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[–] 24 points 1 year ago (13 children)

Videogame cameras in 1st person it's supposed to work like this:

The REAL inverted would be move stick down and then you see down.

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  • [–] 6 points 1 year ago (1 child)

    For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.

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  • [–] 5 points 1 year ago (3 children)

    Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you're using the joystick to move the point that you're looking at.

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  • [–] 2 points 1 year ago (2 children)

    Which way should the text on your screen move when you spin the mouse wheel? :P

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  • [–] 3 points 1 year ago* (last edited 1 year ago) (1 child)

    You spin the mouse wheel to control the scroll bar, so of course spinning the wheel towards you (down, if you align the mouse with the screen), should make the scroll bar go down.

    This was, for a long time, uncontroversial. However, after touch screens became widely used, people started incorrectly assuming that the mouse wheel "moves the screen" (absolutely ludicrous), and decided that down was up and up was down, and that the sane way to scroll with a mouse wheel or touch pad was "inverted" and not "sane"/"normal".

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  • The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I'm mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. "Standard" controls don't make sense to me and kinda make me dizzy or seasick.

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