LOTR was way before my time and I never vibed with the weird insistence from the r/fantasy crowd that I need to "like" it to get their "fantasy fan starter pack."

Tolkien was a massive racist POS for the racializing and racial coding in his works. Orcs are, by his own admission, inspired by 19th and 20th European racial caricatures of Asian and African peoples. He sees no problem with characterizing them all as canonically irredeemable and the definition of "evil," this coming from a clown who apparently professed to be a "Roman Catholic," who should then know then the importance of the Christian redemption doctrine. He himself later admitted it was problematic that he antithetically made the orcs irredeemably evil when the LOTR is supposed to be a Christianity referenced work... but then did nothing about it.

Fantasy today portrays goblins and orcs and trolls and whatever races as inherently vile, down to even their physical appearance. This is a racial characterization that has absolutely no material basis in reality other than in the racist caricatures of every non Anglo-American race during Tolkein's time which he directly lifted from in his work. Seeing a non-white person back then produced the same conditioned revulsion that fantasy today makes people feel about those "monster" races.

It's very interesting that fantasy, starting with Tolkein in the mid 20th century, rather than casting off the racist tradition of racial caricaturization that authors could no longer get away with applying to real world peoples as an outdated and monstrous way of perceiving "other" peoples, simply continued it within the confines of "fictionalized" races (which conveniently have a massive spoonful of real world racial coding embedded, as Tolkein admitted).

All this would have just been a simple rant on a problematic media tradition if it isn't now being reverse applied onto real world designated enemy groups, like how Russians are now being called "orcs." Fantasy through this trope has basically preserved through fictionalized cryo-statis, the conviction that an entire race can be genocided so long as they look "monstrous" and act "pure evil" used at the height of 19th and 20th century settler-colonial imperialism.

Without exaggeration, I'd argue it has contributed to how easy it has been for regimes like Israel and their Western apologists to resurrect the "shut your brain off, the entire population is inherently monstrous and worth exterminating" mentality, embedded particularly in the younger generations through media consumption of the fantasy genre, by invoking atrocity propaganda (similar to how "evil" races always have the inciting incident in the first chapter/episode where they do "the bad thing" to justify their subsequent extermination by the "hero" protagonists) to justify the Palestinian genocide.

[–] [email protected] 32 points 10 months ago (3 children)

The stuff you said about Tolkien is incredibly damning and it doesn't even touch on him being a monarchist who supported the fascists in the Spanish Civil War.

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[–] [email protected] 29 points 10 months ago (1 children)

I can't begin to describe how much it makes me want to strangle someone when I say the racial elements in DnD (etc.) are off putting and reminiscent of real life discriminatory ideas, and they respond

"What about Orcs/Goblins/Kobolds/etc. make them like black people /Jews/indigenous peoples/etc?? Sounds like you're the real racist smuglord "

[–] [email protected] 23 points 10 months ago* (last edited 10 months ago) (2 children)

I had a migraine session on reddit back when hogwarts legacy was released from arguing how blatant the racial coding of the goblins was. The game actually encapsulates how mindless it has become for this "head empty, genocide ready" mentality for designated "evil" races in modern fantasy to be readily used by writers and accepted wholesale by apparently most of the audience.

Beyond the already odious Jewish caricature borrowed from the original Harry Potter representation as greedy moneylenders, classic subconscious British liberal chauvinism by JKR, the game went further by making the goblins an antagonistic faction which uses militant means to secure their species rights. This is viewed by the protagonists through the same light that liberals view real world armed resistance groups of marginalized peoples like the Black Panthers and, of course, Palestinians.

The goblins canonically live in an apartheid state where they're relegated as financial serfs for the humans, with restrictions on magic use and unable to access the same educational institutions that humans do. Yet, because Ranrok (their leader) chose violence (along with doing plot nonsense bad things to justify their elimination), the usual liberal exclamation of "they've gone too far and ruined the purity of their victimhood" comes up. There is literally a comprador goblin by the name of Arn who opposes Ranrok's movement and bemoans (in a chud dialogue scene) that "While I would like to see goblinkind treated by wizards as equals, bloodshed is not the answer."

This typical liberal sentiment, the same one even MLK denounced in his Birmingham Jail letter, is wildly hilarious when applied to the Harry Potter universe. Ranrok is defeated, so certainly his violent ways must be disproven by a vindication of the liberal "peaceful gradualism" theory right? Except the game is set a full century before the books, and so we know that canonically absolutely nothing has changed in human-goblin race relations nor would goblin rights improve even a single inch. Dumbass comprador Arn's fantasy of a "diplomatic end to the discord with wizardkind" still has predictably made zero progress in a hundred years, and ever onwards considering J.K. "Elves love slavery" Rowling never cared about addressing the racial apartheid of the setting.

Also, the protagonist is a full blown psychotic terrorist who literally shouts "Your blood is on Ranrok's hands" as they murder goblinfolk- all while being an underage Hogwarts student. This last bit tore apart the cognitive dissonance far enough that even the reddit crowd started memeing about it (and of course, there were the customary apologists in there explainbroing how this was all still OK and kosher).

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[–] [email protected] 40 points 10 months ago

It's incredibly disturbing. Beyond the moral aspect: it's fucking lazy. It's like running a modern setting and everywhere you go there's ninjas to fight, and none of them have names or faces. Rather than making a world where different factions have different motivations, or this culture is superstitious about X because this thing happened a long time ago, it's just "the enemy race is here, eradicate them." Bland, repetitive campaign.

[–] [email protected] 40 points 10 months ago (1 children)

The “Beast tribes” in FF14 are portrayed that way.. until your character interacts and realizes you are also a colonizer to them, the same as the villains are to YOU.

Basically If a mainstream mmo has better handling and dynamics of orcs and kobolds than these books, the books are bad.

[–] [email protected] 21 points 10 months ago (1 children)

I'm currently playing through that game and though it's better than Wizards of the Coast it still kinda sucks on this point. At least early on, I just finished ARR, so I'll see if it gets better later.

In particular I'm thinking of a part of the game where one of the faction leaders is talking about the beastfolk menace and another npc goes "they're literally just defending their homes, you broke the peace treaty you had with them" and the faction leader is just like "yes that is correct. anyway, about the beastfolk menace--"

[–] [email protected] 21 points 10 months ago (3 children)

There's a bit later on where Emperor Galvus calls all of the Alliance leaders hypocrites to their faces for how they've dealt with the beast races, which is a really cathartic moment even if comes from a guy whose explicitly committed genocides. Without spoiling too much I'll say that it never really gets resolved but it does get better over time.

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[–] [email protected] 39 points 10 months ago (1 children)

Yeah it sucks, what sucks more is how many people stubbornly ignore the parallels to real-world fascism. It's something I would never put in any of my creative works.

[–] [email protected] 34 points 10 months ago

what sucks more is how many people stubbornly ignore the parallels to real-world fascism

That's what gets to me the most. People will literally make Generalplan Ost into a fun dice throw game and see nothing wrong with it. And they continue to do this when there is a real world genocide going on that closely parallels their creative output down to the very words used to describe the others.

[–] [email protected] 39 points 10 months ago

This is only tangentially related, but I just played my first campaign with my brothers and couple of friends, most of them completely new to ttrpg's, and it was pretty funny to see the borderline murder-hoboing coming from left-leaning guys testing the limits of the game with their chaotic whatever-is-funniest characters

The most memorable part of the campaign was when my brother-in-law, who we elected as the mayor of Neverwinter (because he missed the session and everyone present hated responsibility), was tasked with judging a guy for stealing bread from the local merchant to feed his kids

He ended up executing the merchant for hoarding food and giving the store to the thief so he could feed his kids

[–] [email protected] 39 points 10 months ago (4 children)

This and also the way "Bandits" are used as generically evil People You Can Always Kill

[–] [email protected] 35 points 10 months ago (6 children)

In World of Warcraft it’s even worse. The Defias Bandits that are like the stock enemies to kill as a human originated from a construction union that formed after the king of Stormwind stiffed them on their pay. You play the role of Pinkerton and go and smash their headquarters and kill their leader in Dead Mines, and then you go into the Stormwind prison to slaughter the rest of them that have been captured because they organize a prison revolt after not being fed.

It’s sloppy ass writing because they are trying to do that Liberal thing of making a sympathetic villain who goes too far and has to be stopped, but in this case your character is a mass murdering Pinkerton thug who is worse by any definition than the Defias were.

[–] [email protected] 30 points 10 months ago

I don't remember as many details, but last time I played WoW I was struck by how many of the Tauren stories talk about their struggle and the threat this and that species are to them, and so you go and massacre centaurs, quillboars, etc. Meanwhile, the Tauren have fucking Thunder Bluff where the others have some tents or dens under overgrown trees. Its straight up Zionist shit.

[–] [email protected] 26 points 10 months ago

i seem to remember there was something about a dragon manipulating things behind the scenes but that's not an excuse

generally Blizzard seems to be allergic to good writing, for one good thing there are ten bad things

SI:7 is also an incredibly stupid name for a fantasy setting

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[–] [email protected] 33 points 10 months ago (2 children)

I once read a thread on reddit-logo where a guy was complaining that another player in his party was derailing the session and trying to be the main character because... they were trying to treat bandits as humans whose material conditions led them to banditry and who could be reasoned with instead of banditry elementals that bandit around because that's what they do so you just need to shut up and kill/imprison them.

[–] [email protected] 26 points 10 months ago

I've been watching Critical Role campaign 1 recently and I think the way the DM addressed the party killing a fleeing enemy was relatively cool. Yeah, the old lady attacked them, but she was trying to flee and was put to sleep wherein someone then brutally killed her. The NPCs were all like "woah, that's a bit much for heroes." Old lady was basically just a faceless mercenary working for someone doing shady shit.

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[–] [email protected] 25 points 10 months ago

under communism you're not allowed to do 'bandits' until they're phenotyped into outlaws, para-legal authorities, rural military resistance, or seasonally induced poverty alleviators

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[–] [email protected] 35 points 10 months ago (2 children)

Just take the math stuff and reskin everything to your liking. It's fucking weird DnD has so much lore and shit anyway, aren't you supposed to be telling your own stories? Even if you wanna play a crunchy kill stab game, just tske the monster manual, cross out 'goblin' and replace it with 'revenant' or 'French person', things that don't have weird implications to kill indiscriminately.

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[–] [email protected] 33 points 10 months ago (4 children)

Having a level 7 party get ambushed, defeated, captured and put on trial by goblins was a real fun way to fuck with ppl.

Don’t overthink it too bad, just have a good time.

[–] [email protected] 22 points 10 months ago (6 children)

Kinda hard to not think about the fact that all the "races" in western fantasy are clearly based off of existing human groups according to the admission of Tolkien himself. He literally modelled the language of the Orcs on Turkish ffs.

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[–] [email protected] 22 points 10 months ago

Having to turn an entire species into low budget demons to justify some of them being bandits is a pretty large skill issue. I don't understand why your suprised that some people find that a turn off.

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[–] [email protected] 31 points 10 months ago* (last edited 10 months ago) (1 children)

Everyone's saying far more eloquent shit than me so I'll just add that I agree with you and beyond the "evil race" trope being problematic it's also lazy af

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[–] [email protected] 28 points 10 months ago

If you need "inherently evil" things in your game, D&D has literal demons who are the actual embodiment of cosmic forces of evil. Seems like that should be enough. Just let the bugbears have a normal society.

[–] [email protected] 28 points 10 months ago* (last edited 10 months ago) (1 children)

I've had this conversation a good dozen times; always evil races put me off games real hard sometimes. When I run standard fantasy settings in RPGs, even fi there are like "orc raiders" or what have you, they at least have reasons for doing what they do! If you're a bunch of mercenary adventurers, no matter how "good" you are, you're probably going to run into someone you are at odds with enough to come to blows with. I don't see why so many people are attached to "the orcs are evil because they are", it strikes me as such a boring excuse.

This issue is also why I love running the FFG Star Wars rpg, because aside from the built in huge narrative flexibility, you've got the blatantly Nazi Empire and shit like pirate slavers who are not a problem to blast on sight. Even fun for campaigns where the party are playing morally ambiguous smugglers and pirates, since they inevitably end up shooting the fascists anyway! Hell, I've run setups for "evil" party campaigns (playing sith, inquisitor recruits etc) with 100% expectations for the players to defect and start shooting fascists, because there's been a 100% success record of that happening in every "evil" themed campaign too.

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[–] [email protected] 23 points 10 months ago (1 children)

1000% correct, death to D&D and the Forgotten Realms

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[–] [email protected] 22 points 10 months ago

Removing alignment as a core feature is one of the best changes dnd ever made. The creepy trope ontologically evil races seems like a holdover from that. At least more "humanoid" races like drow aren't usually treated like that any more, but stuff like gnolls is still fair game. (Not that how drow society is written isn't still incredibly off-putting, but that's a different issue.)

[–] [email protected] 22 points 10 months ago

In my Comrades campaign we are playing a revolutionary cell in a WWI type society premised on the idea that LOTR is war propaganda made to dehumanize orcs, goblins, dark elves and wildfolk. Gotta overthrow the dark lord without falling prey to the other imperialists somehow.

Meanwhile my pathfinder DM was very skeptical of my request to play a goblin John Brown who believes Hadregush is a god of liberation and wants to create a free society for oppressed peoples. Maybe that's a lot to ask mechanically or something but I'm pushing back as hard as I can against the racial mechanics built into this system.

[–] [email protected] 22 points 10 months ago

Years ago I had a campaign idea where the players would have to play as goblins with a homeland under harsh dwarven colonialism, with lots of gobbo guerrilla action

[–] [email protected] 21 points 10 months ago (1 children)

I don't really know how to articulate this, but I think there's something wrong with 5e at least and maybe ttrpgs in general at a very fundamental level. So many issues with it that people bring up make me think that it's less a bug and more likely the point of the game. Also, no quarter is the default for DnD.

[–] [email protected] 35 points 10 months ago (3 children)

There is something very fundamentally wrong with D&D and it comes down to its roots and original influences. First off you have Tolkien, who, as other comrades have mentioned already, had some deeply problematic elements in his worldbuilding that went on to greatly influence the genre conventions of fantasy ttrpgs. Then there's Gary Gygax, creator of OG D&D, and also famous racist and biological essentialist. One thing that should be highlighted is that once you get past the medieval aesthetics, D&D really has more in common with the American West than Medieval Europe, and here again other people have already mentioned how he compared a paladin killing "prisoners of Evil alignment" to actual atrocities by US settlers. The core gameplay loop itself boils down to: go to a dungeon (inhabited by always evil monsters), kill all the inhabitants (who are evil by nature so it's ok), and take their stuff by right of conquest and the moral implications of killing sentient creatures to loot them are handwaved away with the very same type of arguments that real life colonial powers have used to justify their own real life crimes. Just a glance at how orcs/goblins/bugbears/gnolls etc are commonly portrayed as rag wearing tribal savages in contrast to the generically anglo-saxon knights-and-castles humans and other "civilized races" is enough to spot more red flags than the October Revolution had. It's disgusting and we can and should do much better.

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[–] [email protected] 21 points 10 months ago

The old pillars of high fantasy need to be torn down. I couldn't get into the genre for the longest time simply because, for something that is supposed to be about imagination, it's mired in orthodoxy that relies on just this sort of unimaginative thinking.

[–] [email protected] 21 points 10 months ago

Yeah it sucks. And as long as the main verb in the popular games is hit with sword or blast with fireball, it's going to reproduce the same problem, even if the word "race" is crossed over and replaced with "culture".

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