this post was submitted on 01 Jun 2026
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For a game to be successful it needs to be a sandbox survival. It's gotta be a roguelite with soulslike combat. You need base building, you need to combine wood and stone to make an axe, you need economy management, villager management, production chain management, if you call it a management game we're review bombing you. It's gotta be voxels, its gotta be blocks, its gotta be asset swaps, if it could be AI generated it will be. You need a high thing to climb up and see the god damn trees we placed in this world. It needs an easy mode that is mildly fun and a 'for real sandbox survivors' hard mode that makes all the enemies damage sponges so we can say there's 25 hours of gameplay.