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[–] 110 points 1 year ago (21 children)

If the first game you ever played with a stick was a flight simulator, then down is up.

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  • [–] 33 points 1 year ago (7 children)

    I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?

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  • [–] 13 points 1 year ago (6 children)

    if you lean forward you look down - why would controls be any different?

    By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in

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  • [–] 7 points 1 year ago (4 children)

    Tipping makes sense. Idk it's like if the joystick is the top of your character's head.

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  • [–] 7 points 1 year ago*

    Same. The first few PC games I played in the mid 90's were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it's a perspective shift. In most games with 3rd person I usually don't invert. But if I'm first person I have to invert.

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    [–] 70 points 1 year ago (12 children)

    The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.

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  • [–] 22 points 1 year ago (6 children)

    I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

    Was a neat way of doing it.

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  • [–] 22 points 1 year ago* (last edited 1 year ago)

    I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There's a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn't know that wasn't a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.

    Edit: I made it through about 75% of the game like this.

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    [–] 35 points 1 year ago (8 children)

    Played flying games first. Inverted ever since.

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  • [+] 26 points 1 year ago* (last edited 8 months ago) (1 child)
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    [–] 24 points 1 year ago (13 children)

    Videogame cameras in 1st person it's supposed to work like this:

    The REAL inverted would be move stick down and then you see down.

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    [–] 22 points 1 year ago (11 children)

    I exclusively play inverted. I find it also gives better control while playing FPS games.

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  • [–] 19 points 1 year ago*

    And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.

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  • [–] 18 points 1 year ago* (5 children)

    Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.

    I still think all you inverted Y axis people are monsters.

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    [–] 16 points 1 year ago (6 children)

    It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.

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  • [–] 5 points 1 year ago (5 children)

    Flying games should have an option to choose regular or inverted.

    If you're into piloting, got a joystick or something - sure, inverted is your choice.

    Otherwise it's just unnecessarily confusing.

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  • [–] 7 points 1 year ago

    Its not so bad, it's just a context switch. In an fps game you're changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.

    In a flying game, you're controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.

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  • [–] 11 points 1 year ago (4 children)

    It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

    Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

    Thus younger gamers are used to “standard” and older gamers used to inverted.

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    [–] 11 points 1 year ago (1 child)

    Only when controlling flying crafts.

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    [–] 10 points 1 year ago (1 child)

    Who plays like that x_x

    I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.

    For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.

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    [–] 8 points 1 year ago (2 children)

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"

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    [–] 7 points 1 year ago (1 child)

    Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game

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    [–] 7 points 1 year ago (2 children)

    I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.

    Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.

    Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?

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    [–] 7 points 1 year ago

    often people who plays plane related flight games with a joystick early in their life

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  • [–] 6 points 1 year ago

    I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

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  • [–] 5 points 1 year ago (1 child)

    I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

    I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

    Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

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  • [–] 5 points 1 year ago* (last edited 1 year ago)

    In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

    That's part of the appeal.

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  • [–] 5 points 1 year ago

    My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.

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