Another studio joins the EA graveyard. EA is such an awful company. Bioware made Baldur's Gate, Dragon Age, Mass Effect, KOTOR, Neverwinter Nights, and Jade Empire. What a great studio it was. RIP o7
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Anthem is so funny next to those other titles.
Bioware was dead shortly after EA bought them.
it's dead as soon as leadership starts targeting acquisition. internal priorities change and it's not on a quality product, it's on pumping the numbers to look favourably regardless of truthfulness
or maybe I'm just bitter because I see this happening at my own workplace. we just launched a new website, and pretty much every claim about our culture and process and priorities is a lie. it used to be true. it hasn't been in a couple years, and it sure as fuck isn't right now.
before, actually. as soon as bioware execs started sniffing the asses of potential buyers. it wouldn't have mattered which of the game giants sucked up the pieces, the outcome would have been the same. the corpo-culture would chase the talent away and the studio would fade away.
When I was in college there was a girl I knew who ranted and complained when BioWare was bought by EA. She was right.
That was my first exposure to understanding what EA is.
A lot of us predicted this would happen after Veilguard not meeting expectations. EA would eventually make BioWare take the fall for EA's bad management choices.
Honestly, the surprise was that it took them this long to do it.
Let's be real, this isn't on EA. The Bioware that made great games hasn't existed for a decade. EA gave Bioware enough time to get its act together and they never could. Any studio with a decade of failures would be shut down.
I'm not willing to let EA off the hook. ME: Andromeda had good ideas in it. If EA hadn't forced them to use the DICE engine, they could have spent more time on shipping and polishing features and likely would have had a much stronger launch.
If you think EA didn't immediately infect and get their tendrils everywhere in Bioware after they were purchased.. you do not understand how these corporations work. At all.
Well... EA bought Bioware in 2007 which means ME2, Dragon Age Origins and ME3 all came out under EA. Seems like it wasn't an immediate infection. And if you've ever looked into the internal workings of EA they're actually relatively hands off. All they do is set unreasonable expectations and leave it up to the studio to match those expectations. Bioware clearly got a pass on those because Bioware got a decade to fail multiple times. If you want an example of EA actually killing a studio look at Visceral, one underperforming game and the studio got turned into a support studio before being killed off.
"under EA" is VERY DIFFERENT from, "produced by Bioware". They eventually (EA has been buying up devs since loooong before Bioware) learned not to immediately tear apart the studios actually producing the games. Instead, they'd gut any heart management ever had, fire any dissenters, and then continue with a gutted crew under the same name.
If you actually understood the steps that history took, it's blatantly obvious how evil and shitty EA has ALWAYS been.
Damn, sad to see people lose their jobs, but the Mass Effect cancellation is just an extra kick in the ass.
To the surprise of nobody. Who thought Saudi's and Kushner bought EA because they you to 'ship a same sex NPC.
Pretty interesting that both Greg Zeschuk and Ray Muzyka (the two remaining co-founders by the time of the EA acquisition) both bailed at the same time in 2012. After quite a number of lead developers and writers jumped ship.
So, it took 5 years of trying to tough it out under corporate ownership before they were like 'this is bullshit, let's go'.
And BioWare, who made so many great titles, didn't produce anything particularly noteworthy after that.
Staying was probably in their contract. Its pretty common when a company is bought out that selling ownership stay for X amount of years after so the company doesn't just instantly nose dive.
Worth remembering that most of that list predates EA. Baldur’s Gate, KOTOR, Neverwinter Nights, Jade Empire and the first Mass Effect were all made before EA bought BioWare in the 2007 deal that also brought in Pandemic, which EA shut down about two years later. The EA years are mostly the later Dragon Age and Mass Effect games, Anthem and Veilguard.
Dragon Age's inception was long before EA too. I remember them talking about it in the Neverwinter Nights community forums.
Back then very little was known beyond the title, the fact it would be an original IP and that the "Dragon Age" title would be about a literal calendar "age of the Dragon" rather than indicating the presence of actual dragons.
Hard to say how much of it was conceived then, but they were probably already writing stuff.
Weird, given that there's also a Mass Effect TV show in the works. Unless that got axed in the last couple months
Probably just sold the rights to another company.
If it's anything like the Halo TV show, expect some low budget slop with a 10:1 marketing:production budget.
Oh, I can see it now. The plot is clear!
In this timeline, the Geth are actually cyborgs who look like humans. They are attacking Eden Prime at the behest of their mysterious master. Saren is the first human spectre and helps Commander Shepard escape from Eden Prime before the planet is exploded by Sovereign.
Saren and Shepard then go to New York to contact the Council, reporting a strange intelligence supporting the Geth. But then, the duo is attacked by a Geth ambush team! After managing to defeat the Geth fleet in orbit, Saren boards Sovereign and makes it say who the mastermind is, but gets brainwashed!
After this, Shepard chases Saren through a series of mass relays, eventually reaching Ilos. That is where Saren reveals the awful truth - the enemy turned out to be a Prothean VI hidden deep underground. The VI, named Vigil, commands Sovereign, and seeks to destroy the entire galaxy if not stopped! In a moment of lucidity, Saren pilots Sovereign into Ilos, destroying the planet and Vigil for good!
The final scene shows Shepard, distraught over the loss of his friend, just before the Council sends him an email that he is the new human spectre, in Saren's honor!
I've enjoyed a lot of their games, but KOTOR has a very special place in my heart.
I remember falling in love with Kotor and Jade Empire on my original Xbox.
Was super disappointed we didn’t get sequels on the Xbox 360. The first Mass Effect and Dragon Age: Origins made up for it though. Dragon Age 2 and Mass Effect 2 were a let down. More action then RPG.
I have so many memories about the hype for Dragon Age: Origins. Reading about it in high school, drooling over screenshots. All via Games for Windows magazine. I was probably the only person subscribed to it lol.
This one hits close to home. Bioware games were a big part of my youth. I can't remember how often I replayed bg2, but I still remember the joy when I actually properly beat it for the first time. I'll never forget the thrill when I explored the dwarven tunnels in Dragon Age or the magic of Mass Effect's masterful world building. It seriously feels like I just lost a friend.
Fuck EA.
It seriously feels like I just lost a friend.
Your friend was bought by EA and all his innard replaced by bunch of cockroaches, just like the dude in Men in Black (1997). If we take corporate personhood seriously, the fucker that died is not the same person who worked on BG2.
EA making sure I boycott them by cancelling any games I am interested in and enshitifying the rest (Looking at you Skate 4 and the upcoming Fight Night game)
I feel like they need to drop the 'Arts' from their name.

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