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submitted 6 days ago by [email protected] to c/[email protected]
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[-] [email protected] 26 points 6 days ago

anyone who says “git gud” unironically should be fired into the sun from a cannon for being the most annoying jerkoff on the planet

[-] [email protected] 25 points 6 days ago

In the olden days I remember struggling with Monster Hunter and I asked someone for help and they said "Hit it until it dies, don't get hit". It was delivered non judgementally, and in a game with no visible healthbar and extremely long fights (a beginner might reasonably be expected to spend 40 minutes) it was actually helpful; I wasn't doing anything wrong, there was no secret, it was just hard and long and I needed to keep practicing.

Sometimes all you can really say to someone is "keep practicing" but that phrase given to me is now seldom said, and "git gud" replaces it. The humour and deadpan fatalism replaced by smugness and a focus on perceived deficiency. No longer about the process, but the character of the player.

So yes, fire them into the sun.

[-] [email protected] 19 points 6 days ago

begging for just one “atta boy” from anyone watching me fail over and over PLEASE

[-] [email protected] 6 points 6 days ago

The non-obnoxious way I've seen the sentiment expressed is "move correctly, do not die."

[-] [email protected] 14 points 6 days ago

Yeah fair point, saying that is annoying.

With that said. Practicing and getting better at something until mastering and achieving it is part of what makes these games really good. If they were easier, they would be less good. The feeling they give would be quite different.

The joy of success comes from the struggle it takes to achieve.

[-] [email protected] 12 points 6 days ago* (last edited 6 days ago)

It's also usually more fun to learn how to swim if you don't start by throwing someone overboard into the ocean.

For myself and many others the difficulty is such that learning is very slow. For the first 10 or so tries at a boss I usually survive less than a minute, which makes that initial learning very difficult. Likewise for the platforming.

HK was much less punishing, and I 112%ed it without trouble as it allowed learning.

[-] [email protected] 10 points 6 days ago

I think this is a mindset issue.

Don't go into a fight with the intention of winning. Go into a fight with the intention of investigating, experimenting, testing. The goal is to learn, not to win the interaction.

When you treat it as a practice where the goal is learning, the death does not matter, it was an expected component of experimenting with what works and what does not in the boss.

If you go in with the intention of winning the encounter, it is frustrating when that is not the outcome. If you go in with the intention of learning something new about the encounter, you will almost always come away having succeeded at gaining new info. At that point it's just repetition until all the info necessary to win is gained.

[-] [email protected] 10 points 6 days ago

I suspect you're trying to be helpful but it's coming over quite patronising.

I'm 35, I've played a lot of games, I've done a lot of very difficult things in my life outside of games.

[-] [email protected] 11 points 6 days ago

I apologise, that's not my intention. This exact mindset change helped me personally and continues to be a conscious mechanical thought I have to go through in order manage frustration with wanting to win. I am a deeply competitive person and try to win at essentially everything I put myself to. This is a problem when it comes to things that are not designed to be winnable on first attempt, understanding and reminding myself of that is a necessary thing for me so I just assume that it's probably also a necessary thing for some others and posted with the intent that it may help, not just you but others that might run into the same issue.

This comment is written like shit. It's 6am and I'm tired.

[-] [email protected] 5 points 6 days ago

Did you play hollow Knight first? If not you missed the tutorial. Silksong definitely picks up at a higher level of difficulty.

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[-] [email protected] 23 points 6 days ago

Silksong is the Bloodborne to Hollow Knight's Dark Souls and I will not be elaborating

[-] [email protected] 21 points 6 days ago

I think it's more mario-coded in the DMC:3 sense if you think of it like tekken.

[-] [email protected] 14 points 6 days ago
[-] [email protected] 10 points 6 days ago* (last edited 6 days ago)

Just consider how Superman 64 relates to spec ops the line and my remark should become obvious.

[-] [email protected] 7 points 6 days ago* (last edited 6 days ago)

how Superman 64 relates to spec ops the line

The further you get, the more they drive you to question why you're still playing

[-] [email protected] 6 points 6 days ago

No to start anything but wasnt the hardest souls game sekiro (I never played Sekiro...just what I heard)

[-] [email protected] 7 points 6 days ago

Sekiro was very parry focused, more so than any other Fromsoft title.

I can't really say which is harder. But I can't help noticing. When Fromsoft makes a title based on european mythology and folklore it's a decrepit shambling corpse of a world, empty and what little characters exist are cartoonishly insane or so forlorn they don't do anything. And when they made a game set in and inspired by the mythology of feudal Japan, it's full of characters who actively participate in the plot, who act upon and change the world in various ways.

I find that somewhat amusing.

[-] [email protected] 6 points 6 days ago

It's interesting because one immediately thinks of how Elden Ring was written with more active characters, but it was also written by George RR Martin.

[-] [email protected] 5 points 6 days ago

it's full of characters who actively participate in the plot, who act upon and change the world in various ways

Look I really can't justify buying sekiro you gotta stop doing this to me >:(

[-] [email protected] 5 points 6 days ago

oh shit uh

i mean its also still just a fromsoft title, there's just a tad more effort put into the characters than you see in most of the others. Also you have to parry. If you don't want to practice parrying, it's really not the game for you

[-] [email protected] 16 points 6 days ago* (last edited 6 days ago)

The git gud wars are out in full force I see.

Edit: I wouldn't personally mind the git gud sentiment if we didn't have to live in a society with other goals desires and survival requiring way more time investment. I don't mind having to do a bunch of research on history and culture to understand a movie, but I could see how if that is required to a degree in a sequel that the original didn't require nearly as much, it would be frustrating.

I watched hollow knight online though because I don't like hard platformers too much lol

[-] [email protected] 14 points 6 days ago

The git gudders live in fear of me. The bold faced single player cheater. Sometimes messing about with cheat engine to get what I want is more fun than the game itself

[-] [email protected] 5 points 6 days ago

Contra hard and the Contra code form a dialectical relationship that modern games no longer have to their detriment.

[-] [email protected] 13 points 6 days ago

The only thing a gamer fears more than someone taking away their toys is someone else playing with them.

[-] [email protected] 4 points 6 days ago

I refuse to accept the legitimacy of any "git gud" unless they have at least one WR speedrun in their name.

[-] [email protected] 3 points 5 days ago

Me posting "git gud" right after quitting to menu during a platforming sequence to avoid losing my rosaries

[-] [email protected] 16 points 6 days ago

Rushed game, needed 2 more years in the oven

[-] [email protected] 10 points 6 days ago

Nightterror queen bleak will require acausal attacks to beat.

[-] [email protected] 15 points 6 days ago

My top advice is to experiment with crests. Reaper has long reach and a down pogo. Wanderer is shorter but faster and also has a down pogo. The game was so much harder before I unlocked these.

[-] [email protected] 13 points 6 days ago

My top advice is to not assume that people want advice. My secondary advice would be to be careful with the assumption that your own experience is a good model for other's experience.

The enemies having annoying movement patterns has nothing to do with your down attack. Actually the diagonal pogo is quite good at compensating for the small flick away enemies do if you can get above them (not trivial), and this may have influenced the design of the enemies as many game mechanics encourage you to adopt the hunter crest.

[-] [email protected] 14 points 6 days ago

Want to attack me, a flying enemy? What if I just jolted backwards every time you jumped? GGoing to wait for me to attack so you can jump and pogo me? Wouldn't it be a shame if there was no telegraphing difference between my normal attack and my flurry attack that does two fucking masks?

Think again, Hornet.

[-] [email protected] 14 points 6 days ago

I should have been kinder to the primal aspid. I was not aware they were holding back

[-] [email protected] 14 points 6 days ago

oh goodie, I don't recognize one of these

i'm sure it will be a wonderful encounter!

[-] [email protected] 10 points 6 days ago

Something I enjoy about this meme is that it doesn't even include the worst one of the fuckers.

[-] [email protected] 6 points 6 days ago

The problem with some is not that they try to avoid being hit

[-] [email protected] 7 points 6 days ago

Bird boy hovering throwing his silly little darts only to slam its ass into my face while I’m trying to hit it.

[-] [email protected] 4 points 6 days ago

You love his cloacussy

[-] [email protected] 7 points 6 days ago

keep at it, you can do it

[-] [email protected] 7 points 6 days ago

The run to the last judge was the worst so far. Looking forward for more.

(It was actually not frustrating anymore once I figured out a pattern, they are predictable after all)

[-] [email protected] 5 points 6 days ago

It gets worse.

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[-] [email protected] 6 points 6 days ago

This is going to be a game I watch other people play

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[-] [email protected] 4 points 6 days ago

Several of these suck (and at least two that this leaves out!) but the bottom left guy is no problem to hit (he just has an awful projectile) and the middle left guy isn't that bad either. Top left sucks, drill face is consistently placed around annoying platforms, the little blue guy sucks, bell guy sucks, bolo guy sucks (and also has an awful projectile). Bottom right guy is obnoxious 2/3 of the time but is grounded the other 1/3.

If you're moving horizontally or downward, I think it's usually pretty viable to run past most of them (literally just hold a direction/mash jump in most cases), though I struggled a lot with drillface on the boss run like I assume most people did and I don't know when you'd run that way with bolo guy but I'm sure it would suck if you needed to. Upward, most of them definitely suck though a couple are still easy (e.g. the top left guys are usually perched and take time to activate and then position themselves for their fixed-angle swoop)

If it helps, I think you can hit back the projectiles of everyone here but the crow, though I don't know in every case because you really don't need to they're so slow. If you don't know you can hit the bolo, it's absolutely awful otherwise. Having hit back the projectile, that should usually be enough time to run past them if you're struggling to do it otherwise. The crow's, you might be able to deflect (I don't know how that mechanic works really), but they also are at completely fixed trajectories, so you can "dodge" them before they're even thrown (one is horizontal, one is at ~40 degrees, one is ~80 degrees, vertically inverted if he's in the air).

idk, it just seems like it's overextending an argument that is definitely true in some cases but nonsensical in some others. There are way worse elements, like some of the boss runs. The fucking Bilewater boss's is awful and so is the whole zone and I don't understand why it had to be that way. There's even a fake bench that dumps you in muck, making it the second or third fake bench in the game depending on how you count them. I don't like that element either.

[-] [email protected] 4 points 6 days ago

Tools help with flyers a lot.

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this post was submitted on 15 Sep 2025
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