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[-] imogen_underscore@hexbear.net 6 points 6 hours ago

i am playing gregtech new horizons

[-] Crucible@hexbear.net 17 points 10 hours ago

For a game to be successful it needs to be a sandbox survival. It's gotta be a roguelite with soulslike combat. You need base building, you need to combine wood and stone to make an axe, you need economy management, villager management, production chain management, if you call it a management game we're review bombing you. It's gotta be voxels, its gotta be blocks, its gotta be asset swaps, if it could be AI generated it will be. You need a high thing to climb up and see the god damn trees we placed in this world. It needs an easy mode that is mildly fun and a 'for real sandbox survivors' hard mode that makes all the enemies damage sponges so we can say there's 25 hours of gameplay.

[-] FumpyAer@hexbear.net 15 points 10 hours ago

I just don't want to play games with survival mechanics. It is fundamentally just preventing bars from decreasing to zero, and the more of them they are the more annoying it is.

[-] Carl@hexbear.net 18 points 13 hours ago* (last edited 13 hours ago)

Minecraft programmers: make their game super accessible, double down on its best features

Minecraft adults:

[-] BountifulEggnog@hexbear.net 18 points 14 hours ago

Best I can do is a new wood type

[-] batsforpeace@hexbear.net 20 points 15 hours ago

I do like that 'proper cat' with the tie giving everyone the benefit of the doubt

[-] tombruzzo@hexbear.net 26 points 16 hours ago

They really just added hunger as the most annoying mechanic they could think of then said, 'yep, we're done.'

[-] Super_Lumalo@hexbear.net 17 points 12 hours ago

Most annoying? Phantoms are worse.

[-] tacosanonymous@mander.xyz 16 points 16 hours ago

Mod pack scene has never been better, though. It used to take years to make a decent mod pack work with a specific version. Now it's a week.

[-] InexplicableLunchFiend@hexbear.net 25 points 19 hours ago* (last edited 19 hours ago)

i would be surprised if the majority of gameplay in Minecraft is unmodded vanilla survival still. At one point it was obviously, but at this point most players are young kids on bedrock edition using ipads and consoles. These players are going onto the sponsored/featured uber-servers filled with mini-games and lobbies and micro-transactions. They go on to play parkour, or amogus, or bedwars, or whathaveyou.

For these players new updates bring, at best, a couple new blocks to the palette of the pre-made worlds or a new feature enabling another game variant. At worst, it brings down the servers they like to play on for updates and maintenance. Huge gameplay updates would be detrimental to this playerbase, Mojang is obviously wary of changing up much of anything and breaking this eco-system.

[-] Banned@hexbear.net 4 points 14 hours ago

Removed by mod

this post was submitted on 01 Jun 2026
84 points (100.0% liked)

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