If the first game you ever played with a stick was a flight simulator, then down is up.
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.
I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There's a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn't know that wasn't a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.
Edit: I made it through about 75% of the game like this.
what kinda games do you play???
Played flying games first. Inverted ever since.
Videogame cameras in 1st person it's supposed to work like this:

The REAL inverted would be move stick down and then you see down.
This would imply the X axis has to be inverted too...
For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.
Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you're using the joystick to move the point that you're looking at.
I exclusively play inverted. I find it also gives better control while playing FPS games.
I like to imagine inverted players control their character by grabbing a stick on the top of their characters head
And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.
Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
I still think all you inverted Y axis people are monsters.
This is a safe space. You are allowed to share your completely wrong opinions here.
It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.
Flying games should have an option to choose regular or inverted.
If you're into piloting, got a joystick or something - sure, inverted is your choice.
Otherwise it's just unnecessarily confusing.
I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.
Its not so bad, it's just a context switch. In an fps game you're changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.
In a flying game, you're controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.
It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.
Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).
Thus younger gamers are used to “standard” and older gamers used to inverted.
It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo
Only when controlling flying crafts.
Who plays like that x_x
I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.
For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.
some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"
To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera
Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game
I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.
Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.
Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?
often people who plays plane related flight games with a joystick early in their life
I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.
I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)
I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.
Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.
My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.
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