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[–] 22 points 1 year ago (11 children)

I exclusively play inverted. I find it also gives better control while playing FPS games.

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  • [–] 18 points 1 year ago (8 children)

    I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

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  • [–] 3 points 1 year ago (7 children)

    It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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  • [–] 4 points 1 year ago (5 children)

    Sure but then with this perspective, shouldn't left and right also be inverted??

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  • [–] 1 point 1 year ago

    Not necessarily, IMO. You tilt your head back to look up, but you don't tilt your head left to look right.

    I think it's an issue of mapping potentially 6 axes of movement to a 2D plane. They don't all line up the same way. Left and right in the game line up with left and right on the mousepad, but up and down in the game map to forward and back with the mouse.

    Thinking of the mouse being glued to the top of your head works better for me.

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  • [–] 1 point 1 year ago (2 children)

    No because when you look left your head doesn't tilt right. When you look up your head tilts backwards

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  • [–] 2 points 1 year ago

    There's issues with all the analogies. If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I'd need to twist the stick to look around. Perhaps this is the missing control scheme we've been waiting for.

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