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[–] 11 points 1 year ago (4 children)

It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

Thus younger gamers are used to “standard” and older gamers used to inverted.

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  • [–] 7 points 1 year ago (1 child)

    It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    I think Mario 64 was supposed to help transition people into 3D games, since they were pretty new, by leaning on the "you're controlling the camera guy" aspect. You remember that little flying guy they showed following Mario around filming him? So when you aim up you move the camera guy higher which in turn makes the camera look down to keep Mario in frame.

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